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Yesterday, 10:44 PMWell, I had a DM run a game where you could wave a wand and make up something in fake latin (not real latin - that would automatically fail), and...5 replies | 297 view(s)
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Yesterday, 02:24 PMCommand Undead probably actually suffices for the basic function of program undead - it has the right kind of stuff (you have to give a verbal...24 replies | 1653 view(s)
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2024-05-14, 06:54 PMWell there's that free willed bit... If your undead or constructs are programmable you don't have to concentrate, but you also don't get to change...24 replies | 1653 view(s)
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2024-05-14, 02:42 PMI'd do two (different) things: - The recipient of a buff has a number of slots equal to 5+Cha mod worth of spell levels they can support. Debuffs...24 replies | 1653 view(s)
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2024-05-14, 10:28 AMBut, this isn't really a mechanical question at all? As a purely mechanical question, I'm not aware of any mechanics that determine how a player...20 replies | 1125 view(s)
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2024-05-13, 06:45 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWriting rules from scratch for something like ship travel in a semi-realistic age of discovery setting (e.g. no motors or ships powered primarily by...80 replies | 4583 view(s)
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2024-05-13, 02:21 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThis just seems to be an odd thing to resist, like, why is it better to have 5 books of monsters and no books describing things like exotic fantasy...80 replies | 4583 view(s)
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2024-05-12, 09:17 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI'd say AD&D, 2e, and 3.5e are at least acceptable for an exploration focused game, or things like settlement building/frontier development/etc. Not...80 replies | 4583 view(s)
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2024-05-11, 12:28 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextBut what are you actually gaining here, that you couldn't have otherwise? If you really want everything to be totally unique to the fullest extent...80 replies | 4583 view(s)
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2024-05-10, 05:35 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextSome rules tell you how to resolve things - that establishes the context in which things make sense. Other rules give you stuff to play with. The...80 replies | 4583 view(s)
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2024-05-09, 02:02 PMNichG replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20You could just make everything passive vs passive by default, and the difference in modifiers basically says 'how close can you get before you have...79 replies | 4286 view(s)
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2024-05-09, 12:23 PMI've tried to make this. Basic ingredients were each weapon being a different skill, and automatically gaining weapon-specific 'waza' as you advance...25 replies | 1987 view(s)
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2024-05-08, 03:35 PMNichG replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20In D&D's stealth model, I would just combine them... Stealth jobs are already too much of an 'extended chain of rolls, one failure ruins the whole...79 replies | 4286 view(s)
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2024-05-02, 06:03 PMThis was a funny one... I made rules for inventing and constructing vehicles. I also made rules for crashes and the splash damage caused by crashes...14 replies | 2143 view(s)
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2024-05-02, 05:25 PMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextGenerally you layer things bit by bit until expectations match what you're going for. You can give players time-cracking powers at campaign start...33 replies | 2877 view(s)
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2024-05-02, 02:35 PMI'd instead start with general numbers, rather than do all pairs and balance in detail. Like, how much damage per round will a basic character with...5 replies | 432 view(s)
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2024-05-02, 10:16 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextI mean, I've been in and run D&D campaigns that had that sort of power level and hijinks. The specific example I picked a little bit for the...33 replies | 2877 view(s)
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2024-05-02, 09:21 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextThe OP explicitly mentioned shonen and changed the thread title to say 'high-powered fantasy' rather than high fantasy, so the implication to me is...33 replies | 2877 view(s)
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2024-05-02, 02:10 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextWell, its also communicating those things to the players sufficiently well that they actually feel it's legitimate to try... 'Hey guys, if you had...33 replies | 2877 view(s)
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2024-05-01, 05:13 PMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextProbably the easiest answer is to add a subsystem that all characters get access to, and that consist of 'big actions' that take longer to set up but...33 replies | 2877 view(s)
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2024-05-01, 03:21 PMThe original post of this thread resonated with me because I think while what you're saying is sort of a classic view, those things actually don't...186 replies | 11159 view(s)
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2024-05-01, 02:36 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesFor the attributes, they contribute quadratic benefit, so it kind of has to be cubic. You get more points of your resource pool to spend, and your...26 replies | 1744 view(s)
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2024-05-01, 01:59 PMIf they're ends in themselves that's one thing, but in the case of the actual examples I'm thinking of (from mods like Immersive Engineering and the...186 replies | 11159 view(s)
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2024-05-01, 01:29 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesThat goes the opposite of the design goal I'm trying to achieve though, which is to make the magics be more of a narrow investment where there's more...26 replies | 1744 view(s)
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2024-05-01, 11:07 AMThe 'spherical cow' bit isn't the absence of noise, but rather the presence of omniscience. For the formal definitions the mathematical framework...186 replies | 11159 view(s)
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2024-04-30, 09:34 PMThis is why I'm pushing against that definition of agency, because it really makes things about 'what things must the GM not do?' versus 'what are...186 replies | 11159 view(s)
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2024-04-30, 06:48 PMI guess I'm picking up on a lot of things of the form 'but I still think its reasonable to do X' or 'but X makes sense because of realism'. Since I'm...186 replies | 11159 view(s)
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2024-04-30, 04:28 PMThis still feels to me like you're in a 'defend my choices' position rather than a 'understand how to make something good' position. Like, what does...186 replies | 11159 view(s)
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2024-04-30, 03:01 PMI would strongly disagree with this. The cases we fail to control things in our lives are extremely salient and shocking, so you might overemphasize...186 replies | 11159 view(s)
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2024-04-30, 11:38 AMAs far as formal mathematical definitions of these things go, they're tightly interconnected.186 replies | 11159 view(s)
About NichG
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About NichG
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- Physicist (and game-developer on the side)
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