Re: Rules Questions (reply to post #179)
Leperflesh (post #179) asks:
Quote:
Originally Posted by
Leperflesh
1. Conceptually, does a player's "loot pile" consist of only loot cards they have not equipped, or, both unequipped AND equipped loot? This matters because in some cases, a player is supposed to lose a loot from their "loot pile" randomly, and we wonder if this could include an equipped loot item.
[answer "put on hold" by apegamer in post #181]
Page 24, top of column 2, says that the Loot Stash is a "face-down pile of Loot cards that belong to you." Equipped cards are face-up, so they are not part of your Loot Stash. Your Loot Stash is stashed away from prying eyes. Also, page 17 (PvP section) rule 6 clearly distinguishes between equipped Loot and the Loot Stash.
HTH :elan:
-m
For lo, I ask questions in bulk, for greater savings!
Okay; my group has played the game several times and has come up with a nice big set of questions: some are nitpicky, but most (hopefully) are significant. After reading the whole thread, I've eliminated about half of them, so here are our remaining questions. (Apologies in advance for the length of the list - and in spite of that, a dozen times as many thanks to Rich for a highly entertaining game!) :smallbiggrin:
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:elan: If Elan uses Poorly-Planned Illusion to move creatures, must they move in any particular order, or can Elan decide the order they end up moving and stacking into the new room(s)? (I'm assuming that in whatever order they are added, they must go on top of any existing monsters in the destination rooms, as Rich stipulated earlier.)
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On discarding loot:
When discarding a loot card that says to discard it to get a schtick, must the loot be equipped first, or can it be discarded from the Loot Stash at any time during your turn? ( :vaarsuvius: V's "Valuable Knowledge" loot allows him to "discard to draw one schtick..." - must it be equipped for him to discard it and get a schtick?)
Similarly, what about discarding three drools' worth of ordinary loot to get a schtick: must that loot be equipped first, or does it matter?
(These "equip to discard" questions were points of contention in our gaming group, particularly the first. I say that "discard" means putting the card in the discard pile, regardless of whether it is taken from your Loot Stash or your Equipped Loot.)
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Can you use Area Effect schticks in the first battle upon entering a room? Page 18 says that you use Attack and the monsters use Defense. Is this an exception to the normal conduct of combat, where you always use Defense in the first battle upon entering a room, or does it mean that you cannot use Area Effect schticks for that first battle?
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The Gratuitous Nudity card :elan: says, "This card counts as a match card for the Hide schtick." Does that mean it boosts Hide, or what?
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If Elan's Poorly-Planned Illusion moves monsters into Safe Haven ("Battle Size in this room is always equal to 0"), do the monsters go away, or do they sit there waiting to attack?
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When the cards run out in the Loot Deck or the Battle Deck, is that it, or should discard piles be shuffled and recycled when necessary? (Or not shuffled but recycled?)
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:xykon: Xykon has two red Xs - are they irrelevant, since you must keep him for bragging points, or can he be exchanged toward a schtick in addition to the bragging points? Or, since the dungeon is collapsing, is it impossible to acquire more schticks?
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Page 27 says, "Starting from the room in which Xykon was defeated and moving upward through the Dungeon, each Monster left in play is discarded." Does that mean all rooms on each level, or just the rooms on the path out of the dungeon?
If it's all rooms, should the monsters be removed, and the Loot be dropped, in any particular order? (The question is mainly only relevant in case the Loot deck runs out.) For example, should we have a house rule to vacate each level starting with the lowest and working up, and going from the left-most room to the right-most room on each level? Is there a method preferred by the game designers?
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Are events such as card effects resolved as instants or interrupts? In other words, do effects generated by Screw This cards, schticks, equipped Loot, etc. take place immediately in the order they are played, or do they resolve in reverse order of play? (I can't remember the exact situation where this came up, but it had something to do with one effect possibly countering or magnifying another.)
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When two Roach monsters are played in a battle, say an ordinary roach and the roach king, how do you decide which one goes to the very bottom of the battle stack and which one is second from the bottom? (I can imagine a rules literalist going crazy over the paradox.) :roach: :roach:
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The FAQ appears inconsistent on how 'I Forgot They Could Do That' works with Leader and Horde. I agree with Uthrac and The Giant that once monsters are in play, they should not be un-played.
Would it be fair to say that when IFTCDT is played to negate either Leader or Horde, that the battle size is reduced accordingly, but that if the decrease results in a smaller battle size than the current battle stack, the monsters already in play simply stay where they are?
So if the battle size were normally 3, but it became 5 because of Leader or Horde, and IFTCDT is then used to negate the Leader or Horde after 4 monsters have been played, then the battle simply commences with 4 monsters in the room.
If that's agreeable, then can we get the FAQ updated to reflect this, in response to the question "Q) If you use the Screw This! card that allows you to negate abilities, how does this work for Leaders?" The consistency and simplicity of such a ruling would be appreciated!
