Indigo Beauty
Since the first of the mistresses of Lord Vepres entered the garden there have been the Indigo Beauties. Upon death the nymph's spirit and longing to return to nature allowed her to bond with the rose bush and possess it. This unique existence had her melding with the strange life of the city and the natural settings of the gardens scattered throughout it. Granted was the exotic ability to transform woman whom smelled of her scent and whoes soul and heart were alike to that of the wounded nymph's.
Those first woman bonded together on a deep level as well as with Indigo and have since brought many more such woman to the gardens. A sisterhood eventually rooted and blossomed, dedicated to stamping out the wealthy whom used their power to abuse others, particularly woman. They did not limit themselves to just the wealthy however, fighting injustice and cruelty wherever it might rise.
When these woman died they found themselves in a second life, daughters of their great mother that would spread the effort and train another generation. Though their base forever remains within the city of the original Mother, Indigo's Beauties have since spread far and wide like a thriving vine.
Indigo beauties undergo a gradual transformation, slowly changing into woman of incredible perfection in body and movement. Each however gains a bluish-purple shadowing over their eyes and over the location of their heart. As well, their nails grow and thicken, strengthening to an almost unbreakable degree.
Sample Indigo Beauty
This woman's presence is almost a physical force, her face and form almost inhumanly perfect. Coupled with this is a stance and glimmer in her purple-shadowed eyes that shows she has a strength of personality to match...
Aurora Dellar, Cleric of Lastai 4
Medium Fey (augmented humanoid)
Hit Dice: 4d8+4 (22 hp)
Initiative: +4
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 21 (+6 deflection, +5 dex), touch 21, flat-footed 16
Base Attack/Grapple: +3/+4
Attack: Claw +7 melee (1d4+1)
Full Attack: 2 claws +7 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Musk, spell-like abilities, spells
Special Qualities: Ageless beauty, greater woodland stride, indigo mark, low-light vision, scent, unearthly grace, woman's scorn
Saves: Fort +10, Ref +11, Will +12
Abilities: Str 13, Dex 18, Con 13, Int 11, Wis 16, Cha 23
Skills: Climb +8, Concentration +7, Diplomacy +7, Jump +8
Feats: Ability Focus (musk), Blind-Fight,
Crowd Tactics, Track, Weapon Finesse
Environment: Any urban
Organization: Solitary, Trio, or Sisterhood (6-20)
Challenge Rating: 6
Treasure: Standard
Alignment: Chaotic Good
Advancement: By character class
Level Adjustment: +4
Aurora was once the daughter of a lower-class call girl who fled the attentions of an over amorous admirer. She was persued by his thugs and found. When she resisted they beat her to death in front of Aurora with whom she was fleeing. Taken into an orphange she fled once in her teens. Huddling in an abandoned mansion, she was found by an Indigo Beauty and brought into the sisterhood. Wishing more than just to wreak vengeance and sneak about she felt compelled to join the church of Lastai.
Combat
Ageless Beauty (Ex): Aurora does not take penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken fade away. Bonuses still accrue, and eventually the she will die of old age as normal for her race, though she remains as youthful and radiant as ever. Even in death she shall remain flawless and uncorrupted as if from the Gentle Repose spell, and cannot be risen as an undead. From her heart soon rises a tiny rose shoot which grows with incredible alacrity. Within a week the body is covered and then absorbed by the plant, becoming an Indigo Rose.
Greater Woodland Stride (Ex): Aurora may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Even thorns, briars, and overgrown areas that have been magically manipulated to impede motion do not affect her.
Indigo Mark (Ex): Aurora may 'mark' an individual with a special type of scent that is odorless to all creatures but the beauties themselves. This mark lasts for 1d4 days. An indigo beauty may detect this mark at four times the normal range of scent, though still cannot pinpoint the exact location of the marked individual until within 10 feet.
Musk (Ex): Aurora continuously produces a powerful pheromone smelling faintly of the sweetest roses. All creatures within 10 feet that smell this musk must succeed on a Fortitude save (DC 14) or become Charmed for as long as she remains within range and for 1d4 minutes after. Male creatures take a -4 penalty on this save. Those that successfully make the save are unaffected by the Musk for the rest of the day.
Spell-like Abilities:
At will - Brambles. 1/day - Briar Web. Caster level equal to base creature's HD. Save DC's are Charisma-based.
Spells:
Typical Cleric Spells Prepared (caster level 4th):
0 - Detect Magic, Detect Poison, Inflict Minor Wounds, Mending, Purify Food and Drink
1st - Divine Favor, Doom, Endure Elements, Obscuring Mist, Protection from Law (D)
2nd - Delay Poison, Enthrall, Silence, *Lastai's Caress(D)
D: Domain Spell. Domains: Chaos (chaos spells cast at +1 caster level) and *Pleasure (immune to charisma damage and drain).
