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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-03-2008, 04:44 AM   Top  -  End  -  #1
kwanzaabot
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Default Magical anime girls? In MY D&D? (new class, PEACH)

... it's more likely than you think.

Presenting my latest homebrew project (also, PEACH my other ones please), designed to coerce certain friends of mine into playing D&D with me-

Cardcaptor Sakura d20!

For those of you who aren't cool enough to watch shoujo anime, Cardcaptor Sakura is a series about a 10-year old girl named Sakura Kinomoto who has been entrusted with the duty to track down and capture every Clow Card (pronounced like "crow"), which were magical tarot cards containing very powerful magical spirits, capable of being summoned and commanded by the magician who bound them. The original manga series had 19 cards, the anime had 53.
For the sake of not wanting to end my own life, i'll be going with the 19 from the manga (minus Erase, which i'd rather not put in the hands of a PC), as frankly, most of the anime ones were useless. I might add more later, but let's review the ones I have already, hmm?

The Clow Cards in my interpretation are intended to be used as vestiges for the Binder class from the Tome of Magic. I didn't add anything to the "Influence" part, because most Clow Cards are benevolent and loyal to their master.

So, let's get cracking!

EDIT: No more vestiges, instead it's a whole new class. PEACH, please. :)

Spoiler


...And that's what I have so far. I'd like to give special thanks to Azerian Kelimon, seedjar, Xuincherguixe, Jayngfet and Revanmal for their help on my original thread in the Gaming forum, I never would've even thought of using binders if not for you guys!

Whew! It took me a few days, but i've pretty much got it the way I like it. The class levels with a "-" indicate that I want some kind of extra to go there, but for now I have no clue.
The basic class design in heavily influenced by the Binder, but i've mixed up the Card Levels, which hopefully won't kill the balance too much.

Obviously I have a lot more to do, but how's it look so far?

Last edited by kwanzaabot : 06-23-2008 at 06:19 AM. Reason: Added some class features
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Old 06-03-2008, 04:59 AM   Top  -  End  -  #2
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Default Re: Magical anime girls? In MY D&D?

First off, I'm almost never any help. About all I do is make stupid remarks. Much like the one that's about to follow.

Also, you just dealt me 1d4 sanity damage.
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Old 06-03-2008, 05:06 AM   Top  -  End  -  #3
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Xuincherguixe View Post
First off, I'm almost never any help. About all I do is make stupid remarks. Much like the one that's about to follow.

Also, you just dealt me 1d4 sanity damage.
Then my work here is done.
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Old 06-03-2008, 06:09 AM   Top  -  End  -  #4
Khatoblepas
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Default Re: Magical anime girls? In MY D&D?

Some of these, while acceptable in power for the manga, are horribly underpowered for D&D use. For example:

The Glow:
Dancing Lights at will? That's it? For a binding slot? You get a freaking cantrip? Balancing this with The Flower, which gives you Create Food and Water, Mage Armor, and Speak with Plants... at will. That's +4 AC, not to mention utility use, compared to a cantrip.

The Light:
Is similarly useless. Just Daylight? Why not Searing Light once/5 rounds? Why not a weaker Luminous Armor?

On the other hand, Earthy looks a little strong, as it can pin opponents within two rounds. (Earth->Mud, Mud->Earth)

Most of the summoning abilities are a little broken (as they're supernatural abilities, too)... so a Binder can summon up to their binder level in Elementals, because you didn't set a limit on how many times they can be summoned. So binder summons, then summons, then summons, and can get infinite meatshields and replenish them when the SNA duration runs out.


The Shadow:
Is both weak AND strong. By the time you get it, a single shadow would be a dark, greasy ectoplasmic stain against most enemies. BUT, you also get Shadow Conjuration. At will. Remember, binder abilities are at will unless otherwise stated, I think. If these were 1/day then everything would be terribly weak. You also get S. Conj at the same level a sorcerer casts it as a normal spell. That's a little unfair.

These need a bit of work.

(And as for Erase, if I'm correct in my assumption, would just be Disintergrate, and a fancy Save or Die. Or an orb of annihilation. You know, that kinda thing.)
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Old 06-03-2008, 06:37 AM   Top  -  End  -  #5
kwanzaabot
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Khatoblepas View Post
Some of these, while acceptable in power for the manga, are horribly underpowered for D&D use. For example:
Hmm, good points. It's still very much a work in progress, so i'll definitely be including your suggestions.

