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2024-05-14, 12:31 PMWild Magic Sorcerer has a couple of luck related features.10 replies | 1011 view(s)
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2024-05-14, 12:17 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWhich is fair, but at the same time I don't really fault them either since my expectations are that the adventure at hand is supposed to do a lot of...80 replies | 4565 view(s)
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2024-05-13, 03:12 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI don't understand, they have all those things in the DMG Foraging for Food with a DC list is on page 111, becoming lost and how to resolve it is on...80 replies | 4565 view(s)
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2024-05-13, 10:53 AMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI'm far from an expert on the other systems as I've only played a few and not for very long. I'm sure others can provide better recommendations.80 replies | 4565 view(s)
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2024-05-12, 09:06 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI would say yes D&D is a good but not great system to run a non-combat game. And that goes for most styles of games, D&D isn't the best at any one...80 replies | 4565 view(s)
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2024-05-12, 10:51 AMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThe books aren't silent on the matter. They explicitly mention it as a variant rule on page 175 on the PHB and again on pg 239 of the DMG. And I'd...80 replies | 4565 view(s)
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2024-05-11, 03:57 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThere are codified rules for all those things except finding shelter since they decided shelter isn't relevant to resting (A big miss in my view)....80 replies | 4565 view(s)
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2024-05-11, 01:09 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYou've lost me, some people are better at physically intimidating then others right? That means if it comes down to a check that they should either...80 replies | 4565 view(s)
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2024-05-11, 12:37 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextSo you think every person is going to be equally good at intimidating people as they are at befriending people? I don't buy that at all, plenty of...80 replies | 4565 view(s)
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2024-05-11, 12:23 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI could see merging Persuasion/Deception into a single skill, but Intimidation seems very different. And although for one off encounters it's true...80 replies | 4565 view(s)
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2024-05-11, 12:07 PMSorinth replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI'm of the opinion that we don't need highly structured game mechanics/systems for exploration/social pillars. I don't have an issue with players...80 replies | 4565 view(s)
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2024-05-10, 04:05 PMNot my build but you might find this interesting https://forums.giantitp.com/showsinglepost.php?p=24890247&postcount=83110 replies | 1479 view(s)
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2024-05-10, 12:36 PMSorinth replied to a thread Players want to overthrow a king and install democracy. What can go wrong? ;) in D&D 5e/NextI would suggest having the things that go wrong to be more lighthearted and fun. Like surely my pet snake can vote and he votes for me. Would also be...27 replies | 2582 view(s)
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2024-05-09, 08:17 PMTotem is great when you want to have a more scouting/ranger vibe and role. Speak with Animals gets slept on a lot but it can bring a ton of useful...88 replies | 7082 view(s)
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2024-05-09, 05:35 PMLook not every class or subclass is going to appeal to every person and that's perfectly fine. The OP doesn't like Rune Knight, lots of others love...88 replies | 7082 view(s)
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2024-05-09, 04:51 PMYeah for sure there's no problem with making a Fighter subclass that borrows from Barbarian like those other multiclass/subclasses do. But that in no...88 replies | 7082 view(s)
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2024-05-09, 02:09 PMIf you make Barbarian a Fighter subclass then I doubt you get more then 1 version of the Barbarian so you lose a lot of the diversity that the Barb...88 replies | 7082 view(s)
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2024-05-08, 07:22 PMThe theme is Norse-inspired. Both Giants and Runes are prominent in Norse mythology and culture.88 replies | 7082 view(s)
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2024-05-07, 12:52 PMYeah technically you wouldn't be able to ritually cast comprehend languages, but if you asked the DM they would probably let you do it because it's...7 replies | 873 view(s)
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2024-05-04, 04:40 PMI think in previous editions Banshee's were under a curse. Taking that an extra step have the Banshee respawn every night. To permanently kill the...18 replies | 3562 view(s)
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2024-05-02, 02:30 PMWell even if it takes a poison 20 minutes to kill someone it's not like at 19:54 you are acting at 100% which is what happens under certain...789 replies | 37028 view(s)
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2024-05-02, 02:22 PMYeah they won't be less effective since they can choose whether to convert or not but generally speaking I do think Assassin should be the more DPR...789 replies | 37028 view(s)
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2024-05-02, 10:52 AMI'm not sure poison is really the way to go given how many creatures are resistant/immune, not too mention there's now a poisoner feat which covers...789 replies | 37028 view(s)
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2024-04-26, 11:28 AMNot sure how Evasion is selfish because they don't take damage, like I can understand your point about hiding and therefore not being targettable can...789 replies | 37028 view(s)
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2024-04-26, 11:12 AMSorinth replied to a thread Player Help Aquiring Sleight of Hand skill for my character in D&D 5e/NextAs other's have mentioned the DMG offers training to get skills as a quest reward. In Tasha's they present an option for swapping a skill. Adventure...21 replies | 1419 view(s)
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2024-04-20, 09:39 PMSorinth replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextFor me the point of the backstory is player engagement, so when backstory tie ins come up if the player is engaged I don't really care if they wrote...21 replies | 2417 view(s)
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2024-04-19, 12:39 PMI think it makes sense that the original deal would allow the king to have long term access to devil assistance but if you don't want to go that...26 replies | 1824 view(s)
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