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A long bow costs 75 GP, not 8 GP, a +1 arrow costs 46 GP each, with the 300 you gained from the last match at best you could have bought 4 of them and the bow so... you should have one one more +1 arrow
Also on P6 there is only a corner from two walls(but no walls actually), assuming you could climb that the DC would be 15 since there is no corner to brace against and you you don't have enough move to reach the top on a single move action, you need to use a second move action and make a second climb check for it
I will give LOS after AF
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Yes I can't really see in ANYTHing but, red, Black, and white. Thats it........ kinda ironic if you think about it.
Edi@: I kinda sold my steel shield, and had about 10 gp left after my intial spendings..... so that gives me 2 arrows left.
FF_Fanboy, I'm sure the other refs would appreciate it if you had an actual running of what and when you bought stuff.
My rundown of your purchase history, based on what I could find. At 1121 gp for a stack of 20 (1 base + 20 * 6 MW + 1000 for +1), +1 arrows are 56 gp each.
FF_Fanboy, I'm sure the other refs would appreciate it if you had an actual running of what and when you bought stuff.
My rundown of your purchase history, based on what I could find. At 1121 gp for a stack of 20 (1 base + 20 * 6 MW + 1000 for +1), +1 arrows are 56 gp each.
Just one small correction:
as I said before each +1 arrow is 46.02 GP and not 56 GP. So 4 +1 arrows would be 184.08.
Also the +1 arrows were only half the post I left for FF fanboy, there is still this:
Quote:
Originally Posted by Morbius
High Ref Morbius
..................
Errrr, FF fanboy I need some explanations....
Spoiler
A long bow costs 75 GP, not 8 GP, a +1 arrow costs 46 GP each, with the 300 you gained from the last match at best you could have bought 4 of them and the bow so... you should have one one more +1 arrow
Also on P6 there is only a corner from two walls(but no walls actually), assuming you could climb that the DC would be 15 since there is no corner to brace against and you you don't have enough move to reach the top on a single move action, you need to use a second move action and make a second climb check for it
I will give LOS after this AF
Match on hold until FF fanboy fix this as well.
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Aramail is on P6 halfway to climb the walls and Torr is on L12, still Torr's turn
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
That's a hit (I think), climbing opponents lose dex bonus to AC and before I hear an objection from FF let me add this:
Quote:
Originally Posted by Kyeudo
Quote:
Originally Posted by Morbius
The text of the climb skill says that one loses the dex bonus to AC while climbing... what happens if someone decides to use total defense during a climb?
If Total Defense provides a dodge bonus, they just wasted a full round action doing nothing useful.
(it's actually a standard action but... whatever)
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
I actually don't think thats a hit with Cover.
+3 AC
+4 Total defense
+2 Cover
50% Miss chance I do believe
and
10 base.
= 19 AC
High Ref Morbius
Oh the cover, I forgot about that...
You are right but the math actually is
+3 Armor
0 Total defense(does not apply as by Kyeudo rulling)
+4 Cover
and
10 base.
= 17 AC
(I have no idea why you would get a 50% miss chance )
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Aramail qwill climb at the full pace he had last turn.... This would put him at the top of the cliff right? And I do believe the shark attacks happen in that sqaure this turn.
Also I will use another move action to move ten feet to the north thus obstructing LOS.
Spoiler
Face the side I came from, and be listening for sounds of his armored movement.
he needs to make a climb check actually and remake another roll as well
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Climb check since visable.
Dc 10 since I have a wall to prop myself against. (the corner) (1d20+5)[16] ( class skill, +2 strength, and -1 armor penealty)
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
((Um, yeah I do, but I have reached the top of said Cliff..... don't I get to move forward using the rules for rough terrain due to a gradual elevation?))
Aramail finishes climbing then for some reason turns back north and jump on the water ending his move on P5 Sharks try to attack him at the end of the turn.
Torr's turn
__________________
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.