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When a non-Monster Xykon's Lair card is played in a room, and it gets flipped when the last monster is defeated (thus deactivating its effect), is it subsequently un-flipped and re-activated if a player enters the empty room again and triggers a battle?
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:belkar: Both Page 17 (PvP assistance) and Page 13, rule 2 ("you must offer that player *a* Loot card") seem to imply that you can only offer each player one Loot per battle. Page 17 rule 2 says "...assistance beyond the offer of one Loot card..."
Does this mean that PvP assistance is limited to only one Loot card per assisting player? If so, does this only apply to PvP? (The FAQ "Can you give more than one loot per battle?" states that you can offer multiple Loot to the same player.) If PvP assistance is NOT limited to one Loot card, then perhaps the FAQ answer should also stipulate that.
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mikecyr's question on range and Bloodlust (post #59) seems to need an errata entry. The text on page 12, "any result that would lead to a win for the Monster is instead considered a draw," contradicts Bloodlust's text. I propose that the errata should reflect that since the Monster is out of its range, its Bloodlust would not apply, except in the Area Effect scenario described on page 18 (as the monsters are working together in response to the area attack).
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Much obliged for any help!
-m
Re: For lo, I ask questions in bulk, for greater savings!
Quote:
Originally Posted by
memetics
:elan: If Elan uses Poorly-Planned Illusion to move creatures, must they move in any particular order, or can Elan decide the order they end up moving and stacking into the new room(s)? (I'm assuming that in whatever order they are added, they must go on top of any existing monsters in the destination rooms, as Rich stipulated earlier.)
The monsters can be distributed into various rooms, and can be placed into those rooms in any order. They should be placed on top of any stack of creatures already in the room, though. Well, unless the monsters you're moving are pesky Demon Roaches, which skitter to the bottom.
Quote:
Originally Posted by
memetics
On discarding loot:
When discarding a loot card that says to discard it to get a schtick, must the loot be equipped first, or can it be discarded from the Loot Stash at any time during your turn? ( :vaarsuvius: V's "Valuable Knowledge" loot allows him to "discard to draw one schtick..." - must it be equipped for him to discard it and get a schtick?)
Similarly, what about discarding three drools' worth of ordinary loot to get a schtick: must that loot be equipped first, or does it matter?
It needn't be equipped - just show the other players that you're trading in the right cards.
Quote:
Originally Posted by
memetics
Can you use Area Effect schticks in the first battle upon entering a room? Page 18 says that you use Attack and the monsters use Defense. Is this an exception to the normal conduct of combat, where you always use Defense in the first battle upon entering a room, or does it mean that you cannot use Area Effect schticks for that first battle?
The text on page 18 assumes you're attacking with the area effect shtick, but you attack and defend as normal when using area effect shticks. So if you move into a room, then you're defending (and cannot use Fireball, for instance.)
Quote:
Originally Posted by
memetics
The Gratuitous Nudity card :elan: says, "This card counts as a match card for the Hide schtick." Does that mean it boosts Hide, or what?
It boosts Hide.
Quote:
Originally Posted by
memetics
If Elan's Poorly-Planned Illusion moves monsters into Safe Haven ("Battle Size in this room is always equal to 0"), do the monsters go away, or do they sit there waiting to attack?
The monsters stay there and fight. Similarly, if you move a monster into any room with Battle Size 0, it would remain there. The Battle Size pertains only to populating the room.
Quote:
Originally Posted by
memetics
When the cards run out in the Loot Deck or the Battle Deck, is that it, or should discard piles be shuffled and recycled when necessary? (Or not shuffled but recycled?)
When they're gone, they're gone. That's motivation to finish up the game before the deck runs out.
Quote:
Originally Posted by
memetics
:xykon: Xykon has two red Xs - are they irrelevant, since you must keep him for bragging points, or can he be exchanged toward a schtick in addition to the bragging points? Or, since the dungeon is collapsing, is it impossible to acquire more schticks?
You can still acquire shticks while the dungeon is collapsing (though it really only makes sense to trade in monsters, not loot, since loot is worth more victory points at the end of the game.) Xykon is worth 2 times the level bragging points (as mentioned in the FAQ.) You can trade him in for a shtick (along with another XP) but keep track that you killed him, so that you get the points at the end.
Quote:
Originally Posted by
memetics
Page 27 says, "Starting from the room in which Xykon was defeated and moving upward through the Dungeon, each Monster left in play is discarded." Does that mean all rooms on each level, or just the rooms on the path out of the dungeon?
Every room in the dungeon is cleared of monsters.
