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Old 09-14-2009, 05:50 PM   Top  -  End  -  #31
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

Araneas, continued

Playing, at a D&D table near you!
Spoiler


Bonus section! interactions with other monsters of the Compedium!
Spoiler


in conclusion: not my longest work, but still i hope it's of a good enough quality. i hope you enjoy, and tell me what you think,
Kol.

Last edited by Kol Korran : 02-09-2010 at 01:50 PM.
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Old 09-15-2009, 03:20 AM   Top  -  End  -  #32
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

well, second page (finally), and 10 creatures (finally). not much, hardly any response, but i like it. hope some people out there do to!
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Old 09-15-2009, 03:56 AM   Top  -  End  -  #33
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

I like what you've done with these creatures. I don't overly care for the extra rules, but the expanded culture and DM tips are pretty cool!

The stirges, troglodytes and anarea's look wonderful and I look forward to using them that way some time.
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Old 09-15-2009, 05:12 AM   Top  -  End  -  #34
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

I discovered this thread some time ago and liked it then and I still like it now! I'd really like to contribute in some way, but haven't found the time to sit down and create an entry. Maybe I'll make the time...
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Old 09-15-2009, 09:36 AM   Top  -  End  -  #35
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I don't know, I think the Aranea is missing something. I love the 'intelligent spider' angle- it's what sets them aside from D&D's million other shapeshifters- but spider tactics make for terrible encounters. The monster lays in wait for the PCs to stop by, the Aranea lunges and immobilizes/paralyzes/takes out one of the PCs, and then that player sits out the rest of the fight. Woo.

The web angle is clearly going to be really important- It's an extension of themselves. I love the idea that they Think With String.

I'm thinking War Weaver, from Heroes of Battle? Tie everyone together, set all your spells up in advance, and then cast them all in one go?

Or, and it'd involve some tweaking, Body Leech, for imprisoning people in cocoons and draining them dry?

Or... Artificer, and a few thousand homunculi?
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Old 09-15-2009, 01:30 PM   Top  -  End  -  #36
Kol Korran
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aha! finally some discussion about the revamped creatures. thanks for that Fishy! i'll try to address your points.

the "spider tactics" that i refered to where more to do with drawing the victims to a desired, aranea favoured spot. or the general attitude of "i don't chase the victim, the victim comes to me". this is true both for real hunting, and for manipulations. but the difference from normal spiders is in the prey, that is intelligent, and the hunter, which responds to that fact and plans accordingly (for example the use of Weave Magic).

Aranea's posion on it's own isn't enough to take a PC out of the fight, not out right, but it's traps might. as a DM though i'd always allow the PCs a reasonable chance to foil it's plans, or to counter/ deal with them. the araneas are smart, but they are not geniuses or all knowing.

in most of my creatures i try to plan for the "common" creatures (as close as can be to the power level in the DM, and some options for advancemtn and powering up. (such as are the bigger araneas, with more Weave magic knowledge and using giants which power up their poison DCs). your later suggestions are sure interesting (the warweaver and body leach), but i think those should represent mroe unique and powerfull aranea. the artificer idea is very, very intriguing, what can such a strange mind build and create? perhaps the clockworks horror?

one question though, the link you gave leads to "a room full of crazy". what's the connection exactly? i didn't get it. or is it a reference to the magical central rooms?

thanks BooNL and Jellypooga for your support.
Kol.
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.
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Old 09-16-2009, 04:14 AM   Top  -  End  -  #37
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Quote:
Originally Posted by Kol Korran View Post
one question though, the link you gave leads to "a room full of crazy". what's the connection exactly? i didn't get it. or is it a reference to the magical central rooms?
Ah, sorry about that, linked before reading. Yes, I was thinking about their 'web rooms', and Hiro Nakamura's time travel map from Heroes: Wall to wall, floor to ceiling interweaving strands of silk, with pictures or stolen personal effects tacked here and there. Which, to the Aranea, is as natural as keeping a journal or 'thinking out loud'.