As for the Glow, it's one of those cards that's probably a little on the useless side. I'll see what I can do. :)

EDIT: I've tweaked the cards you mentioned a little, how do they look now?

Last edited by kwanzaabot : 06-03-2008 at 06:47 AM.
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Old 06-03-2008, 06:58 AM   Top  -  End  -  #6
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Default Re: Magical anime girls? In MY D&D?

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

Stop this thread immediatly!
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Old 06-03-2008, 07:04 AM   Top  -  End  -  #7
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Caracol View Post
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

Stop this thread immediatly!
B-but it's like, totally kawaii!


...Desu.

On a serious note, I felt that The Shield was not only needlessly complicated, but also a little on the overpowered side. I've bumped it down to 1st level, and it's a Sanctuary spell now.
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Old 06-03-2008, 07:42 AM   Top  -  End  -  #8
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Default Re: Magical anime girls? In MY D&D?

O.o My girlfriend would love this....
She'll never know.
Just kidding!
It's a cool idea and yes I'm gonna tell her!
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Old 06-03-2008, 07:57 AM   Top  -  End  -  #9
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Originally Posted by black dragoon View Post
O.o My girlfriend would love this....
She'll never know.
Just kidding!
It's a cool idea and yes I'm gonna tell her!
Awesome. If you want to recruit her as a guinea pig playtester, be sure to tell me how it goes.
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Old 06-03-2008, 08:02 AM   Top  -  End  -  #10
black dragoon
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Default Re: Magical anime girls? In MY D&D?

I have to get a meet going first. She's a very lite player and prefers group sessions over playtesting. Normally a buddy of mine and myself test play materials. For ex. spelljammer 3.5 ship to ship battles this led off to a very fun and complex brawl between a squidship and some Elven flitters.
I'll see though, always happy to be guinea pig....uh....tester....
Hey try out my Fma homebrewing if your an anime buff.
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Old 06-03-2008, 08:14 AM   Top  -  End  -  #11
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Default Re: Magical anime girls? In MY D&D?

MY EYES! THEY ARE BURNING!(in the good sense)

Fantastic work. I must confess I'm a long CCS fan and sometimes tried to translate it as a D&D character(sorcerer/wizard gestalt with wis as dump stat?), but binding seems like a very interesting and flavourfull choice.

Altough this seems like it could take some work. No card should have only one power, and the strongest powers like earthquake should be 1 once per 5 rounds and all.

Kinda busy right now but I'll be back,.
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Old 06-03-2008, 08:17 AM   Top  -  End  -  #12
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Khatoblepas View Post
The Glow:
Dancing Lights at will? That's it? For a binding slot? You get a freaking cantrip? Balancing this with The Flower, which gives you Create Food and Water, Mage Armor, and Speak with Plants... at will. That's +4 AC, not to mention utility use, compared to a cantrip.
Blame the wizard Clow. He's probably the one that came up with the bag of tricks.
The thing is, said spells ARE weak in D&D... but are very powerful in campaigns where actual magic is rare, like in a d20Moderm game, and/or in the hand of kids. An actual D&D mage would use said cards as a little more than reusable scrolls.
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Old 06-03-2008, 09:14 AM   Top  -  End  -  #13
black dragoon
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Default Re: Magical anime girls? In MY D&D?

Bored wizard in a low-magic world making items like that is pretty sensible and it would fit very well as a D20 urban arcana character class. Change the flavor a teeny bit and vailoa tarot mage.
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Old 06-03-2008, 09:27 AM   Top  -  End  -  #14
Khatoblepas
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Roderick_BR View Post
Blame the wizard Clow. He's probably the one that came up with the bag of tricks.
The thing is, said spells ARE weak in D&D... but are very powerful in campaigns where actual magic is rare, like in a d20Moderm game, and/or in the hand of kids. An actual D&D mage would use said cards as a little more than reusable scrolls.
Did I just hear you say that spells are weak in D&D? o_O What lies are these?

And an actual D&D mage wouldn't be using these, these are vestiges for Binders. And to be competitive they need to match up with the other vestiges available to the binder at the levels he gets them.

