- Tab Content
- Vahnavoi's Activity
- About Me
- Post Areas
-
Older Activity
-
Today, 04:31 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20That's a bad play. To paraphrase something Gry Gygax said of 1st Edition AD&D: "Between reality simulation and a fun past time, is meant to be...25 replies | 1314 view(s)
-
Yesterday, 03:08 PMMost old-school D&D-like games have a rule that limits XP gained, and thus levels gained, from a single expedition. I once removed such a rule to...14 replies | 1601 view(s)
-
Yesterday, 02:09 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Splitting search and spot was always iffy. But for spot versus listen and hide versus move silently, the argument is fairly clear: these skills...25 replies | 1314 view(s)
-
Yesterday, 06:14 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20It's simpler, yes. It's also a classic case of Spherical Cows in a Vacuum - by lumping everyone without a class into same category to make a problem...80 replies | 3676 view(s)
-
2024-05-04, 01:03 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20Precisely because there is no other defined rule for resetting traps, it makes sense to default to casting time of the spell, which in this case is...80 replies | 3676 view(s)
-
2024-05-04, 10:49 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Tohron: where are you getting 600 as a multiplier? A day has 24 x 60 = 1440 minutes. If it takes 10 minutes between trap resets, one 5th CL trap can...80 replies | 3676 view(s)
-
2024-05-04, 08:36 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: your argument for elegance involves another abstracted category of characters that is not derived from anything in the d20 rules. Your...80 replies | 3676 view(s)
-
2024-05-03, 06:52 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: I noticed you didn't consider it, that's why I reminded you, since it is a corollary to the argument from starting ages. As far as elegance...80 replies | 3676 view(s)
-
2024-05-02, 03:15 PMSylphs seem like the most obvious answer? The second most obvious one is humans, though not in English.26 replies | 1205 view(s)
-
2024-05-02, 02:54 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: I'm talking of the first generation. The age adjustment for starting as class is added to threshold for reaching adulthood. If at T=0,...80 replies | 3676 view(s)
-
2024-05-01, 02:46 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: I already explained why shorter lived races have an advantage. Do check the starting ages for classes again: shorter lived races typically...80 replies | 3676 view(s)
-
2024-05-01, 01:15 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: speculating about what a character in the setting would know isn't all that useful, since all a player gets of any of that when starting...80 replies | 3676 view(s)
-
2024-04-29, 11:40 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20In terms of the final printed timeline? Yes. In terms of game turns processed? Not really, probably not. A comparison can be made to Civilization 6:...80 replies | 3676 view(s)
-
2024-04-29, 06:25 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20It doesn't make sense to talk about deities in context of player strategy - whether they exist or not, they are not typically player characters so...80 replies | 3676 view(s)
-
2024-04-28, 03:13 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: not knowing how Dwarf Fortress or other extensive procedural generation simulations go excuses you somewhat. You may find the following...80 replies | 3676 view(s)
-
2024-04-28, 08:46 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: the OP also specified it's a Dwarf Fortress-style procedurally generated world. This means what's in it depends on what an algorithm spits...80 replies | 3676 view(s)
-
2024-04-28, 02:32 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20There are far simpler reasons for that. If the simulation actually runs by 3.5's population guidelines, the answer is that these kinds of worlds are...80 replies | 3676 view(s)
-
2024-04-27, 05:07 AMQuite the opposite, in any kind of remotely technical discussion where correct understanding of terms is vital to the point, it is quite usual to...379 replies | 17136 view(s)
-
2024-04-27, 03:09 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20Re: character knowledge: You are all too concerned with whether a character knows specific game details and not nearly concerned enough about all...80 replies | 3676 view(s)
-
2024-04-26, 11:37 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20It's been a while since I did an equivalent thought exercise, but one of the better ways is to get to high enough level by fighting lower-CR enemies,...80 replies | 3676 view(s)
-
2024-04-26, 05:27 AMVahnavoi replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSo, let's recap, your system allows two ways of getting the same thing, both with the same ultimate cost, but one ends up being slightly less...26 replies | 1520 view(s)
-
2024-04-26, 12:28 AMYou are using two different words and then getting confused over a very simple point: Optimization - the process of searching for optimal...379 replies | 17136 view(s)
-
2024-04-25, 02:43 PMThe applicable part from Princess Bride is "you keep using that word. I don't think it means what you think it means." Because what you just said...379 replies | 17136 view(s)
-
2024-04-25, 12:25 PMOr, third option, there are math problems that are too hard for you or your players to solve optimally, math problems which can be used to make a...379 replies | 17136 view(s)
-
2024-04-24, 03:42 PMYou don't seem to understand my criticism. Vast majority of time, when you or your players call a strategy "optimal", it is NOT a strategy with...379 replies | 17136 view(s)
-
2024-04-24, 10:55 AMThe position of a game master stems from a wargaming paradigm where opposing players both describe their moves to a referee, and the referee then...379 replies | 17136 view(s)
-
2024-04-24, 06:41 AMYes, including some requiring special intervention by social services or law enforcement. That's not what this is about, though. Pay attention to...379 replies | 17136 view(s)
-
2024-04-23, 06:35 PMAnd it should be obvious why I am referring to universal gaming.582 replies | 24897 view(s)
-
2024-04-23, 06:05 PMNo they don't. Majority of popular games are PvP, majority of gamers are both familiar with and capable of enjoying the format. Indeed, this is the...582 replies | 24897 view(s)
-
2024-04-23, 05:25 PMI have as much against PvP in D&D, as I have against games such as Murder, Werewolf, Saboteur, Among Us, etc. - nothing at all. I also don't have...582 replies | 24897 view(s)
About Vahnavoi
Basic Information
Statistics
Total Posts
- Total Posts
- 2,306
- Posts Per Day
- 1.53
General Information
- Last Activity
- Today 08:46 AM
- Join Date
- 2020-03-21
Post Areas