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Today, 12:13 AMThe chandeliers in your world scale with level? :smallbiggrin: I agree with Schwann. This kind of swashbuckler-y stuff is fun, in the right low...38 replies | 2762 view(s)
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Yesterday, 10:56 AMOk maybe I don't know what you're talking about. You like conflict but not combat and you adjudicate the conflicts without rolls but in the style of...38 replies | 2762 view(s)
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Yesterday, 12:14 AMHa! I was thinking more taking spells and making them available to martials? Not converting existing martial powers to spells. But as long as...595 replies | 26656 view(s)
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2024-05-06, 08:41 PMOk I want to be clear about something: I like smashing stat blocks together and seeing what's left standing. No story, no rp, just make the most...38 replies | 2762 view(s)
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2024-05-06, 02:51 PMCan change the words but "I don't trust you or like you because you're different than me" would get old if it gets repeated by every NPC they try to...69 replies | 4039 view(s)
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2024-05-06, 12:20 PMI lean in this direction as well, but I think in practice there's a few problems with it 1) As was noted up thread, having the same interaction...69 replies | 4039 view(s)
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2024-05-06, 08:42 AMI agree about the worst version of random encounters - something that pops up without warning, is relatively easily beaten, has no connection to...38 replies | 2762 view(s)
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2024-05-06, 08:28 AMI haven't followed every particular of the Using Spells as Class Abilities discussion, but I'm 100% in favor of it. Mainly, I think it would break...595 replies | 26656 view(s)
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2024-05-06, 02:49 AMI dunno that I've quite heard this particular thing expressed before. Is this coming from a specific thread? That said - I'm gonna stick up for...38 replies | 2762 view(s)
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2024-05-05, 10:46 PMMe, in real life, probably just die. 4d10 is like. A lot of damage for a regular person. I guess I'm plausibly level 3? Hopefully it's not a good...11 replies | 1109 view(s)
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2024-05-05, 04:07 PMThere should be a complex formula for how fast each race and class combination gains XP that brings in background, feat selection, and Int score. A...30 replies | 2251 view(s)
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2024-05-03, 08:33 PMI'm not super experienced with Midjourney or ChatGPT, but just fiddling around with them recently I managed to create some really cool and useful...2 replies | 806 view(s)
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2024-05-02, 05:09 PMJust from watching how people react to it at the table I play at, yah know what's terrifying and poison-appropriate? Damage over time. Take 1 damage...595 replies | 26656 view(s)
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2024-05-02, 04:53 PMThis is exactly the main purpose of the Skill Revamp. Setting DCs. Give DMs (well, myself) and players some benchmarks to work with. Get away "Can...285 replies | 14306 view(s)
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2024-05-02, 03:20 PMAgreed; nor do I want to step on people's general creativity. The "counterbalance" here is that DC 10 is a high DC. Most checks should be in the 8-10...285 replies | 14306 view(s)
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2024-05-02, 02:59 PMThe idea that I've had (well, at least for now, will probably change in 10 minutes) is Training: while all ability checks use one of the...285 replies | 14306 view(s)
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2024-05-02, 02:25 PMI don't buy this. Abilities used in combat and spells are quite well defined in general. And then there's skills, which are apparently intended to be...285 replies | 14306 view(s)
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2024-05-02, 01:26 PMTotal aside, but does poison damage make no sense to anyone else? If a liquid, substance, something, does immediate damage, it has to be doing so on...595 replies | 26656 view(s)
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2024-05-02, 01:22 PMAnd people wonder why I think the rogue is bad. A large portion of their design power is attached to "ask the DM to make it up for you on a case by...285 replies | 14306 view(s)
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2024-05-02, 12:00 PMIsn't that back to making the DC relative to the character who's making the roll though? Which is really just ad-hoc making up for the fact that...285 replies | 14306 view(s)
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2024-05-02, 11:22 AMI'm pretty sure you're right about this, but it makes me hate the skill/ability check system even more. A character with 20 in the relevant stat is...285 replies | 14306 view(s)
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2024-05-02, 10:50 AMThis discussion makes me want to get away from the easy, medium, hard language entirely. It frames what the system (should) be doing in a very...285 replies | 14306 view(s)
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2024-05-01, 09:35 PMSkrum replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextI always though that the defining aspect of fantasy (low to high) is how central magic is to the world. LotR is low fantasy because very few people...33 replies | 2684 view(s)
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2024-05-01, 06:33 PMSkrum replied to a thread Fighter/Artificer (Thunder Gauntlet focused) build (suggestions appreciated) in D&D 5e/NextTG doesn't protect the user; the debuff applies to everyone but you.* It makes it very likely the artificer will get targeted. IMO getting the shield...9 replies | 1325 view(s)
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2024-05-01, 06:26 PMOn this subject, I'm in the process of writing a skill guide for DMs. It's mostly about how to set DCs - and my main position is most DCs should be...285 replies | 14306 view(s)
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2024-04-30, 09:37 PMAt the end of the day, even the soulknife is still a rogue. And rogue is bad (relatively speaking - pages 1 through 8 of this thread cover it pretty...595 replies | 26656 view(s)
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2024-04-30, 08:27 PMLike I said, the games I play in (especially the current table) are pretty combat-simulator. We sweat every 5 ft square, every action, etc. "Soft"...54 replies | 6479 view(s)
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2024-04-30, 07:10 PMSkrum replied to a thread Fighter/Artificer (Thunder Gauntlet focused) build (suggestions appreciated) in D&D 5e/NextIdk what optimization level this game is, but by my eye you're going in two different directions. Guardian model, but then TWF? I fear you're gonna...9 replies | 1325 view(s)
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2024-04-30, 09:06 AMThis is 100% coming from someone who favors and plays rules-heavy, "combat simulator" hi-op games, but I heartily dislike illusion spells and their...54 replies | 6479 view(s)
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2024-04-30, 07:46 AMHmm. There's two reasons I like using the invisible condition 1) it has a much more controllable and defined duration. In this case, it lasts one...18 replies | 2415 view(s)
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