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Yesterday, 07:30 PMThey've each got their pros and cons. Playing on a grid is a lot harder if you're gaming in the back seat on a road trip, for instance.17 replies | 801 view(s)
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Yesterday, 11:53 AMAverage commoners have 10s across the board, but average professionals (as opposed to unskilled labor) tend to have higher stats, especially in their...931 replies | 43898 view(s)
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2024-05-19, 08:05 PMHexbow, e.g. Hexblade Warlock with a bow. Played a game that went all the way to level 20 with one of these in my party (they ended at Warlock 17 /...20 replies | 1539 view(s)
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2024-05-19, 07:10 PMI think we may actually have an opportunity for the discussion to leave quantum build territory! At least with regards to Jellypooga's post here,...931 replies | 43898 view(s)
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2024-05-18, 08:21 PMNo problem, no point in discussing Assassin if we're on the same page that it's a weak subclass. Phantom Rogue will do just fine. Will look this...931 replies | 43898 view(s)
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2024-05-18, 07:11 PMBy all means, let's get specific! Let's say, oh, a level 11 Assassin Rogue -- what skills do they have (and which do they have Expertise in), what...931 replies | 43898 view(s)
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2024-05-18, 06:02 PMHmm, so just taking a look at that sample spells for that build... Sample Spells Known (Warlock): Hex, Synaptic Static, Darkness, Wall of Fire,...47 replies | 22861 view(s)
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2024-05-17, 06:12 PMWhich abilities, specifically, if it's not Expertise or Reliable Talent?931 replies | 43898 view(s)
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2024-05-17, 05:45 PMNP. Here's why I used "alarms" as examples: Quote (in your original reply to Xervous): "you bring a rogue not because you expect there to be an...931 replies | 43898 view(s)
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2024-05-17, 05:10 PMOkay, say we want to avoid a high density of alarms. Well, what kinds of alarms? The Alarm spell? A heavy vault door that grinds loudly when...931 replies | 43898 view(s)
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2024-05-17, 03:08 PMThey may all be risking HP, but they face different risk-benefit ratios. I agree! But even when I consider those drawbacks, the Rogue still...931 replies | 43898 view(s)
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2024-05-17, 12:44 PMFor what you're thinking of as significant-but-not-disastrous consequence, I believe Xervous is addressing that in the previous paragraph, here: ...931 replies | 43898 view(s)
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2024-05-16, 03:43 PMAgreed. The principles Xervous is referring to apply whether there's one check or twenty, and as a result it is very often not the case that a Rogue...931 replies | 43898 view(s)
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2024-05-16, 02:17 PMThis sort of reminds me of a concept in Kevin Crawford's OSR RPG about playing as up and coming divinities, Godbound (which draws heavily on the old...19 replies | 1573 view(s)
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2024-05-16, 10:24 AMI think this is spot on, especially the middle paragraph. Well put.931 replies | 43898 view(s)
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2024-05-16, 09:40 AMIndeed, noncombat challenges can be hard or require/benefit from resource use. I've played in a lot of campaigns where difficult, complex, and...931 replies | 43898 view(s)
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2024-05-15, 09:09 PMLudicSavant replied to a thread Speculation More 2024 PHB Revelations from the GameInformer Article in D&D 5e/NextOh cool, Greyhawk's comin' back.72 replies | 6237 view(s)
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2024-05-15, 03:54 PMYou're right, it's even more of an improvement than I initially thought -- any Sneak Attack that lands during that round gains bonus damage.931 replies | 43898 view(s)
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2024-05-15, 02:24 PMI will further add that as someone who does occasionally use that term, I am not sure what it means when Dr. Samurai uses it either. Or why he...931 replies | 43898 view(s)
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2024-05-15, 12:08 PMI've oft lamented the use of prettier but less tactically interesting maps by DMs that feel they need to pull one off of the internet or generate one...22 replies | 2989 view(s)
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2024-05-15, 03:47 AMI like the line of thinking with regard to how the Han Solo archetype comes through for their friends in the end. :smallsmile: I also kind of...931 replies | 43898 view(s)
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2024-05-15, 02:22 AMThe way I tend to think of it is that Rogues need to keep meeting extra conditions to press their Normal Attack button, and Cunning Action often gets...931 replies | 43898 view(s)
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2024-05-14, 09:45 PMYou know what else bothers me about it, is that their arguably best subclass feature is at level 3. Why do some martial routes actually get worse...931 replies | 43898 view(s)
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2024-05-14, 07:08 PMSome more thoughts in no particular order: * Rogues aren't all that fragile, so you can play at flex range, moving into melee, absorbing what you...931 replies | 43898 view(s)
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2024-05-14, 03:48 PMIf I were designing the Rogue (and indeed, the way I *have* designed roguish sorts in some past games I have worked on), I might give them a bunch of...931 replies | 43898 view(s)
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2024-05-14, 01:47 PMOne thing to keep in mind in a build like this is that some dice manipulation mechanics don't stack especially well with each other / are less than...10 replies | 1476 view(s)
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2024-05-14, 11:32 AMYeah -- the Rogue isn't all that glass (in fact, one of my preferred ways to build and play them is as a sort of switch hitter tank), but they're...931 replies | 43898 view(s)
About LudicSavant
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About LudicSavant
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Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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