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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 07-24-2008, 06:28 AM   Top  -  End  -  #1
Hairb
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Default Strange Rumblings in Langtier: Party No. 1

This is the thread for Strange Rumblings in Langtier, a 3.5 D&D campaign set in the Silver Kingdom of Menedy. The game happens here. Use the OOC thread for communicating with me and the rest of the group out of the context of the game, asking rules questions or advice and massaging my ego with flattery, toadying and brownnosing.

The Out of Character thread is here.

Last edited by Hairb : 07-24-2008 at 09:29 AM.
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Old 07-24-2008, 06:29 AM   Top  -  End  -  #2
Hairb
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Default Re: Strange Rumblings in Langtier: Party No. 1

The Silver Kingdom of Menedy

Plot Hook
Spoiler


Law and Living in the Silver Kingdom
Spoiler

About the Kingdom
Spoiler

Rough Timeline
Spoiler

Gods of the Silver Kingdom
Spoiler


Neighbours of the Silver Kingdom
Spoiler

Last edited by Hairb : 09-04-2008 at 11:51 PM.
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Old 07-24-2008, 06:31 AM   Top  -  End  -  #3
Hairb
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Default Re: Strange Rumblings in Langtier: Party No. 1

I won't be a total nazi about this, but I'd like a certain format for posting to make things easy to read. Blocks of coloured text give me the pip, I've discovered, but hopefully this format will be easy to use and read. Let's take a peek at what Iauk, the half-orc thief:


Quote:
Iauk came to a stop and hissed "Wait here. I'll check the door." then crept up to the closed door. After spending a moment inspecting it for traps, he gingerly pressed his ear up against it and listened.
Spoiler

Iauk and his party (the Minstrels of Armatier, at your service) run into an irate bugbear (in square D4) later down the track. While Lamond the elvish swordsman holds it at bay (in square D3), Iauk (in square B3) tries to engage it with a punch dagger to the kidneys...

Quote:
Iauk snuck around the creatures flank, giving its flailing morningstar a wide berth. Sighting an open chink in the beast's armour, he drove his punch dagger into it's exposed back. "How's that feel?!" he snarled.
Spoiler
In that example, letting me know about the feat wasn't necessary, but a helpful reminder anyway. Roll your critical confirmation roll and damage to save you having to do it later if you do roll a threat.

Last edited by Hairb : 07-24-2008 at 09:07 AM.
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Old 07-25-2008, 12:09 PM   Top  -  End  -  #4
Hairb
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Default Re: Strange Rumblings in Langtier: Party No. 1

This story begins at the Northern Gate of Lorhain, a major town in the Barony of Armatier that sits on the nexus of trade routes from the Mistholds, the southern plains and elvish princedom of Arc Melene and, most importantly of late, Greater Langtier.

The town's social fabric has been in chaos for weeks, as waves of travellers head off for the troubled north and refugees, outlaws and deserters for the baron's army flee the other way. In almost any tavern, sullen folk claiming to be "of the north" offer stories and advice in exchange for drinks or coppers, although few of them can offer anything above and beyond the thousands of tales and rumours already spreading through the town. Many moneylenders have shut up shop, knowing that a man could disappear into the city like a pebble into sea, never to be seen again. Finding a place to stay is almost impossible; tenements and flophouses are overflowing, innkeepers have found themselves able to charge whatever they like and still be turning people away of an evening, and a number of enterprising folk have converted barns and warehouses into dormitories. Hundreds more sleep rough every night.

Getting out to Armatier and into Langtier is risky. Bandits and outlaws have always been common in the north, but the threat they pose now is impossible to ignore. As always, safety rests in numbers. Some shrewd merchants have started paying travellers' food and board in exchange for travelling with their caravan; it's cheaper than hiring bodyguards.

A fat merchant in Lorhain is headed north with a wagonload of grain destined for the mills of Langtier, and wants some extra people in his group for the trip to the market town of Ormoil. At 3 silver pieces a day, the man's pay isn't great, but it will make your expedition into the kingdom's north a little more comfortable.

