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2024-05-19, 08:52 AMI don't consider it particularly hardline to note realist fiction is still fiction. What you see is not a pipe, it's drawing of a one; your tabletop...32 replies | 2825 view(s)
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2024-05-17, 01:22 PMVahnavoi replied to a thread DM Help Ideas for a Player who will often be absent? in Roleplaying GamesI go much further than this: I plainly don't assume players will be the same between any two sessions and hence don't build game continuity on that....10 replies | 1323 view(s)
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2024-05-16, 04:21 AMEDIT: damn, the first half of my post got eaten. Let's put it back in: @Devil's_Advocate: I agree you can make a distinction between "Greece...32 replies | 2825 view(s)
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2024-05-16, 03:11 AMI have seen some inventive spell lists, but no good spell generation mechanics for a while now. So if I need any, I end up making my own. This said,...25 replies | 1664 view(s)
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2024-05-16, 02:11 AMVahnavoi replied to a thread Works where you were surprised to learn you were in the minority of viewers in Media DiscussionsEspecially when it comes to older art, good part of it stems from them being artifacts of age, and reviewed from viewpoint, of it being non-trivial...131 replies | 7728 view(s)
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2024-05-15, 04:59 PMVahnavoi replied to a thread Has playing D&D and other TTRPGs made you more confident? Or helped you in other ways in D&D 5e/NextD&D in particular? Probably did nothing. Roleplaying games in general? Inspired me to go into conventions. Unsurprisingly, going to new places with...8 replies | 671 view(s)
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2024-05-15, 05:38 AMThis goes back to what I noted repeatedly on the first page: If one want players who are perfectly forthcoming, one has to build an open...516 replies | 30692 view(s)
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2024-05-15, 04:53 AMVahnavoi replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThe analogy isn't necessary to the point, it only exist to make the point easier to understand. Rules can be objectively defective in the same way as...102 replies | 5754 view(s)
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2024-05-15, 02:33 AMThat's a weird line in the sand to draw. Nonetheless, even limited strictly to secondary world fantasy, you will see a lot of entities straight from...32 replies | 2825 view(s)
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2024-05-14, 03:02 PMNichG already beat me to it, but in the context of basic ability scores, the answer is "no". In terms of game rules and mechanics, these statistics...20 replies | 1262 view(s)
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2024-05-14, 02:01 PMIt's that too, but the real reason is the other meaning of boilerplate: "Standardized or set language that is meant to be used repeatedly, often in...13 replies | 1526 view(s)
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2024-05-14, 01:16 PM@GloatingSwine: "all gods, all the time" applies when you're talking of a single polytheist religion with a small number of gods. As the number of...32 replies | 2825 view(s)
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2024-05-14, 08:36 AMTo date, I'm not aware of a single good cross comparison study between different safety tools in roleplaying game environments. So the efficacy of...13 replies | 1526 view(s)
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2024-05-14, 04:39 AMVahnavoi replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYou rather neatly left the larger point entirely unaddressed. Leaving it unaddressed means your advice to me ends up being self-contradictory: "you...102 replies | 5754 view(s)
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2024-05-14, 04:10 AMEvil gods aren't a (mere) D&Dism. They're a byproduct of the alignment system and the Great Wheel cosmology. The simplest way to make sense of it is...32 replies | 2825 view(s)
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2024-05-13, 05:00 PMSpeculative fiction in general and roleplaying games in particular rip off real myths and religion about as often as not. D&D is a trend setter for...32 replies | 2825 view(s)
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2024-05-13, 04:32 PM@Talakeal: have you considered the actual problem is that "PG-13" is phrase from a rating system that has been justly criticized lack of...516 replies | 30692 view(s)
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2024-05-13, 04:08 PMVahnavoi replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying Games@Unoriginal: the last three paragraphs in the post you quoted refer chiefly to myself - they're about when I employ particular character creation...16 replies | 1445 view(s)
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2024-05-13, 02:52 PMVahnavoi replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYou are looking at this from quite a narrow, individualist viewpoint. In actual reality, game rules are subject to logical and mathematical...102 replies | 5754 view(s)
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2024-05-13, 06:23 AMVahnavoi replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI posit there is no good reason to think that ability for crafting one pillar well leads to the ability to craft any other pillar well. As a...102 replies | 5754 view(s)
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2024-05-13, 05:44 AMVahnavoi replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying GamesDepends on game and setting. Let me point something that is often glossed over: I, as a player, have a personality that affects which kind of...16 replies | 1445 view(s)
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2024-05-12, 02:50 PMVahnavoi replied to a thread DM Help Effect of an Evil legendary item upon the region in Roleplaying GamesDon't overcomplicate this: make it so the Tapestry's effects will now fall on anyone who wants to use the Pool. The party made the world a bit worse...7 replies | 868 view(s)
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2024-05-12, 02:43 PM@Unoriginal: you write it down for the same reason you write anything down: so the people involved (including yourself) can visit or revisit the...32 replies | 2825 view(s)
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2024-05-12, 01:10 PMDepends. Are player characters coming to this religion as relative outsiders, or are they supposed to have inside perspective? The former is easier...32 replies | 2825 view(s)
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2024-05-10, 11:52 PMProvided these soldiers have a worldview equivalent to classic Illithids - yes, yes I would. You might as well ask "but would you call an...516 replies | 30692 view(s)
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2024-05-09, 06:21 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20@Redmage125: No, the payoff matrix changes, both in terms of odds and possible results, if you drop Move Silently versus Listen. Neither you nor...79 replies | 4426 view(s)
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2024-05-09, 04:00 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Being seen means the enemy has both line-of-sight and line-of-effect on the thief. This typically forces open confrontation. A defense against this...79 replies | 4426 view(s)
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2024-05-09, 09:51 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20I've pointed out, repeatedly, that when one of the thieves goes undetected, they can take action to prevent the alarm from being raised. That is...79 replies | 4426 view(s)
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2024-05-09, 05:47 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20My counter-argument isn't minutiae. It is a direct derivation of the game's basic rules which, if taken to account, means there are five distinct...79 replies | 4426 view(s)
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2024-05-08, 04:10 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Bull crap. If you cannot distinquish them, that is the problem, not the actual odds. An alarm being sounded does not magically lead to the...79 replies | 4426 view(s)
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