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Old 12-15-2008, 04:36 AM   Top  -  End  -  #1
Jontom Xire
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Default 5 Player CYOR Werewolf II - Game started

EDK's game was just so much fun I thought I'd run one. However there are a few extra restrictions:

At least 1 wolf.
No more than 2 wolves.
At least 1 townie or seer (or night killable person).

Any role that is too full will have random member(s) transferred to another role to balance it up. However no-one will be transferred to the baner role. If no-one picks baner - there's no baner.

Also, days will be longer than usual, but I like variable day lengths, so once everyone puts final choice or a long time has passed since day start, I'll end the day. Nights will be 24 hours long or thereabouts as usual. Lastly, no-lynch is a legal vote.

Players: Blue Umbrella, Catseye2121, iceddragons, Recaiden, Selrahc.
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Last edited by Jontom Xire : 12-17-2008 at 04:36 AM.
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Old 12-15-2008, 09:28 PM   Top  -  End  -  #2
The Fiery Tower
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Default Re: 5 Player CYOR Werewolf II - Recruiting

I am in on this game...
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Old 12-15-2008, 09:41 PM   Top  -  End  -  #3
Selrahc
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Default Re: 5 Player CYOR Werewolf II - Recruiting

Glad I did one last forum check tonight. In.

How many players are you looking for? Can we pick non-standard roles like voider? (I guess probably not...)
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Old 12-15-2008, 10:07 PM   Top  -  End  -  #4
Hyozo
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Default Re: 5 Player CYOR Werewolf II - Recruiting

I'll join this one as well.
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Old 12-15-2008, 10:26 PM   Top  -  End  -  #5
Recaiden
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Default Re: 5 Player CYOR Werewolf II - Recruiting

In. The last one was a fun thing.
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Old 12-16-2008, 03:31 AM   Top  -  End  -  #6
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Recruiting

Need one more player.

Standard roles only, please (no devil).

Please feel free to PM me your role straight away once you sign up.
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Old 12-16-2008, 03:42 AM   Top  -  End  -  #7
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Default Re: 5 Player CYOR Werewolf II - Recruiting

In????? Sure.
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Old 12-16-2008, 03:51 AM   Top  -  End  -  #8
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Recruiting

And that makes five.

Game starts as soon as I get all role PMs, and send out any alterations (e.g. if everyone picks baner this time).
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Old 12-17-2008, 04:42 AM   Top  -  End  -  #9
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Game started

This is going to be very interesting.

Any roles that needed to be re-assigned, you have been notified by PM. If you haven't received such a PM then you have the role you PMed me with.

If you are a seer and you get night killed, you will not be told the result of your scry that night. You will in effect be killed before you could tell anyone anyway, but this removes the temptation to cheat.

=================

Dawn breaks in a very small village, in a valley, high up in the mountains. Snows blocks the passes but the villagers have enough food to last them through the winter. Now all they have to do is wait for Spring to come.

But as they rise they see a horriffic sight. A dead, chewed, and mangled body lies on the small village common. Near it is the dead body of a werewolf. It appears that someone came across the werewolf chewing his victim in the night, fought, and killed it. But were they, in the process, infected with lycanthropy themselves? Who was it? How many are there?

The five remaining survivors gather together to discuss what must be done...
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Old 12-17-2008, 11:04 AM   Top  -  End  -  #10
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Game started

Several hours later a rabbit hops across the village common. It sniffs the air, pricks its ears, and tries its hardest to detect any danger. Nothing. The village appears deserted.

The rabbit digs through the snow to nibble a few blades of grass then decides to wait until later when the sun will have softened the snow some more, and wanders on.


The village is completely still and quiet once more, excepting only a narrator wondering where all his players have gone.

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Old 12-17-2008, 11:15 AM   Top  -  End  -  #11
Murska
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Default Re: 5 Player CYOR Werewolf II - Game started

Hahaha.
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Old 12-17-2008, 11:58 AM   Top  -  End  -  #12
Selrahc
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Default Re: 5 Player CYOR Werewolf II - Game started

Blue Umbrella recently opened up a game by voting for me, I believe I shall reciprocate.