The man and his four sons arrive at the gate at 8 bells, and already you and a crowd of others have gathered just inside the gates. He casts an eye over the group and picks you and five others from the crowd.

"Three stallions a day, and that's all I'm paying. If the innkeeper charges us more, then that's coming out of your pocket, not mine. Sound fair? I don't care if some fellow offered you twice that last week, there's plenty here who want the place if you don't."
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Old 07-25-2008, 02:43 PM   Top  -  End  -  #5
vomit_bunny
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Default Re: Strange Rumblings in Langtier: Party No. 1

Behlan

As the merchant inspected the ragtag crowd Behlan pulled at the hood of his battered cloak, shielding his eyes (and the slight hangover he was nursing) from the sun. He grinned at the man's final choices, presumably he looked cheap, and carefully swung his pack onto his back. He didn't even pause to think about the offer; he was going north and now someone was willing to pay him to do it.

"Good enough," he said cheerily as he stepped forward. "You've got a deal."

So what if the money wasn't great, he thought as he smiled widely at the merchant, it was clear from the man's girth that he could afford to have a few coins liberated from him on the way.
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Old 07-26-2008, 04:08 AM   Top  -  End  -  #6
Vespe Ratavo
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Default Re: Strange Rumblings in Langtier: Party No. 1

Vespe

Vespe watched as the merchant gazed at the crowd, and grew nervous. He had certainly overstayed his welcome in this town, and this...WONDERFUL trader came just in the knick of time...not that there had been much of a choice for Vespe in the first place. The alternative, staying here, was a rather unpleasant idea. He re-adjusted his pack, ran his hands through his hair, and began tapping his foot anxiously.

When the merchant's hand pointed at him, he rushed through the masses and gave a salute to his new employer, followed by vigorously shaking the man's outstretched hand and, as if making a sales pitch, quickly exclaimed "You've made an excellent choice sir, and I guarantee you will not be disappointed. My name is Vespe Ratavo and may I say it's a pleasure to meet you. I'm a skilled diplomat, negotiator, barterer, salesperson, all-around general troubleshooter, entertainer, and something of a translator, although I'm afraid I can only speak Common, Elvish and Orc, is that a problem?" Vespe allowed approximately one tenth of a second for the man to respond before continuing.

"I understand your concern, sir, but I'll have you know I am also a trained bodyguard, well versed in arts of the martial variety, so fear not for the safety of you and your..." Vespe took a quick look at the trader's sons- "sons. Your...wonderful...sons. Of course..." he mumbled, his smile quickly disappearing.

With renewed eagerness, he asserted "Well, without further ado, I'm ready to leave whenever you're ready, sir. No sir, no further business in this town, I'm ready to leave soon...whenever you say..."

He looked left, then right, then whispered "You know, if we leave as soon as possible, we can miss the worst of the bandits. They're a lazy lot, they are. Just a thought, sir.
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Old 07-26-2008, 04:28 AM   Top  -  End  -  #7
aliron
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Default Re: Strange Rumblings in Langtier: Party No. 1

Aliron sighed and tugged at the bottom of his glove. "No sense in staying in this overcrowded cesspool much longer," he stated to the merchant, peering obliquely at the party. "This lot would be as good as any other." He leaned in closer and, with a slight grimace, intentionally whispered loud enough for everyone else to hear, "You can't trust anybody these days," and patted some dust off his own shoulder. He continued to tidy himself, tightening his cloak while circling the wagons as if to inspect them.
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Old 07-26-2008, 07:32 AM   Top  -  End  -  #8
Kobold-Bard
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Default Re: Strange Rumblings in Langtier: Party No. 1

Derel

Seeing the merchant look his way and give him a nod, Derel lifted his pack to go and join the others chosen.

"What d'you reckon to this lot"? he mumbled to the raven perched precariously on his shoulder, what with it being almost one third the size of his small frame itself.
"Should be alright as long as tubby doesn't sit on you" she cawed back just loud enough for those around them to hear, but not loud enough for any of the travelling companions to notice.