For example, The Glow could give you Faerie Fire, See Through Magical Darkness, and Glitterdust 1/5rounds. Thematically correct, and still useful!
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Old 06-03-2008, 09:40 AM   Top  -  End  -  #15
black dragoon
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Default Re: Magical anime girls? In MY D&D?

That would work and would make it more on par with god ol' DND classic mode.
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Old 06-03-2008, 09:44 AM   Top  -  End  -  #16
Guyr Adamantine
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Default Re: Magical anime girls? In MY D&D?

Oh wow...

I'm gonna watch the show all over again.

And I'm a guy.
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Old 06-03-2008, 10:48 AM   Top  -  End  -  #17
Realms of Chaos
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Default Re: Magical anime girls? In MY D&D?

Honestly, although I can understand what you were trying to do, I don't think that vestiges are the proper medium by which you should try to accomplish it. At least, not through the binder class.

Just look at the flavor. The binder is a person who binds creatures from beyond existance to himself, growing incredibly warped in mind and spirit in exchange for easy power that the church would kill him for possessing. The binder class is not about cute misadventures.

Also, another problem is that almost all of these vestiges grant only a single ability. Although these abilities are generally useful and more powerful than the average ability a vestige of that level would gain, keep in mind that a binder only gains 4 vestiges by the time they reach level 20. If you created four 8th level vestiges, each of which imitated a single 9th level spell, and the binder chose to bind them, they would be completely inflexible and flop (unless one of those spells was wish, I guess). The binder is about versatility gained from sets of supernatural powers, not using one of your valuable vestige slots for a single, more powerful ability.

I think that you would be more on the right track if you made a class of your own. Give it a familiar at 1st level (to represent the strange flying bear thing that followed sakura around [I don't remember the show that well]), allow them to make cards of up to a certain level by spending 100gp and 24 hours (much like making a familiar), and give each card a physical manifestation (which works much better than you're interpretation of a sign), a single ability it can grant once per encounter, and something that it can summon into the encounter (though the number of summons [in general, not per card] per encounter would probably be limited to something like 1/encoutner at 1st level, 2/encounter at 3rd level, 3/encounter at 6th level, 4/encounter at 9th level, 5/encounter at 12th level, 6/encounter at 15th level, 7/encounter at 18th level, and at will at 20th level.) Lastly, to fill the flavor, give it some ability to battle spirits or something (perhaps like the spirit shaman).

That's my 2 cp.
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Old 06-03-2008, 01:09 PM   Top  -  End  -  #18
Azerian Kelimon
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Default Re: Magical anime girls? In MY D&D?

*Prepares The Painkiller*

Okay, time to brutally dissect the creature I helped give life to.

Level 1 vestiges:

A) Change Alternate form for Kero to be "When a binder has both The Earthy and The Firey bound at the same time".

B) The Shield is b0rked. Change it to a simple Shield spell already.

C) The Glow is, at the same time, useless and too awesome. Dancing lights is very dependent on how IC your interpretation of NPC's and monsters is to gauge it's usefulness. Bless is very minor.


Level 3 vestiges:

A) The thunder let's me cast lightning bolts at wil? B0rked. Make use of the binder mechanic of "once every 5 rounds", chrissakes.

B) The Jump is a level 1 vestige. Seriously, the bonus is very minor. Just gimme leap of the heavens and I do not need The Jump.

C) The Light is nicely balanced. Me likey.

D) The Dark is NOT. What does "Used defensively" mean? I'd just let this card throw a minor moonbolt (just 1d4 STR damage instead of 3d4) and be done with it.

Level 4 vestiges:

A) The illusion is under the same thing as The Glow. Either b0rkedly useful, or useless. Try not to use illusion spells of this kind.

B) The Windy seems fine.

C) The fly is probably THE most powerful card out there. Seriously. If I could get it, I'd leave it on, and to hell with the other cards. Flight is like that in D&D.

D) The Watery seems okay. It seems like it'd look a bit bifauxnen, though.

Level 6:

A) Shadow is like The Fly in usefulness. If I were to use it, I'd pepper everything with defenestrating spheres or orbs of sound while running away. Might wanna change that.

B) The Wood is nigh useless. Earthbound enemies will shred it, and flyers will ignore it. I'd add a different effect, a more useful one.

C) The Mirror is brutally powerful. Essentially, it's nigh immunity to spellcasters. Nerf it. But at least, it wasn't a simulacrum or Eidolon, as I feared...

