I'm thinking of the "Insanity Monk" with a possible 'madness' discipline.
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I'm thinking of the "Insanity Monk" with a possible 'madness' discipline.
I was personally thinking of a class where it derives power based on what mental illnesses it has(Bonuses to Spot and Attack due to OCD attentiveness, able to switch out feats and skills with D.I.D. (Dissociative Identity Disorder, the professional name for Multiple Personality Disorder), etc.), with the ability to become more insane as the class gains levels.
Might be interesting, although not sure how that could be implemented mechanically. It is fun to imagine how they'd talk though.
"Enlightenment comes from chicken-dog-bacon-waffle."
-Shabadu, Insane Monk
I'm considering a class that removes parts of their mind and 'summons' them. They go more insane the more summons they have out.
That reminds me of DonQuixote's Dementist.
Close, but not quite.
I've been meaning to ask, how much is too much?
I mean, i have a... feeling... that, idea after tempting idea, i went a little overboard with the size of the Themeweaver's class feature list (more like a tome than a class). I have established how bad dead levels are, but is there some measure on when i must pick out the worst (or least good, hopefully) ideas instead of adding them, too?
Depends on the class. Sometimes adding more options adds enough versatility to make the class really, really powerful and if that's not what you want, you might have to weed out some things or tone them down.
On the other hand, more options makes your class more fun, generally. And with that said, bigger classes tend to have more depth, though that's not because there's simply more--it's because a lot of hard work went into the class. Depth is important when you're making a class--especially a base class--because it makes your class stand out, act on its own, and feel good while doing it.
The zodiac (additional signs) is one example of a big and deep class. It has a ton of reading and takes up two posts. It's also cool and it just feels good to look at it and probably to play it, too.
The farmer, on the other hand, stands out as a class with notable depth, but fairly small size. You know you're playing a farmer at all times while playing this class; you feel it and it feels good. There was no need for a lot of abilities to make it feel that way, so there aren't--plain and simple.
What I'm getting at is that classes can have different levels of size, but that doesn't automatically mean that they're good or bad; the amount of work (and love :smallwink:) you put into the class is what makes it good.
As for an official ruling, there is no limit to the size of an entry. You could have six posts of content for your class or 15,000 characters. It doesn't matter, as long as the class follows the rules.
Oh, man, sometime we need to do a contest themed around NPC classes. The idea being to make a class intended for average (i.e. non-adventurer) individuals.
For this madness one...is it true no one has said Cthulhu cultist? or chosen one of Cthulhu? Dibs
Well, mine implied Cthulhu-or-what-have-you :smalltongue: But I'm glad mine won't be the only one inflicting, rather than suffering, insanity. Or both, obviously :smallcool:
My question was what average size turns depth and interest into nausea:smallbiggrin: but i get the point. Thanks!
Well, DracoDei's grace gift is pretty outstandingly long and a lot of people follow that closely last time I checked.
Similarly, Zeta Kai's works tend to be long and engrossing. His Final Fantasy X d20 project is what got me to join these boards, if I remember correctly.
Also, Realms of Chaos made the gambit fighter a long time ago, which is probably my favorite "fighter fix." That's in quotes because it hardly resembles a fighter.
In short, it depends. You have to be able to keep people interested in your deal before you simply make it.
Also, sorry if I destroy your life as you are sucked into these great works.
No worries, I'm a concept consumer. Being sucked in, and sucking back, huge projects is comparable to food for me, necessity- and function-wise :smallbiggrin:
Oh man, the suspense is killing me. Only (EDIT) .5 hours to go!
EDIT: I am glad for the votes I got, but for everyone's benefits, please try to explain why you voted for each class, if only so we know where we went wrong or right.
I'm going to wait another day to see if Melayl responds to me about having three votes. If he doesn't respond, his votes won't go through and we act as if he hasn't voted. Anyway, voting is done.
If anyone has objections to this, tell me. My ears are open.
Also, little thought, the voting thread is probably open for too long. I'm likely going to shorten the voting period by a few days in the future.
EDIT: I forgot to close the voting thread. Facepalm.
I'll have to second Malonkey's notion of NPC classes, but extend it from "average" to "support" classes (A truly exceptional blacksmith, for example, is not average, nor PC class, he's a plot hook/quest giver.
I know, still rooting for madness as well, but it should be dropped in the chart (or even, we can run it as a spin-off, it's hardly a proper class so we're looking at a short deadline at least).
Melayl finished his votes very quickly, so we're on to the next contest. :smallsmile:
Congratulations to everyone for making great classes. All of you had at least three points-worth of votes, which is an accomplishment by itself.
EDIT: Contest posted!
I changed my mind, im making a super insane wizard-y thing
EDIT: most fluff is up, but my main issue for this is: should spellcasting be charisma or intelligence based?
New idea: clowns. Insane clowns.
