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Yesterday, 06:03 PMThis was a funny one... I made rules for inventing and constructing vehicles. I also made rules for crashes and the splash damage caused by crashes...3 replies | 266 view(s)
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Yesterday, 05:25 PMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextGenerally you layer things bit by bit until expectations match what you're going for. You can give players time-cracking powers at campaign start...33 replies | 2036 view(s)
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Yesterday, 02:35 PMI'd instead start with general numbers, rather than do all pairs and balance in detail. Like, how much damage per round will a basic character with...4 replies | 156 view(s)
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Yesterday, 10:16 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextI mean, I've been in and run D&D campaigns that had that sort of power level and hijinks. The specific example I picked a little bit for the...33 replies | 2036 view(s)
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Yesterday, 09:21 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextThe OP explicitly mentioned shonen and changed the thread title to say 'high-powered fantasy' rather than high fantasy, so the implication to me is...33 replies | 2036 view(s)
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Yesterday, 02:10 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextWell, its also communicating those things to the players sufficiently well that they actually feel it's legitimate to try... 'Hey guys, if you had...33 replies | 2036 view(s)
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2024-05-01, 05:13 PMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextProbably the easiest answer is to add a subsystem that all characters get access to, and that consist of 'big actions' that take longer to set up but...33 replies | 2036 view(s)
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2024-05-01, 03:21 PMThe original post of this thread resonated with me because I think while what you're saying is sort of a classic view, those things actually don't...186 replies | 10462 view(s)
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2024-05-01, 02:36 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesFor the attributes, they contribute quadratic benefit, so it kind of has to be cubic. You get more points of your resource pool to spend, and your...26 replies | 1306 view(s)
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2024-05-01, 01:59 PMIf they're ends in themselves that's one thing, but in the case of the actual examples I'm thinking of (from mods like Immersive Engineering and the...186 replies | 10462 view(s)
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2024-05-01, 01:29 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesThat goes the opposite of the design goal I'm trying to achieve though, which is to make the magics be more of a narrow investment where there's more...26 replies | 1306 view(s)
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2024-05-01, 11:07 AMThe 'spherical cow' bit isn't the absence of noise, but rather the presence of omniscience. For the formal definitions the mathematical framework...186 replies | 10462 view(s)
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2024-04-30, 09:34 PMThis is why I'm pushing against that definition of agency, because it really makes things about 'what things must the GM not do?' versus 'what are...186 replies | 10462 view(s)
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2024-04-30, 06:48 PMI guess I'm picking up on a lot of things of the form 'but I still think its reasonable to do X' or 'but X makes sense because of realism'. Since I'm...186 replies | 10462 view(s)
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2024-04-30, 04:28 PMThis still feels to me like you're in a 'defend my choices' position rather than a 'understand how to make something good' position. Like, what does...186 replies | 10462 view(s)
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2024-04-30, 03:01 PMI would strongly disagree with this. The cases we fail to control things in our lives are extremely salient and shocking, so you might overemphasize...186 replies | 10462 view(s)
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2024-04-30, 11:38 AMAs far as formal mathematical definitions of these things go, they're tightly interconnected.186 replies | 10462 view(s)
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2024-04-30, 11:23 AMTalking about players blaming the GM for curtailing/failing to provide specific avenues of agency like magic marts. E.g. when you said "I think there...186 replies | 10462 view(s)
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2024-04-30, 10:39 AMWell again, in the theme of the previous post, its not that 'all things must be this', its that 'you should have some of this'. You can have...186 replies | 10462 view(s)
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2024-04-29, 08:58 PMI should say, you can absolutely approximate the orbits of n bodies under classical gravitation, and its generally pretty easy to do so, and we do it...3 replies | 398 view(s)
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2024-04-29, 06:41 PMThe blame angle isn't so useful here I think. What you do might piss a player off, or not, depending on so many different things. So stuff like 'is...186 replies | 10462 view(s)
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2024-04-29, 01:14 PMIt's a 'problem' in the sense of solving a mathematical problem. People had wanted to write down closed-form mathematical solutions for the...3 replies | 398 view(s)
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2024-04-28, 09:43 AMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesAnd the Advantages, and setting details, and... But yeah, probably next is to redo the skill list. I thought going with abstract actions would be...26 replies | 1306 view(s)
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2024-04-27, 05:48 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesClose, but it's since been changed a little following the back and forth with Quertus. In the current iteration, being a telekinetic would involve...26 replies | 1306 view(s)
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2024-04-27, 03:34 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesIn the current version (stopped counting), something like Telekinesis would be lets say based off of Insight. Insight as a base skill will let you do...26 replies | 1306 view(s)
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2024-04-27, 12:39 AMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSo there are a couple ways in this system that that sort of thing would come about. For one thing, Dumbledore is going to have a lot more...26 replies | 1306 view(s)
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2024-04-26, 08:59 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesI wonder if this is a word choice issue. In other systems, Specializations are aspects of a skill the character is particularly good at. In this...26 replies | 1306 view(s)
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2024-04-26, 06:56 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesBecause specializations are the intro points to various different magic systems. I wouldn't want a character to have like, Mentalism (base skill)...26 replies | 1306 view(s)
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2024-04-26, 04:34 PMI think this is misunderstanding the point of the example a bit? Like, I'm not saying 'its more delta when the blaster PC gets blaster stuff and the...186 replies | 10462 view(s)
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2024-04-26, 12:10 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSpecializations will be pretty narrow. Not 'swords' but like 'disarming' or 'parrying'. Roughly speaking if you want to be a 'magic user' or 'mad...26 replies | 1306 view(s)
About NichG
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About NichG
- Occupation:
- Physicist (and game-developer on the side)
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- Yesterday 11:03 PM
- Join Date
- 2010-12-16
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