D) The Sword sounds awesome (Like the linked band) but is horrible (Like the linked band). Make it more powerful.

Level 7 vestiges:

A) The Maze is b0rked. Having it is an autowin against those it affects.

B) Combined with The Maze, The Earthy is b0rked. Alone, it's useless. Buff it.

C) The Firey has extremely minor effects. Up it's power, and remember most high level enemies are extremely resistant or outright immune to fire damage.

That's all.
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Old 06-03-2008, 01:15 PM   Top  -  End  -  #19
Bleen
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Default Re: Magical anime girls? In MY D&D?

Holy crap, is that the gun that shoots shurikens and lightning.

Also, the fact that I find this concept (albeit a bit borked in places) to be even somewhat-cool makes me question my masculinity.
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Old 06-03-2008, 01:17 PM   Top  -  End  -  #20
Azerian Kelimon
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Bleen View Post
Holy crap, is that the gun that shoots shurikens and lightning.

Also, the fact that I find this concept (albeit a bit borked in places) to be even somewhat-cool makes me question my masculinity.
Nope. That's the STARTING gun.

THIS is the gun that shoots Shuriken and Lightning. And yes, ALL of the weapons are THAT awesome.




And forget about the masculinity. I've found out that making everyones heads spin because of bizarre behavior is a lot funnier than worrying about being Macho Macho man.
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Old 06-03-2008, 06:42 PM   Top  -  End  -  #21
Oslecamo
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Realms of Chaos View Post
Just look at the flavor. The binder is a person who binds creatures from beyond existance to himself, growing incredibly warped in mind and spirit in exchange for easy power that the church would kill him for possessing. The binder class is not about cute misadventures.
Cute misadventures...?

What part of "Transform all the cards or I'll kill this whole town of pathetic mortals while smiling" did you miss?

Can I sugest that jump either:

1-Grants agility bonus and lets use agility for jumping.

or

2-Dimensional door as a move action every 5 rounds, since Sakura uses jump mainly as an evasive tactic.
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Old 06-03-2008, 08:39 PM   Top  -  End  -  #22
kwanzaabot
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Default Re: Magical anime girls? In MY D&D?

Quote:
Originally Posted by Realms of Chaos View Post
...That's my 2 cp.
I gotta be honest with you, that's a very good point. I'm not really all that familiar with the Binder (never touched it until it was recommended to me), and by making a new class, I could very well make the thing a lot more flexible, and if I keep the levels scaled the way they are already, then I don't have to change much.

And Azerian Kelimon, thanks again. I've got the majority of the cards adjusted now (I'll upload them with the new class, which I think will probably be quite similar to the Binder, but able to benefit from the cards better as per Realms of Chaos's suggestion). Basically, the overpowered ones are bumped down to once every 5 rounds to prevent spamming thunderbolts and the like, and the weak ones are still in progress.

Oslecamo, I liked your Dimension Door idea. It's in.

Last edited by kwanzaabot : 06-03-2008 at 08:40 PM.
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Old 06-04-2008, 06:27 AM   Top  -  End  -  #23
black dragoon
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Default Re: Magical anime girls? In MY D&D?

Wow, that took out alot of the kinks the Azer. Do you do this for a living or something?
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Old 06-09-2008, 10:11 PM   Top  -  End  -  #24
kwanzaabot
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Default Re: Magical anime girls? In MY D&D? (new class, PEACH)

Bump!
I've done a complete overhaul of the whole thing. I'm no longer using vestiges, which I frankly had a limited knowledge of to begin with.

The new class is heavily based on the Binder, but the Clow Cards are, in my opinion, a little more versatile and you're not stuck with a single card for the whole day.
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Old 06-10-2008, 06:43 AM   Top  -  End  -  #25
black dragoon
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Default Re: Magical anime girls? In MY D&D? (new class, PEACH)

Cool! I'll PEACh it as soon as possible
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Old 06-10-2008, 09:07 AM   Top  -  End  -  #26
HellFencer
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Default Re: Magical anime girls? In MY D&D? (new class, PEACH)

What have you done to my precious Binder class!? And of all the anime's to have chosen, WHY OH WHY did you choose CCS????

*sigh*

I know D&D tends to be a catchall, but I don't see CCS working well for it. I'd suggest Tri-Stat or BESM, or something that leans a little better towards that theme.

