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Old 12-02-2008, 10:53 PM   Top  -  End  -  #1
The Demented One
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Default Sleeping Goddess [Discipline]

Sleeping Goddess Discipline



Every warrior has many weapons at his disposal. Few venture far without a trusty sword or axe, and the wise will keep a crossbow or a quiver full of arrows at their side. A concealed knife is a boon to any man at arms, and every soldier has his fists as a last resort. But there are some warriors who recognize that the greatest weapon any man can wield is the mind. Over ages, such men have learned to hone their mind alongside their body, and to fight with both at once. This school of combat, the Sleeping Goddess discipline, is not combat as many would think of it–rather than using physical force to overwhelm an opponent, the Sleeping Goddess discipline revolves around striking at the mind, not the body. A Sleeping Goddess adept strikes his deathblow not at the heart of his foe, but at the ideals and principles he devotes himself to, undermining his conceptual basis of reality. The Sleeping Goddess discipline’s associated skill is Autohypnosis, as a strong control over one’s own mind and body is essential to the school. The associated weapons of the Sleeping Goddess discipline are the bastard sword, quarterstaff, short sword, shortspear, and unarmed strike. In addition, any weapon created by a Sleeping Goddess maneuver is treated as a discipline weapon.

Because the Sleeping Goddess discipline was never taught widely at the Temple of the Nine Swords or any similar center of training, most martial adepts do not know any maneuvers from it, or even know it exists. Only Swordsages or other martial adepts who possess a power point pool can learn maneuvers from the Sleeping Goddess discipline (Non-Swordsage adepts of the Sleeping Goddess discipline substitute their highest mental ability score for their Wisdom score when determining maneuver DCs). There are two ways to master the discipline. The first is to have been trained in it. If you choose to make a martial adept that has already been trained in the Sleeping Goddess discipline, you simply replace one discipline that adept could normally learn with maneuvers from with the Sleeping Goddess discipline. He loses the associated skill of the replaced discipline as a class skill, but gains Autohypnosis as a class skill.

The other way is to seek out a master of the Sleeping Goddess discipline–a martial adept capable of using at least 5th-level maneuvers from the discipline–and training under him. You must train for a month under the master, and spend 1,000 xp at the end of your training. You gain the ability to learn maneuvers from the Sleeping Goddess discipline, and add Autohypnosis to your martial adept class’s list of class skills. In addition, you may exchange your maneuvers known for maneuvers of the Sleeping Goddess discipline. You may exchange one maneuver of each level, and the new maneuvers you learn must be of the same level as the exchanged maneuvers, unlike normal.

Sleeping Goddess Maneuvers and Power Points
The Sleeping Goddess discipline unlocks the power of the mind, allowing its adepts to tap into their psionic talent. You gain a reserve of power points equal to twice the number of Sleeping Goddess maneuvers, including stances, that you know. If you already have a power point pool, you add those points to it. If you do not have one already, then you gain a pool, and can take psionic feats, metapsionic feats, and psionic item creation feats. However, you do not gain the ability to manifest psionic powers, nor do you gain bonus power points unless you have levels in a manifester class.

Augmenting Maneuvers
Some Sleeping Goddess maneuvers can be augmented by spending power points, just like psionic powers. When spending power points to augment a maneuver, you cannot spend an amount greater than your manifester level or your initiator level, whichever is higher. This is a specific exemption to the rule that you can never spend more power points than your manifester level.
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Homebrew by The Demented One.

Last edited by The Demented One : 12-25-2008 at 12:24 AM.
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Old 12-02-2008, 10:56 PM   Top  -  End  -  #2
The Demented One
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Default Re: Sleeping Goddess [Discipline]

1st level
Battle Mantra: Stance–Regain one power point with each successful attack.
Harmony-Shattering Strife: Strike–Attack deals +1d6 damage on failed Will save.
Ego-Wounding Strike: Strike–Attack causes victim to believe it is crippled and take a -2 penalty on attack rolls, skill checks, and ability checks.

2nd level
Adamant Will: Counter–Gain deflection bonus to AC equal to your Wisdom modifier against one attack.
Call the Heart’s Blade: Boost–Create a weapon of emotions.
Mind Revealed in Battle: Strike–Attack deals +2d6 damage and allows you to read surface thoughts.

3rd level
Inexorable Embrace of Sleep: Strike–Attack puts victim into a trance.
Dreams of Future Strife: Boost–Add your Wisdom modifier to an initiative check.
Thoughts Flow Like Blood: Stance–Foes who damage you suffer empathic pain.

4th level
Becoming the Perfect Warrior: Boost–Gain bonus feats and temporary hp.
Quicksilver Puppetry: Strike–Attack deals +4d6 damage and implants false sensory input into victim’s mind.
Soul-Crushing Mien: Counter–Gain a +5 bonus on Will saves against a mind-affecting-ability and stun its user with psychic backlash.

5th level
Call the Mind’s Blade: Boost–Create a weapon of dreams.
Quicksilver Dream Metamorphosis: Stance–Become a being of dreamstuff.
Reshape the Sculpted Mind: Strike–Attack deals 1d4 damage to a mental ability score, inflicts a mental disorder.

6th level
Ascend the Quicksilver Stairway: Boost–Gain temporary power points equal to your initiator level and psionic focus.
Dreaming Nomad Strike: Strike–Teleport and attack multiple enemies.
Self Beyond the Self: Strike–Attack an enemy, gain control of their body for one round.

