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Today, 09:25 PMYou get way more payout by taking the time to actually make interesting challenges (rolling dice isn't a challenge) rather than trying to use overly...980 replies | 45207 view(s)
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Today, 09:01 PMThere's no hard and fast rule it just gives you two different levers to get a lot of different variances within a small range. Adv/dis it's a good ...2 replies | 188 view(s)
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Today, 04:37 PMYou also have to consider that combat inherently is one giant catch-up subsystem to prevent PCs from going splat. Having a bunch of incremental...980 replies | 45207 view(s)
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Yesterday, 06:57 PMI can't see the advantage of grids when it comes to traps unless your map is so detailed it contains the clues necessary for not just screwed up game...20 replies | 1526 view(s)
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Yesterday, 02:29 PMI mean you shouldn't inadvertently let them hit their allies regardless of what style you are using in the same vein you don't make players fall in a...20 replies | 1526 view(s)
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Yesterday, 09:45 AMIMO the reason why we play games like d&d rather than just grip-based war game is that it is narrative focused. This doesn't mean there isn't a place...20 replies | 1526 view(s)
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Yesterday, 09:31 AMThe 10 and 20 in 5e isn't the die result. it's the amount of time that might be needed to complete the task in this manner.25 replies | 1904 view(s)
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Yesterday, 08:14 AMOff the top of my head: -You could make the aura take some form of action or inaction (don't move) to activate and/or to keep running - you...8 replies | 790 view(s)
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2024-05-16, 05:30 PMOh looks like you found worlds without number. Probably the best d&d derivative out there. I'm not crazy about the 2d6 for skill checks but he did...69 replies | 7094 view(s)
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2024-05-16, 05:28 PMI was thinking about the multiple ability check section of the DMG. If the task is possible and given enough time they're going to succeed. the only...25 replies | 1904 view(s)
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2024-05-16, 03:50 PMIsn't that exactly what the rules already says but just worded differently?25 replies | 1904 view(s)
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2024-05-16, 03:25 PMI've found that changing the rest recovery cycle doesn't do much because you're just changing the time scale but not the ratio. Although I...69 replies | 7094 view(s)
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2024-05-16, 12:32 PMI think this is about the only way single pool HP can works regardless of the system. IMO for DND it's probably the best idea because HP is...69 replies | 7094 view(s)
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2024-05-16, 09:39 AMSo the poison condition is not you actually being poisoned but merely the threat of being poisoned? That seems odd to me because you have different...69 replies | 7094 view(s)
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2024-05-15, 10:30 AMAye it's not worth it in most system due to headspace restraints and the habit that a lot of games with adding complexity for the sake of it rather...69 replies | 7094 view(s)
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2024-05-13, 11:21 AMThere is a few things that work well together but most of it doesn't come online until later on. Like the spell story item is usable by fast hands...8 replies | 1050 view(s)
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2024-05-12, 08:56 AMI've toyed with allowing any excess damage that kills a familiar to spill back over to the caster but I never finalized it.22 replies | 3467 view(s)
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2024-05-11, 01:16 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThe problem is the same skill/ability governs being physically intimidating is also for other form of coercion. At the same time you could...110 replies | 6072 view(s)
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2024-05-11, 12:52 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextNo but nobody is also equally as good at intimidating everybody regardless of the situation. Now if it said something like you are better at...110 replies | 6072 view(s)
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2024-05-11, 12:32 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextIt does matter what they think but your <skill> approach is largely irrelevant as it's your choices that make the difference. How one NPC reacts to...110 replies | 6072 view(s)
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2024-05-11, 10:43 AMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI've been pondering on this aspect for my WIP. When you talk about players interacting with the environment or NPCs it's not necessarily about...110 replies | 6072 view(s)
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2024-05-10, 07:50 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI don't anyone has argued that there needs to be no mechanical backing it's just you don't want to over invest in that because it distracts from the...110 replies | 6072 view(s)
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2024-05-10, 07:26 PMstoutstien replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYou don't need to be able to do it in real life. you just have to accurately be able to describe the intent of your actions. Would like to...110 replies | 6072 view(s)
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2024-05-10, 11:32 AMOver the years I've realized that I as the GM use AoEs a lot more frequently than most tables so those hordes of lower HP summons just aren't as...980 replies | 45207 view(s)
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2024-05-10, 09:26 AMThe new(er) summoning spell aren't weaker, just different. Heck the celestial version allows clerics to have a pocket semi-optimized fighter they can...980 replies | 45207 view(s)
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2024-05-10, 09:13 AMstoutstien replied to a thread Pathfinder 2e - How does it compare to other systems? in Roleplaying GamesI mean what is the difference between making an action impossible and making the action cost more therefore impossible other than feel? I'm not...16 replies | 2403 view(s)
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2024-05-10, 08:54 AMstoutstien replied to a thread Pathfinder 2e - How does it compare to other systems? in Roleplaying GamesIt has CC it just doesn't feel like it because it has a high mandatory maneuver threshold built-in. Debuffs are CC because of the way the action...16 replies | 2403 view(s)
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2024-05-10, 08:21 AMIt's not that they can do everything all the time, it's that they have the capacity to do anything so they can easily fill in gaps while also...980 replies | 45207 view(s)
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2024-05-09, 08:56 PMDND boils down to "ask the GM" so I don't know how you'd expect to have a different result even if you codified DC and reinvent a worse 3e. ...980 replies | 45207 view(s)
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2024-05-09, 05:19 PMThe ability check system were actually very well received during the next play test. The how to play packet shattered the treadmill mindset. It's...980 replies | 45207 view(s)
About stoutstien
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About stoutstien
- Location:
- Maine
- Occupation:
- blacksmith
- Gender:
- Male
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what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
All credit to the amazing avatar goes to thoroughlyS
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