2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games
Register FAQ Members List Mark Forums Read End

Roleplaying Games The all-purpose forum for general advice or system-independent (or multi-system) discussion. Come discuss adventure plots, gamemastering dilemmas, or player advice here. For ruleset-specific discussions, see the subforums.

Closed Thread
 
Thread Tools
Old 01-10-2009, 03:50 PM   Top  -  End  -  #61
LurkerInPlayground
Banned
 
 
Join Date: Aug 2005
Location: 
Default Re: A Zombiemageddon Campaign Journal - Please read and comment!

Quote:
Originally Posted by Mephibosheth View Post
The main problem a zombies-only campaign presents is boredom on the part of the PC's. It's hard to get excited or stressed or scared in combat when you know you're going to be fighting the same thing you've been fighting for the past 10 sessions. The challenge for the DM becomes providing the players with interesting and unique challenges within the context of the broader campaign. In this circumstance, the DM can do this by framing encounters in non-traditional ways. Sure, the players are still confronted with zombies, but the goal isn't to simply kill the zombies and move on. The goal is to avoid fighting the zombies at all or to find a way to eliminate the zombies as quickly as possible. The focus becomes creatively using whatever resources you have to find unique solutions to these problems. In most cases, the zombies can almost be seen as difficult terrain in the sense that they restrict what the PC's feel capable of accomplishing and they provide obstacles for the PC's to overcome. If the DM views the campaign in this light, it's easier to make encounters fresh and interesting while still using the same opponents.
Well, you could always run with the "Man is the Real Monster" theme. In a lot of zombie movies, the zombies are just a device to bring about the sorts of horribleness in people. So, you could just have human or demi-human antagonists who are very much alive and well.

Also, since I've been playing Fallout 3, you could always deal in Post-Apocalyptic survival themes. In that case, they'd have more leeway to fight something other than zombies.

Last edited by LurkerInPlayground : 01-10-2009 at 03:53 PM.
LurkerInPlayground is offline  
Old 01-10-2009, 04:51 PM   Top  -  End  -  #62
Mephibosheth
Ogre in the Playground
 
 
Join Date: Jul 2005
Location: 
At the home of the blues
Gender: Male
Default Re: A Zombiemageddon Campaign Journal - Please read and comment!

Quote:
Originally Posted by BendakStarkiler View Post
1. How big in terms of population size is Dekhi? Have the PC unknowingly TPK their crew by holding up in the city during the first outbreak? Being penned in due to city walls with 50,000 zombies is a pretty dire place to be at level 1.
To be perfectly honest, I don't have an exact population count. It is a major city with a substantial population. 50,000 would definitely not be out of the question.

Quote:
Originally Posted by BendakStarkiler View Post
2. What kind of ruling class existed within to city before the outbreak? Was this a military state? Is there hope of an kings army returning to save the city or a castle which has been cleared of zombies?
The city as nominally ruled by a hereditary monarch, but the actual power was in the hands of a group of merchants, businessmen, and other major economic players who ran everything from behind the scenes, pretty much disregarding the official ruler and using a number of levers to influence his or her decisions. So far, we don't know whether there's a hope of rescue by outside forces. I suppose it's possible, though.

Quote:
Originally Posted by BendakStarkiler View Post
3. In your game zombies occur through changes in their biology, not like normal D&D zombies which are magically created, so how long can the zombies remain active, does rotting affect them so they are no longer functional after two weeks? or is it part of the virus that slows the rotting down allowing them to remain a threat?
We haven't had a chance to deal with issues like this yet in the campaign, so I can't really say. Sorry I don't have anything more helpful. The outbreak only started two in-character days ago.

Quote:
Originally Posted by BendakStarkiler View Post
4. Have you seen 28 days later? If so I was wondering how your virus work? Is the bite the only way to become infected? or is it in the blood? If so how fast would a change occur if it was just blood contact, IE a drop of blood in the eye like in 28 days?
I have seen 28 Days Later and enjoyed it thoroughly. How the "virus" (note, it may not actually be a virus) works is likely to be relevant to the long-term plot so I don't really want to get into it here. If you're really curious, send me a PM with your questions and I'll do my best to answer.

Quote:
Originally Posted by BendakStarkiler View Post
5. Lastly I was wondering about your port? Did the virus spread out of the town on ships, bitten people boarding ships? Entire crews becoming infected drifting the sea only to become shipwrecked on some unknowing nations shores? How long until other nation act to protect their kingdoms? Or is thing global and they are fighting it on their own turf?
No one knows that at this point. Like I've said before, the real extent of the outbreak will probably be dependent in part on how long the players want the campaign to last.

Note too that Dekhi is on a river, not the ocean. There's a lot of land between Dekhi and the nearest deep-water port. It is entirely possible for riverboats to carry the outbreak, but that hasn't become an issue yet in the campaign, given that we're still in the very early stages and the PC's have almost know knowledge of the scale of the outbreak.

Quote:
Originally Posted by BendakStarkiler View Post
I am really into your story here and hope you don't mind all the questions. I love zombie stuff so hopefully I can be of some use if you need brain storming. I wish I could have a DM to run a game like this! Great work!

Bendak Starkiller
I'm really glad you're enjoying these write-ups and I really appreciate the questions. I hope I've answered everything, at least as well as possible.

Quote:
Originally Posted by LurkerInPlayground
Well, you could always run with the "Man is the Real Monster" theme. In a lot of zombie movies, the zombies are just a device to bring about the sorts of horribleness in people. So, you could just have human or demi-human antagonists who are very much alive and well.

Also, since I've been playing Fallout 3, you could always deal in Post-Apocalyptic survival themes. In that case, they'd have more leeway to fight something other than zombies.
That's definitely an option, and zombie apocalypse campaigns inevitably have some of the "man is the real monster" built into them. The PC's have already had to make some difficult choices and the interactions between the party and other survivors (especially the people downstairs) will probably come more to the forefront in the next few sessions. However, you can only have so many encounters with groups of survivors before the verisimilitude of the campaign is ruined. If this outbreak is so deadly, why are we running into different groups of survivors every session? Ultimately, in order to preserve the believability of the scenario, zombies have to make up the great majority of the encounter, otherwise the zombie threat isn't as credible.

At this point, we're still very early in the outbreak. Issues of survival (acquiring enough food/water, shelter from the elements, disease, etc) will probably become more important goals in the future as time passes and resources available dwindle. Right now, the PC's still have a bit of food and a lot of casters available, so food and water aren't a problem. The will likely be running out in a day or two, though.

Mephibosheth
__________________
The Scroungers Campaign Setting
Main Thread | Crunch

Other Projects
The Giver d20
Other Homebrew
A Zombiemageddon Campaign Journal!
Mephibosheth is online now  
Old 01-10-2009, 09:10 PM   Top  -  End  -  #63
Altima
Dwarf in the Playground
 
Join Date: Jan 2009
Gender: Female
Default Re: A Zombiemageddon Campaign Journal - Please read and comment!

Spoiler

Last edited by Altima : 01-10-2009 at 09:11 PM.
Altima is offline  
Old 05-18-2009, 04:41 AM   Top  -  End  -  #64
seetumail
Pixie in the Playground
 
Join Date: May 2009
Default Re: A Zombiemageddon Campaign Journal - Please read and comment!

Well i am a newbie here.got here after waiting for long.but glad to be here.
I am eliza from New Jersey.i am a student of computers and wanna share some stuff here.for more info click the link below
Eliza
I am trying to do a business plan for my own massive multiplayer game and was wonder how they spread out the resources.
WoW Europe Gold
seetumail is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 05:43 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.