Supressing a laugh, Derel walked up to the merchant, shook him by the hand and greeted him with the words "you made a smart choice today boss".
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Old 07-26-2008, 04:19 PM   Top  -  End  -  #9
The_JJ
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Default Re: Strange Rumblings in Langtier: Party No. 1

Rafe

Rafe taps his forehead in a quick salute of acceptance. He has no doubt that his chainmail and shield influnced the merchants decision. He had been about to volenteer his services as a cleric, but he was not about to complain. As he intruduced himself to the merchant he wondered if the man even noticed the holy symbol hanging from his swords pommel.
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Old 07-26-2008, 06:24 PM   Top  -  End  -  #10
Cyranojoe
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Default Re: Strange Rumblings in Langtier: Party No. 1

Groj

Groj nodded brusquely, acknowledging his name as he stepped forward. The grim look on his face shifted to -- well, still grim. Three stallions wasn't much, but the idea that he'd waste it on an inn was a laugh. He'd have to share that with his friends back home... eventually.

Something like a smile flickered in the recesses of the ranger's eyes as he surveyed the trio of elves (no, one's a half-breed...), but his jaw twitched at the sight of the staff-wielding lightfoot and his ratty black bird. Gonna have to watch the posse more n' the road. Still, the -- cleric? paladin? -- didn't seem to be ready to run off with half a dozen saddlebags at a moment's notice like the others. The first elf, now circling the wagons, was as obvious as could be, while the other pointy-ear, the one with the banjo strapped to his back, was still trying to extract his lips from moneybag's asscheeks.

Grojimar looked back at the crowd still milling about and glaring at the lucky chosen. He pointedly clicked his pony closer, yanked his battered halberd out of it holster straps, and sauntered not-so-casually up to the largest and meanest-looking of them, slammed the butt of his weapon on the ground, and bellowed in the man's face: "AWRIGHT! Yew heard the man! Get yer asses in gear and clear out -- jes' like yer momma, bossman ain't got no use f'r ya, n' neither do I. 'F I see any yer faces again, ye'll be wishin' yew were a Brasslander's b****, that's a ga-ron-tee! Now git!!"

Staring the much larger man in the eye wasn't easy, but Groj just pictured his elder sister -- Screw you, Tanisha -- and nothing before him seemed remotely threatening. Finally, the man broke away, then waved at his cronies to join him. The rest of the crowd seemed to deflate at once, and many began to pick up their belongings and leave.

Groj casually reached over to his pony and flipped open the old leather saddlebag, extracting a carrot. His newly-shaved chin itched, but he did not scratch. The pony nipped at his fingers and he leaned his bulk on the halberd, not noticing the merchant and his man's reappraisal of their selection.
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Old 07-27-2008, 06:54 AM   Top  -  End  -  #11
Hairb
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Default Re: Strange Rumblings in Langtier: Party No. 1

"Yea'll do, you lot. Throw yer kit onto Arne's wagon there, if you feel like it." The merchant indicates the wagon driven by his eldest son, a thoughtful looking fellow of about 25 who's been appraising the crowd the whole time.

The merchant speaks to the rest of the crowd, who have started turning disappointedly away. "If you're looking to head north still, I hear the Baron made another order of grain only yesterday. Best of luck!" He climbs aboard the last of three wagons, and shouts to Arne to lead the way. The second wagon, larger than the first and pulled by a pair of oxen, is driven by two twin boys no older than 19 and follows the first out of the city. The last one is of a similar size, and in addition to the merchant, bears his youngest son, a nervous looking beanpole of a child.

"Spread out around the wagons. We'll look a little better organised than if you hang about like a gaggle o' geese," the merchant says, "And for the sake of holiness, keep up!"

