With help from Robert Frost.
Uryu Ishida, a master spirit archer
Martial Lore 2 ranks, Spot 8 ranks
Point Blank Shot, Weapon Focus (longbow)
Ability to use 3rd level maneuvers from the Falling Star
discipline, including at least one stance and one strike.
Must carry a holy trinket, as a sign of your devotion to your order of spirit archers.
Balance, Climb, Concentration, Craft, Escape Artist, Forgery, Hide, Intimidate, Jump, Knowledge (arcana), Knowledge (history), Knowledge (local), Knowledge (nobility and royalty), Knowledge (religion), Listen, Martial Lore, Move Silently, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble and Use Rope
Skill-points per level:
|1st||+1||+0||+2||+2||Spirit bow +1||1d8+Cha|
|2nd||+2||+0||+3||+3||Vicious bow stance||1d8+Cha|
|3rd||+3||+1||+3||+3||Craft spirit trinkets||1d8+Cha|
|4th||+4||+1||+4||+4||Spirit bow +2||1d8+Cha|
|6th||+6||+2||+5||+5||Radiant arrow strike||2d6+Cha|
|7th||+7||+2||+5||+5||Spirit bow +3||2d6+Cha|
|8th||+8||+2||+6||+6||Efficient trinket crafting||2d6+Cha|
|9th||+9||+3||+6||+6||Stance of the ultimate arrow||2d8+Cha|
|10th||+10||+3||+7||+7||Arrow of death, spirit bow +4||2d8+Cha |
|Level||Man. Known||Man. Readied||Stances Known|
Weapon and armor proficiencies:
Spirit archers gain no additional weapon or armor proficiencies.
At each level except 1st, 4th, 7th and 10th, a spirit archer gains new maneuvers known from the Devoted Spirit, Diamond Mind and Falling Star
disciplines. You must meet a maneuver's prerequisite to learn it. You add your full spirit archer levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At levels 3rd, 6th and 9th, you gain additional maneuvers readied per day.
At 1st and 6th level, you learn a new martial stance from the Devoted Spirit, Diamond Mind or Falling Star
disciplines. You must meet the stances prerequisites to learn it.
Spirit Bow (Su):
At first level, you are capable of channeling the power of the spirits around you into a solid weapon, in the shape of a longbow. This weapon counts as a normal longbow in all respects, except is has a +1 enhancement bonus to attack and damage rolls and is considered magic for the purposes of overcoming damage reduction. You do not need to have a quiver of arrows, as your religious trinket automatically reloads with another spirit arrow every time one is fired. Your bow also deals a different amount of damage depending on your level, as indicated on the chart above, aswell as adding your Cha modifier to damage(as also indicated on the chart).
At 4th level, the enhancement bonus to attack and damage rolls increase to +2, and again to +3 at 7th level and +4 at 10th.
Lastly, you are capable of using martial boosts and strikes normally reserved for melee attacks through your spirit bow at range.
Vicious Bow Stance (Su):
At 2nd level, you are capable of increasing the power of your bow at the cost of your own health. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. When in this stance, you gain a +2 bonus to attack rolls with your spirit bow and it is considered to have the vicious
Craft Spirit Trinkets (Ex):
At 3rd level, you are capable of creating and using special magical trinkets designed only for the use of spirit archers. This counts as having all the appropriate prerequisites for creating the items. For a list of spirit trinkets, see below.
Bowmaster's Stance (Su):
At 5th level, you are more adept at both dealing damage to foes and stripping them of their magical abilities. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. While in this stance, your bow is considered to have the vicious
weapon property, except the extra damage dealt to enemies increases to 4d6 damage. Additionally, once per round you can take a standard action to fire a spirit arrow and if the arrow hits and deals damage, it inflicts a dispel magic
effect, with a caster level equal to your initiator level.
Radiant Arrow Strike (Su):
At 6th level, you learn a unique strike that channels the spirit energy around you into a severe damage dealing blow. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 5th level strike, and does not belong to any discipline. By taking a standard action to fire your spirit bow, you gain a bonus to the attack roll equal to your Cha modifier and if the strike hits, it deals an additional 10d6 points of spiritual damage and the victim must make a Fort save (DC 15+Wis modifier) or be stunned for one round.
Efficient Trinket Crafting (Ex):
At 8th level, you're capable of creating spiritual trinkets with greater skill and efficiency. When crafting spirit trinkets, it takes only 50% of the normal gold and time spent on making them, but XP costs remain the same.
Stance of the Ultimate Arrow (Su):
At 9th level, you become the master of your spirit bow. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. While in this stance, you gain a +4 bonus to attack rolls with your spirit bow, and it is treated as having the vicious
weapon property, except the extra damage dealt by your bow to enemies increases to 6d6. Additionally, you may take an additional attack with your spirit bow per round at your full base attack bonus, this extra attack is considered a touch attack and ignored hardness and damage reduction.
Arrow of Death (Su):
At 10th level, you are a master of dealing out death blows with your skill in spiritual archery. Once per encounter as a standard action, you can designate one of your spirit arrows to be an arrow of death. This attack is considered a touch attack and if it strikes, the victim must make a Fort save (DC 19+Cha modifier) or be instantly slain. This is considered a necromantic death effect.