After the latest game with my wife, I decided it was time to reread the rules (good thing; I'd been misremembering several of them!).
One of the things I'd forgotten was that you get to pick up two loot when you rest.
Now I'd had some trouble understanding how the whole 'picking up loot' thing works, and I finally worked it out like this (check me if I'm wrong here): a turn is, in a sense, divided into four phases. The first is the 'Beginning of the turn' phase, the second is 'movement,' the third is 'battle,' and the fourth is 'end of turn' (I've actually created a flowchart that encompasses all of this, as I understand it, which I may share at some point in the future).
As far as picking up loot goes, in the 'beginning of the turn' phase, you are allowed to pick up one loot in your current room IF there are no monsters there. In the 'battle' phase, you are allowed to pick up two loot IF you clear the room of monsters (regardless of whether you've picked up any loot earlier in the turn). In the 'end of turn' phase, you're allowed to pick up one loot IF there are no monsters in the room with you AND IF you've not picked up ANY loot earlier in the turn.
If this is correct, then it would indicate that it's possible, without schticks or other effects, to pick up three loot in one turn: one in the beginning of the turn, and two after moving and battling in which you successfully clear out the last monster.
So my question is this: does the two loot from resting work the same way? If you start your turn in a room with three or more loot and no monsters, can you pick up a loot at the beginning of your turn and then pick up two more when you elect to rest? Or is it more like you get to pick up one bonus loot when you elect to rest, thus keeping it at a total of two loot picked up in this turn, and the only way to get a third without using schticks or other effects is by moving and battling?
As far as picking up loot goes, in the 'beginning of the turn' phase, you are allowed to pick up one loot in your current room IF there are no monsters there. In the 'battle' phase, you are allowed to pick up two loot IF you clear the room of monsters (regardless of whether you've picked up any loot earlier in the turn). In the 'end of turn' phase, you're allowed to pick up one loot IF there are no monsters in the room with you AND IF you've not picked up ANY loot earlier in the turn.
That's right.
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So my question is this: does the two loot from resting work the same way?
One might read the rules that way, but I don't think that's intended. If it were, I think it would probably be spelled out explicitly on page 24, or in the example on page 25.
For ease of finding and answering questions about The Shortening, I've moved the three posts with questions about it to another thread. So this thread will remain for general rules questions or i those about the Dungeon of Dorukan/Deluxe Edition, and that thread for ones about The Shortening.
I just got Dungeon of Dorukan for Christmas (finally!) and was wondering: It would seem to me to be possible to play this game single-handedly. Most things that happen are either die rolls or pulling cards from decks, which are easily randomized if they aren't already.
Has anyone come up with such rules? I'm playing around with it at the moment, having a single Battle deck to pull from, for instance, but I was wondering if any previous work had been done on this subject.
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A question: As long as you didn't move, are you allowed to make multiple ranged attacks per turn as long as you don't lose or draw? (When battling monsters, not players)
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Some questions on Elan's "Poorly Planned Illusions"...
1. As a Ranged Attack that hits All Monsters, does this hit every monster within its range, like how a ranged Trap hits every player in its range, or does it only affect monsters within a selected room?
2. The card says that Elan may move all monsters he wins against. Does that mean that, if the total result is high enough to beat some monsters in the affected area, but not others, those beaten get moved while those not beaten potentially counter-attack? Or is it an all-or-nothing deal, where you have to beat EVERY monster to move ANY of them?
3. Can monsters be moved into areas that monsters cannot normally appear in, such as the Safe Haven?
4. While Xykon himself cannot be moved, other Xykon monsters can be moved. Does this include the ability to move them up the stairs, out of Xykon's lair?
5. Can Poorly Planned Illusions be used against another player? If so, what happens when Elan wins that combat?
...I think that's all the questions I had on that subject, though I've got this nagging feeling I'm forgetting one.
On a completely different subject, though...Resting/Losing a Turn.
6. The rules say that combat effects from Resting or Fleeing also apply while Losing a Turn. What, exactly, does this mean? Does it mean the player Losing a Turn is at -4 against other attacking players? Or does that only apply if the player was trying to Rest when they lost their turn? Does it affect monster combat in any way (e.g., if someone uses "Surprise!" to launch a monster attack on the character)?
7. Can a character who is Resting search for stairs?
8. Can a character who is Resting or Losing a Turn use combat schticks to defend against attacks from other players? What about against Surprise! attacks from monsters?
Hmmmm...yeah, I think that's enough questions for now.
As a Ranged Attack that hits All Monsters, does this hit every monster within its range, like how a ranged Trap hits every player in its range, or does it only affect monsters within a selected room?
Only those in the targeted room. A Ranged Attack lets you target one monster in another room (rulebook page 12), and Area Effect expands the attack to include other monsters in the same room (page 18). There isn't anything in the rules that would expand it beyond there.
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Or is it an all-or-nothing deal, where you have to beat EVERY monster to move ANY of them?
All or nothing. This is unrelated to ranged attacks, but is true for all Area Effect attacks. See page 18.
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Can monsters be moved into areas that monsters cannot normally appear in, such as the Safe Haven?
Yes. The rules don't make an exception for such rooms.
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While Xykon himself cannot be moved, other Xykon monsters can be moved. Does this include the ability to move them up the stairs, out of Xykon's lair?
Yes. Since you can move them only one room at a time, this would require multiple battles on multiple turns.
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Can Poorly Planned Illusions be used against another player?