Spoiler

Last edited by Hairb : 07-27-2008 at 08:06 AM.
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Old 07-27-2008, 08:40 AM   Top  -  End  -  #12
Vespe Ratavo
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Default Re: Strange Rumblings in Langtier: Party No. 1

Vespe

Breathing a sigh of relief, Vespe removed his backpack, opened it, and removed two small pouches from it, which he affixed to his belt. He then set the pack in Arne's wagon, nestled in in with the wagon's other contents.

Money and wool secure, and with a large burden off of him (in more ways than one) Vespe took a place in the middle of the caravan, happily tapping the ground with his walking stick (and idly wondering if he was correct about the local bandits being late sleepers) as he followed the wagons out of the city.

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Old 07-27-2008, 09:27 AM   Top  -  End  -  #13
vomit_bunny
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Default Re: Strange Rumblings in Langtier: Party No. 1

Behlan

Behlan looked around at his traveling companions with interest as he made his way to the front wagon. His attention, however, was quickly caught by the Halfling or, rather, the disproportionately large Raven perched on his shoulder.

Turning to the wagon he nodded to the young man, presumably Arne, in friendly manner before tossing his pack into the back. "Cheers."

He stretched his arms back and sighed in relief as he turned back to the others. "I think we can trust each other." He smiled.

Watching the enthusiastic young elf (Vespe was it?) take up position at the middle wagon Behlan stepped after him. The last thing he wanted was to end up spending hours having to walk next to the pompous man with the pony, and Vespe at least seemed entertaining.

As he made his way to the wagon he passed the Halfling and his Raven, unable to resist any longer, Behlan stepped over to the pair. "Cool bird," he said by way of greeting. Closer to the bird he was even more impressed. "Does it talk?" he asked eagerly, reaching forward incautiously to touch the Raven.

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Old 07-27-2008, 09:54 AM   Top  -  End  -  #14
Hairb
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Spoiler

Last edited by Hairb : 07-27-2008 at 09:55 AM.
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Old 07-27-2008, 11:02 AM   Top  -  End  -  #15
The_JJ
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Default Re: Strange Rumblings in Langtier: Party No. 1

Rafe

Rafe nods and tosses his whole pack into the wagon, though he wouldn't really have minded carrying it on the march. Almost as an afterthought he snatches his pouch from the top of his backpack. As the wagons begin to move Rafe settles in to the front, eyes wide open.


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Last edited by The_JJ : 07-27-2008 at 11:17 AM.
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Old 07-27-2008, 12:41 PM   Top  -  End  -  #16
Cyranojoe
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Default Re: Strange Rumblings in Langtier: Party No. 1

Grojimar

"C'mon, Human," Grojimar muttered to his pony. "Looks like this train's a-movin already." Human whinnied, searching Groj's fingers for leftover carrot as he was slowly led to the front of the caravan. The ranger calmly took in each of the wagons, animals, and drivers, until he reached the cleric, whose wide-eyed gaze and active, open stance provided a striking counterpoint to Groj's narrow-beam stare and closed, crossed-arm position.

"We might as well be friendly. You a cleric r' a paladin?" Groj asked through the chew he'd begun working over. Groj mused over Rafe's response, then continued the conversation in slow spurts, first offering his name ("Call me Groj. M' from hereabouts.") and asking him about his purpose and what he thought they should be most concerned about. "Round here, it's the organized ones what matter. Random crooks ain't gonna be a problem, 'specially not f'r you n' me."

As the conversation dies down after 20-30 minutes, Groj will give his farewell ("Ah prefer to ride wit th' back. Look like you c'n hold th' front.") and mosey back to the back of the caravan, where he'll make friends with the youngest son using casual talk about how his pony is named Human and how that means the animal will walk into the house with you...

Spoiler
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Old 07-27-2008, 12:53 PM   Top  -  End  -  #17
Cyranojoe
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Default Re: Strange Rumblings in Langtier: Party No. 1

Grojimar

Groj loosely ties Human to the front corner of the last wagon, so the animal -- which will often wander off and return on its own, thinking itself and independent human rather than a beast of burden -- can free itself during an attack.

