Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
So I find myself not satisfied with how 4.0 turned out: it feels different, to me, than how D&D should feel. The powers etc. make for a well-balanced, interesting game, but I personally find that the level of customization and structure inherent within the 3.5 game to be superior. That's not to say that 3.5 is without flaws: far from it.
But that's where this thread comes in.
I am going to recodify the d20 system (that is, the 3.5 rules available in the SRD under the OGL) into a cohesive system that is simple to use and is more balanced for all players involved.
Why not Pathfinder? Well, that's a good question. The Pathfinder system is a healthy alternative to your standard 3.5 game, but it makes some design decisions that I don't particularly agree with and I don't feel it fixes everything that needs to be fixed.
Wow. Just wow. I can already tell that this is going to be mind-bogglingly ambitious. More power to you, Fax. If you need any assistance, let me know. I eagerly await what promises to be an epic mega-post.
Wow. Just wow. I can already tell that this is going to be mind-bogglingly ambitious. More power to you, Fax. If you need any assistance, let me know. I eagerly await what promises to be an epic mega-post.
This thread may well rival one of yours in hugeness.
This thread may well rival one of yours in hugeness.
Well, when/if I ever run out of FFX D20 material, then you'll have a good benchmark for my maximum output on a single topic. I wish you luck & good will, & I lend my services, should they be required.
I would consider learning 3.X edition to try this when its done. The reason I never liked was because it was too, well, confusing. I mean Use Rope? C'mon. But this is awesome.
Also, I think 4e's customizability will increase with splatbooks (was 3e as flexible as it is today 6 months after it came out?). Just throwin' that out there.
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An ambitious project, indeed, and you may pull a very good fix, but what you want to keep, that is, the versatility, is essentially what makes 3.x so breakable. 4e basically did recodify the system. The mechanics are essentially the same, with the exception of the spell casting system. Instead of full attacks, you have more powerful things that can be used once per encounter or once per day. What the game is missing is non-combat classes, but in that way, almost every class is a non-combat class. I was in the minority that appreciated bards and the like, anyway. But blast it, I don't mean to beat a dead horse; I still haven't really even reached the point where I prefer one system or another, myself. I'm sure this massive project will come up with some happy medium between 4e's power balance and 3.5's versatility.
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'm sure this massive project will come up with some happy medium between 4e's power balance and 3.5's versatility.
That is exactly the intent, frankly. I find 4e too limiting (esp. due to the removal of PrCs and similar; even 2e had kits) and find 3.5e too abusable.
But I also like 3.5e more, not the least of which is that 3.5e is covered under the OGL, while 4e is under the vastly more restrictive SGL.
I have to say, I'm really fond of your Cartomancer class and would love to see it finished. Also, since this sounds like you're trying to fix 3.5 maybe you'll fix what I hate about it, in which case I wish this endeavor the beast of luck.
Well, this certainly is a big project. I wish you all the best, and I'll try to keep up and offer any advice I think might be appreciated. Of course, I can't really find any 3.x games and have been doing mostly 4E stuff recently, but I'll still try to take a look every once and a while.
Quote:
Originally Posted by Starsinger
[...] in which case I wish this endeavor the beast of luck.
Sounds like something someone should get to homebrewing...
(Also, "Celestial-touched" seems dirty to me, somehow... )
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The Playgrounder Formerly Known as rtg0922
I don't see a fighter remake on this thread. I hear people griping how fighter feats really suck and how a lot of special combat actions are simply broken
Just out of personal preference I would like to see a fighter that isn't fixed by giving it a whole bunch of magic or a bunch of powers that might as well be called "magic." Likewise, I find it extremely stupid that there's a class separate from the fighter called the "samurai."
I also find it equally stupid that there is a "ninja" class, even though you have rogues, assassins and rangers already. It would be nice to play a ninja archetype simply by picking the right selections of feats and abilities for a rogue.
But people tend to dismiss my opinion in this regard, so you know. Whatever.
I don't see a fighter remake on this thread. I hear people griping how fighter feats really suck and how a lot of special combat actions are simply broken.
*Pokes and indicates the Warlord link above* That's what you're looking for - it's Fax's Fighter FixTM that makes the Fighter into a leader of men ALONGSIDE being a good melee combatant.
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The Playgrounder Formerly Known as rtg0922
After some x length of time, the charge in the capacitor went down to 0.1e-17[mV]. After writing the answer on the board, my professor turned to the class, pointed at it, and said "What's this number?" We said "That's one times ten to the negative 18 millivolts" when he interupted us and said "Wrong! The answer is zero. If you can't accept that 0.1e-17[mV] is equal to zero, you need to change your major to math right now, or you will hate the rest of your career."
A Pathfinder alternative would be excellent, as even though I don't play 3.5 anymore, I keep up with Pathfinder and strongly disagree on a lot of things they are doing (and what they aren't doing) to make it better. Though some things they did very well (Dragon Disciple, and points pools for Monk and Barbarian abilities, though they should have gone farther and given points pools to the Paladin too). I wish you the best of luck.
Sounds like something someone should get to homebrewing...
Beast of Luck...yeah, homebrew is the first thing that came to my mind as well. Probably won't be doing it myself though.
Yeah, this looks like an awesome project. So, the basic plan is to rework balance and the overall options of 3.x, rather than rewriting the actual game mechanics, at least for the most part, right? This would make it pretty much fully compatible with 3.5 creations/homebrew.
I'm quite interested, and if I ever have the time, I'd love to help you playtest this stuff. I could probably write up some quick adventures, or adapt ones I'm working to to have Rebirth equivalents.
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*Pokes and indicates the Warlord link above* That's what you're looking for - it's Fax's Fighter FixTM that makes the Fighter into a leader of men ALONGSIDE being a good melee combatant.
No, I mean a fighter. A guy who smashes stuff and does it well. I won't bite the "just play a warrior" quip. A player should be able to play a guy who relies on hitting things well without having to play a class that's non-heroic by definition. You know, a character that you're supposed to be able to play it straight out of PhB without it being broken.
I have to agree with Lurker, actually. That warlord is not a fighter, he's a warlord. I want a guy whose whole schtick is hitting things, and the variability from one to the other being how they go about it. Warlord as a single set of build choices on a fighter is fine by me. but doesn't adequately do the job that WoTC attempted to (and failed).
You can always fluff a barbarian's rage as entering a combat ready meditation-esque battle something or other. If you don't want to be 'that angry guy.'
__________________ Quote of the [insert timeframe here]: (Week? Perhaps! Year? Also maybe.)
"Those who have learned to walk on the threshold of the unknown worlds...may then with the fair white wings of Imagination hope to soar further into the unexplored amidst which we live."
-Augusta Ada Lovelace