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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-17-2008, 02:36 AM   Top  -  End  -  #1
MammonAzrael
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Default A wizard's worst nightmare! [3.5 Monster]

Nessian Housecat
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So, other abilities that I'm thinking that might work for it include the Invisible in Light ability from the Hellcat, Hide in Plain Sight, an injury/fort poison that deals Wis or Int damage, some way to tell spellcasters from other people, and some way to see invisible creatures (from See invisible to True seeing to blindsight). Should it have any of these. And on the same thread, are there any you really it think it shouldn't have?

Initially this was inspired by the Vote Up a Monster threads by Zeta Kai. For kicks I took the tables and rolled randomly to see if I could create something from the results. From there it took on a life of it's own. Hope you like it, or at least were amused!

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Last edited by MammonAzrael : 10-19-2008 at 09:58 PM.
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Old 10-17-2008, 06:34 AM   Top  -  End  -  #2
Bhu
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Default Re: Nessian Housecat [3.5 Monster]

The world always needs more cat monsters :D
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Old 10-17-2008, 07:58 AM   Top  -  End  -  #3
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Default Re: Nessian Housecat [3.5 Monster]

Cute and deadly. I like it. The Mystical Rending, while strong against spellcasters (against wizards and sorcerers, each attack is 1/4 of their HP), still needs more flavourful abilities, aside from an high spell resistance. Maybe a Mystical Feeding (or Mystical Nomnomnom), where he receives HP equal to the Mystical Rending damage, a Mind Blank/Non Detection effect, and even a Mystical Tearing, where his attacks can dispell defensive spells (mage armor, blink).
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Old 10-17-2008, 08:13 AM   Top  -  End  -  #4
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Default Re: Nessian Housecat [3.5 Monster]

I love this! Feisty and cute =D

I'd personally avoid having the Invisible in Light function, it is most potent while using magic, and can be overcome with magic, which doesn't seem to fit. Hide in plain sight should be had however.

Also not sure about poison, it doesn't fit in with the cat theme overly well, and you want to give spellcasters a hope in fending off these pests. Give them some sort of magic sense though, where they can discern the exact location of any magical user within 60 foot, regardless of cover or sight. This will also help them with their hiding and opening with a pounce.

I like the idea of stripping buffs off its foes though, this goes for any opponent though, not just the spellcasters, as it will hamper the usefulness of the spellcasters greatly... and helps combat buffed none magic users incase the spellcasters are just hanging back handing out buffs.

I'd personally up the spell resistance a little too.. but thats just 'coz I like the idea of throwing kittens at mages and watching them bleed with nothing to do >=D

Overall though, really nice!
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Old 10-17-2008, 11:02 AM   Top  -  End  -  #5
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Default Re: Nessian Housecat [3.5 Monster]

Based on your description, it seems that their Mystical Rending should do something like prevent spellcasting (maby remove the casters highest level spell for the day). Seems good so far though.

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Old 10-17-2008, 12:23 PM   Top  -  End  -  #6
MammonAzrael
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Default Re: Nessian Housecat [3.5 Monster]

I'm glad you guys like it!

First, Mystic Rending was just a name I pulled out (I couldn't think of a better one). The other way I considered it was to have the damage based on spell level castable, but that seemed more complicated.

Roderick_BR: I like the idea of it gaining some type of sustenance from mystic forces. This flitted across my mind very briefly, I don't know why I didn't explore it.
Non-detection and buff removal are also good ideas for a mage killer kitty. One option I considered was to have it exude a 5' antimagic aura (which would mean I'd have to adjust it's Su abilities...). On the flip side, those methods could be the ways spellcasters protect themselves (that or have meatshields to protect them ).

Reaper_Monkey: The more I've thought about it, the more I agree with the poison. I had it in the original stat block, but removed it before posting because I didn't like how it looked.
I've been likeing HiPS more and more, and may toss it in. Though adding more things may wind up increasing the CR (I'm no CR expert, so advice there is welcome too).
The magic sense is good, another way I've been thinking of it is giving it 100' telepathy (like most Devils), which is also why the SR is where it is (in line with SRD devils), I just don't want to increase it so much as to make the CR a lot higher.

Owrtho: spellcasting prevention...hmm...could fit into the antimagic idea...

Anyways, overall, good suggestions. I think I'm going to come up with a couple differe abilities, and see how each one looks. My biggest concern is adding too many abilities and making the CR all wonky. I'd like this thing to still be encounter able at fairly low levels (if not easily killable )
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Last edited by MammonAzrael : 10-17-2008 at 12:23 PM.
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Old 10-17-2008, 12:31 PM   Top  -  End  -  #7
The Glyphstone
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Default Re: Nessian Housecat [3.5 Monster]

Maybe add an effect attached to their claws that induces a spell failure chance? I statted up a dagger made out of Beholder bone once that inflicted a 5% stacking spell failure chance for 1 round on any spellcaster it dealt damage to - something similar might be cool to see on a monster.
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Old 10-17-2008, 02:20 PM   Top  -  End  -  #8
Zeta Kai
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Default Re: Nessian Housecat [3.5 Monster]

Quote:
Originally Posted by MammonAzrael View Post
Initially this was inspired by the Vote Up a Monster threads by Zeta Kai. For kicks I took the tables and rolled randomly to see if I could create something from the results. From there it took on a life of it's own. Hope you like it, or at least were amussed!
Nice monster, MA. I'm a cat-liking guy, so I find this critting interesting. I'm glad that I could inspire someone to do something other than call the police.

BTW, I really like the formatting. And the picture just says it all.

Last edited by Zeta Kai : 10-17-2008 at 02:21 PM.
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Old 10-17-2008, 03:40 PM   Top  -  End  -  #9
TheCountAlucard
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Default Re: Nessian Housecat [3.5 Monster]

Perhaps give it a Permanencied Detect Magic?
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Old 10-17-2008, 06:51 PM   Top  -  End  -  #10
MammonAzrael
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Default Re: Nessian Housecat [3.5 Monster]

Added some new abilities, including Nomnom. ^_^
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Old 10-19-2008, 06:41 AM   Top  -  End  -  #11
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Default Re: Nessian Housecat [3.5 Monster]

I really like this but the magical rending doesn't seem to sit well. First, you indicate that a physical attack also attack's caster levels but caster levels don't have hit points so it's unclear what the damage does.

It sounds like any time a successful attack is made against a spellcaster (divine or arcane but not psionic if those rules are used) that the spellcaster would have to make a Will save to avoid gaining a negative level, but you didn't expressly state this so I wasn't sure. This should be energy drain if that is the case.

Debby

Last edited by Debihuman : 10-19-2008 at 06:44 AM.
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Old 10-19-2008, 09:58 PM   Top  -  End  -  #12
MammonAzrael
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Default Re: Nessian Housecat [3.5 Monster]

No, nothing so complicated. Mystical Rending is supposed to work like this:

A Nessian housecat hits a level 5 wizard with a claw. It does it's normal damage (1d2-3). And then it deals an additional 5 damage since the wizard has a caster level of 5.

A Nessian housecat hits a level 18 Ranger with a claw. It does it's normal damage(1d2-3). And then it deals an additional 9 damage since the ranger has a caster level of 9.

It's just additional damage based on the caster level of the person getting hit by the Nessian housecat.
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Old 10-19-2008, 10:02 PM   Top  -  End  -  #13
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Default Re: A wizard's worst nightmare! [3.5 Monster]

When I read the title, I thought it would just say "a better wizard" inside. But this works too.
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