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2024-05-31, 11:18 AMA minimum definition needs to be useful enough that it broadly includes most if not all things people would consider RPGs, while excluding the...32 replies | 1449 view(s)
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2024-05-31, 10:34 AM(Aside, it's sliiiightly more than that. It's not just recognizing that a move can be made, but also figuring out whether one should be made, and...32 replies | 1449 view(s)
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2024-05-31, 10:14 AMRight, that's the job of a GM - to determine what does make sense. My favorite RPGs are ones where the rules are handled pretty concretely, but...168 replies | 9823 view(s)
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2024-05-30, 04:19 PMFitD feels more like that to me. PbtA (in my experience) less so. AW does that a bit in the first session stuff. By culture that's often used...32 replies | 1449 view(s)
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2024-05-30, 02:16 PMI think one critical thing is how interactions occur. I've identified three "primary" interaction types in RPGs, though there may be others. 1:...32 replies | 1449 view(s)
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2024-05-29, 02:32 PMExactly. Tell them the obvious consequences of their action, then follow through on that.168 replies | 9823 view(s)
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2024-05-29, 12:18 PMAlso there was a whole thread on how you can have levels of impact in different aspects of a game - builds, "what do we do now" decisions, etc. ...168 replies | 9823 view(s)
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2024-05-29, 10:21 AMI think it depends on what decisions the players care about. In more railroady games, I find a lot of players care more about combat and building...168 replies | 9823 view(s)
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2024-05-29, 10:08 AMI'd say that's a very accurate statement. I'd also say it's the first really contentious point. While I think the Classic style in the article...168 replies | 9823 view(s)
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2024-05-28, 04:37 PMIt really kinda does. If a significant percentage of people in the hobby are doing this, and describe it as roleplaying, it kinda feels to me like...168 replies | 9823 view(s)
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2024-05-28, 01:08 PMRight. You can say "combats in this game typically take <x> time" (or, more likely "x time per participant"). You can also talk about the...57 replies | 4847 view(s)
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2024-05-28, 12:53 PMI'd say decades of people playing linear adventure paths has strongly answered that in the affirmative. To be clear, it's not my preferred style...168 replies | 9823 view(s)
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2024-05-28, 10:52 AMSure. But, I'd say that in general, the best way to handle that is to make very very sure, when appropriate (and try to make it appropriate), that...168 replies | 9823 view(s)
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2024-05-28, 10:51 AMI think we have different understandings. To use the backpack example, we can look at a few people that might want a backpack - a hiker, a...57 replies | 4847 view(s)
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2024-05-25, 09:48 PMPretty accurate from what I've been able to put together.57 replies | 4847 view(s)
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2024-05-23, 08:36 PMYou're using the terms the way GDS would (which, again, I think is a reasonable-ish model though misses a lot). GNS generally defines the terms in...57 replies | 4847 view(s)
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2024-05-23, 02:47 PMI think that is the best lesson you can take from this thread.57 replies | 4847 view(s)
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2024-05-23, 11:49 AMHe was building on the earlier categorization of GDS. Which, frankly, maps a lot closer to what people think of when they hear "GNS" and doesn't...57 replies | 4847 view(s)
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2024-05-23, 11:21 AMYup. Don't allow yourself the explanation of "they did it because they're dumb". So, when someone does something that seems dumb, instead of...168 replies | 9823 view(s)
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2024-05-22, 03:49 PMOn Authoritative State This is a term I keep using, so I want to explain better. I'm a game programmer, mostly multiplayer. One of the first...168 replies | 9823 view(s)
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2024-05-22, 03:29 PMI wouldn't say fault. I'd say responsibility. The GM has the authoritative state of the world. As such, it's their job to ensure that everyone...168 replies | 9823 view(s)
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2024-05-22, 02:06 PMYes. This. All of this. I really don't get why GMs want to play as coy as they do.168 replies | 9823 view(s)
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2024-05-22, 01:28 PMNot sure why non-action-denial status would be less effective? Also, I'm a fan of the game being at least slightly asymmetrical for those reasons...168 replies | 9823 view(s)
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2024-05-22, 12:14 PMOh, yeah, for sure. As I said, a -2. A minor misstep, and certainly understandable. We get to make those. Yes, we did. And it's because...168 replies | 9823 view(s)
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2024-05-22, 10:24 AMIt's not a question of "where he'd grip it". It's a simple question of weight ratios. A 170 pound man cannot hold down a two ton dragon! ...168 replies | 9823 view(s)
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2024-05-22, 10:00 AMI get it. I'm all in favor of it. Which is fine! There's still ways to handle that within a single roll - like, the degree of failure is how...168 replies | 9823 view(s)
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2024-05-21, 03:15 PMHow I would have handled it: Let's assume I didn't want to just say "no" on principle, which is I think a valid response. If the grappling just...168 replies | 9823 view(s)
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2024-05-21, 03:09 PMYeah, exactly. The thing with repeated rolls is that: 1. "Roll until you fail" inevitably results in failure. 2. "Roll until you succeed"...168 replies | 9823 view(s)
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2024-05-21, 01:35 PMThis is why I'm a fan of rolling in the open, and announcing your rules interpretation before you roll. And if something just can't happen, then...168 replies | 9823 view(s)
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2024-05-17, 09:15 AMYeah, this is weird to me. I haven't really played in any games where not declaring your action is a viable strategy most of the time. Outside of...516 replies | 32597 view(s)
About kyoryu
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"Gosh 2D8HP, you are so very correct (and also good looking)"
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