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Yesterday, 04:08 PMAh I had a similar concept in my one rules light system. Basically you automatically pass any check lower than your score. If you score isn't high...10 replies | 601 view(s)
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2024-05-15, 09:25 PMI looked at a lot of build a Bear magic systems before I ended up iterating on my own that I call words of power. The basics is your choose a...15 replies | 744 view(s)
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2024-05-06, 02:19 PMFor me the answer is group engagement. Anything that engages only one or two player should be expedited in favor of things that engage all the...69 replies | 6826 view(s)
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2024-04-22, 07:51 PMRogues have a lot going for them. They are very SAD, they can engage in every pillar of play. The problem with rogues is damage. Rogues are like...824 replies | 38599 view(s)
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2024-04-20, 01:25 PMI like the way it rewards classes that are naturally more MAD. Classes like monk and barbarian would end up with more luck because of pushing more...5 replies | 617 view(s)
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2024-04-16, 09:33 PMI never asserted that I only think combat efficacy matters. In fact I would argue there same premise that combat efficacy doesn't really matter all...285 replies | 14902 view(s)
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