Quote:
the "spider tactics" that i refered to where more to do with drawing the victims to a desired, aranea favoured spot. or the general attitude of "i don't chase the victim, the victim comes to me". this is true both for real hunting, and for manipulations. but the difference from normal spiders is in the prey, that is intelligent, and the hunter, which responds to that fact and plans accordingly (for example the use of Weave Magic).
Ladies and gentlemen, Portia fimbriata. A spider that hunts other spiders, and possibly the smartest bug in the world. They can pick out and react to an enemy spider's blind spots and possible attack patterns, and they respond accordingly. They can crawl onto another spider's web and mimic the vibrations of a trapped fly, or a different species' mating call. They attack from weird angles, from behind cover, from a camouflaged ambush- or a simple bum-rush when their prey has its mouth full. I think they'd be a great jumping-off point for Aranea tactics and psychology (pun intended).

I don't know if you want to steal it for Aranea, but because of the way their brains work, Portias are kind of bad at snap judgments. They experiment, and they learn from their mistakes, and they're able to retreat when things go bad, but they don't appear to be capable of coming up with things on the spot. Also, hilariously, because of the way their eyes work, they literally can't see objects bigger than a certain size. They might prey on Giants just fine, but a Dragon might be effectively invisible to them.

Something to think about, is all.
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Old 09-16-2009, 05:15 AM   Top  -  End  -  #38
Kol Korran
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Originally Posted by Fishy View Post


Ladies and gentlemen, Portia fimbriata. A spider that hunts other spiders, and possibly the smartest bug in the world. They can pick out and react to an enemy spider's blind spots and possible attack patterns, and they respond accordingly. They can crawl onto another spider's web and mimic the vibrations of a trapped fly, or a different species' mating call. They attack from weird angles, from behind cover, from a camouflaged ambush- or a simple bum-rush when their prey has its mouth full. I think they'd be a great jumping-off point for Aranea tactics and psychology (pun intended).

I don't know if you want to steal it for Aranea, but because of the way their brains work, Portias are kind of bad at snap judgments. They experiment, and they learn from their mistakes, and they're able to retreat when things go bad, but they don't appear to be capable of coming up with things on the spot.
that is very much like how envisioned the Aranea, only with the "waiting spider drawing it's victims" as an extra motif. there is no reason why the aranea can't "go hunting" though, if it suits the time and circumstances. (i have envisioned it more passive, but there are many araneas, with many attitudes and modes of action, so why not) it's nice to know that there is a real world example. the aranea is observent, dedicated, adaptive long term planner, with a few tricks to help it like immersion and weave magic, but it doesn't respond well when things are not to plan, and tends to just flee or hide. araneas however, being more intelligent than spiders, and having more needs and desires than just eat, tend to (at times) invest more in learning about their goal (doesn't have to be prey), and weaving the webs and making the manipulations to achieve it...

it's only my perception of course. a different type of psychology could lead to the preying Portian Araneas, which truly hunt you down. i think that these might actually work better in pairs or small groups, each member inhibiting a host with different skills and abilities, and together they can counter and adapt to different prays a bit more easely...

my thoughts only, to each his (or her) own. i like the discussion!
Kol.
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.
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Old 09-16-2009, 10:14 AM   Top  -  End  -  #39
BooNL
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

All this talk about spiders and aranea's makes me want to come up with a campaign specifically dealing with one of these creatures.

Kol Korran, are you taking suggestions for creatures to write up? I was browsing the SRD and upon a creature I'd never heard of or seen before: the Spider Eater. Maybe something to write out, if only to stay in theme
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Old 09-16-2009, 10:41 AM   Top  -  End  -  #40
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There was an Aranea andventure in Dungeon once. Didn't play it, but from reading it, it seemed most likely that the players will never have a clue that any araneas are at all invloved. that's fail.

Creatures that might be fun to explore are Behirs, Lamias, and Phasms. Maybe I do one of them some day.
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Old 09-16-2009, 11:05 AM   Top  -  End  -  #41
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

Very well done. If you are taking suggestions, what about the Kuo-toa?

Poor things have so little fluff it is just plain sad.
Quote:
Originally Posted by Wiki
Description

Kuo-toa have scaly, bipedal bodies with fish-like heads.