7th level
Death of the Self: Counter–Make an Autohypnosis check to negate an attack or spell.
Psyche-Maiming Strike: Strike–Attack psychically cripples its victims.
Shatter the Ordered Mind: Boost–Attacks deal mental ability damage.

8th level
Call the Soul’s Blade: Boost–Create a weapon of ideals.
Reality-Defying Metamorphosis: Stance–Become a being of manifest thought.

9th level
Battle in Dreams: Create a psychic battlefield and draw all enemies into it.
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Old 12-02-2008, 10:58 PM   Top  -  End  -  #3
The Demented One
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Default Re: Sleeping Goddess [Discipline]

1st level
Spoiler


2nd level
Spoiler


3rd level
Spoiler


4th level
Spoiler


5th level
Spoiler


6th level
Spoiler


7th level
Spoiler


8th level
Spoiler


9th level
Spoiler
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Homebrew by The Demented One.

Last edited by The Demented One : 01-11-2009 at 12:36 PM.
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Old 12-02-2008, 11:08 PM   Top  -  End  -  #4
thegurullamen
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Default Re: Sleeping Goddess [Discipline]

Omg, new Demented One discipline. Will continue to read now.
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Old 12-02-2008, 11:10 PM   Top  -  End  -  #5
afroakuma
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Default Re: Sleeping Goddess [Discipline]

A lot of work went into this, and it crosses between psionics and ToB. Darn shame I've never read that book.

Oh well; The Demented One's extensive library of homebrew gives me something to aspire to. Never get there, though.
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Old 12-03-2008, 01:58 AM   Top  -  End  -  #6
KKL
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Default Re: Sleeping Goddess [Discipline]

This. Is. AWESOME.
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Old 12-03-2008, 06:12 AM   Top  -  End  -  #7
DracoDei
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Default Re: Sleeping Goddess [Discipline]

With the speed of the higher level "Call the X's Blade" and mutable abilities, you basically give them a "Bane(Whoever you are fighting)" ability at the higher levels (12+ ?). That seems a bit wrong...

OTOH you might want to throw the ability to declare one material that it emulates on their too for the 8th level one (Alchemical Silver or Cold Iron basically, since hardness 20 basically means it is already as good as adamintine...right?).
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Old 12-03-2008, 09:54 AM   Top  -  End  -  #8
The Demented One
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Default Re: Sleeping Goddess [Discipline]

Quote:
Originally Posted by DracoDei View Post
With the speed of the higher level "Call the X's Blade" and mutable abilities, you basically give them a "Bane(Whoever you are fighting)" ability at the higher levels (12+ ?). That seems a bit wrong...
Artificers can do this for the whole party even at low levels. I'm not sure if it's all that bad. Worst comes to worst, I'd change them by restricting their choices to a select list of special abilities.

Quote:
OTOH you might want to throw the ability to declare one material that it emulates on their too for the 8th level one (Alchemical Silver or Cold Iron basically, since hardness 20 basically means it is already as good as adamintine...right?).
Good idea.
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Homebrew by The Demented One.

Last edited by The Demented One : 12-03-2008 at 10:00 AM.
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Old 12-03-2008, 08:05 PM   Top  -  End  -  #9
dyslexicfaser
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Default Re: Sleeping Goddess [Discipline]

Pretty neat.

I particularly like how many of the strikes mirror psionic abilities re-tooled for a more martial character.
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Old 03-15-2009, 07:12 AM   Top  -  End  -  #10
Turalisj
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Default Re: Sleeping Goddess [Discipline]

Cool stuff...

But...um... Is your avatar supposed to have Kamina's glasses?
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Old 03-15-2009, 09:56 PM   Top  -  End  -  #11
JoshuaZ
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Default Re: Sleeping Goddess [Discipline]

There's a problem with Battle Mantra.

I can use it out of combat on a friend with a decent healing rate to replenish indefinite quantities of power points between battles. (Assuming one attack every round, I can replenish 10 pp a minute which is a very high rate). A character with mainly levels in psion and 1 or 2 levels in swordsage, or a psychic warrior with a handful of swordsage levels would be highly broken.

I'd suggest one of the following two changes:

1) Instead of gaining a single power point, you gain 2 power points but they are temporary lasting one hour or whenever you leave the stance, whichever comes first.

2) You cannot gain daily from this more power points than your manifester level or initiator level, whichever is higher.
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Old 03-16-2009, 04:47 PM   Top  -  End  -  #12
Primal Fury
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Default Re: Sleeping Goddess [Discipline]

Demented One, just how much of Exalted to you plan on converting to d20?
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Old 03-16-2009, 06:23 PM   Top  -  End  -  #13
The Demented One
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Default Re: Sleeping Goddess [Discipline]

Quote:
Originally Posted by Primal Fury View Post
Demented One, just how much of Exalted to you plan on converting to d20?
Hey, it's not a conversion; it just happens to be inspired by Kaleidoscopic Borders and Quicksilver Hand. But to really answer your question, here's a quick list of things I wouldn't want to straight-up convert:
  • Anything to do with the Fair Folk...I just don't believe d20 mechanics would suit the fluff of the Wyld or shaping combat well enough to justify doing so.
  • Sidereal martial arts.
  • Primordials (unless I've been drinking).
That's about it.
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Old 03-16-2009, 08:42 PM   Top  -  End  -  #14
BRC
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Default Re: Sleeping Goddess [Discipline]

As soon as I saw "Battle Mantra", I started thinking of people with this Discipline going "Fear is the mind killer..."
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