Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
Quote:
Originally Posted by Szilard
]I might make an SDSB comic later today. Does anyone mind if I get us all off the train?
Of course not. In fact, I want to make a comic in that plot and have no idea what to do next because of the stupid train situation and the fact I have no idea what's going on.
Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
Quote:
Originally Posted by Lerky
newbie time:
hello, I've been reading ABR for a while and have been thinking of joining. I think before I join I need to do a few things
A. Brush up on my inkscape skills
and
B. Figure out what ABR is about. I'm mainly interested in FFF so any explanation of the plot (no matter how deep) is appreciated.
I just wanna see if my assumptions are correct
Hey, welcome Lerky. Here's the link to the first page of the archives. Here's the link to the ABR wiki, a bit of work should dig up all the info you need. Any other questions, let us know.
EDIT: Ninja'ed. Big time. *facepalm*
Last edited by The Gremlin : 11-03-2008 at 06:51 PM.
Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
Well, Q, the hangar is at the very bottom of the ship, directly under the bridge. In addition, you'd need to slip past the guards to get there. Consider putting either "After some super sneaking and fighting" in the top left corner, or going back and adding a filler comic.
Also, It's quite easy to fit the entire cast in. All you need to do is select everyone and click the lock on the corner. Then you go to % and check the scale stroke with size box. Then you type a number to scale them down and get a zoomed out sh- Oh, right, you don't use any SVG program.
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Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
Quote:
Originally Posted by Tired N' Drowzy
Well, Q, the hangar is at the very bottom of the ship, directly under the bridge. In addition, you'd need to slip past the guards to get there. Consider putting either "After some super sneaking and fighting" in the top left corner, or going back and adding a filler comic.
Oh. I forgot about that. I'll edit my comic.
Quote:
Also, It's quite easy to fit the entire cast in. All you need to do is select everyone and click the lock on the corner. Then you go to % and check the scale stroke with size box. Then you type a number to scale them down and get a zoomed out sh- Oh, right, you don't use any SVG program.
It's not that I CAN'T put them all in the same box. It's that I DON'T WANT TO and that it's not really necessary.
Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
Quote:
Originally Posted by Tired N' Drowzy
Well, Q, the hangar is at the very bottom of the ship, directly under the bridge. In addition, you'd need to slip past the guards to get there. Consider putting either "After some super sneaking and fighting" in the top left corner, or going back and adding a filler comic.
Also, It's quite easy to fit the entire cast in. All you need to do is select everyone and click the lock on the corner. Then you go to % and check the scale stroke with size box. Then you type a number to scale them down and get a zoomed out sh- Oh, right, you don't use any SVG program.
Or you can just CTRL-Click on the diagonal resize arrow.
Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
Wait, are we talking inkscape or mspaint here? the ctrl + w goes with paint; for inkscape, click the lock next to the dimensions at the top, select the stuff you want to resize, then adjust using a corner.
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Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
I was under the assumption that we were talking about Inkscape.
Also. I just started reading a fairly silly-concepted book: "The Physics of Star Trek." The first few chapters (dealing with messing around with space/time) hurt my brain...
Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
Quote:
Originally Posted by _Puppetmaster_
I was under the assumption that we were talking about Inkscape.
Also. I just started reading a fairly silly-concepted book: "The Physics of Star Trek." The first few chapters (dealing with messing around with space/time) hurt my brain...
I never listend to all the jibber-jabber in Star Trek: The Next Generation. It hurt my brain, too.
Re: Avatar Battle Royale Discussion Thread XIII, No Plot for YOU!
It also talks about the origional Star Trek...
It proves scientificly that, in Star Trek IV: The Voyage Home, the belting around the sun does not create the gravitational forces neccessary for the Enterprise to utilize time travel.