Quote:
|
Originally Posted by ElderGias
8 health markers (I believe this is supposed to be 6)
|
I think they give you extra because these are easy to lose.
Quote:
Roy's Shticks
---------------------
2 Bag of Tricks (Magic)
Blood Oath of Vengeance
Charge
2 Creative Motivation
2 Great Cleavage
3 Greenhilt Sword (Weapon)
It's Called "Foreshadowing"
2 Logic (Verbal)
Master of Battle Administration
Meat Shield
No Rest for the Weary
Party Leader Veto
Plate Mail and Boots (Armor)
Sigh.
|
You have 2 Creative Motivation shticks? I only have 1, and I don't see what the benefit would be to having 2. It doesn't have a boost, and it doesn't flip. Instead, I have a Fearless Leader shtick. In fact, it's one of Roy's starting shticks.
Quote:
Vaarsuvius' Shticks
------------------------------
2 Ambiguous Gender
Buff Spell (Magic)
Elven Senses...Tingling!
3 Fireball (Magic)
3 Lightning Bolt (Magic)
2 Magic Missile (Magic)
2 Penultimate Arcane Power
2 Protective Spell (Magic)
2 Secrets That Will Drive You MAD!
Evan's Spiked Tentacles of Forced Intrusion (Magic)
Verbose Recitation (Verbal)
|
Again, I only have 1 Ambiguous Gender shtick and 1 Secrets That Will Drive You MAD!, and I see little point in having 2 of either of these. I instead have Blackwing the Raven and the Seldom-Used Quarterstaff (a very amusing card with a -2 attack modifier).
The rest of the shticks you list match what I have.