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Today, 06:41 PMThe blame angle isn't so useful here I think. What you do might piss a player off, or not, depending on so many different things. So stuff like 'is...155 replies | 9700 view(s)
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Today, 01:14 PMIt's a 'problem' in the sense of solving a mathematical problem. People had wanted to write down closed-form mathematical solutions for the...2 replies | 118 view(s)
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Yesterday, 09:43 AMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesAnd the Advantages, and setting details, and... But yeah, probably next is to redo the skill list. I thought going with abstract actions would be...22 replies | 904 view(s)
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2024-04-27, 05:48 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesClose, but it's since been changed a little following the back and forth with Quertus. In the current iteration, being a telekinetic would involve...22 replies | 904 view(s)
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2024-04-27, 03:34 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesIn the current version (stopped counting), something like Telekinesis would be lets say based off of Insight. Insight as a base skill will let you do...22 replies | 904 view(s)
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2024-04-27, 12:39 AMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSo there are a couple ways in this system that that sort of thing would come about. For one thing, Dumbledore is going to have a lot more...22 replies | 904 view(s)
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2024-04-26, 08:59 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesI wonder if this is a word choice issue. In other systems, Specializations are aspects of a skill the character is particularly good at. In this...22 replies | 904 view(s)
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2024-04-26, 06:56 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesBecause specializations are the intro points to various different magic systems. I wouldn't want a character to have like, Mentalism (base skill)...22 replies | 904 view(s)
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2024-04-26, 04:34 PMI think this is misunderstanding the point of the example a bit? Like, I'm not saying 'its more delta when the blaster PC gets blaster stuff and the...155 replies | 9700 view(s)
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2024-04-26, 12:10 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSpecializations will be pretty narrow. Not 'swords' but like 'disarming' or 'parrying'. Roughly speaking if you want to be a 'magic user' or 'mad...22 replies | 904 view(s)
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2024-04-26, 11:22 AMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesIts more of an aesthetics question than a 'players will shoot themselves in the foot' kind of issue I think. Call it an issue of potential inelegance...22 replies | 904 view(s)
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2024-04-25, 10:13 PMThe tricky thing is that, at least when you get formal with these concepts, they all involve counterfactuals. 'I could have done X, even if I never...155 replies | 9700 view(s)
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2024-04-25, 07:20 PMIt's not the uniqueness of the story in of itself though, its the degree to which this particular story reflects that you were the only playing it...155 replies | 9700 view(s)
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2024-04-25, 07:09 PMNichG started a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesI'm currently designing a skill system for my next campaign and there's a sort of weird thing I noticed in the design. The idea I'm currently playing...22 replies | 904 view(s)
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2024-04-25, 04:13 PMYeah actually, if you remove all things from the scenario which could possibly make alternate goals or decisions at all meaningful, its a railroad....256 replies | 10233 view(s)
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2024-04-25, 01:56 PMThis argument only possibly holds for scenarios that are already railroads. So yeah, what you say might be true - but only if you have a scenario...256 replies | 10233 view(s)
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2024-04-25, 09:50 AMYeah it's possible that in Chess you can't even chimera anymore. I think in Go, a professional can still chimera with AlphaGo or AlphaZero or...256 replies | 10233 view(s)
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2024-04-24, 07:45 PMTalakeal, the games I listed *are* RPGs! They're cRPGs, because the sort of literal perfect information you're talking about is objectively...256 replies | 10233 view(s)
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2024-04-24, 06:42 PMPerfect information games are IMO actually more able to be truly difficult than partial information and stochastic games, because you can't hide...256 replies | 10233 view(s)
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2024-04-24, 06:08 PMI've played Go that way against players stronger than me. It's worth a few stones handicap, but it definitely doesn't mean I can trivially beat them.256 replies | 10233 view(s)
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2024-04-24, 05:28 PMThe example was literally in the post you responded to. Go and play a chess game with a player you've never met but who is around your level. You...256 replies | 10233 view(s)
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2024-04-24, 04:50 PMThese in particular are manifestly false.256 replies | 10233 view(s)
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2024-04-24, 11:17 AMThe economics of D&D are weird so it's sort of hard to calibrate how much is actually reasonable to invest in a cart... Lets say you're selling...11 replies | 993 view(s)
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2024-04-23, 04:11 PMYou aren't breaking character to show the players the optimal path. You're breaking character because the players are failing at something they...256 replies | 10233 view(s)
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2024-04-23, 02:49 PMThe structure of my argument here is that even in an adversarial, competitive game sometimes you have protocols that call on you to help the other...256 replies | 10233 view(s)
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2024-04-23, 01:47 PMI wouldn't say the players were entitled to support, but rather that the sequence of events that actually happened was strong evidence of a lack of...256 replies | 10233 view(s)
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2024-04-22, 07:19 PMAn extreme example of why communication is so important... I had a setting with two neighboring countries - Sarsena and Sepena. Sepena had gone to...256 replies | 10233 view(s)
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2024-04-22, 06:59 PMLots of settings, lots of answers... Generally though, the essential things which make something 'magic' to me rather than something else are: ...24 replies | 2134 view(s)
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2024-04-22, 02:02 PMWhat was the player response to the last bit? Was it 'No, we refuse to tell you'? Or just like 'We already told you everything' or 'We told you what...256 replies | 10233 view(s)
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2024-04-22, 01:05 PMIt's a mirror in that you don't want to communicate and they don't want to communicate, you both have excuses for why that's the right choice, but...256 replies | 10233 view(s)
About NichG
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About NichG
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- Physicist (and game-developer on the side)
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