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Today, 03:02 PMNichG already beat me to it, but in the context of basic ability scores, the answer is "no". In terms of game rules and mechanics, these statistics...19 replies | 671 view(s)
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Today, 02:01 PMIt's that too, but the real reason is the other meaning of boilerplate: "Standardized or set language that is meant to be used repeatedly, often in...12 replies | 999 view(s)
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Today, 01:16 PM@GloatingSwine: "all gods, all the time" applies when you're talking of a single polytheist religion with a small number of gods. As the number of...21 replies | 1518 view(s)
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Today, 08:36 AMTo date, I'm not aware of a single good cross comparison study between different safety tools in roleplaying game environments. So the efficacy of...12 replies | 999 view(s)
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Today, 04:39 AMVahnavoi replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYou rather neatly left the larger point entirely unaddressed. Leaving it unaddressed means your advice to me ends up being self-contradictory: "you...77 replies | 3982 view(s)
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Today, 04:10 AMEvil gods aren't a (mere) D&Dism. They're a byproduct of the alignment system and the Great Wheel cosmology. The simplest way to make sense of it is...21 replies | 1518 view(s)
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Yesterday, 05:00 PMSpeculative fiction in general and roleplaying games in particular rip off real myths and religion about as often as not. D&D is a trend setter for...21 replies | 1518 view(s)
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Yesterday, 04:32 PM@Talakeal: have you considered the actual problem is that "PG-13" is phrase from a rating system that has been justly criticized lack of...478 replies | 25413 view(s)
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Yesterday, 04:08 PMVahnavoi replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying Games@Unoriginal: the last three paragraphs in the post you quoted refer chiefly to myself - they're about when I employ particular character creation...16 replies | 1325 view(s)
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Yesterday, 02:52 PMVahnavoi replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYou are looking at this from quite a narrow, individualist viewpoint. In actual reality, game rules are subject to logical and mathematical...77 replies | 3982 view(s)
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Yesterday, 06:23 AMVahnavoi replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI posit there is no good reason to think that ability for crafting one pillar well leads to the ability to craft any other pillar well. As a...77 replies | 3982 view(s)
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Yesterday, 05:44 AMVahnavoi replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying GamesDepends on game and setting. Let me point something that is often glossed over: I, as a player, have a personality that affects which kind of...16 replies | 1325 view(s)
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2024-05-12, 02:50 PMVahnavoi replied to a thread DM Help Effect of an Evil legendary item upon the region in Roleplaying GamesDon't overcomplicate this: make it so the Tapestry's effects will now fall on anyone who wants to use the Pool. The party made the world a bit worse...5 replies | 556 view(s)
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2024-05-12, 02:43 PM@Unoriginal: you write it down for the same reason you write anything down: so the people involved (including yourself) can visit or revisit the...21 replies | 1518 view(s)
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2024-05-12, 01:10 PMDepends. Are player characters coming to this religion as relative outsiders, or are they supposed to have inside perspective? The former is easier...21 replies | 1518 view(s)
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2024-05-10, 11:52 PMProvided these soldiers have a worldview equivalent to classic Illithids - yes, yes I would. You might as well ask "but would you call an...478 replies | 25413 view(s)
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2024-05-09, 06:21 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20@Redmage125: No, the payoff matrix changes, both in terms of odds and possible results, if you drop Move Silently versus Listen. Neither you nor...79 replies | 4239 view(s)
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2024-05-09, 04:00 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Being seen means the enemy has both line-of-sight and line-of-effect on the thief. This typically forces open confrontation. A defense against this...79 replies | 4239 view(s)
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2024-05-09, 09:51 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20I've pointed out, repeatedly, that when one of the thieves goes undetected, they can take action to prevent the alarm from being raised. That is...79 replies | 4239 view(s)
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2024-05-09, 05:47 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20My counter-argument isn't minutiae. It is a direct derivation of the game's basic rules which, if taken to account, means there are five distinct...79 replies | 4239 view(s)
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2024-05-08, 04:10 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Bull crap. If you cannot distinquish them, that is the problem, not the actual odds. An alarm being sounded does not magically lead to the...79 replies | 4239 view(s)
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2024-05-08, 05:19 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20Untrained labor is a specific rule governing earning money using Profession checks without any actual ranks in the skill. Yes, even 20 HD dragon will...83 replies | 4355 view(s)
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2024-05-07, 06:17 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20@Quertus: It'd be easier to design you a sample system than go hunt through my books. The basics are simple enough to explain in a paragraph: ...79 replies | 4239 view(s)
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2024-05-07, 06:10 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20@Quertus: the overarching theme of my posts concerns this comment from the OP: I'm focusing on "think about Dwarf Fortress" bit, using real...83 replies | 4355 view(s)
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2024-05-07, 02:41 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20@Rynjin: the observation that games with a single perception skill or ability still regularly make a distinction between senses is still an important...79 replies | 4239 view(s)
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2024-05-06, 03:17 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Great! That means you entirely missed the point. The point was that you cannot use abstraction levels of unrelated mechanics to argue whether more or...79 replies | 4239 view(s)
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2024-05-06, 04:31 AMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20That's a bad play. To paraphrase something Gry Gygax said of 1st Edition AD&D: "Between reality simulation and a fun past time, is meant to be...79 replies | 4239 view(s)
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2024-05-05, 03:08 PMMost old-school D&D-like games have a rule that limits XP gained, and thus levels gained, from a single expedition. I once removed such a rule to...14 replies | 2127 view(s)
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2024-05-05, 02:09 PMVahnavoi replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Splitting search and spot was always iffy. But for spot versus listen and hide versus move silently, the argument is fairly clear: these skills...79 replies | 4239 view(s)
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2024-05-05, 06:14 AMVahnavoi replied to a thread What would be the safest, not-cheesy way to level grind in a sand-box like setting? in D&D 3e/3.5e/d20It's simpler, yes. It's also a classic case of Spherical Cows in a Vacuum - by lumping everyone without a class into same category to make a problem...83 replies | 4355 view(s)
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