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Old 09-23-2008, 01:31 PM   Top  -  End  -  #1
Leliel
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Join Date: Aug 2007
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Default 10-Minute Background

Well, I was browsing the Wizards boards, and I found this thread by The Stray.

Quote:
The Ten-Minute Background

In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.


Spoiler



Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.


Example
Spoiler



Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!


Example
Spoiler



Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.


Example
Spoiler




Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.


Example
Spoiler




design notes for the example character
Spoiler

Since I like the thread so much, I decided to start my own.

Here's my own character:

Math ab MacCool, Templar of Shadows. (infernal warlock, Good)

WARNING: ANGSTY CHARACTER AHEAD!

1) Math has not had a happy life. Before his birth, he was prophesied to be a great enemy of the gods, a servant of a powerful primordial. Although what few friends he had did not believe it, most of the village did.

2) On his 15th birthday, a war devil named Ahriman decided to set up his base in the wilderness near Math's home. In an attempt to please the "evil spirits" that had created Math, the villiagers made a pact with Ahriman-Math's soul in return for undoing the "things the demon child has done". Math's parents gave their lives to protect him while he fled the villiage.

3) It was here that Dormin, of Shadow of the Collosuss fame-represented in DnD as a primodial prince-found Math. Seeing both a potential champion who could reinstate his worshippers, and a bit of the man who had freed him, Dormin appeared to the miserable teenager, offering the secret of the magic Ahirman had used in return for Dormin's patronage. Math accepted, becoming the warlock he is today.

4) The irony, of course, is the fact that the prophecy is not the result, but the cause of Math's servitude to Dormin. Were it not for that accursed oracle, Math would not have the misery that drew Dormin to him. Besides, his patron, while certainaly a primordial, does not actually wish humanity harm.

5) As a person, Math is, understandably, a depressive. He manages to hide it under the facade of a jovial but sacastic man who isn't sure how he became a warlock. Needless to say, his real personality is, shall we say, a bit more bitter.

Goals:

Short Term: Help reinstate the Cult of Dormin. This is the service he was meant to accomplish with his powers, and he isn't the kind of person to let people down.

Mid-Term: Defeat Ahriman. The war devil was made a laughingstock in the Nine Hells for letting a perp get away, and he wants Math's soul so as to correct this.

Long-Term: Get over his depression. This one should be obvious.

Secrets:

(Aware) Being a servant of a primodial tends to make a few enemies, so he tries to keep it hush-hush.
(Unaware) The prophecy is actually right, but not in the way Math thinks-he will be an enemy of the gods, but which gods is his choice.

Contacts:

1) Dormin, obviously.

2) Akita, a tiefling who, empathizing with the hand fate had dealt him, told him about the opening for an adventurer.

3) Ahriman, hostile for reasons outlined above.

Memories:

1) I remember the time I found out about the prophecy. I was playing with a friend of mine, when suddenly this man came up to me, calling me "demon child" and that, I "was to blame". I would have realized he was drunk, but I was 5, so instead, I went crying home to my mother.

My parents were not ones to keep secrets.

It was probably better that way.


2) The night my parents helped me escape, when I first saw Ahirman. He was what you would expect from a devil-muscular, big, and frightening.

But mostly his eyes.

That was the most frightening of all.


3) When Dormin gave me my powers. There was this rush, somthing I have never felt since, this infernal power.

But not beacuse of the magic.

It was beacuse I realized that for once, I could control my destiny.


Notes: Basically, he's a character in the vein of Shadow of The Collossus and Ico, ie an unfortunate soul who frankly has a moniker that doesn't reflect his actual personality at all. Heck, even his patron is a character from SoC, made compatable with 4E.
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Last edited by Leliel : 09-23-2008 at 01:32 PM.
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Old 09-23-2008, 02:09 PM   Top  -  End  -  #2
valadil
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Join Date: May 2005
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Default Re: 10-Minute Background

I like the idea, but step 2 seems a little two rigid to me. I mean, I guess it depends on the player, but I'd rather not know which of my motivations is going to come up and be relevant for a particular campaign. It seems like it would take the fun out of it.

