SG1 are missing, your mission is to find them. We believe that a solar flare interrupted the worm-hole that SG1 was attempting to use to get to P3X-395. Since that worm-hole collapsed we have had no contact with them. We can only assume that they have lost their radio communication with us, perhaps even with each other. Doseki, Fin and Ranna you will make up SG2 and will be getting sent to P3X-395, it’s the planet where they were heading and perhaps you’ll be able to find them there, if we are lucky.
We’ll leave right away Sir.
Good, now remember there may be more to this then meets the eye and SG1 are experienced enough to have taken precautions. You could be right by them and not realise that they are even there.
Its ok Sir I think we can handle it.
Good job soldier, Gods speed! Walter start the dialing sequence please. Bring them home soldiers.
Emerging onto P3X-395 SG2 begin their search in earnest, yet in vain.
Perhaps SG1 never made it this far, perhaps the worm-hole was cut short, that would mean that they could be on any number of nearby planets that are between here and earth!
Hmm, it could be a possibility, I know that SG1 may be good at keeping a low profile, but nobody is this good. I mean c’mon! How could we miss Teal’c!? Lets move out.
As SG2 approach the Stargate it immediately becomes apparent that they are not the only ones that made a trip through that gate recently, a contingent of about seven Jaffa soldiers are making patrols around it. Disheartened by their failed search, SG2 realise too late and there is no avoiding the fire fight that ensued.
Immediately staff blasts ring out and the members off SG2 dive for cover. Fin is clipped in the leg and is left short of the tree that he attempted to use as cover. Rolling onto his back he unleashes most of the clip he had loaded but it’s his last act for his planet. With no cover to protect him the remainders of his team are amazed he even got the clip empty before he died.
Spoiler
Fin was killed – He was a member of SG2
It’s no good we’re gonna have to charge for the gate, if we can dial out one of us might make it, get the word to Hammond!
OK, ready?
Yeah, 3, 2, 1!
On one they run, Ranna takes two out immediately to her left with some well placed shooting and Doseki takes out a third to the right. They continue like this for about sixty of the last hundred feet to the stargate but it wasn’t meant to be. As they reach the DHD Doseki take a staff blast to the back and he goes down.
Spoiler
Doseki was killed – He was the Leader of SG2
Ranna completes the sequence and the ensuing blast from the event horizon takes out two more Jaffa but as she turns her back to run through the worm-hole she is hit. She dies on the steps mere feet from freedom.
Spoiler
Ranna was killed – She was a member of SG2
Meanwhile a few stray staff blasts make it through the gate and Hammond has no choice but to close the gate again before the Jaffa can attempt to assault the base. After the battle has died down the leader of the Jaffa troop radios his boss, Anubis. He may be interested to know that some of his old ‘friends’ from earth are nearby in the galaxy.
Assuming the worst, that SG2 are all dead and that SG1 are either captured or not on P3X-395, Hammond sends out a number of other rescue teams to the nearby planets that the worm-hole SG1 traveled through may have jumped to.
Your job as either alien or member of SG-Command is to find SG1 before the systems lords do.
SG1 win if all System Lords are killed and their cronies. At the start, the Team don’t know each other as they are on separate worlds.
SG -1 – Jack O’neill –Jack is the leader of the group, his votes count as 3. (Scry as SG 1)
Tael’c – Baner – Chooses who to protect someone each night. (Scry as SG 1)
Carter –Can disable any planets stargate for one night. Two night cooldown. (Scry as SG 1)
Daniel Jackson – Scryer – Using his abilities to read ancient text, Daniel is able to see people for what they are. (Scry as SG 1)
Masons – Bra’tac (Jaffa Rebellion), Thor (Asgaard), Antaeus (Nox) and Selmak (Tok’ra) – Bra’tac has a night kill, has a three day cooldown. (Scry as Tau’ri Defence)
Civilians – Vote for player to lynch each day. Can only vote for people on the same planet as them.
Bad Guys
Spoiler
Goa’uld (Wolves) win if they reduce the number of players to equal their own.
Spoiler
Anubis – Alpha – Can recruit a civilian or Jaffa Rebel once every three nights. (Scries as Civilian)
Ba’al – Devil – Can choose to scry someone each night. (Scries as Goa’uld)
Hathor – Possessor - she takes over someone’s body (once per person). If the person has a night ability then she can use it, if this is a night kill then she is able to make them murder for her but unable for them to commit suicide.(Scries as Goa’uld)
Jaffa – They have a standard wolf role and to work together. (Scry as Jaffa)
Goa’uld get an extra super cookie win if they can kill all of the Jaffa rebellion.
Jaffa Rebellion
Spoiler
: (a yet to be determined amount of players) will be Jaffa rebellion they will have no powers but will have to keep themselves secret. The goa’uld get absolute win if they kill all of them. (Jaffa Rebellion do not know each other.) Win if not annihilated by Goa’uld.
Extra Factors:
Spoiler
Planets: Every night players can PM the narrator to use the stargate to travel to any of the other planets. All players will be assigned a starting planet at random.
All actions (except Carter’s) can only be used on players occupying the same planet.
Roleplay: Stargate based roleplay will be monitored very carefully. Certain topics of conversation could cause spatial anomalies.
Away Missions: Occasionally there will be missions off world. The population of the planet involved will vote for who goes on the mission, with unknown consequences.
