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Old 09-03-2008, 03:55 PM   Top  -  End  -  #91
stupnick
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Join Date: Jan 2007
Default Re: Drums in the Moonlight [IC]

Jaras

With a questioning expression on his face he watches Teffil head upstairs.

Turning back towards the bartender, Who's this Cadorro? What would he have to do with what is going on?

And why is the wine so expensive, is it because of all these problems you are having trouble getting supplies?
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Old 09-03-2008, 07:59 PM   Top  -  End  -  #92
ArmorArmadillo
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Default Re: Drums in the Moonlight [IC]

"Well," the barkeep responds "business has been limited, since I usually serve travelers and travel has been declining. The price hike's a sad fact of doing business nowadays. You're lucky your friend's paying for your rooms."

"As for your first question," the tiefling sitting at a nearby table answers, "is the weasely little ferret who's supposed to be protecting us. Damn bit of good he is."


The barkeep rolls his eyes, "Teppen there is a little more negative than I am." The tiefling shakes his head slightly. The bartender continues, "In his prime, Cadorro was a myrmidon, when the war ended the Empire stationed him as the magistrate here. Ostensibly, he's responsible for taking care of the Ripper, but nothing he's done worked that well. Town patrols didn't work and we don't have any town guard to speak of."

Anyone can roll History checks.
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Originally Posted by ExHunterEmerald
Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-04-2008, 08:16 AM   Top  -  End  -  #93
Morty
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Default Re: Drums in the Moonlight [IC]

History check: (1d20+8)[22]
A murderer on the loose, and authorities can't do anything about it. Michalson smirks. How very classic. I wonder if this Cadorro fellow is simply incompetent or something else.
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Old 09-04-2008, 12:39 PM   Top  -  End  -  #94
ArmorArmadillo
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Default Re: Drums in the Moonlight [IC]

Michalson:
Spoiler


The barkeep listens to michalson and sighs. "He says he's requesting a guard unit from the tower, but nothing's been said yet. We don't have a town guard, and when we tried to organize militia's it didn't work. Well, it did, but when men were out all night they couldn't work in the day, we had to try and split up the patrols just to cover the town, and we lost two good men when they tried to walk alone. Past that, nothing's worked."

"A bunch of crap," the tiefling continues, "everyone knows he hates it here. He's holed himself in his villa and making token efforts while the rest of us die."
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Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-04-2008, 12:48 PM   Top  -  End  -  #95
stupnick
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Default Re: Drums in the Moonlight [IC]

Jaras

Listening to the story that they are telling, and nodding in agreeance. Jaras finally speaks back up and ask's another question. Is there any kind of patter to the attacks? Always attacking in the same location or near it, Attacking drunk people, Attacking near the same time of night? Anything I can use to help solve this problem doe you all.
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Old 09-05-2008, 09:17 AM   Top  -  End  -  #96
Morty
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Default Re: Drums in the Moonlight [IC]

Yeah, we could help you with this, if the guardsmen can't. We'd need to know more, though.
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Old 09-05-2008, 10:06 PM   Top  -  End  -  #97
ArmorArmadillo
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Default Re: Drums in the Moonlight [IC]

The barman rolls his eyes slightly. "Once again, we don't have any town guards. As for your questions," he returns his gaze to Jaras. "Only people walking alone have been attacked, and only at night, and it always picks the victims clean. Otherwise, it's happened all over town. It stopped for a week while we had militia patrols, but we couldn't keep those up. Nobody really knows anything worthwhile."
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Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-08-2008, 10:19 PM   Top  -  End  -  #98
ArtifexFelicis
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Default Re: Drums in the Moonlight [IC]

"Well, I'll still take some wine anyway," Anesta replied as she listened to their story. She thrummed her fingers on the table top, more just to keep them moving then anything else. "How big is this area anyway? Or is this mystery killer a foreigner?"
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Old 09-09-2008, 09:29 AM   Top  -  End  -  #99
stupnick
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Default Re: Drums in the Moonlight [IC]

Jaras

Ordering a glass of wine, Jaras sits down with his companions and reflects on the information they just aquired. Well it seems this town is bad off. I am not sure about you all, but I believe something needs to be done about it, and quickly. I do not want any of these deaths weighing on my conscience. What I suggest is someone goes out and pretends to be drunk and tries to get attacked, the others stalk that person. When the person attempts to attack him, we capture and turn in the murderer.

Taking another drink of his glass, Jaras adds Well, no time like the present, we ready to go out and save the town.
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Old 09-09-2008, 01:17 PM   Top  -  End  -  #100
ArmorArmadillo
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Default Re: Drums in the Moonlight [IC]

OOC:
Spoiler

The wine is tasty, despite being local. Lively in taste with pleasant backnotes of lemon, it's a welcome taste.

The bartender listens to your story with a half-confused expression. "Uh, right. Listen I can't recommend that but if you want to I won't stop ya."

The tiefling stands up slightly, "we want nothing more than to save this town from the Ripper, but we have responsibilities of our own. If we stop working to go chasing dead leads the town will collapse. You, however, don't have those concerns, so if you sellswords want to fix things be our guest. I'm going to bed Leo."