*
The Pleasure Domain and Lastai's Caress can be found in the Book of Exalted Deeds.
Unearthly Grace (Su): Aurora adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Woman's Scorn (Ex): Aurora is particularly wary for attempts to cozen her in any fashion, gaining a +4 bonus to all saves against mind-affecting effects, and is immune to Charm. As well, she is considered to be Unfriendly to those who try to influence her behavior through Diplomacy despite the fact that she might not in fact bear any ill will towards the speaker. Any situation that would normally make her Unfriendly instead makes her Hostile.
Skills: Aurora gains a +4 bonus on climb and jump checks and uses her dexterity modifier for both skills instead of strength. She also gains a +4 racial bonus on Survival checks when tracking by scent.
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Indigo Beauty
Indigo Beauty is an acquired template that can be added to any female humanoid, hereafter referred to as the base creature. An Indigo Beauty uses all the base creature’s statistics and special abilities except as noted here. They gain the augmented (humanoid) subtype.
Size and Type: The creature's type changes to fey. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Speed: An indigo beauty gains a climb speed half that of her base land speed (rounded up).
Attack: Indigo beauties retain all the natural attacks, manufactered attacks, and weapon proficiencies of the base creature. An indigo beauty gains two claw attacks.
Damage: A claw attack deals damage based on the indigo beauty's size. (If the base creature already had a claw attack, use the indigo beauty's claw attack only if its better).
Code:
Indigo Beauty's Size Claw Attack Damage
Dimunitive or Fine 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 4d6
Special Attacks: An indigo beauty retains all attacks of the base creature plus the following attacks.
Musk (Ex): An indigo beauty continuously produces a powerful pheromone smelling faintly of the sweetest roses. All living creatures within 10 feet that smell this musk must succeed on a Fortitude save (DC = half indigo beauty's DC + Constitution modifier) or become Charmed for as long as the indigo beauty remains within range and for 1d4 minutes after. Male creatures take a -4 penalty on this save, and genderless creatures (such as mindflayers) gain a +4 bonus. Those that successfully make the save are unaffected by the Musk for the rest of the day.
Spell-like Abilities: At will - *
Brambles. 1/day - *
Briar Web. Caster level equal to base creature's HD. Save DC's are Charisma-based.
*From the Spell Compendium.
Special Qualities: An indigo beauty retains all qualities of the base creature plus the following qualities.
Ageless Beauty (Ex): An indigo beauty does not take penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken fade away. Bonuses still accrue, and eventually the indigo beauty will die of old age as normal for her race, though she remains as youthful and radiant as ever. Even in death she is flawless and uncorrupted as if from the Gentle Repose spell, and cannot be risen as an undead. From her heart soon rises a tiny rose shoot which grows with incredible alacrity. Within a week the body is covered and then absorbed by the plant, becoming an Indigo Rose.
Greater Woodland Stride (Ex): In indigo beauty may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Even thorns, briars, and overgrown areas that have been magically manipulated to impede motion do not affect her.
Indigo Mark (Ex): An indigo beauty may 'mark' an individual with a special type of scent that is odorless to all creatures but the beauties themselves. This mark lasts for 1d4 days plus an additional day equal to the indigo beauty's consitution modifier. An indigo beauty may detect this mark at four times the normal range of scent, though still cannot pinpoint the exact location of the marked individual until within 10 feet.
Low-Light Vision (Ex): An indigo beauty can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Scent (Ex): A indigo beauty can detect creatures by scent within 30 feet. If the creature is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When an indigo beauty detects a scent, the exact location of the source is not revealed - only its presence somewhere within range. The indigo beauty can take a move action to note the direction of the scent. Whenever the indigo beauty comes within 5 feet of the source, the beauty pinpoints the source’s location.
Unearthly Grace (Su): An indigo beauty adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Woman's Scorn (Ex): An indigo beauty is particularly wary for attempts to cozen them in any fashion, gaining a +4 bonus to all saves against mind-affecting effects and are immune to Charm. As well, an indigo beauty is considered to be Unfriendly to those who try to influence their behavior through Diplomacy despite the fact that they might not in fact bear any ill will towards the speaker. Any situation that would normally make them Unfriendly instead makes them Hostile.
Abilities: Increase from the base creature as follows: Dex +4, Con +2, Cha +6.
Skills: An indigo beauty gains a +4 bonus on climb and jump checks and uses her dexterity modifier for both skills instead of strength. Indigo beauties also gain a +4 racial bonus on Survival checks when tracking by scent. Otherwise same as the base creature.
Feats: An indigo beauty gains
Crowd Tactics, Track, and Weapon Finesse as bonus feats even if they do not meed the prerequisites. Otherwise same as the base creature.
Challenge Rating: Same as base creature +2.
Alignment: Usually chaotic good
Advancement: By character class
Level Adjustment: +4