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Today, 01:34 AMMan but those chonked text walls are whacked. Skippy skip skip. But something stood out My current game is the second run of these players...284 replies | 12071 view(s)
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Yesterday, 11:37 AMTelok replied to a thread DM Help Any experience with measuring instead of using a grid? in Roleplaying GamesOh, yeah. That's a D&D thing these days. My games the "melee" mostly pick up smoke grenades and a high power rifle. For D&D we always use a grid and...14 replies | 943 view(s)
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2024-04-29, 11:55 PMWeirdly enough I've used open office / libre office spreadsheet for that. Import or copy/paste in the image, turn on the "size of the paper" lines,...11 replies | 307 view(s)
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2024-04-29, 07:16 PMI actually have a solution for that one: use "Wait, I'm confused. What's going down and why?" Being sure to offer no information or suggestions...284 replies | 12071 view(s)
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2024-04-29, 12:07 PMActually my impression was the players have trust issues with basically everyone, but especially with any NPCs in all sorts of games. As you said,...284 replies | 12071 view(s)
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2024-04-28, 04:31 PMBecause you're posting. About something that isn't a perfect d&d game played exactly like other people want you to.284 replies | 12071 view(s)
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2024-04-28, 01:19 AMTelok replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSounds like a perfectly reasonable set up then. The only question after that being how viable are generalist characters or characters with skill 1 &...24 replies | 1084 view(s)
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2024-04-27, 04:37 PMTelok replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesOk, cool. General skills are like another form of attribute, the specialties are "you need actual training, lots of luck, or being really good at...24 replies | 1084 view(s)
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2024-04-27, 02:48 PMTelok replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSkill - aggression, subskills - despotisim, artillery Skill - destruction, applies to - demolitions, using cannons to bring down a building,...24 replies | 1084 view(s)
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2024-04-26, 05:27 PMTelok replied to a thread DM Help Any experience with measuring instead of using a grid? in Roleplaying GamesDone it, works fine. Typical tailoring/sewing measuring tape is all we needed. We go center to center for ranges and however the heck you want to...14 replies | 943 view(s)
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2024-04-26, 11:45 AMTelok replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesThere's a number of options. Will work off the "cap at 6", spec = +3, and 1+2+3+4+5xp cost model. You can have lesser specializations add a...24 replies | 1084 view(s)
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2024-04-25, 03:51 PMIf the only thing you ever hear about air travel is the horrible crashes shouldn't you never fly anywhere? If the only thing you read about one...284 replies | 12071 view(s)
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2024-04-25, 12:04 AMWell if you're intentionally being insulting then there's no point reading your posts is there? Back on topic: I think maybe some of it could be...284 replies | 12071 view(s)
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2024-04-24, 11:32 PMIf you that route you should go all in on the programmer tropes and have wizards trust magic and magic items as much as programmers trust their own...24 replies | 2261 view(s)
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2024-04-24, 12:02 AMDanger! Will Robinson! DANGER! Red alert! Warning warning warning! So um... I think this is a big one. The players are doing stuff to NPCs and are...284 replies | 12071 view(s)
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2024-04-22, 07:56 PMYes that's really massive supposition on your part. People in my part of the woods actually talk to each other like normal folk. At times even I,...284 replies | 12071 view(s)
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2024-04-22, 04:22 PMPlayers not sharing info with NPCs, or generally failing to communicate with them, is fairly common in my experience. It crosses groups, systems,...284 replies | 12071 view(s)
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2024-04-21, 11:35 PMI've got something somewhat similar in that several of my players have adverse reactions to npcs with any form of authority and get really abrasive...284 replies | 12071 view(s)
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2024-04-17, 01:23 AMTrue... if and only if the GM wants to tell a story and wants to run an adventure. I'm an odd one out when I GM. The game I play is to set a world,...225 replies | 11989 view(s)
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2024-04-16, 12:11 PMThat raises an interesting question: Did I decide to make it matter that some classes have out of combat magic and others don't? Because I wrote a...225 replies | 11989 view(s)
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2024-04-16, 02:05 AMCasters were on a tighter leash. Harder to cast, fewer spells, more risk, etc. But its interesting to note that practically all of the out of combat...225 replies | 11989 view(s)
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2024-04-15, 03:51 PMFunny thing, I'd disagree with all three statements unless you have a pretty good GM who will intervene in the usual & expected game defaults to...225 replies | 11989 view(s)
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2024-04-15, 02:32 AMFor me its just easier world building to have stuff like the baseline default spells function normally. If that means treating planar tuning forks...225 replies | 11989 view(s)
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2024-04-14, 03:49 PMNo, it assumes that the character with Plane Shift wants to use the spell and likely would have looked into getting tuning forks, thus starting with...225 replies | 11989 view(s)
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2024-04-13, 03:54 PMNot really. A character with Plane Shift run by a player who intends to use the spell is likely to have already have tried sourcing some tuning...225 replies | 11989 view(s)
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2024-04-12, 06:54 PMBandits... racoons named 'Bandit'... trash panda bandits... Two dozen trash pandas rampage through your camp at night taking all your food. ...35 replies | 3110 view(s)
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2024-04-04, 10:22 AMThats been my experience too. Under level 5 anyone rocking 19-21 ac felt pretty good about wading onto a scrum of monsters with +2 to +5 to hit. By...241 replies | 12738 view(s)
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2024-04-03, 11:42 AMTelok replied to a thread Guardrails: avoiding unexpected breakage vs preventing exploits in Roleplaying GamesFrom my dim memories it went something like: pick class & race, take standard stat array & assign the highest score(s) to the class primary stat(s)....76 replies | 9465 view(s)
About Telok
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About Telok
- Location:
- 61.2° N, 149.9° W
- Occupation:
- Programmer/Analyst
- Old Displayname:
- Telok
- Gender:
- Male
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- Today 11:31 AM
- Join Date
- 2005-03-08
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