I was actually waiting for someone to do a psychological profile of who would pick werewolf, but that doesn't seem to be forthcoming, so a petty metagame point will have to do.

Also, I'm going to get that wascawwy wabbit. All I'll need is a few choice supplies from the acme cowpowation.
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Last edited by Selrahc : 12-18-2008 at 06:04 AM.
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Old 12-17-2008, 04:30 PM   Top  -  End  -  #13
Recaiden
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Default Re: 5 Player CYOR Werewolf II - Game started

Well, I think that Selhrac and I are most likely to pick wolf. Murska could be using the rule of Murska as a shield, counting on our discounting of it to save him.
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Last edited by Recaiden : 12-17-2008 at 09:33 PM.
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Old 12-17-2008, 04:32 PM   Top  -  End  -  #14
Murska
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Default Re: 5 Player CYOR Werewolf II - Game started

Quote:
Originally Posted by Recaiden View Post
Well, I think that Selhrac and I are most likely to pick wolf. Murska could be using the rule of Murska as a shield, counting on our discounting of it to save him.
Yeah, maybe I could... ya know, if I were playing.
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Old 12-17-2008, 06:28 PM   Top  -  End  -  #15
Uncle Festy
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Default Re: 5 Player CYOR Werewolf II - Game started

Murska is clearly a wolf, then!
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Old 12-17-2008, 07:13 PM   Top  -  End  -  #16
Boo
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Default Re: 5 Player CYOR Werewolf II - Game started

It's clear to me that I am not a wolf, however, I may have chosen to be a wolf. Who knows.

Selrahc in retaliation.
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Old 12-17-2008, 09:34 PM   Top  -  End  -  #17
Recaiden
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Default Re: 5 Player CYOR Werewolf II - Game started

Quote:
Originally Posted by Murska View Post
Yeah, maybe I could... ya know, if I were playing.
Murska's found an even better excuse to hide behind.
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Last edited by Recaiden : 12-18-2008 at 09:04 AM.
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Old 12-17-2008, 10:01 PM   Top  -  End  -  #18
The Fiery Tower
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Default Re: 5 Player CYOR Werewolf II - Game started

Recaiden needs an excuse?
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Old 12-17-2008, 10:24 PM   Top  -  End  -  #19
Hyozo
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Default Re: 5 Player CYOR Werewolf II - Game started

Recaiden for supporting the lynching of somebody who isn't in this game.
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Last edited by Hyozo : 12-18-2008 at 05:20 PM.
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Old 12-18-2008, 03:19 AM   Top  -  End  -  #20
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Game started

Quote:
Originally Posted by Uncle Festy View Post
Murska is clearly a wolf, then!
Ssshhh.

Please don't let this turn into Funfair or whatever it was called. If you're not playing, you can make comments, but NO POINTING!.

Besides, it confuses the narrator.

So far votes are:

Recaiden: 2
Selrahc:1
Blue Umbrella: 1
No lynch (aka Murska): 1

There will be at least 24 hours more on the day to allow you to debate and discuss. Remember that unlike larger games, every lynch is crucial. The last game was won by the wolves after only one lynch and no night kills. This game could potentially be won with 1 lynch and 1 night kill, if you lynch the wrong person and the werewolf(ves) target an unbaned target. (And if there are two of them which may or may not be the case).
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Last edited by Jontom Xire : 12-18-2008 at 03:23 AM.
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Old 12-18-2008, 06:05 AM   Top  -  End  -  #21
Selrahc
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Default Re: 5 Player CYOR Werewolf II - Game started

I'll go for Recaiden then.
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Old 12-18-2008, 09:04 AM   Top  -  End  -  #22
Recaiden
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Default Re: 5 Player CYOR Werewolf II - Game started

Guys, why? If you think I'm trying to help the wolves, I just don't want to kill the wrong target and give the wolves a win really quick. If you want I'l change my point back to Selhrac
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Old 12-18-2008, 05:16 PM   Top  -  End  -  #23
Hyozo
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Default Re: 5 Player CYOR Werewolf II - Game started

I'm changing to Blue Umbrella since I don't want anybody to have the majority yet.
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Old 12-19-2008, 01:08 AM   Top  -  End  -  #24
The Fiery Tower
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Default Re: 5 Player CYOR Werewolf II - Game started

Most likely to pick Wolf: Recaiden, in my mind.
Least likely: Iceddragon... but you never know.

