About 20 years ago S.E.U. Agents had a close encounter with creatures dubbed "horrors" or Paranormal Species No#3 in the village of Hollows Way.
Since then there have been no encounter with these strange creatures, S.E.U. has assumed that this was a limited case and that these creatures now are extincted.
However the S.E.U. agent Edmund Irrens claims to have spoken to a person that might be the "creator" of the horrors, this claim remains unconfirmed since no other proof has been given.
"You have reached S.E.U., how can I help you?"
A feminine voice could he heard, she sounded very uncomfortable.
"Um... this is a bit awkward but I think I need help with the err supernatural?"
"There is no such thing ma'am, please state your problem again."
"I can't live in my own house anymore!"
The line went silent.
Suddenly the voice came back again, "Sorry about that but I'm just so frustrated, I just bought this new house you see and-"
"Before I do anything, I need to remind you that unless your 100 % sure that there is something in your house that we can deal with I advice you to not use our line of service. Since if we have to send out a team on some kind of- excuse my expression- "ghost-chase" there is a fee-"
"Yes, yes I have read about your organization, I know what you do and I'm prepared to pay that fee if you don't find anything, just send one of your teams... please."
"We have confirmed your position."
"Wait, you know from where I'm calling?"
"A team is on the way ma'am."
"...and don't call me ma'am, it makes me sound so old."
A drawn out sight could be heard on the other end of the line then it went silent once again.
Rules Classic Werewolf Game Rules
Originally Posted by Shadow
The game is played in turns that consist of two different phases.
There's a day phase that happens from dawn til dausk in game. This period lasts 48 hours. During this time all the players try to decide who the bad guys are by voting for them. Votes are done in red text. Whoever has the most votes after 48 hours is removed from the game.
The next phase is the night phase, which lasts from dusk til dawn. This phase lasts 24 hours. During this phase, anyone that has a special action to perform during that time does so via PM to the narrators. This is the phase of the game where the wolves would tell the narrators who they would like to kill.
After time's up, the narrators will post the opening of the following Day Scene and it starts all over again.
This continues until either A) all of the Wolves are destroyed by the Villagers -or- B) the Wolves reduce the total number of non-wolf players to equal their own.
Horror: Every night one of the horrors can merge with another player. This will kill the horror and make the player they merged with to a horror instead.
The player that becomes a horror now have the same victory condition as the other horrors.
In this game the horrors can choose if they want to "merge" with a player or not but if a member of S.E.U. would be the target of a horrors ability they will still die instead of becoming horrors and the horror will survive even if the horror has chosen otherwise.
If the horror would target another horror they will learn of each other (due this being a blind wolf game.)
Once a horror have merged with a player it can still talk to the player it have merged with and give advice but since its "dead" it can't effect the game in any other way except talking to the other horrors.
If a horror is a part of a commando group they can if they want, try to disturb the group, giving the groups bane action a 75 % chance of failure and the scry a 75 % chance of showing a incorrect result.
The horrors wins once their number are equal to the number of the remaining villagers and they all scries as Horrors.
The villagers will win once all the horrors are dead.
Civilian (Villager): How you ended up inside this house only you know but now your trapped, the S.E.U. agents has sealed off the entire building. Now you need to kill both a wraith and horrors to make it out alive. Scries as Civilian (Villager).
Too-stupid-to-live (Fail-Role) there seems to be guys like this in every horror-themed house. If they are in a commando group there is a 75 % chance that the bane will fail or the scry will show incorrect result. They will think that they are normal civilians thought. Scries as Civilian (Villager)
S.E.U. Spectral Encounter Unit (Agent): You were send here to investigate the possible appearance of a Class: Fear Wraith and you found one... along with a couple of horrors. This is a way out of your league but since the horrors seems to disturb all kinds of communication you are forced to deal with it yourself to prevent the horrors from spreading. You will die if a horror tries to merge with you but you don't start the game knowing each other due communication problems. Scries as S.E.U. Agent (Agent).
Wraith's are often mistaken for ghosts (AKA souls of the dead) but they are in fact creatures just like humans or cats, scientists just haven't been able to explain this strange life form.
From what we know wraith's feed on emotions, there are no scientific explanations for exactly how a creature would be able to do this but right now that is the most common theory until something better is suggested.
Wraiths are transparent (or invisible as some call them) and have been proved vulnerable only to fire and different kinds of acid and bases.
The oldest wraith that has been found was about 50 years old, there is much to learn about their life cycle but they seems to settle down on heavily populated places like in cities. Wraith's lies dormant most of their life's, the humans around them feed them enough emotions to last a life time.
When wraiths gets older they no longer can feed on multiply types of emotions, instead they specialize on feeding one type (like lust, hate, fear etc.)
When a place is abandoned for different reasons the wraith will awake from its dormant state, its now they begin to get dangerous. The wraith without its free supply of emotions it got from the humans around it is now forced to "hunt" for the emotion they are specialized in.
