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Today, 10:30 AMAye it's not worth it in most system due to headspace restraints and the habit that a lot of games with adding complexity for the sake of it rather...53 replies | 6041 view(s)
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2024-05-13, 11:21 AMThere is a few things that work well together but most of it doesn't come online until later on. Like the spell story item is usable by fast hands...6 replies | 888 view(s)
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2024-05-12, 08:56 AMI've toyed with allowing any excess damage that kills a familiar to spill back over to the caster but I never finalized it.22 replies | 3318 view(s)
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2024-05-11, 01:16 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThe problem is the same skill/ability governs being physically intimidating is also for other form of coercion. At the same time you could...80 replies | 4559 view(s)
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2024-05-11, 12:52 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextNo but nobody is also equally as good at intimidating everybody regardless of the situation. Now if it said something like you are better at...80 replies | 4559 view(s)
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2024-05-11, 12:32 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextIt does matter what they think but your <skill> approach is largely irrelevant as it's your choices that make the difference. How one NPC reacts to...80 replies | 4559 view(s)
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2024-05-11, 10:43 AMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI've been pondering on this aspect for my WIP. When you talk about players interacting with the environment or NPCs it's not necessarily about...80 replies | 4559 view(s)
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2024-05-10, 07:50 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI don't anyone has argued that there needs to be no mechanical backing it's just you don't want to over invest in that because it distracts from the...80 replies | 4559 view(s)
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2024-05-10, 07:26 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYou don't need to be able to do it in real life. you just have to accurately be able to describe the intent of your actions. Would like to...80 replies | 4559 view(s)
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2024-05-10, 11:32 AMOver the years I've realized that I as the GM use AoEs a lot more frequently than most tables so those hordes of lower HP summons just aren't as...789 replies | 36996 view(s)
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2024-05-10, 09:26 AMThe new(er) summoning spell aren't weaker, just different. Heck the celestial version allows clerics to have a pocket semi-optimized fighter they can...789 replies | 36996 view(s)
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2024-05-10, 09:13 AMstoutstien replied to a thread Pathfinder 2e - How does it compare to other systems? in Roleplaying GamesI mean what is the difference between making an action impossible and making the action cost more therefore impossible other than feel? I'm not...12 replies | 1941 view(s)
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2024-05-10, 08:54 AMstoutstien replied to a thread Pathfinder 2e - How does it compare to other systems? in Roleplaying GamesIt has CC it just doesn't feel like it because it has a high mandatory maneuver threshold built-in. Debuffs are CC because of the way the action...12 replies | 1941 view(s)
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2024-05-10, 08:21 AMIt's not that they can do everything all the time, it's that they have the capacity to do anything so they can easily fill in gaps while also...789 replies | 36996 view(s)
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2024-05-09, 08:56 PMDND boils down to "ask the GM" so I don't know how you'd expect to have a different result even if you codified DC and reinvent a worse 3e. ...789 replies | 36996 view(s)
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2024-05-09, 05:19 PMThe ability check system were actually very well received during the next play test. The how to play packet shattered the treadmill mindset. It's...789 replies | 36996 view(s)
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2024-05-09, 05:03 PMThis has recently had come up in my one of my campaigns where I'm using plant star spawn hybrids. The way my head cannon works is if you do...10 replies | 1264 view(s)
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2024-05-09, 04:26 PMWhen discussing NPCs and death saves it's rarely about them popping back up when you don't want them to as much as them not dying when you want them...21 replies | 3154 view(s)
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2024-05-09, 02:40 PMAnd the other end of the spectrum where you become so small that you basically become unhittable. For a game who's iconic enemy, that is in the...14 replies | 1543 view(s)
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2024-05-09, 02:36 PMNot saying that barbarian deserves to be its own class or subclass or not but IMO you could get a lot done with the double subclass approach like...88 replies | 7076 view(s)
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2024-05-09, 11:49 AMThis is one place where I really think that having multiple pools representing your health and well-being works better than just a singular linear...53 replies | 6041 view(s)
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2024-05-09, 10:50 AMAye. Even if you are fast and can make up for the loss time, I've found it stifles options because it doesn't leave enough blank space for the...789 replies | 36996 view(s)
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2024-05-09, 10:44 AMWhat are you looking for from the rogue levels?6 replies | 888 view(s)
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2024-05-09, 08:51 AMThe part I like is they seem to hit the mark as far as balancing each option's frequency, range, and availability. It's a design approach that...88 replies | 7076 view(s)
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2024-05-09, 08:03 AMYou can use a modified version of undead fortitude or relentless if you want to add some form of it for NPCs with less bookwork.21 replies | 3154 view(s)
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2024-05-08, 02:34 PMEh. Maybe everything and it's mother shouldn't be a spell so this wouldn't be an issue. Creating magical flames that can shackle a foe is cool...88 replies | 7076 view(s)
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2024-05-08, 12:39 PMCover and area denial are worth mentioning.14 replies | 1543 view(s)
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2024-05-08, 11:54 AMHow does stone look any more like a spell than any of the others? If anything it's evidence that spells get easy access to conditions where...88 replies | 7076 view(s)
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2024-05-08, 10:48 AMStone isn't something to write off especially at lower levels. A reaction based CC that doesn't break on damage and targets a weak save vs big tough...88 replies | 7076 view(s)
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2024-05-08, 10:33 AMThat's a hp bloat issue not a problem with this type of play. Sort of like falling becomes less dangerous just because you have more blood points...53 replies | 6041 view(s)
About stoutstien
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About stoutstien
- Location:
- Maine
- Occupation:
- blacksmith
- Gender:
- Male
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what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
All credit to the amazing avatar goes to thoroughlyS
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