No, for all Area Effect shticks. Page 18.
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Does it mean the player Losing a Turn is at -4 against other attacking players?
Yes. This applies to monster battles as well, in the case of Surprise! or Wandering Xykon with the Shortening expansion. Page 20 states the penalty applies to both player and monster battles when resting, and later states that the same penalties apply when missing a turn.
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Can a character who is Resting search for stairs?
You can search at the beginning or end of your turn, so you can search before you rest, on the same turn.
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Can a character who is Resting or Losing a Turn use combat schticks to defend against attacks from other players? What about against Surprise! attacks from monsters?
Yes. There's no prohibition in the rules against using shticks while resting.
Oh well, we started to play again the game, but I have a doubt regarding the rules.
When I end up in a new room, a monster appears, a battle happens, my turn ends. If I start the turn with the monster in the same room, Can I walk away from the battle and move to a different room with one of my friends to heal? Or do I have to fight the monster until it's dead?
When I end up in a new room, a monster appears, a battle happens, my turn ends. If I start the turn with the monster in the same room, Can I walk away from the battle and move to a different room with one of my friends to heal? Or do I have to fight the monster until it's dead?
You can walk away.
As a rule of thumb, already face-up monsters don't impede movement at all, and only force a battle if you end your movement there. You can walk away from (or through) face-up monsters with impunity as long as you have movement remaining.
There are, I think, one or two exceptions, but they're clearly spelled out on the card in question.
Background cards-I can't find anything in the rules book about them. I think I must be overlooking the listing, but I spent at least an hour on Wednesday trying to find anything that says when or how you get the Background cards.
Any pointers (or to the rule book page) would be helpful.
We have a particular issue that arose in our game last night. After Xykon was defeated, V, Haley and Durkon were all left in his room (on the 4th floor, with only three rooms on it; the safe haven and two Xykon's secret layers). V moved first, using the gourd to enhance his speed and left that layer, using the Emergency Exit on the 3rd floor to move directly to the Dungeon Entrance and removing one of the three 4th floor rooms. It was Haley's turn next, but she was left with removing either the room with the only stairs out, or the room in which Durkon was still stood.
In that situation, what happens? Does the room with Durkon still in it get removed? If so, what happens to Durkon, is he trapped down there, or does he get moved to the last remaining room on that floor?
I think I remember seeing this situation in the rulebook. Durkon's room would get taken out and Durkon himself would just move to the next room over if I recall. I think there was an example in the rulebook somewhere on the dungeon collapsing that had Roy do that several times before it got to be his turn. Correct me if I'm wrong, I don't have the game in front of me, but that sounds right.
I think I remember seeing this situation in the rulebook. Durkon's room would get taken out and Durkon himself would just move to the next room over if I recall. I think there was an example in the rulebook somewhere on the dungeon collapsing that had Roy do that several times before it got to be his turn. Correct me if I'm wrong, I don't have the game in front of me, but that sounds right.
That would be the correct answer.
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Originally Posted by navar100
What the DM says goes. If he says enough stupid stuff, the players go too.
Simple question but I've spent some time searching and can't find an answer. Do non-battle schticks stack or do you only get the boost effect from having multiple copies in play?
A specific example is Haley's Sneak Attack. If she has all three copies in play *and* both her longbows is her defense +7 and her attack +7 at range 0? Or does it only become d+5/a+5?
To put it another way does she get the +1/+1 from the second and third Sneak Attacks in addition to the boost effect? Or does she only get +1/+1 from the first Sneak Attack and then only the boost effect from the 2nd and 3rd ones.
I played this game for the first time yesterday as Vaarsuvius, and had no idea for what strategies would work best for V. I ended up starting out with "Fireball", "Right Spell for the Job", and the one where she talks everyone to sleep for my starting Shticks. None of us were entirely sure how the rules would apply for my defensive shtick, and we agreed that if I fought two monsters and won my defense against the first, causing a Draw, then I could still choose to attack the next monster in the stack. My first question is whether or not that is an accurate ruling. But this developed into an interesting strategy that I also want to ask about, because it turned out to be extremely useful and I hope it was actually correct. After defending against the first monster successfully I would cast Fireball offensively against the second monster, and we decided that because the spell had an Area effect that it would hit both monsters anyway. I used this on the second floor to great effect by entering an empty room, defending, and then defeating both monsters and collecting the loot, then resting to gain back Fireball and my health point. Was this a valid strategy, or does it break any of the rules?
None of us were entirely sure how the rules would apply for my defensive shtick, and we agreed that if I fought two monsters and won my defense against the first, causing a Draw, then I could still choose to attack the next monster in the stack. My first question is whether or not that is an accurate ruling.
It is not an accurate ruling. Page 15 of the rulebook, emphasis mine: "If you won the battle and there are additional Monsters in the same room, you may choose to battle the next Monster in the Battle Stack." Page 14 clarifies that if you use a Battle Shtick that results in a draw even if you win the battle, then you should treat the battle as a draw if you win (or if you draw). Page 15 clarifies that you may not continue to battle Monsters one after the other if a battle is a draw.
I tried to browse for it but did not find, sorry if it has been asked / answered before.
I understand you can't Range Attack if you have moved, cannot Range Attack if there are monsters with me in my room and can also make only 1 Ranged Attack per turn. But what if:
I start the turn in a room with X monster(s). I fight and kill the X monster(s). May I then, having not moved, being in a monsterless room, make a Ranged Attack at another room's monster?