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Today, 12:10 PMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesSpecializations will be pretty narrow. Not 'swords' but like 'disarming' or 'parrying'. Roughly speaking if you want to be a 'magic user' or 'mad...9 replies | 348 view(s)
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Today, 11:22 AMNichG replied to a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesIts more of an aesthetics question than a 'players will shoot themselves in the foot' kind of issue I think. Call it an issue of potential inelegance...9 replies | 348 view(s)
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Yesterday, 10:13 PMThe tricky thing is that, at least when you get formal with these concepts, they all involve counterfactuals. 'I could have done X, even if I never...146 replies | 9077 view(s)
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Yesterday, 07:20 PMIt's not the uniqueness of the story in of itself though, its the degree to which this particular story reflects that you were the only playing it...146 replies | 9077 view(s)
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Yesterday, 07:09 PMNichG started a thread Point buy skill systems with efficiencies that shift as you grow in Roleplaying GamesI'm currently designing a skill system for my next campaign and there's a sort of weird thing I noticed in the design. The idea I'm currently playing...9 replies | 348 view(s)
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Yesterday, 04:13 PMYeah actually, if you remove all things from the scenario which could possibly make alternate goals or decisions at all meaningful, its a railroad....194 replies | 7355 view(s)
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Yesterday, 01:56 PMThis argument only possibly holds for scenarios that are already railroads. So yeah, what you say might be true - but only if you have a scenario...194 replies | 7355 view(s)
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Yesterday, 09:50 AMYeah it's possible that in Chess you can't even chimera anymore. I think in Go, a professional can still chimera with AlphaGo or AlphaZero or...194 replies | 7355 view(s)
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2024-04-24, 07:45 PMTalakeal, the games I listed *are* RPGs! They're cRPGs, because the sort of literal perfect information you're talking about is objectively...194 replies | 7355 view(s)
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2024-04-24, 06:42 PMPerfect information games are IMO actually more able to be truly difficult than partial information and stochastic games, because you can't hide...194 replies | 7355 view(s)
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2024-04-24, 06:08 PMI've played Go that way against players stronger than me. It's worth a few stones handicap, but it definitely doesn't mean I can trivially beat them.194 replies | 7355 view(s)
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2024-04-24, 05:28 PMThe example was literally in the post you responded to. Go and play a chess game with a player you've never met but who is around your level. You...194 replies | 7355 view(s)
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2024-04-24, 04:50 PMThese in particular are manifestly false.194 replies | 7355 view(s)
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2024-04-24, 11:17 AMThe economics of D&D are weird so it's sort of hard to calibrate how much is actually reasonable to invest in a cart... Lets say you're selling...9 replies | 764 view(s)
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2024-04-23, 04:11 PMYou aren't breaking character to show the players the optimal path. You're breaking character because the players are failing at something they...194 replies | 7355 view(s)
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2024-04-23, 02:49 PMThe structure of my argument here is that even in an adversarial, competitive game sometimes you have protocols that call on you to help the other...194 replies | 7355 view(s)
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2024-04-23, 01:47 PMI wouldn't say the players were entitled to support, but rather that the sequence of events that actually happened was strong evidence of a lack of...194 replies | 7355 view(s)
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2024-04-22, 07:19 PMAn extreme example of why communication is so important... I had a setting with two neighboring countries - Sarsena and Sepena. Sepena had gone to...194 replies | 7355 view(s)
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2024-04-22, 06:59 PMLots of settings, lots of answers... Generally though, the essential things which make something 'magic' to me rather than something else are: ...20 replies | 1546 view(s)
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2024-04-22, 02:02 PMWhat was the player response to the last bit? Was it 'No, we refuse to tell you'? Or just like 'We already told you everything' or 'We told you what...194 replies | 7355 view(s)
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2024-04-22, 01:05 PMIt's a mirror in that you don't want to communicate and they don't want to communicate, you both have excuses for why that's the right choice, but...194 replies | 7355 view(s)
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2024-04-22, 12:27 PMCommunication in general seems to be a problem here. The GM's perspective here is a mirror of the players! The players don't want to just randomly...194 replies | 7355 view(s)
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2024-04-21, 06:51 PMYeah that's not actually like what I said... Its not 'are you sure?', its 'Okay this is explicitly why the Seelie are refusing. Also I am telling you...194 replies | 7355 view(s)
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2024-04-21, 05:29 PMThese two sentences don't make sense together. Did you say explicitly: "Okay lets try this again. The changelings need to know everything you know...194 replies | 7355 view(s)
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2024-04-21, 12:59 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextFor something that's going to be published, no, I wouldn't trust that. But I wouldn't trust a colleague with a PhD to do it either. I have actually...19 replies | 1519 view(s)
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2024-04-21, 12:45 PMIn general: the usual thing of don't have a single line of play through which the 'plot' must proceed, and don't approach scenarios with a mindset...194 replies | 7355 view(s)
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2024-04-21, 12:08 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextTrying to treat them as search engines is working against what they're actually okay at. They work best if you think of them as translators or...19 replies | 1519 view(s)
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2024-04-20, 08:21 PMNichG replied to a thread Speculation Not every DM loves a page worth of backstory, but I do... in D&D 5e/NextI don't care what tools someone uses, as long as they know and agree with what they're handing me - and agree that what they're handing me is what...19 replies | 1519 view(s)
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2024-04-20, 05:33 PMHmm, maybe the stopwatch capable of unlimited Time Stop, but it would randomly freeze you for an equal amount of time later on at the GM's...25 replies | 2043 view(s)
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2024-04-19, 12:35 AMI think per-round DR is nicer than per-attack for some of these issues. It means that coordinating attacks (and doing things to prevent attacks from...82 replies | 7647 view(s)
About NichG
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About NichG
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- Physicist (and game-developer on the side)
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