The barkeep nods, "sleep tight."
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Originally Posted by ExHunterEmerald
Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-16-2008, 06:26 AM   Top  -  End  -  #101
Morty
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Default Re: Drums in the Moonlight [IC]

OOC:
Spoiler

Michalson drinks his wine, frowning. It could be risky. This someone has apparently managed to kill two militiamen, not to mention there might be more of those someones. Still, maybe it could be worth it to stop this butcher... The last sentence seems to be more of a question than a statement.
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Old 09-19-2008, 01:10 PM   Top  -  End  -  #102
ArmorArmadillo
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Default Re: Drums in the Moonlight [IC]

OOC: So, to confirm, you guys are going to look outside? If so, who is going to be bait?
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Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-19-2008, 03:49 PM   Top  -  End  -  #103
Morty
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Default Re: Drums in the Moonlight [IC]

OOC: Well, Michalson in any case agrees, but he flat-out refuses to be the bait.
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Old 09-19-2008, 04:01 PM   Top  -  End  -  #104
stupnick
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Default Re: Drums in the Moonlight [IC]

Jaras

Jaras stands up looks at his companions, and then towards the door. Well no time like the present, and I can't quite require anyone else to be bait for my idea. Picking up his stuff, he tries to hide them the best he can, making himself not look so "trained". He then takes the glass of wine he ordered and splashes himself with it, to make himself smell like alcohol. Heading out the door, he turns back real quick, Keep your ears open.

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Old 09-22-2008, 07:57 AM   Top  -  End  -  #105
Morty
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Default Re: Drums in the Moonlight [IC]

Got it. Michalson waits for Jaras to leave, then wanders in the same general direction, trying not to looks as if he's following him. Bluff check in case it's needed: (1d20+1)[21]
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Old 09-22-2008, 05:10 PM   Top  -  End  -  #106
ArtifexFelicis
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Default Re: Drums in the Moonlight [IC]

"I will, no worries," Anesta replied. She finishes her wine quickly, thanking the good barkeep for giving it to her. She shrugged, picking up her items and slinging them over her back once more and left with Michalson.

((OOC: Anesta agress, and good to see this going again.))
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Old 09-24-2008, 12:35 AM   Top  -  End  -  #107
ArmorArmadillo
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Default Re: Drums in the Moonlight [IC]

"Good luck," the bartender deadpans, wiping off a glass. "I'll let the town know you died trying to help us."

After each of you leaves the Dancing Rhino, you reenter the familiar, eerie silence of Rose Creek after nightfall. One by one, you make your way out, first Jaras, followed by Michalson and Anesta.

Jaras does his best to stagger like a drunkard, and from watching him he seems to do a pretty good job; Staggering isn't really a science.

Anesta and Michalson trail close behind Jaras, waiting for something to approach him.

Hours begin to pass, and the silence seems to deepen in contrast with the staggering of Jaras.

You seem to cross most of the town as you walk. The town is heavily residential, but you notice several shops of potential interest. Shoalfellow's Tannery, Mathiel's Finery, Chissdae's Smith and Repair. A few more restaraunts are visible other than the Dancing Rhino, such as the White Dragon and Kerrek's Stoop.

Finally you reach the town's forum, a relatively new part of the town judging by it's fresh architecture. A large, open, freshly paved area flanked on either side with several benches and potted gardens, fresh with colorful violets.

While you watch Jaras. Michalson feels a set of small claws work their way up and around his neck, and a large, glossy-furred rat settles on his shoulder, it's black tail curving around and down his back. "This town smells of death master, it hangs in the air." The whisper of the rat is low and raspy, but oddly smooth. "It's almost suffocating. The cloak of this stench will choke this town into nonexistence if it continues much longer as it does now. Perhaps it'd be best to leave before the miasma intensifies, perhaps watch it die from a safe distance."

Before you have any chance to respond, something lunges at Jaras, something with claws...

Spoiler


Roll Initiative
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Quote:
Originally Posted by ExHunterEmerald
Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-24-2008, 10:49 AM   Top  -  End  -  #108
stupnick
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Default Re: Drums in the Moonlight [IC]

Jaras

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Old 09-24-2008, 12:13 PM   Top  -  End  -  #109
Morty
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Join Date: Jun 2006
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Default Re: Drums in the Moonlight [IC]

Michalson
Initiative: (1d20+0)[19]
((I seem to have lucky rolls during this adventure.))
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Last edited by Morty : 09-24-2008 at 12:13 PM.
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Old 09-24-2008, 01:22 PM   Top  -  End  -  #110
ArtifexFelicis
Barbarian in the Playground
 
 
Join Date: Aug 2007
Default Re: Drums in the Moonlight [IC]

Anesta

Initiative
(1d20)[2]
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Old 09-24-2008, 02:20 PM   Top  -  End  -  #111
ArmorArmadillo
Bugbear in the Playground
 
 
Join Date: Dec 2006
Default Re: Drums in the Moonlight [IC]

Initiative
Michalson 19
Enemy 16
Jaras 15
Anesta 2

Surprise Round before anything, however.