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Current GiantITP game: The Dark Lord (Chapter 3)
Current character: Throshkar deLaBlanche - Cavalier, Level 12

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Last edited by Cyranojoe : 07-27-2008 at 12:54 PM. Reason: Adding name
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Old 07-27-2008, 07:43 PM   Top  -  End  -  #18
aliron
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Default Re: Strange Rumblings in Langtier: Party No. 1

Aliron

Aliron made his way to the front of the caravan and pulled on the straps of his backpack to leverage the weight with his hands. "No sense to adding fuel to a potential fire," he said bluntly.

Noticing the merchant's quizzical expression, he said, "Don't worry though, I'm sure if we're ambushed they won't set fire to the wagons first. No use in running into the clanking wall here just for ash," nodding at Rafe.

"They'll burn them after they're done with us. Come on you metal parapet of tortoise stroll! Put some spry in your step. Slow and steady does not win the race" he said, hopping onto the wagon and hopping off on the other side.

Spoiler

Last edited by aliron : 07-27-2008 at 07:45 PM. Reason: Split into paragraphs...not used to writing one sided dialogue.
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Old 07-28-2008, 04:45 AM   Top  -  End  -  #19
Kobold-Bard
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Default Re: Strange Rumblings in Langtier: Party No. 1

Derel

With the merchants words Derel hoisted his pack and started to walk with the convoy. His plan was to wait until everyone took their prefered positions and then slot himself between the two most metal covered individuals.

As he was walking the Half-Elf came up besides him and commented on Braan.
About to show him that she could indeed talk the Elf then made the rather foolish mistake of trying to touch her.

Through their empathic bond Derel sensed a rush of annoyance at the hand coming towards Braan and with loud caw she bit his finger.

"Sorry friend, she prefers if you ask her permision before you go groping her" Derel told Behlan, half sincerely half amused, as he moved to the other side of the wagons, setting himself up halfway between the Cleric in the front and the shouty nutjob in the back.
As he moved Braan called to the Half-Elf "by the way yes I can talk, and next time you try to pet me it'll be your nads instead of your finger".

Spoiler
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Quote:
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Last edited by Kobold-Bard : 07-28-2008 at 05:02 AM. Reason: Added Italics
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Old 07-28-2008, 05:31 AM   Top  -  End  -  #20
vomit_bunny
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Default Re: Strange Rumblings in Langtier: Party No. 1

Behlan

Behlan pulled his hand back sharply as the bird bit at his fingers.
"Sorry," he said, his tone both apologetic and disappointed.

His eyes widened as soon as the bird started talking, though it took a moment for it's words to sink in. Once they had Behlan threw his head back, his hood falling to his neck with the sudden movement, and started laughing.

He looked back to the bird and, speaking directly to it, said enthusiastically, "really cool!"

He turned back to his position with the wagons and he tried to shake the pain out of his finger as he took stock of their surrounding.

Last edited by vomit_bunny : 07-28-2008 at 09:39 AM.
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Old 07-28-2008, 10:19 AM   Top  -  End  -  #21
Cyranojoe
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Default Re: Strange Rumblings in Langtier: Party No. 1

Grojimar

Now at the end of the group, Groj muttered to Human, "Keep yer eyes on them up front, 'specially the boy," gesturing to the sorcerer. Groj squeezed his fists, cracked his knuckles slowly. "Ah'll watch fer the fellas from back in town."

Most likely gonna get jumped by the folks they didn't pick, he thought. Idjits f'r making sech a scene about pickin' their crew like that. They was fixin' to jump us then n' there, too, no chance to move 'r fight back.