Quote:
Originally Posted by
memetics
If it's all rooms, should the monsters be removed, and the Loot be dropped, in any particular order? (The question is mainly only relevant in case the Loot deck runs out.) For example, should we have a house rule to vacate each level starting with the lowest and working up, and going from the left-most room to the right-most room on each level? Is there a method preferred by the game designers?
Start at the bottom (Xykon's Lair) and work your way up. If you run out, do not use cards from the discard pile - the rest of the monsters just don't drop loot.
Quote:
Originally Posted by
memetics
Are events such as card effects resolved as instants or interrupts? In other words, do effects generated by Screw This cards, schticks, equipped Loot, etc. take place immediately in the order they are played, or do they resolve in reverse order of play? (I can't remember the exact situation where this came up, but it had something to do with one effect possibly countering or magnifying another.)
Screw This! cards are resolved in LIFO order. In other words, you can play a Screw This! card that negates, changes or amplifies previously-played Screw This! cards.
Quote:
Originally Posted by
memetics
When two Roach monsters are played in a battle, say an ordinary roach and the roach king, how do you decide which one goes to the very bottom of the battle stack and which one is second from the bottom? (I can imagine a rules literalist going crazy over the paradox.) :roach: :roach:
Demon Roaches go to the bottom of the stack as they're played.
Quote:
Originally Posted by
memetics
The FAQ appears inconsistent on how 'I Forgot They Could Do That' works with Leader and Horde. I agree with Uthrac and The Giant that once monsters are in play, they should not be un-played.
Would it be fair to say that when IFTCDT is played to negate either Leader or Horde, that the battle size is reduced accordingly, but that if the decrease results in a smaller battle size than the current battle stack, the monsters already in play simply stay where they are?
So if the battle size were normally 3, but it became 5 because of Leader or Horde, and IFTCDT is then used to negate the Leader or Horde after 4 monsters have been played, then the battle simply commences with 4 monsters in the room.
If that's agreeable, then can we get the FAQ updated to reflect this, in response to the question "Q) If you use the Screw This! card that allows you to negate abilities, how does this work for Leaders?" The consistency and simplicity of such a ruling would be appreciated!
I updated the FAQ a couple days ago to resolve the inconsistency, but didn't announce the change because we're still playtesting at least one other change that may go into the FAQ.
Cards are not removed from the battle, but the battle stops where it is, as IFTCDT is played, as you indicate.
Quote:
Originally Posted by
memetics
When a non-Monster Xykon's Lair card is played in a room, and it gets flipped when the last monster is defeated (thus deactivating its effect), is it subsequently un-flipped and re-activated if a player enters the empty room again and triggers a battle?
They're one-shot only cards, so no.
Quote:
Originally Posted by
memetics
:belkar: Both Page 17 (PvP assistance) and Page 13, rule 2 ("you must offer that player *a* Loot card") seem to imply that you can only offer each player one Loot per battle. Page 17 rule 2 says "...assistance beyond the offer of one Loot card..."
Does this mean that PvP assistance is limited to only one Loot card per assisting player? If so, does this only apply to PvP? (The FAQ "Can you give more than one loot per battle?" states that you can offer multiple Loot to the same player.) If PvP assistance is NOT limited to one Loot card, then perhaps the FAQ answer should also stipulate that.
No, you can offer as many loot as you want to players for assistance, regardless whether it's PvP or PvM.
Quote:
Originally Posted by
memetics
mikecyr's question on range and Bloodlust (post #59) seems to need an errata entry. The text on page 12, "any result that would lead to a win for the Monster is instead considered a draw," contradicts Bloodlust's text. I propose that the errata should reflect that since the Monster is out of its range, its Bloodlust would not apply, except in the Area Effect scenario described on page 18 (as the monsters are working together in response to the area attack).
Well I think people understand the spirit of the rule, but it might not hurt to put it in the FAQ so that the Rules Gestapo don't kick our door in.
As usual, Craig or Rich may have additional comments on this. Nothing's really officially official until it goes in the FAQ.
Re: For lo, I ask questions in bulk, for greater savings!
Quote:
Originally Posted by
apegamer
When they're gone, they're gone. That's motivation to finish up the game before the deck runs out.
I disagree with this answer. On page 26 of the rules, under REMOVING TRAPS FROM THE GAME, it says "Do NOT put it [the traps] in the Loot Deck discard pile. If you do, then when the Loot Deck needs to be reshuffled, it will be filled with more traps than Loot!"
Additionally, not allowing the monster deck to be reshuffled will cause Xykon to be laughably easy, what with having no possibility of support!
Quote:
Originally Posted by
apegamer
Start at the bottom (Xykon's Lair) and work your way up. If you run out, do not use cards from the discard pile - the rest of the monsters just don't drop loot.
I disagree with this too. Why waste so much loot in Xykon's room when it'll be the first to collapse? You can grab two loot out of it and then its gone. I would say fill loot from top-down, in order to give people a better chance to grab it!