Thats the best they have except a small bit about the realms one.
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Old 09-16-2009, 12:51 PM   Top  -  End  -  #42
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

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Originally Posted by BobVosh View Post
Very well done. If you are taking suggestions, what about the Kuo-toa?

Poor things have so little fluff it is just plain sad.

Thats the best they have except a small bit about the realms one.
The realms one's have a ton of fluff. The FR UNDerdark book has a ton of info on them and there society. Like why monks? and there god and what not..


OP-
I like what your doing here. The first ones you did i liked Arnea and Trogs i didn't understand i see them alot though.
I hope to see more.
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Old 09-16-2009, 04:26 PM   Top  -  End  -  #43
Kol Korran
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wow! responses! always good! thanks...
there seem to be quite a few suggestions on creatures to write an entry upon. i must say that it usually takes me some time to get an idea in mind that is solid enough for a full entry, but it's never bad to get the creative juices flowing. lets see who we have so far:
  • Trolls (AdmiralSquish private message): not sure they qualify as maligned, forgotten and misunderstood, but the PMer went on the lines of Troll culture being misunderstood due to the way they view things differently, which stems from their ability to "not die". might be an interesting concept, though i need more...
  • Spider Eaters (BooNL): definetly an over looked creautre, but so far i've got absolutley no idea what to do with them. any suggestions? (also, BooNL, if you're interested in spider themed campaign, with araneas as major players, you can check the "playing in a D&D table near you!" section for various encounter suggestion. one of them deals specifically wit hthe subject if i remember correctly...
  • Behirs (Yora): lovely, haven't thought of them in a long while! they might be intriguing, though again- i have no concrete ideas. would love to hear ideas from all you people.
  • Lamias (Yora): i in fact loved the 4E conversion of them- so cool! and so much possible fluff behind it! so far i'm thinking of maybe doing my first 4E refluff over them. i might do for 3.5 as well, though i can't think of anything specific. another candidate for both versions is the hag, all types of them.
  • Phasm (Yora): again- a splendidly good candidate. the ultimate shapeshifter, with a possibly intriguing psychology. i will need to think of them.
  • Quo-Toa (BobVosh): they indeed have plenty of material upon them, from the FR guide, to some major adventures (in 2nd ed i think) and more. i won't spend time on them, but i welcome anyone's new and refreshing uptake.

so, where to from here? here is what i suggest:
  • if you can, write an entry! i know my entries tend to be long and taxing, but yours really, really doesn't have to be. check out the Yeth hound and Wight entries for simpler ones. or write out your own entry! the second post give an example of my order of things, but it's just a suggestion. if you wish, feel free to discuss with me either on the thread or in private messages.
  • if you don't have the time/will/skill to write an entry, and you want me to do so, please tell me why you think your critter has been mistreated, what is your main concept and changes, and anything else you can think of. the reason i post in such long intervals in because it takes me a long time to form a concept, help me with that. two minds are better than one.
  • if you're not sure of a concept, but are willing to test it, post your ideas here, and we'l lall discuss it (or on a different thread if you prefer). i hope this does not derail the thread too much.
  • lastly, and hoepfully this might spurn some interest- which of the above creatures (or new ones) do you think deserves a new treatment the most? i'd like to "cater for my readers" (as few as you people are). lets have suggestions, and a vote. i will try to comply as best i can, if i can (no promises here)

oh, RagnaroksChosen: thanks for the support. what exactly didn't you understand about the aranea and trogs? the trogs i'd concur were not my best work, but i hope some may still like them.

all of you, thanks again.
Kol
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.

Last edited by Kol Korran : 09-16-2009 at 04:34 PM.
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Old 09-16-2009, 05:03 PM   Top  -  End  -  #44
Yora
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

What?! I just made suggestions for creatures that would be interesting if somebody would flesh them out!

I really may do one of them at some point in the next weeks, but I'm not to hog up candidates that would be free for anyone to tackle.
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Old 09-17-2009, 01:14 AM   Top  -  End  -  #45
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

sorry yora, i didn't meant that they are your responsebility to make, i put your name next to the creature as a sign of respect, and to see where it originated from. of course it's free for all to tackle.