Anyone remember this? Morph Bark did a quick summary of kneecap totals back in the day.
Let's see how they add up now. :smalltongue:
Any ties for 2nd and 3rd place were given as actual ties and skipped; for example, if 1st place got 13 points, and there were two classes with 12, followed by one with 11, fourth place would be the one with the next-lowest count after 11. This is because of an early contest in which tie breaking wasn't done for 2nd and 3rd places.
KNEECAPS
{table=head]Contestant|Entries|Wins|4th Place|Kneecaps
Morth|2|0|0|2
Creed|1|0|0|2
Owrtho|4|1|0|3
Sereg|2|0|0|2
IcarusWings|3|0|0|2
arguskos|1|0|0|2
Xzoltar|1|0|0|2
Eurus|1|0|0|2
UserShadow7989|1|0|0|2
Random_person|2|0|0|2
Cogwheel|1|0|0|2
Zom B|3|0|0|2
Realms of Chaos|1|0|1|1
Dirt_Kami|1|0|0|2
Rauthiss|2|0|1|1
Vaynor|2|0|1|1
Hyooz|1|0|0|2
Glimbur|1|0|0|2
Jota|1|0|0|2
Khabuem|1|0|0|2
Lix Lorn|1|0|0|2
Satyrus|1|0|0|2
ErrantX|2|2|0|4
unosarta|5|0|1|1
The Tanar'ri|1|0|0|2
boomwolf|1|0|0|2
Morph Bark|4|2|0|4
Jokasti|1|0|0|2
sidhe3141|1|0|0|2
Kellus|1|0|0|2
Ecalsneerg|1|0|0|2
TheGeckoKing|5|0|0|2
Amechra|8|0|0|2
Cheesy74|1|0|0|2
TSED|1|0|1|1
PersonMan|1|0|0|2
Derjuin|10|2|3|1
PairO'Dice Lost|1|1|0|3
MammonAzrael|1|0|0|2
dragonjek|3|1|0|3
Jade Dragon|1|0|0|2
jasonguppy|1|0|0|2
Cipherthe3vil|1|1|0|3
The Witch-King|2|0|0|2
Noctemwolf|2|0|0|2
Ursus the Grim|1|0|0|2
Aergoth|1|0|0.5|1.5
Machinekng|1|0|0|2
Neo_Leviathan|1|0|0|2
jiriku|1|0|0.5|1.5
Saidoro|1|0|0|2
Ra_Va|3|0|1|1
Andre|1|0|0|2
Dralnu|1|0|0|2
Ajadea|1|0|0|2
sengmeng|6|0|3|-1
NineThePuma|1|0|0|2
Pyromancer999|4|0|1|1
GuyFawkes|2|0|1|1
zlefin|2|0|0|2
bobthe6th|7|0|0|2
Silva Stormrage|3|1|0|3
Circle of Life|2|0|0|2
Snowfire|1|0|0|2
zetsu1919|4|0|0|2
Empedocles|2|0|0|2
Tarvon000|1|0|1|1
Gaiyamato|1|0|0|2
titanreaver|1|1|0|3
Quellian-dyrae|6|0|0|2
Techwarrior|2|0|0|2
DiGiacomon|1|0|0|2
kanachi|3|0|0|2
dspeyer|4|0|0|2
Aeryr|1|0|0|2
malonkey1|4|0|1|1
Zaydos|2|0|0|2
GFawkes|1|0|0|2
God Imperror|1|0|0|2
Steamflogger|1|0|0|2
Tavar|4|0|0|2
Jester of Doom|1|0|0|2
sirpercival|5|4|0|6
Felyndiira|2|0|0|2
celtois|1|0|0|2
rottenvenetic|1|0|0|2
Kazyan|1|0|0|2
Just to Browse|1|0|0|2
falloutimperial|1|0|0|2
lt_murgen|1|0|0|2
thethird|1|0|0|2
inuyasha|1|0|0|2
Octopusapult|1|0|0|2
Xhosant|2|0|0|2
BelGareth|1|1|0|3
caledscratcher|1|0|0|2
Henlein_Kosh|1|0|0|2
Mr. M|1|0|0|2
Covok|1|0|0|2
Hytheter|1|0|0|2[/table]
You can take this as an official statement that anyone in 4th place loses a kneecap as per section 1, paragraph 1 of the contest host's posts. It's the risk vs. reward deal that makes these contests so invigorating. The closer you get to victory, the closer you get to losing a kneecap until you really secure a place in the top three.
I like that, consider it done. Maybe add plot hooks in the turn-in requirements?
Also, to the guy mentioning insane clowns, why would you be so evil as to mention the closest thing to a lovecraftian horror that can still be described? We're making "madness" classes, not joining them :smallmad:
I don't get what kneecaps is :/
I've only signed up once, how did I lose twice?
And, what i'm trying to say is that clowns keep TOO well with the theme :P