That said, I don't have any better ideas for how to extract this kind of information from a player in a 10 minute background format.
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Old 10-16-2008, 07:18 AM   Top  -  End  -  #3
Raz_Fox
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Join Date: Sep 2008
Location: 
The Olm
Gender: Male
Default Ten-Minute Background

I occasionally browse on the Gleemax/WotC forums, and I found this gem a while ago. I decided to share this, one of the best background makers I've ever seen, with my fellow Playgrounders.

The Ten-Minute Background.

I'll give the basics of the Ten-Minute system here:

1. Think up at least 5 things about the character and his background that are essential to the character. This is your foundation for the character.
2. Think up at least 2 goals for the character. These are the things the character or you, the player want to see happen.
3. Think up at least 2 secrets for the character. 1 should be a secret that the character has, and 2 should be a secret that involves the character but the character doesn't know yet.
4. Describe 3 people tied to the character through blood, romance or honor. Two should be friendly, one should be hostile. Everyone has friends and enemies.
5. Describe 3 memories the character has. They don't have to be elaborate, but they should provide some context and flavor.

Don't worry if you have to start making stuff up about the character - this is what this is supposed to do. I find this works best if you already have a light background and an idea of how you want to play the character.

Leave feedback - whether here or on the WotC forums. Tell Raz and The_Stray what you think!
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Old 10-16-2008, 07:28 AM   Top  -  End  -  #4
Tsotha-lanti
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Join Date: Mar 2008
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Koth
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Default Re: Ten-Minute Background

Wasn't this just posted recently?

Yeah, it was.

And haven't I seen this in at least one "super-simple storytelling system" ruleset, anyway?

Last edited by Tsotha-lanti : 10-16-2008 at 07:29 AM.
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Old 10-16-2008, 07:32 AM   Top  -  End  -  #5
Raz_Fox
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Join Date: Sep 2008
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Gender: Male
Default Re: Ten-Minute Background

Thank you for your helpful feedback. I had never seen that thread before. As for the SSSS, I think it's loosely based on the Minimus system.
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Old 10-16-2008, 07:47 AM   Top  -  End  -  #6
bosssmiley
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Join Date: Nov 2005
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Default Re: Ten-Minute Background

Cheers Raz Fox. I missed Lelial's original link to this (probably distracted by a shiny thing...).

Should be a handy quickstart element for a couple of the new players we're getting in. Ctrl+C, Ctrl+V

Last edited by bosssmiley : 10-16-2008 at 07:47 AM.
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Old 10-16-2008, 09:00 AM   Top  -  End  -  #7
The Stray
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Join Date: Apr 2007
Gender: Male
Default Re: Ten-Minute Background

Wow. I feel special. Not one, but two threads for the TMB? Awesome!

And yes, the TMB is heavily based on the Minimus system, copyright 2008 Ad Astra Games, and is used with permission. Minimus is donation-ware, so if you like the TMB, please consider donating for a copy of Minimus, as per the instructions in the file.
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Last edited by The Stray : 12-12-2008 at 10:57 PM.
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Old 10-16-2008, 09:07 AM   Top  -  End  -  #8
The Stray
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SwashbucklerGuy
 
Join Date: Apr 2007
Gender: Male
Default Re: 10-Minute Background

Quote:
Originally Posted by valadil View Post
I like the idea, but step 2 seems a little two rigid to me. I mean, I guess it depends on the player, but I'd rather not know which of my motivations is going to come up and be relevant for a particular campaign. It seems like it would take the fun out of it.

That said, I don't have any better ideas for how to extract this kind of information from a player in a 10 minute background format.
The idea behind Step 2 is to give your DM an idea of the plot hooks you'd really enjoy seeing come up in play. It's not limited to two motivations, though...that's just a minimum. It's also a good place to put motivations that you have as a player that might not immediately be apparent from the background as presented. Step 2 is about player motivations, not character motivations (though many people like putting in character motivations if they can't think of anything else).
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