Kol.
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.
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Old 09-17-2009, 01:46 AM   Top  -  End  -  #46
BooNL
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

I've got some ideas brewing for the Spider Eater. Mind you, this is all from a quick brainstorm.

What we know about them:
  • They are highly aggressive
  • They are (un)commonly used as mounts. Even so far as having special mount rules
  • They lay their eggs into large creatures, usually arachnids. The young eat the host from the inside
  • They look like a huge friggin' wasp with bat wings
  • They have an awesome poison ability. It doesn't kill, it just paralyzes for up to 5 weeks!

I'm thinking we expand on that mount concept a bit. Maybe there's a not-so-civilized society of (ab)humans who train these and use them for general purpose. Maybe they settle themselves close to ancient ruins of other cilivizations. This in order to scavenge whatever they can from those ruins and building Spider Eater hatcheries in them, everyone knows most ruins are overrun with arachnids .

We could even go so far as to say this race breeds giant spiders as well. If only to use harvest their poison and hatch move Spider Eaters in them.

I think the first step should be deciding on the race of (ab)humans. Are there any obscure humanoids anywhere with little to no fluff? Xvarts could work .
Also, the name Spider Eater has to go, it's awful...

So, is there anything in here you like?
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Old 02-01-2010, 02:19 PM   Top  -  End  -  #47
Dvandemon
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

While I have not read ll the way throug yet, I can tell you worked very hard on this and want to continue reading your "improvement"
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Old 02-01-2010, 02:37 PM   Top  -  End  -  #48
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

thanks Dvandemon! always nice to be appreciated. do note however that this thread get updated once every several months, as my ideas takes a long time to develop to a full worthy post. so yeah, it make take some time. if you wish not to miss anything, than i suggest you subscribe to the thread.

currently i'm thinking of ideas for Hags, Lamia, and also some odd thought for the Behir (thanks to Yora's suggestion)

if you wish to contribute, you're more than welcome to. the thread suffers from a lack of writers... i know it doesn't interest many. at least it interest some.

so again- thanks, and i hope you like what you read!
Kol.
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.
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Old 02-02-2010, 01:33 PM   Top  -  End  -  #49
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

As a suggestion for a concept on the Hags (Green, Sea, Annis, Desert, etc.), there has never been mentioning of their breeding habits or of the concept of male members.

So I put forward that Hags enter periods of sexual activeness where they forcibly rape a male humanoid creature (not of type but shape). The imprint of the Hag itself overrides the other parent (save in extreme cases like Undead or Outsiders or Dragons, etc.) and results in a child who is more a genetic clone of the Hag mother, i.e. resulting in another female Hag.
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Old 02-08-2010, 04:26 PM   Top  -  End  -  #50
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

Hags! more than just a pretty face... (remake of Green, Sea, Annis, Night and Dusk hag)

This post comes not a long time (considering my usuall time scale) after the Aranea one. this is mainly due to the ideas about hags been brewing in my mind for some time now. unfortunatly i haven't done any of the other ideas suggested by the members of the forum (i liked the ideas about Phasm, Slaadi and the Behir most). this is not due to not agreeing to do them, it's just that... well, i didn't know how to evolve them beyond a basic idea or two. i apologize for you all who wished their ideas to show up. maybe i'll get better ideas in the future.
As always, i hope you enjoy. this work is inspired by many ideas, mostly numerous tales and folklore in many cultures. I feel that it could be devloped much more, but i think this post sets a good basis for future developments.
It just occured to me (mainly due to the mention of "desert hag" by Bendraesar in the post above this) that there might be other hags i didn't consider. i have referred to all the hags i know, and i'm sorry for any absentees. if you wish, write an addendum.
One last thing- the hags of Droaam (from Eberron) have inspired quite a bit of this, but i think the article can refer to many types and sorts of hags. Enjoy!