If you insist on using D&D, then you need to rework your class a bit. The card powers, as has been mentioned, are terribly underwhelming. Two powers at best? Take a look at the Vestiges and you'll see they all tend to have between 3 and 5 powers, most usable at will, with the strong ones usable 1/5 rounds.

Lastly, your class, outside of the cards, needs some abilities. If you're trying to follow CCS, I'd suggest giving them either A) a magic weapon similar to the feat Ancestral Weapon (BoED) or the weapon ability from the Kensai PrC (toned down a bit, or just spreading it throughout all 20 levels).
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Old 06-10-2008, 08:31 PM   Top  -  End  -  #27
kwanzaabot
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Quote:
Originally Posted by HellFencer View Post
What have you done to my precious Binder class!? And of all the anime's to have chosen, WHY OH WHY did you choose CCS????

*sigh*

I know D&D tends to be a catchall, but I don't see CCS working well for it. I'd suggest Tri-Stat or BESM, or something that leans a little better towards that theme.

If you insist on using D&D, then you need to rework your class a bit. The card powers, as has been mentioned, are terribly underwhelming. Two powers at best? Take a look at the Vestiges and you'll see they all tend to have between 3 and 5 powers, most usable at will, with the strong ones usable 1/5 rounds.

Lastly, your class, outside of the cards, needs some abilities. If you're trying to follow CCS, I'd suggest giving them either A) a magic weapon similar to the feat Ancestral Weapon (BoED) or the weapon ability from the Kensai PrC (toned down a bit, or just spreading it throughout all 20 levels).
Trust me, I know I need to rework my (work in progress) class. If you have any suggestions for additional abilities for the cards, by all means tell me. The trouble is that the actual cards in the anime and manga would often be considered terribly weak if translated to D&D, but i'm trying to make those ones low-level cards.
There's feats for the higher-level ones to make them more formidable, but for the most part, those high-level cards are obtained at similar levels to the Wizard/Sorcerer/Cleric/Druid equivalents, so if anything, those classes are the underpowered ones.

Also, somehow I don't see magic weapons being all that useful for the class. A Cardcaptor (or Card-Mage or whatever, if you need to distance yourself from awesome girl's manga for some reason) is mostly about the cards, so the Kensai's weapon doesn't really scream "appropriate" to me.

My goal here is to make a class that does have some powerhouse-type spells, but mostly relies on her "weaker" spells and uses them in new and exciting ways.
I mean, sure, a Cardcaptor could use The Time on that Mindflayer to stop him in his tracks, but she could also use The Jump and The Windy to lure him away from his allies and into a trap. The Cardcaptor is a tactician, an underdog, and unlike the Wizard, who can take on bad guys solo at high levels, the Cardcaptor is intended to be a team player.

Lastly, i'm not asking anybody here to play this, as i've stated that it's pretty much only being made to get some friends of mine into D&D (a noble endeavor that i'm sure everyone can agree with). Don't like it? I'm not asking you to.
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Old 06-11-2008, 05:02 PM   Top  -  End  -  #28
HellFencer
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Default Re: Magical anime girls? In MY D&D? (new class, PEACH)

What I'm saying is, you are wasting your time trying to convert this to D&D. You should instead use a different system that is better developed for the style of game you are trying to run. That's all.
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Old 06-11-2008, 07:06 PM   Top  -  End  -  #29
kwanzaabot
Dwarf in the Playground
 
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Join Date: Mar 2008
Default Re: Magical anime girls? In MY D&D? (new class, PEACH)

Quote:
Originally Posted by HellFencer View Post
What I'm saying is, you are wasting your time trying to convert this to D&D. You should instead use a different system that is better developed for the style of game you are trying to run. That's all.
I don't see how. I'm not running a campaign set in the universe of the anime or anything, i'm just creating a card-casting mage with mechanical similarities to a character from a certain anime.

The whole point of the class is to make it suitable for D&D.
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Old 06-11-2008, 07:17 PM   Top  -  End  -  #30
Azerian Kelimon
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Join Date: Sep 2007
Default Re: Magical anime girls? In MY D&D? (new class, PEACH)

Kwanzaa, I have only one thing to say now.

Spoiler


That says it all. You've managed to make a nearly perfectly balanced class, and I can only give praise to it. Sit back and enjoy the glory, you've earned it.
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