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Yesterday, 10:13 PMThe tricky thing is that, at least when you get formal with these concepts, they all involve counterfactuals. 'I could have done X, even if I never...146 replies | 9020 view(s)
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Yesterday, 07:20 PMIt's not the uniqueness of the story in of itself though, its the degree to which this particular story reflects that you were the only playing it...146 replies | 9020 view(s)
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Yesterday, 07:09 PMNichG started a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesI'm currently designing a skill system for my next campaign and there's a sort of weird thing I noticed in the design. The idea I'm currently playing...3 replies | 81 view(s)
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Yesterday, 04:13 PMYeah actually, if you remove all things from the scenario which could possibly make alternate goals or decisions at all meaningful, its a railroad....177 replies | 6590 view(s)
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Yesterday, 01:56 PMThis argument only possibly holds for scenarios that are already railroads. So yeah, what you say might be true - but only if you have a scenario...177 replies | 6590 view(s)
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Yesterday, 09:50 AMYeah it's possible that in Chess you can't even chimera anymore. I think in Go, a professional can still chimera with AlphaGo or AlphaZero or...177 replies | 6590 view(s)
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2024-04-24, 07:45 PMTalakeal, the games I listed *are* RPGs! They're cRPGs, because the sort of literal perfect information you're talking about is objectively...177 replies | 6590 view(s)
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2024-04-24, 06:42 PMPerfect information games are IMO actually more able to be truly difficult than partial information and stochastic games, because you can't hide...177 replies | 6590 view(s)
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2024-04-24, 06:08 PMI've played Go that way against players stronger than me. It's worth a few stones handicap, but it definitely doesn't mean I can trivially beat them.177 replies | 6590 view(s)
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2024-04-24, 05:28 PMThe example was literally in the post you responded to. Go and play a chess game with a player you've never met but who is around your level. You...177 replies | 6590 view(s)
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2024-04-24, 04:50 PMThese in particular are manifestly false.177 replies | 6590 view(s)
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2024-04-24, 11:17 AMThe economics of D&D are weird so it's sort of hard to calibrate how much is actually reasonable to invest in a cart... Lets say you're selling...8 replies | 741 view(s)
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2024-04-23, 04:11 PMYou aren't breaking character to show the players the optimal path. You're breaking character because the players are failing at something they...177 replies | 6590 view(s)
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2024-04-23, 02:49 PMThe structure of my argument here is that even in an adversarial, competitive game sometimes you have protocols that call on you to help the other...177 replies | 6590 view(s)
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2024-04-23, 01:47 PMI wouldn't say the players were entitled to support, but rather that the sequence of events that actually happened was strong evidence of a lack of...177 replies | 6590 view(s)
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2024-04-22, 07:19 PMAn extreme example of why communication is so important... I had a setting with two neighboring countries - Sarsena and Sepena. Sepena had gone to...177 replies | 6590 view(s)
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2024-04-22, 06:59 PMLots of settings, lots of answers... Generally though, the essential things which make something 'magic' to me rather than something else are: ...19 replies | 1445 view(s)
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2024-04-22, 02:02 PMWhat was the player response to the last bit? Was it 'No, we refuse to tell you'? Or just like 'We already told you everything' or 'We told you what...177 replies | 6590 view(s)
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2024-04-22, 01:05 PMIt's a mirror in that you don't want to communicate and they don't want to communicate, you both have excuses for why that's the right choice, but...177 replies | 6590 view(s)
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2024-04-22, 12:27 PMCommunication in general seems to be a problem here. The GM's perspective here is a mirror of the players! The players don't want to just randomly...177 replies | 6590 view(s)
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2024-04-21, 06:51 PMYeah that's not actually like what I said... Its not 'are you sure?', its 'Okay this is explicitly why the Seelie are refusing. Also I am telling you...177 replies | 6590 view(s)
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2024-04-21, 05:29 PMThese two sentences don't make sense together. Did you say explicitly: "Okay lets try this again. The changelings need to know everything you know...177 replies | 6590 view(s)
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2024-04-21, 12:59 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextFor something that's going to be published, no, I wouldn't trust that. But I wouldn't trust a colleague with a PhD to do it either. I have actually...19 replies | 1517 view(s)
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2024-04-21, 12:45 PMIn general: the usual thing of don't have a single line of play through which the 'plot' must proceed, and don't approach scenarios with a mindset...177 replies | 6590 view(s)
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2024-04-21, 12:08 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextTrying to treat them as search engines is working against what they're actually okay at. They work best if you think of them as translators or...19 replies | 1517 view(s)
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2024-04-20, 08:21 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextI don't care what tools someone uses, as long as they know and agree with what they're handing me - and agree that what they're handing me is what...19 replies | 1517 view(s)
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2024-04-20, 05:33 PMHmm, maybe the stopwatch capable of unlimited Time Stop, but it would randomly freeze you for an equal amount of time later on at the GM's...25 replies | 2030 view(s)
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2024-04-19, 12:35 AMI think per-round DR is nicer than per-attack for some of these issues. It means that coordinating attacks (and doing things to prevent attacks from...82 replies | 7644 view(s)
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2024-04-18, 09:45 PMGoing back to the 'factor set' thing I mentioned before, imagine setting up the drought scenario within that framing. The initial factor cards...218 replies | 11336 view(s)
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2024-04-18, 07:42 PMAs a DM, push-button solutions can be okay too if they have consequences, or if they're very expressive, or both. But, for a drought scenario, the...218 replies | 11336 view(s)
About NichG
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About NichG
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- Physicist (and game-developer on the side)
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