Green, Sea and Annis hags (MMI), Night hag (MMI) and Dusk hag (ECS)



Spoiler


And now, presenting to you the new and improved Hags:

Perception and Concept
Spoiler


Place and Interactions
Spoiler


Game Mechanics
Spoiler

Last edited by Kol Korran : 02-09-2010 at 01:50 PM.
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Old 02-08-2010, 04:46 PM   Top  -  End  -  #51
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

Hags, continued

Mysteries and the Unknown
Spoiler


Playing at a D&D table near YOU!
Spoiler


Bonus section! Reactions with the other monsters in the compedium!
Spoiler


in conclusion: boy am i tired! as i said in the beginning- the ideas here are but seeds to other ideas. hag development can continue in many ways, but still i hope this was a good start. i hope you enjoy it, and as always- give me your feed back. i promise to try and do someone's else idea next time!
Kol.

Last edited by Kol Korran : 02-09-2010 at 01:50 PM.
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Old 02-08-2010, 07:35 PM   Top  -  End  -  #52
Kol Korran
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and now, let there be a rest for the wicked... hags are done, i'm gonna sleep.
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.
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Old 02-08-2010, 10:25 PM   Top  -  End  -  #53
cnsvnc
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

I didn't read, cos I'm quite sleepy. But once I wake up, I will and I'm pretty certain it'll be awesome.
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Old 02-09-2010, 08:31 AM   Top  -  End  -  #54
cnsvnc
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

Bumpity, for JUSTICE! This shouldn't have fallen off the page before a few days.
...
Very good. I especially approve of the little Bene Gesserit touch. But those numerous typos need fixing.
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Old 02-09-2010, 12:07 PM   Top  -  End  -  #55
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

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Originally Posted by cnsvnc View Post
Bumpity, for JUSTICE! This shouldn't have fallen off the page before a few days.
...
Very good. I especially approve of the little Bene Gesserit touch. But those numerous typos need fixing.
heh heh, bumpity for justice...

i tired to fix the typos. english is not my native language, but i think i did pretty ok. not perfect, but hoepfully reasonable. (that's what happens when you're writing posts late at night) thanks for the critic. glad you enjoyed cnsvnc!

as to the Bene Gesserit- just thinking of Alia or Mohiam (i hope i spelled it right) is hag/ witch material all over! i had do take something from that, with some twists...

boy, these posts are taxing. perhaps i should consider a smaller format...

Kol.
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.
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Old 04-07-2010, 06:38 PM   Top  -  End  -  #56
Dvandemon
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

Can I transcribe these entries so I can use them for some sessions? I just read Dungeonscape and would love to use these . In fact, maybe we should all form a think-tank and write a sourcebook.
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Old 02-26-2011, 03:55 PM   Top  -  End  -  #57
classy one
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

I can't say I like what you did with the serpent lord, especially the couatl of Eberron. The feathered serpents were nerver considered inferior to dragons, even if they are less powerful. In fact, many dragons admired the couatl or even viewed them as superior to dragons due to their knack for psionics (which you failed to mention) and their natural immortality.

When the couatl gave up their lives to seal the rakshasa rajahs, the dragons even had survivor guilt (since they thrived afterwards) and many devote their entire life and future generations to guarding the peace that couatls brought with their own life force. If that isn't blatant respect then I don't know what is.

I also hate the idea of couatl being evolved nagas, especially in Eberron. If anything I think it would be more fitting that all "other" serpent lords are degenerate/devolved couatl, which would account for their near extintion numbers.

You didn't mention Shulassakar, which are basically good yaun-ti found only in Eberron. They are also psionic but have feathers. The more advanced ones have wings as well.
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Old 02-27-2011, 01:44 PM   Top  -  End  -  #58
Kol Korran
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

Well, some of these ideas won't fit all, but i appreciate critique. the article isn't meant as a definitive way of playing he serpent lords, just one take ofthem which i liked. it is mostly aimed at Non- Eberron, though i draw inspirations of it.
Quote:
Originally Posted by classy one View Post
I can't say I like what you did with the serpent lord, especially the couatl of Eberron. The feathered serpents were nerver considered inferior to dragons, even if they are less powerful. In fact, many dragons admired the couatl or even viewed them as superior to dragons due to their knack for psionics (which you failed to mention) and their natural immortality.

