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Yesterday, 04:10 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Bull crap. If you cannot distinquish them, that is the problem, not the actual odds. An alarm being sounded does not magically lead to the...53 replies | 3081 view(s)
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Yesterday, 05:19 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20Untrained labor is a specific rule governing earning money using Profession checks without any actual ranks in the skill. Yes, even 20 HD dragon will...83 replies | 4196 view(s)
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2024-05-07, 06:17 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20@Quertus: It'd be easier to design you a sample system than go hunt through my books. The basics are simple enough to explain in a paragraph: ...53 replies | 3081 view(s)
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2024-05-07, 06:10 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: the overarching theme of my posts concerns this comment from the OP: I'm focusing on "think about Dwarf Fortress" bit, using real...83 replies | 4196 view(s)
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2024-05-07, 02:41 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20@Rynjin: the observation that games with a single perception skill or ability still regularly make a distinction between senses is still an important...53 replies | 3081 view(s)
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2024-05-06, 03:17 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Great! That means you entirely missed the point. The point was that you cannot use abstraction levels of unrelated mechanics to argue whether more or...53 replies | 3081 view(s)
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2024-05-06, 04:31 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20That's a bad play. To paraphrase something Gry Gygax said of 1st Edition AD&D: "Between reality simulation and a fun past time, is meant to be...53 replies | 3081 view(s)
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2024-05-05, 03:08 PMMost old-school D&D-like games have a rule that limits XP gained, and thus levels gained, from a single expedition. I once removed such a rule to...14 replies | 1913 view(s)
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2024-05-05, 02:09 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Splitting search and spot was always iffy. But for spot versus listen and hide versus move silently, the argument is fairly clear: these skills...53 replies | 3081 view(s)
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2024-05-05, 06:14 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20It's simpler, yes. It's also a classic case of Spherical Cows in a Vacuum - by lumping everyone without a class into same category to make a problem...83 replies | 4196 view(s)
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2024-05-04, 01:03 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20Precisely because there is no other defined rule for resetting traps, it makes sense to default to casting time of the spell, which in this case is...83 replies | 4196 view(s)
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2024-05-04, 10:49 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Tohron: where are you getting 600 as a multiplier? A day has 24 x 60 = 1440 minutes. If it takes 10 minutes between trap resets, one 5th CL trap can...83 replies | 4196 view(s)
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2024-05-04, 08:36 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: your argument for elegance involves another abstracted category of characters that is not derived from anything in the d20 rules. Your...83 replies | 4196 view(s)
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2024-05-03, 06:52 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: I noticed you didn't consider it, that's why I reminded you, since it is a corollary to the argument from starting ages. As far as elegance...83 replies | 4196 view(s)
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2024-05-02, 03:15 PMSylphs seem like the most obvious answer? The second most obvious one is humans, though not in English.28 replies | 1604 view(s)
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2024-05-02, 02:54 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: I'm talking of the first generation. The age adjustment for starting as class is added to threshold for reaching adulthood. If at T=0,...83 replies | 4196 view(s)
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2024-05-01, 02:46 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: I already explained why shorter lived races have an advantage. Do check the starting ages for classes again: shorter lived races typically...83 replies | 4196 view(s)
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2024-05-01, 01:15 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: speculating about what a character in the setting would know isn't all that useful, since all a player gets of any of that when starting...83 replies | 4196 view(s)
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2024-04-29, 11:40 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20In terms of the final printed timeline? Yes. In terms of game turns processed? Not really, probably not. A comparison can be made to Civilization 6:...83 replies | 4196 view(s)
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2024-04-29, 06:25 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20It doesn't make sense to talk about deities in context of player strategy - whether they exist or not, they are not typically player characters so...83 replies | 4196 view(s)
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2024-04-28, 03:13 PMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: not knowing how Dwarf Fortress or other extensive procedural generation simulations go excuses you somewhat. You may find the following...83 replies | 4196 view(s)
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2024-04-28, 08:46 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: the OP also specified it's a Dwarf Fortress-style procedurally generated world. This means what's in it depends on what an algorithm spits...83 replies | 4196 view(s)
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2024-04-28, 02:32 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20There are far simpler reasons for that. If the simulation actually runs by 3.5's population guidelines, the answer is that these kinds of worlds are...83 replies | 4196 view(s)
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2024-04-27, 05:07 AMQuite the opposite, in any kind of remotely technical discussion where correct understanding of terms is vital to the point, it is quite usual to...437 replies | 20630 view(s)
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2024-04-27, 03:09 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20Re: character knowledge: You are all too concerned with whether a character knows specific game details and not nearly concerned enough about all...83 replies | 4196 view(s)
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2024-04-26, 11:37 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20It's been a while since I did an equivalent thought exercise, but one of the better ways is to get to high enough level by fighting lower-CR enemies,...83 replies | 4196 view(s)
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2024-04-26, 05:27 AMVahnavoi replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSo, let's recap, your system allows two ways of getting the same thing, both with the same ultimate cost, but one ends up being slightly less...26 replies | 1644 view(s)
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2024-04-26, 12:28 AMYou are using two different words and then getting confused over a very simple point: Optimization - the process of searching for optimal...437 replies | 20630 view(s)
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2024-04-25, 02:43 PMThe applicable part from Princess Bride is "you keep using that word. I don't think it means what you think it means." Because what you just said...437 replies | 20630 view(s)
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2024-04-25, 12:25 PMOr, third option, there are math problems that are too hard for you or your players to solve optimally, math problems which can be used to make a...437 replies | 20630 view(s)
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