Suspicious:
Selrahc, because he wanted a pshycological breakdown(Being somewhat unknown to me at least, giving him an edge).
First to post, and an excuse doesn't change that.

Recaiden, because he basically confused everyone with Murska(Though that could be to give the impression of giving the villagers more of a chance, it would actually hurt the villagers)

Iceddragon, because he voted last (Giving him an edge on lynch)

Blue Umbrella: Died tragically last game as wolf... Also for giving a retalitory point on one of the most important lynch days of the game.

Myself, because I picked wolf last game and since I usually do well as a wolf in small games... (/braggish)

Gonna keep my vote where it is, because there is a tie. What is the rule on ties JX?
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Old 12-19-2008, 02:50 AM   Top  -  End  -  #25
Boo
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Default Re: 5 Player CYOR Werewolf II - Game started

First to hit the number of votes in the tie is lynched.
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Old 12-19-2008, 03:41 AM   Top  -  End  -  #26
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Game started

Hmm, I think, that seeing as we have an odd number of players each day phase, and not so many players either, that I'm going to wait for a majority. If there is no majority, no lynch.

It seems the town has not yet come to a firm consensus.

If you decide that your point is absolutely final and definitely not going to be swayed by any more logic, could you mark it as such. Once we get a majority of votes that won't be swayed then I'll end the day phase.

===Vote Tally==

Selrahc, Recaiden = 2 each
Blue Umbrella = 1
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Last edited by Jontom Xire : 12-19-2008 at 03:42 AM.
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Old 12-19-2008, 06:35 AM   Top  -  End  -  #27
Murska
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Default Re: 5 Player CYOR Werewolf II - Game started

Quote:
Originally Posted by Jontom Xire View Post
No lynch (aka Murska): 1
Oooh! Pick me! Pick me!
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Old 12-20-2008, 05:15 AM   Top  -  End  -  #28
Boo
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Default Re: 5 Player CYOR Werewolf II - Game started

Quote:
Originally Posted by Catseye2121 View Post
Blue Umbrella: Died tragically last game as wolf... Also for giving a retalitory point on one of the most important lynch days of the game.
>> I was never in a 'pick your role' game before this one.

I'd say for people to point at Selrahc because I want to see how predictable he might be.
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Old 12-22-2008, 03:35 AM   Top  -  End  -  #29
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Game started

Sorry for not updating sooner, but I couldn't get time onm the computer this Sunday.

I think enough time has passed that no-one is going to change their vote.

===============

The few remaining survivors argue all day about who might be a werewolf in their midst, but with the votes evenly split neither side can raise enough energy to lynch another and everyone goes to bed dissatisfied.

===============

Night actions in within 24 hours for all them that have them, please.
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Old 12-23-2008, 03:29 AM   Top  -  End  -  #30
Jontom Xire
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Default Re: 5 Player CYOR Werewolf II - Game started

Ok, so it's a few minutes under 24 hours, but....


==============

The sun rises. Birds sing. The villagers awake feeling rested, refreshed and full of optimism. Until, that is, they see the wreckage of a human body strewn across the village green. It's Catseye2121. In his pocket you find a crystal ball - with the price sticker still glued on. It looks like it has never been used.

==============

Catseye2121 was killed during the night. He was a seer.

I need two votes for a lynch, but if there is a 2-2 tie there will be no lynch.

You have at least 48 hours, and I'll extend if there is evidence of a heated debate in progress.
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