When the couatl gave up their lives to seal the rakshasa rajahs, the dragons even had survivor guilt (since they thrived afterwards) and many devote their entire life and future generations to guarding the peace that couatls brought with their own life force. If that isn't blatant respect then I don't know what is.
I agree with you. that is the way i viewed Couatls in the setting. I didn't realize what i wrote implied otherwise in Eberron. i thought those familiar with the setting would know this. however, i added your explanation in the article, under "places and relations", under the "Eberron note".

Quote:
I also hate the idea of couatl being evolved nagas, especially in Eberron. If anything I think it would be more fitting that all "other" serpent lords are degenerate/devolved couatl, which would account for their near extintion numbers.
well, that is your right to play it so. my idea is only a suggestion.

Quote:
You didn't mention Shulassakar, which are basically good yaun-ti found only in Eberron. They are also psionic but have feathers. The more advanced ones have wings as well.
I'm an Eberron fan, not an expert. i own only 3-4 of the books. haven't seen them mentioned. which book are they in?

and again, thanks for reading. any thoughts (perhaps even positive ones?) on the other articles?
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters (includes added material for stirges, gargoyles, Barghests, Hydras, hags and more. check it out. share your thoughts.
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Old 02-27-2011, 06:54 PM   Top  -  End  -  #59
Tvtyrant
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

I love the Barghest! I'm not sure I would use it exactly as you have it, but the idea of a ritual gone wrong matches the image really well! When I altered the Barghest myself I added the ability to dominate wolves, Dire Wolves, Worgs and goblinoids as a SLA and gave them camps full of Goblins and wolfies so that their SLAs would have actual use.
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Old 02-28-2011, 06:16 PM   Top  -  End  -  #60
classy one
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Default Re: Monster Compedium for the maligned, forgotten & misunderstood monsters

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Originally Posted by Kol Korran View Post
I agree with you. that is the way i viewed Couatls in the setting. I didn't realize what i wrote implied otherwise in Eberron. i thought those familiar with the setting would know this. however, i added your explanation in the article, under "places and relations", under the "Eberron note".
You implied that all the serpent lords (especially the naga) were dragon wannabes which is were got the idea "couatl have an inferiority complex" from. Thanks for including my explanation though.

Quote:
well, that is your right to play it so. my idea is only a suggestion.
The thing is based on your theory, couatl, who are true immortals, would have replenished their numbers to the Age of Demons in the eons since their sacrifice. I mean if nagas were just ascending left and right and not dying (since couatl are immortal) then their numbers should increase pretty steadily. This is clearly not the case, if anything it is quite the opposite, the couatls' numbers are dwindling to be almost extinct.


Quote:
I'm an Eberron fan, not an expert. i own only 3-4 of the books. haven't seen them mentioned. which book are they in?
Shulassakar are mentioned in the link. They are also mentioned in Secrets of Sarlona as the rulers of a kingdom who were exterminated (also to near extiction) by the Dreaming Dark.

The history of the couatl is a bit confusing in Eberron since some sources say they evolved in Xen'drik while others say their home was in Sarlona. I would lean towards Sarlona since Secrets of Sarlona and Dragons of Eberron explicitly say so. The Dragonshards article (by Kieth Baker) in the only source that says they started in Xen'drik, but it is only a web article.... written by the granddaddy of Eberron. One thing that is not in dispute is that the couatl helped decipher the dragon prophecy and sacrificed themselves to seal the great demons.

The Yaun-ti also have a much richer history in Eberron compared to other settings. They rose to prominence after the fall of the Syrrak Empires in southern Sarlona, only to be driven out by the Inspired decades later. The dragons then let them stay on their continent for a while but then kicked them out yet again and banished them to Xen'drik which is where most Yaun-ti in Eberron are found now. Are the Yaun-ti also descendants of the revered couatl like the shulassakar? Was that the reason the usually aloof dragons welcomed them into their land when few others were allowed? What did they do to become banished yet again? Eberron certainly knows how to tease.

Quote:
and again, thanks for reading. any thoughts (perhaps even positive ones?) on the other articles?
Didn't mean to be negative, I liked what you did with most of them, just the serpent lords felt a little unpolished and lacking in concrete canon to support it. Keep up the great work.
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