History: The Catholic Church has always kept certain aspects of itself far from scrutiny, for a range of reasons, some less noble then others. The Thirteen sections were founded over the Church's existence each with a different governing purpose. The thirteenth section, named after the apostle Judas Iscariot, was created in response to Supernatural threat by Pope Leo in 568 AD. The sainted man knew they could never totally eradicate evil on evil's terms, so opted to change the rules. Taking priests who'd fallen further then most in the ravages of the Huns, whether in cruelty and madness or sorrow and despair, he found thirty volunteers he felt he could trust and shaped them into force of dedicated monster hunters, who wandered the Christian lands, fighting the supernatural wherever they found it, by any means necessary. The organization of today has little in common with it's predecessor, in both size, scale and influence.
Motive and goals: The Iscariot's official mission is to battle the 7,405,926 demons of Hell. However this has come to mean total obliteration of all non-humans, and probably magic users as well. The definition of non-human is somewhat vague, or intentionally that way, as during the Crusades Middle-Easterns were exempt from human status as a matter of Church policy to justify the Crusades, and several argue that the total obliteration of heathens is the lengths the church should go to, a sentiment that a surprising number have sympathy to. As to the Church's official stance, Iscariot exists to deal with supernatural threats, nothing more, and has a formal treaty with other organizations, most of whom are glad not to have to deal with them unless strictly necessary.
Organization: Fundamentally, the priests of the Iscariot are priests in name and sacerdotal function only. While they do keep many of their vows (such as celibacy), they have largely become violent fanatics and act like maniacs quite often out of their maddened fevor. By agreeing to join the organization, many of them have forfeited all right to Heaven whether they know it or not. The way they choose to serve God is to do as he has largely forbidden, simply for the fact that few men or women who have taken up arms in his name have not in some way become monsters. Sadly, to this date none of these still noble warriors for God have been found in Iscariot. Paladin Alexander Anderson being the closest thing to an exception. Obviously something is wrong with Iscariot. That said their reasons for doing this vary, but most feel that God made them killers for a reason, or that they have sinned to greatly to be easily be forgiven, if at all, and now the only way they can serve God is as a killer.
Amongst the Occult, there is nothing so feared as the agents of the Iscariot. Each is a fanatic who sheds his own blood as easily as their foes and will never rest or stop until their mission is complete, and who will not flinch at anything. Killing one does no good, as the Vatican will only send another. And then another, and another, until the target is gone.
Despite the noble sentiments the Iscariot was founded on, many enterprising clergy have had other uses for them, such as the Crusades, and eradicating the Templar, and it is believed, though no documentation or hard evidence supports this, that they had a hand in the Spanish Inquisition.
Unlike the Watcher's, Iscariot has little influence, but plenty of power. Each agent is at peak physical condition, going through regimes based on the SAS and Swiss Guard in an effort to be a match for their quarry, and armed with the finest armament the Vatican's considerable resources can supply. Also, they have worked towards creating humans better able to match their opponents, such as the regenerator, Paladin Alexander Anderson, their trump card in regards to the supernatural.
The Iscariot Organization does not act openly. It dispatches no more then a few agents with the intent of disrupting the target via assassination or any means necessary, then moves on.
They have something of a rivalry with the Watcher's Council, and nothing but naked scorn for the Hellsing and BPRD. They are suspicious of the White Council, as they have a tendency to be closed-minded around magic, but are presently ignoring them as their is no shortage of far more overtly hostile agencies.
Headquarters: An underground complex in Vatican city. But they can call any church home, and their are many Vatican churches.
Members: Number of operatives fluctuates, but rarely exceeds a few hundred, or falls to less then fifty.
Hierarchy: Maxwell is in charge, unless a higher ranking clergy gainsays him, and the Pope is always right. Paladin Alexander Anderson has seniority and raised them all himself, so they generally defer to him.
Secrecy: Heavy.
Current leader: http://images.absoluteanime.com/hell...ate/enrico.jpg
Enrico Maxwell
Maxwell is a man of little faith and great ego, who has become powerful more due to his bloodline and political ability then his fitness to lead. His devotion to the cause is unquestioned, but many older, wiser priests question whether it is God that Enrico worships, or himself.
Bastard offspring of a mob boss, Vito Maxwell, Enrico was placed in foster care and forgotten about at the first opportunity. Hardened by his abandonment, he refused to open up or relate to the other orphans, becoming solitary and isolated. Rather then resenting or amending this, he
reveled in it, proudly declaring he needs no friends, and one day he would become so powerful everyone will have to take notice of him.
That day may have arrived. Maxwell is a bishop, but given his influence cardinal would be closer to the mark. Despite being hard to like, he does have a certain horrifying charisma and raw certainty that makes people listen to him, and ability to twist and manipulate people. Most of the clergy prefer to keep him at arms length, use him when necessary and ignore him the rest of the time, a fact that makes Maxwell resentful.
He has a tenancy towards a calm and collected demeanor and holier-than-thou attitude, but this is all an act, and he is easily riled or launched into
passionate tirades. He has a facial tic, and is meticulous about his appearance.
Combat
Maxwell seldom engages in combat, he is a diplomat, not a warrior, and to anyone desperate to prove the point he generally has an Iscariot agent
close at hand, as well as Father Renaldo, a master swordsman/marksman. Alone, his first resort is his charm and influence, his last resort combat.
He is, however, not to be underestimated, he keeps himself fit enough to be able to at least competently spar with the Swiss guard. Beneath it all, however, he is a coward, and is afraid to fail, to lose.