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Today, 03:15 PMAt my table it would run like this: I wouldn't discourage the player. He can try this if he likes. I would give him some upfront information on...25 replies | 911 view(s)
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Yesterday, 09:37 AMYes and no. Crunchier games often make an attempt to codify everything, so that a player will know what the DC for, say, clearing a 12' running leap...516 replies | 30784 view(s)
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2024-05-19, 02:30 PMYou said that having the GM "control" rolls means a lot of saying the same thing over and over again during combat. I explained that my combats...516 replies | 30784 view(s)
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2024-05-17, 05:43 PMYes. Because as I said, I often let the players do it that way in combat.516 replies | 30784 view(s)
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2024-05-17, 05:28 PMYes, that's a good way to bore everyone to death. Like I said, I don't strictly follow the rule in combat. But if you just say "your turn" and the...516 replies | 30784 view(s)
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2024-05-17, 04:43 PMI don't see the "you tell the GM what you want to do and he tells you what skill and attribute is used and what the difficulty is before you roll"...516 replies | 30784 view(s)
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2024-05-17, 09:23 AMThe only time I have tolerated playing with a known cheater was when I was gaming with a university club, and the club (and university) rules...516 replies | 30784 view(s)
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2024-05-15, 04:20 PMWell I don't think we've every formally agreed on it or put it in writing, but I'm certain my players feel this way, yes. Most of us have been...516 replies | 30784 view(s)
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2024-05-15, 09:58 AMI added "medieval" to that earlier comment but probably shouldn't have. You're correct that the published D&D worlds aren't really "medieval" in any...516 replies | 30784 view(s)
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2024-05-14, 11:09 AMPlayers, not characters, but yeah. I can't think of anything I consciously avoid because my players would be offended, but there probably is some...516 replies | 30784 view(s)
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2024-05-14, 09:59 AMBy "PG-13" (and yes, I am aware that the movie rating system is at best inconsistent, it can still be a useful shorthand) yes I mean what kinds of...516 replies | 30784 view(s)
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2024-05-13, 10:05 AMI wouldn't go anywhere not "PG-13 Rated" at my table anyway, but that's good advice.516 replies | 30784 view(s)
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2024-05-10, 02:34 PMSo you're playing Rifts.516 replies | 30784 view(s)
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2024-05-09, 10:28 AMJason replied to a thread Do Mechanics Actually Matter for a Role-Playing Game? in Roleplaying GamesYes, game mechanics matter. Because RPGs are games. They don't matter as much as some other things do in creating a good experience, like who you...42 replies | 5269 view(s)
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2024-05-08, 12:09 PMIf it's a recurring problem then it's likely the general issue will remain until you are in fact willing to make a "broad sweeping change to the way...516 replies | 30784 view(s)
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2024-05-08, 10:45 AMGiven the specific situation we were talking about - that the players were stuck at the door to the real adventure - I would have let the spell in...516 replies | 30784 view(s)
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2024-05-07, 03:58 PMThe game probably would have been better served if you had stopped the scene and made sure you and Brian had the same understanding of how the spell...516 replies | 30784 view(s)
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2024-05-07, 10:03 AMKish and gbaji are not alone here. I am also getting the impression, Talakeal, that you were not looking for advice, but for commiseration. My...516 replies | 30784 view(s)
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2024-05-06, 02:43 PM??? Playing Paranoia without the player vs. player aspect? I can't imagine what exactly you'd be playing then. It's kind of the central concept...516 replies | 30784 view(s)
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2024-05-03, 05:08 PMBecause most of us aren't playing RPG games which are set in the modern day in a 100% mundane setting. Where the setting differs from modern reality...516 replies | 30784 view(s)
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2024-05-03, 03:01 PMThe Assuming is the tricky part here. It is the GM's part, if the players say "let's go to Cairo, Illinois" to point out that the tickets they found...516 replies | 30784 view(s)
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2024-05-03, 11:44 AMExactly. You judge intent and basic specifics, like tools used, not whether the player specifically stated all the little steps that would be...516 replies | 30784 view(s)
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2024-05-03, 09:35 AMNo argument here. You don't ask your players to become real-life combat specialists in order to play a fighter, so why ask them to become real-life...516 replies | 30784 view(s)
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2024-05-02, 03:19 PMExactly. Chances are that they're doing something you think is dumb because there has been a misunderstanding between the GM and the players, and...516 replies | 30784 view(s)
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2024-05-02, 02:28 PMAgain, we're only getting the GM's perspective here. That's not enough to lay blame anywhere. What if these kids in the past have called the...516 replies | 30784 view(s)
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2024-05-02, 10:59 AMDid the fairy tales tell them "never give a straight answer to any question a changeling asks?" Because that would explain why they wouldn't give a...516 replies | 30784 view(s)
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2024-05-02, 10:21 AMThe GM's job is to give the players enough information about the game world to make meaningful decisions. And then do his best to fairly adjudicate...516 replies | 30784 view(s)
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2024-05-01, 04:35 PMYou might be able to get a 12-player group to function for a one-shot or a convention game. No, I would never run a long-term campaign for that many...516 replies | 30784 view(s)
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2024-05-01, 01:55 PMRight. Since there's no trap or other threat the real issue is how much time it takes and whether a wandering monster or something might show up...516 replies | 30784 view(s)
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2024-05-01, 10:18 AMAgain, here's how the situation would have played out at my table: 1) If the rogue says "I search the statue" and the switch is supposed to be easy...516 replies | 30784 view(s)
About Jason
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About Jason
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- Somewhere in Utah...
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