Its these kind of awakened wraiths that the S.E.U. is trained to take out before they can do any lasting damage.
Wraiths grow stronger the more emotions they gain, a hunting wraith can make strange images appear, making strange sounds, manipulate human emotions and in some of the most extreme cases, kill human beings.
There are five different classes of awakened wraiths, Fear, Lust, Wrath (Hate), Happiness and Gloom (Depression) to his date, however there might be more unclassified types out there.
Wraith: A typical fear class wraith. This creature most likely awakened when the house it lived in was abandoned, before that the house was most likely a place of great violence and fear that the wraith have learned to feed upon. When a new owner came into the house the wraith must feed upon it by using all of its powers.
The wraith can not be night-killed or turned into a horror. It will scry as a Wraith. For every night that passes the wraith will feed upon more of the humans emotions and gain new powers. Every power they gain can only be used once.
The wraith will win the game if it survives it, it still counts as a villager for the horrors victory condition thought.
Night 1: Vote will count as 2 instead of 1 for one day
Night 2: A disguise action
Night 3: A void action (Works on horrors too)
Night 4: A scry action
Night 5: A bane action
Night 6: A disguise Action
Night 7: A kill action
Night 8: A void Action
Night 9: A day-bane action
Commando Groups - Important!
Three players of any type of roles can during a night form a "commando group" by sending a PM with all their names to the narrator (every player in the commando group must be willing to join). A player can only be in one commando group at once every night. The commando group can either scry a player or bane a player during the night. They can't use any of these actions on a member in their own commando group.
Note: If a player in a commando group should be voided the entire group is voided too but only for commando group actions.
There will also be a secret role called Infected Santa Claus in the game...
Re: S.E.U. II: Ho Ho Horrors (Small Werewolf Game)
*makes a comeback*
Also known as IN
EDIT: Just noticed Darkcomet's post, and had to say... three game limit? Really? I think I'm in like... 5 right now? 2-3 more I've joining that haven't started. Hah. I should probably stop joining everything.
Re: S.E.U. II: Ho Ho Horrors (Small Werewolf Game)
… and in again. Definitely.
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
Re: S.E.U. II: Ho Ho Horrors (Small Werewolf Game)
It was snowing as he arrived at the house with his van, he stepped out into the snow.
The house in question was one of those old buildings that usually stood out from the rest of the city. It was strange that it had not been demolished already to make place for some supermarket since it was in such a central part of the city.
"Welcome, you must be- she looked around mysteriously the ones I send right?"
"Yes, I'm Rich Turner and yes I'm a S.E.U. agent, what gave me away? He nodded at his van, "My Mystery Machine?"
She laughed "You seem far more pleasant then your receptionist, but were are my manners? I'm Kerri Pennington, the owner of Harbor Manor or "the old hovel" as i call it."
"Hovel? I think it looks quite nice- for such a old building that is."
"Ha! If you only knew half the stories of this place you would quickly change your mind about it."
"Well I take its in my professional interest if you tell me some of those stories. He paused, if you don't mind that is."
"Oh well, since I dragged you all the way out here you should know what your dealing with."
*Ahem* "Well, the most famous story about this place is when my grand fathers fathers father or something was living here.
"You see that place over there?" She pointed to a location not too far away from the old building.
"Well it used to be the place were the old stables was, at that time habor Manor laid quite far away from the city, before they moved the towns core here."
"It was very isolated from everything so my relatives often spend many moths alone out here with only a servant or two."
"Anyhow, Cyrus Pennington that was his name had just moved out here with his newlywed wife."
"One night when Cyrus was alone in his study he heard something outside the window, he opened it up and looked out."
"Then his wife and their two servants heard a chilling scream from Cyrus study."
"They ran up to see what was going on, and there he sat, Cyrus chewing on the silk curtains. He seemed deeply shocked, like he had seen death itself."
When they finally managed to calm him down and asked what he had seen he told them that when he had looked out that window he had first seen nothing, but then as his eyes become used to the dark he had seen silhouettes dancing around inside the stables. When he took c closer look he could see every horse inside the stable dancing around on their hind legs, then the horses turned around, their long faces twisted into mocking smiles."
"Then he screamed."
"Hehe, that sounds creepy." But Rich seemed more nervous then he sounded.
"Well, that was not the end of it. Cyrus was not himself after that day, despite his wifes protests he burned down the stable the next day with all the horses still inside it."
A servant swear she could hear something laugh inside the stable as it burned.
Then it got worse, Cyrus begun acting odd, he begun avoiding the rest of the household.
He shot his dog because he claimed it had talked and laughed at him. Soon he didn't allow any animals inside or even near the manor."
"Sounds like he was going insane."
"...That came from the manor, are there people inside?"
Kerri still shocked because of the scream stammered.
"Well- yes I have a vernissage right now, my broker is showing some people around, but they are supposed to be finished soon, I have no idea what can-"