He continued to work over his chew, his cold blue stare freezing soldiers and peasants alike as the caravan made its slow way out of Lorhain's immediate environs.
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"Only he who attempts the absurd is capable of achieving the impossible." --Miguel de Unamuno

Current GiantITP game: The Dark Lord (Chapter 3)
Current character: Throshkar deLaBlanche - Cavalier, Level 12

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Old 07-28-2008, 10:43 AM   Top  -  End  -  #22
The_JJ
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Default Re: Strange Rumblings in Langtier: Party No. 1

Rafe
Rafe nods at Groj. His right hand drifts to his sword, and then to the holy symbol hanging from it. "Yeah, I'm a cleric to Larusel. Newly initiated though, I spent a lot of time out in the Brasslands. I'm Corp- uh, just Rafe now." His accent is a bit weird, obviously attempting to mimic the upper class diction, but it keeps sliping into something from the eastern edge of the Silver Kingdom.
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Old 07-28-2008, 11:21 AM   Top  -  End  -  #23
Kobold-Bard
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Default Re: Strange Rumblings in Langtier: Party No. 1

Derel

"Ha, I think you made a friend" Derel said to Braan.

"He should be so lucky" she replied. "And remember your supposed to be guarding this thing so keep you eyes open".

"Alright alright. Tell you what why don't you go take a birds eye view". He smirked as he made this last comment.

"Y'know that gets funnier every time you use it Shortstack" replied Braan as she took off to fly over the middle wagon, near to Derel.

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Quote:
Originally Posted by OverlordJ View Post
New law: Obey me or you'll be crushed by a MOUNTAIN.

Last edited by Kobold-Bard : 07-28-2008 at 11:22 AM. Reason: Added Bold and Italics
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Old 07-28-2008, 06:17 PM   Top  -  End  -  #24
Vespe Ratavo
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Default Re: Strange Rumblings in Langtier: Party No. 1

Vespe

Vespe had grown bored. Tapping his walking stick against the ground was fun to begin with, and the ordeal with almost striking a pebble had jarred him, but all the same it was rather dull.

During the journey so far, Vespe had been mulling over his traveling companions, and in particular who would be the most fun to chat with. The trader and his sons wouldn't be interested in chatting with their discount bodyguards. The man in chain mail didn't seem very jovial at the moment. The other elf seemed rather blunt, and frankly not very nice. The big guy carrying the warhammer was rather intimidating. The halfing seemed nice enough, but he and his bird seemed busy looking for...something.

That, of course, left the half-elf. He certainly seemed like a...a...gregarious (right, that was the word, he thought) sort, and definitely the least likely to smash his skull or turn him into a frog or something.

Vespe walked over to Behlan. Hello! My name's Vespe. Vespe smiled very sincerely as he said this. What's yours?
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Last edited by Vespe Ratavo : 07-28-2008 at 06:19 PM.
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Old 07-29-2008, 07:12 AM   Top  -  End  -  #25
vomit_bunny
Halfling in the Playground
 
 
Join Date: Jun 2008
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Default Re: Strange Rumblings in Langtier: Party No. 1

Behlan

Behlan smiled and reached out to Vespe with his unbitten hand as the elf introduced himself. "Behlan," he said cheerfully in reply. "I couldn't help over hearing your introduction. Bad habit, I know," he added unapologetically, not that Vespe had been particularly quite about it. "Pretty impressive stuff."

He turned and looked around the road they were travelling on, trying to spot anything out of the ordinary, though he was still speaking as he did, "I also couldn't help noticing the lute." He grinned back over his shoulder. "So, do you know any decent songs?"

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Last edited by vomit_bunny : 07-29-2008 at 07:12 AM.
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Old 07-29-2008, 08:27 PM   Top  -  End  -  #26
Vespe Ratavo
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Vespe

"Of course!" Vespe removed his lute. The instrument was rather battered and old-looking, and seems to have some small pieces of wood missing. "Now...if I can just remember..." He took a minute to tune it, then started to play.

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Old 07-30-2008, 04:36 AM   Top  -  End  -  #27
Kobold-Bard
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Join Date: Jun 2008
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Derel

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Derel heard the music coming from the other side of the wagon he was standing next to. After a few seconds he realised that he knew the tune the Elf was playing. It was a popular travelling song he had heard a couple of times. Not the best rendition in the world**, but maybe that was just because it was early and the singer was still tired.

