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Another skull shattered to pieces. The sound of bone shards clinking against the ground is a musical to Mon, of triumph and malice. Another skull is in view and Mon gives it a heavy thud with his flail, once again sending it to She for another note in the symphony.
Ferocious SMASH! AtkvsFORT - (1d20+4) 2 damage and a +4 to attack and damage for She on hit.
Spam, spam, spam; the good assist move.
Do it enough; it spells their doom.
Broken bones; and fractured skulls.
With no brain; he cannot mull.
Gli'lix grabs the rapier at his side, once more bringing the over-large weapon to bear upon the gate. He shifts forward, easily dodging the flailing vines as he wedges the point of his rapier into the iron of the gate and pushes with all his might. The rapier manages to pierce the iron and for a moment the vine begins to 'bleed' necrotic energy before the gate withdraws it, folding the wounded vine back into itself.
Graese, still drunk on the glory his last hit brought, raises his hands and with a quick gesture and a word of power his hands become shrouded in crimson energy. The Troglodyte wills the energy forward and it springs forth like a living thing, seeking to weaken the energies of the dread Gate. The ray slams into the Gate, the hallway glowing an eerie red for a brief moment due to the impact and once the light fades it appears that the ray did little to no damage, but by the way the vines droop and sluggishly move, the ray's other goal seemed to have succeeded.
S'theliss rushes forward, shouldering the Bugbear out of the way as he raises his twin longswords. The Lizardfolk roars a challenge at the iron gate and hurls his great bulk forward, crashing into the Gate even as he brings his swords down, unable to miss such a bold attack. S'theliss' swords cleave through the vines they strike, leaving them to fall, motionless to the ground at his feet.
The Gate brings its vines inward, coiling them around each other until the gate appears to be nothing more than a coiled knot of iron. Suddenly necrotic energy begins to crackle around the knotted vines, growing more and more frequent as the vines get tighter and tighter. Suddenly an eerie, disconnected voice echo's through the hall, as if your ears hear the voice an instant after your mind does. "I will never surrender my aide." the voice says and with those words the necrotic power of the gate begins to grow, the vines now glowing with the radiance of the power flowing through them.
Mon, caught up in the act of playing a morbid gang of tag with the Harpy, swings his flail at the knotted vines of the gate. The flail hits, loosening a knotted section just wide enough for the Harpy to get her spear through.
Gorthunk surges forword with the ferocity his kind are known for. He raises his weapon and attempts to bring it down upon the knotted vines but his strike is turned aside, the failure of the blow seems to make the Orc deflate for a moment before he hefts his weapon, ready to continue the fight.
She's eyes are alight in holy wrath as she lunges forward, attempting to slip her spear through the opening that Mon created. Sadly the blow falls short an instant before the knots close the opening once more leaving the skulls of the gate protected as they gather necrotic power.
Mon is disappointed by the harpy no causing any harm, so he instead sends the next vine-cluster he hits to S'theliss.
You won't need to surrender, we'll beat the aide out of you! Mon screams at the skulls in the gate as he hefts his flail once again.
Ferocious Smash vsFORT - (1d20+4) 2 damage and +4 to attack and damage to S'theliss on hit. (Next turn, since I'm after you in initiative.)