Jaras is taken unawares by the wide swipe of a scythe-like, chitinous claw. It slams into his armor, barely missing his flesh but still knocking the wind out of him.

Spoiler


With the surprise round over, you can get a good look at the creature. It's a reptilian about three feet tall on five feet long, covered in chitinous plates and walking on four pointed claws. On its underside are two smaller hind legs that hang above the ground. It's jaws are wickedly sharp and it's eyes are beady, and a ridged sping arcs down its back.

Roll Nature checks if you have them.

Roll nature if you have it.
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Quote:
Originally Posted by ExHunterEmerald
Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-24-2008, 02:49 PM   Top  -  End  -  #112
Morty
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Default Re: Drums in the Moonlight [IC]

((The surprise round's resolved, so I guess I go in first. No nature check for me, though.))
Seeing Jaras attacked, Michalson moves to a more advantageous position and fires a ray of sickeningly green energy from his staff.
Spoiler
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Old 09-24-2008, 03:51 PM   Top  -  End  -  #113
stupnick
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Default Re: Drums in the Moonlight [IC]

Nature Check
(1d20+7)[9]
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Old 09-24-2008, 04:31 PM   Top  -  End  -  #114
ArmorArmadillo
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Default Re: Drums in the Moonlight [IC]

(Jaras: You don't recognize this creature, but at the moment you're occupied with other things so you didn't think too hard about it.)

Michalson's ray bolts forward, but in the dim light of nightfall his aim skews and it blazes uselessly against a wall. The creature, now adjacent to Jaras, turns to look at the new source of danger, it lunges again, resting on its smaler legs, and tries to tackle Jaras with both its foreclaws. Jaras nimbly dodges one, but one scrapes across his arm, leaving a burning sensation and a faint, but harsh, odor.

Spoiler


Anesta's turn.
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Quote:
Originally Posted by ExHunterEmerald
Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.

Last edited by ArmorArmadillo : 09-24-2008 at 04:31 PM.
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Old 09-24-2008, 06:27 PM   Top  -  End  -  #115
stupnick
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Default Re: Drums in the Moonlight [IC]

Jaras
HP: 18/31
AC: 15
F/R/W: 14/13/13

((I believe it is my turn, as I go right after it))

After many hours of wandering around, stumbling this way and that, Jaras finally is able to lure out the creature behind the attacks.

Drawing out his spears he attacks it full on.

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Old 09-24-2008, 06:44 PM   Top  -  End  -  #116
ArtifexFelicis
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Default Re: Drums in the Moonlight [IC]

Anesta frowned as she ran forward and struck at the monster beside Jaras, bringing her axe around in an attempt to stop the creature from attacking.

Furious Smash!
(1d20+2)[22] - does 2 damage if it hits and gives Jaras a power bonus equal to my Charisma bonus (3) against the thing next time he attacks.
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Old 09-24-2008, 10:54 PM   Top  -  End  -  #117
ArmorArmadillo
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Join Date: Dec 2006
Default Re: Drums in the Moonlight [IC]

(You're right, my bad it was Jaras then Anesta.)

While the beast tries to pin Jaras, the ranger tries to drive his spear into the creature's exposed underside. However, the point sticks wide and the creature dodges. In its distraction, however, Anesta is able to maneuver into position and drive her shield into the creature's side. The creature doesn't look too hurt, but it is knocked off balance.

Round 2
Spoiler

Michalson's turn
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Quote:
Originally Posted by ExHunterEmerald
Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-25-2008, 05:33 AM   Top  -  End  -  #118
Morty
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Default Re: Drums in the Moonlight [IC]

Michalson swears as his spell goes awry and runs forward so that he doesn't have to sling spells from behind his companions' backs. Then he fires a bolt of dim, grey energy from his staff.

Spoiler
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Old 09-25-2008, 01:37 PM   Top  -  End  -  #119
ArmorArmadillo
Bugbear in the Playground
 
 
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Default Re: Drums in the Moonlight [IC]

The creature screeches as the energy bursts into his side with considerable impact.
Jaras:
Spoiler


The creature looks to the source of his pain and abandons its quarry to remove the threat. It hops out of melee and on to the masonry wall of a building and claws its way across the side, leaving pocked dents along the wall. He drops down between Jaras and Michalson, and claws at the mage. The mage hastily blocks the worst of the attack with his staff but is still bruised by the attack.

Spoiler
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Quote:
Originally Posted by ExHunterEmerald
Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.
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Old 09-25-2008, 02:05 PM   Top  -  End  -  #120
stupnick
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Join Date: Jan 2007
Default Re: Drums in the Moonlight [IC]

Jaras
HP: 25/31
AC: 15
F/R/W: 14/13/13

Striking at the creature who is trying to avoid the attacks

Spoiler


Jaras then spins around and attacks the creature, shifting to gain combat advantage if able.

Spoiler
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