More enthused for the journey thanks to the music Derel called to the bard
"Not bad friend, keep it up and we might actually make it north without dying of boredom".

After a few more bars Derel started to whistle along with the song.

**
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Old 07-30-2008, 05:51 AM   Top  -  End  -  #28
Hairb
Barbarian in the Playground
 
 
Join Date: Apr 2008
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Queensland, Australia
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Default Re: Strange Rumblings in Langtier: Party No. 1

The six of you march onwards at an easy walking pace towards the border under an overcast autumn sky. The road is empty, and nobody hears or sees anything as you pass neat, well maintained fields and small thickets. The low hills in the distance gradually draw a little nearer as the dull sun climbs higher and higher.

Rafe
Keeping your position in the convoy is absolutely exhausting. After four hours, you feel utterly fatigued and worn out.

Derel
Flying above the wagons, Braan can see the the road continue roughly northward, crossing a river about 12 miles north from here. Keeping up with the big fellows and the carts requires you to keep a brisk pace but nothing overly strenous.

Groj
"It's a nice pony." says the boy, whose name seems to be Milto. Aside from that, he isn't terribly excited by your animal. He seems to be mostly listening to his father go on for hours about the finer points of the grain trade: how to spot a good deal and avoid a bad one, recognising spoiled produce and how best to cut your losses when you have some, a few unusual methods of pest extermination and the like. Milto listens to his father obediently, who makes no efforts to include you in the conversation.

A halt is called around noon, as the convoy passes the ruins of a stone structure. The circle of stone remanents indicates a round building about 30ft in diameter once stood here. The three older boys unhitch the animals one by one and lead them to drink rainwater from a cistern formed out of the rubble while Milto and his father take shelter from the wind's chill in the ruins.

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Old 07-30-2008, 06:44 AM   Top  -  End  -  #29
vomit_bunny
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Behlan

Behlan had listened happily to Vespe play as they walked, tapping in time to the music against the hilt of his sword once the pain in his fingers died down. The tune was nice. Nothing special, but then expecting someone to produce a virtuoso performance at the drop of hat, while walking though notorious bandit country, was a bit much.

The walk itself was relatively pleasant, especially with Vespe impromptu entertainment, and by the time they stopped Behlan was feeling fine, his headache having cleared sometime earlier, if a little thirsty.

He wandered to the first wagon, as the merchant's sons took care of the animals, and hauled his pack down from where he'd left it earlier, quickly rummaging through it for his waterskin. He pulled it free and knocked back a few mouthfuls as he eyed his travelling companions. The quieter of the two humans, the one who'd decided to walk up front, was looking a little worse for wear, he noted.

Behlan thrust he waterskin towards the man."Um," he started, realising he had no clue what the guy's name was, he shrugged and continued, "water?"

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Old 07-30-2008, 10:52 AM   Top  -  End  -  #30
Cyranojoe
Barbarian in the Playground
 
 
Join Date: Jul 2008
Location: 
Los Angeles
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Default Re: Strange Rumblings in Langtier: Party No. 1

Grojimar

As the caravan comes to a halt, Groj mutters to Human, "Great place for an ambush, huh?" Noticing the merchants' boys leading the oxen to the cistern, he shakes his head. "And a great place to poison animals, too. Think they'll pay us if they get thesselves killed?" He doesn't move to stop them, though, and instead leans his halberd against a nearby stump and hefts his pack atop Human. He rustles through the bag, finally pulling out a scratched and dented tin flask.

"Here," he says to the horse, pouring water out of his own waterskin. "Ain't tainted with nuthin' but Lorhain's finest crapwater." The horse whinnies and snorts, looks longingly at the cistern 20 yards away, then lets his tongue lap up the offering.

After taking a gulp for himself, Groj stows his pack and halberd on the pony and pulls out his warhammer, which he straps to his back, and arms himself with his shortbow and arrows. Seeing Milto and his father enter the ruins, Groj grumbles, then yells, "Somebody watch the perimeter!" as he hustles after the departing clients.

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