Players
Spoiler
Aemoh
Alarra
Atreyu the Masked LLama
BadgerX Bayar Coldheart - Autolynched was Mason – Selmak - Day 5 CommodoreFluffy - Lynched was Carter - Day 5 Cristo Meyers - was killed by the Goa’uld – Citizen - Night 1
Dallas-Dakota Deimos Hellfire - was autolynched – Jaffa - Day 2
detrevnisisiht Diva-De21 - Citizen - Night 3 Easyname Eldritch Knight - lynch was Jaffa - Day 4 Emperor Demonking a Mason – Thor - Day 1 Fleeing Coward
Freshmeat_ GAThraawn – Jaffa - Day 2 Griever - Citizen - Night 2 Jagg Jontom Xire - Citizen - Night 2 lamech - was a system Lord, Ba'al - Night 3 Lord Fullbladder, Master of Goblins - Citizen - Day 3
Mordokai
Murska Shadowcaller - was killed by Bra’tac– Jaffa Rebellion - Night 1
Sheepofoblivion Szilard - Was Killed by Gou'ald - Night 4 The Bushranger - Autolynched was a Citizen - Day 5 Zar Peter
Zombie Pixe
Re: Stargate: Lost In Space - A Werewolf Game (Please move to Structured)
Here are the planets and their occupants;
Planet 1
Land of Light,
The world is divided in half; half is bathed in light the other in darkness, fields and fields of long grasses dotted with wildflowers and the occasional tree. It was once a civilized world with ruins of many Grecian-like cities dotted about these plains. These were a people that appreciated great beauty in their cities; there are statues and ancient artefacts littered amongst the ruins.
The other side is a very cold desolate place. Dark 24/7 this freezing cold desert has never seen a drop of rain or a minute of sunlight. But even so, beasts live in the rocky caves near the border between the world of light and the darkness. Preying on those foolish enough to venture too close to the ever dark realm of this planet.
How did the ancient civilization die do the answers lie on the dark side of this planet? And what artefacts can you find in these ancient cities?
Planet 2
Juna,
The planet has always been a Mecca for commerce and industry. Juna is a place anyone can find a chance to become rich in the futuristic City. But with great rich also comes crime and disease, robbery and gambling have become the source of income for the underworld.
With the main City surrounding the stargate, the rest of the planet is mostly untouched as deserts spread for most of its surface. And where there aren’t deserts, endless oceans take their place
Panet 3
Nasya,
The stargate itself is in the depths of a huge rainforest, however the planet does have some civilisation. A few miles hike from the Stargate is a vast jungle city, it appears to have grown straight of the jungle rather than built within it. There are many walkways suspended between the trees as most of the inhabitants live in well worked tree houses and as such the community is built many feet in the air as well as on the ground.
There are many such cities as these but the one closest to the Stargate is the biggest and busiest. Travel between the villages is most often by boat along the many criss-crossing rivers due to the unknown perils of the forest depths…
Occupied By:
Spoiler
Cristo Meyers
detrevnisisiht
Emperor Demonking
Aemoh
Fleeing coward
BadgerX
The Bushranger
Freshmeat
Bayar
Zar Peter
Deimos Hellfire
Just a clarification, you can only point and RP with people on the same planet as you during the game. You can, however PM whoever you want, wherever they are!
Finally Zombie Pixe has filed away noticed and will not be auto-lynched!
__________________
Waiting for that day, when we all have the time.
Quote:
Originally Posted by Dirk Kris
I'll never trust you again. Even if we're on the same team. Even if the narrators tell me to.
Re: Stargate: Lost In Space - A Werewolf Game (Please move to Structured)
Agreed, let's go get some food, we don't want to get stuck on this rock without anything to eat. Says Sheep. We ought to stick to the light though... It will probably be a little safer.
Re: Stargate: Lost In Space - A Werewolf Game (Please move to Structured)
((Three planets... three (potential) lynches... How very Excellent. [you take 5 pun damage].)
((I'll roleplay as a Teal'c clone. And by 'roleplay' I mean I'll use the word 'indeed' a lot.))
Like:
"It is indeed a possibility that Deimos Hellfire is a System Lord."
Re: Stargate: Lost In Space - A Werewolf Game Day 1
A man in a green traditional military uniform seems to take a closer look at his sorroundings. The very air here seems to be strengthen him,He takes a deep breath and then breath out.
A planet of shadow and light...
The balance between those two things have always fascinated me deeply, I think I will find myself at home here.
Re: Stargate: Lost In Space - A Werewolf Game Day 1
Vala comes nearly tumbling out of a bar on Juna. She turns and angrily shakes a fist at the smug-looking man standing there. Don't think for a minute I wouldn't vaporize you right now, Jontom Xire, if it weren't for that guard standing right over there!
Re: Stargate: Lost In Space - A Werewolf Game (Please move to Structured)
Quote:
Originally Posted by Jagg
To Szilard - Really? Fluffy is weird? What makes you say that?
He thinks he knows a lot, how could any of us know that much? Unless he's simply lived here longer than us. Knowledge is power, and if he has that knowledge, he could force to do god knows what.
__________________
Want an avatar? Shoot me a PM.
Current DYF Avatar by the fantastic Alarra
Awards/Trophies/Quotes
Spoiler
Quote:
Originally Posted by Supagoof
Bravo Szilard. Bravo!
Quote:
Originally Posted by Oblivion
And Szilard, great job! You make me proud!
Quote:
Originally Posted by Sneak
Szilard is wise.
Quote:
Originally Posted by Lix Lorn
In Soviet Russia, internet give you.
(is given to Szilard. With bow. Clothes optional.)
Re: Stargate: Lost In Space - A Werewolf Game Day 1
A tall, thin woman slips quietly out of the bar behind Vala (DivaDe). and places a hand lightly on her arm. "Come dear. I think you've had enough. I'll signal you a cab." She punches a number into a pager like device and a vehicle pulls quickly in front of them.
__________________ I was outzombied by the baby!
Spoiler
Quote:
Originally Posted by Amotis
Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.