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Re: Medieval Werewolf II - Now With 50% Less Seers
Only one of them would claim today. Then he would be marked and killed (by C'nor's night action). Then the two alleged Marauder's would state the role of the Mason who was killed (each one has a different name), and the other Masons would step forward to tell us who lied.
It isn't ideal, but I do think that finding the real Marauder is more important than protecting the Masons (especially with the Chancellor in play)
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Re: Medieval Werewolf II - Now With 50% Less Seers
Or we could just trust me and lynch Vesth :smallbiggrin:
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Tom the Mime
In the meantime, I'll point towards Bunny of Faith for sheer inactivity.
He's getting replaced.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Bookboy
Only one of them would claim today. Then he would be marked and killed (by C'nor's night action). Then the two alleged Marauder's would state the role of the Mason who was killed (each one has a different name), and the other Masons would step forward to tell us who lied.
It isn't ideal, but I do think that finding the real Marauder is more important than protecting the Masons (especially with the Chancellor in play)
Ok, this makes more sense.
@Istari: Why should we take your word for it? At least for me I'll need a bit more then "trust me".
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Re: Medieval Werewolf II - Now With 50% Less Seers
About C'nor's role: Witch role? Does it have a name? Or more important, is it named in the role list? Because I don't see anything like it there, although it could be a mason role, the masons aren't described, except for their names.
And I'll give some info on my role:
I'm Town, but I wouldn't claim wolf if I was, so that's useless info.
More important, I scry. I would have liked to say that a little more cryptic, but there's no point to giving you puzzles that wolves could solve just as easily. And I couldn't think of a better way to say it.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'm confirming once more that I am the redirecter and can prove it with my next night action unless somebody sabotages.
Currently torn between whether Vesth or Ebonwolf is more suspicious, but I say we wait it out for a day and see if the scry is gotten tomorrow or test the two next night.
If no scry or challenge, then I know we have a liar on our hands.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Gray Mage
Ok, this makes more sense.
@Istari: Why should we take your word for it? At least for me I'll need a bit more then "trust me".
Because as I said earlier Internet Flea was almost certainly the king, and Vesth should have gotten the scry by know if he was.
Since Internet Flea died night 1, within 3 days would be days 2, 3, or 4.
Peguinator Can you confirm when the clock starts on the scry transfer and whether my hypothetical situation is accurate?
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Re: Medieval Werewolf II - Now With 50% Less Seers
I don't believe I can answer that without it being game-changing, sorry.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Matthias2207
About C'nor's role: Witch role? Does it have a name? Or more important, is it named in the role list? Because I don't see anything like it there, although it could be a mason role, the masons aren't described, except for their names.
It's not in the role list, no. But I'm the Medicine Man, as I'm sure one of our seer claimants can confirm at some point.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Pengi, I think the question is technically a rules clarification. If the King died on Night 1, would the Marauder have received the King's scry by day 5?
Also, can narrators let us know who is currently on the list of inactive/could be replaced (Bunny of Faith being one)?
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Re: Medieval Werewolf II - Now With 50% Less Seers
Oh, right. For some reason, I thought this was Day 4. This being Day 5 makes all the difference.
If the King dies day/night 1, then the Marauder gains the scry by night 4, and would gain the scry at the beginning of one of the night phases, to be used that night.
It's Bunny of Faith and Supagoof.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Ok, I'm back.
Being in Australia sucks, I'm totaly out of whack with you guys...
For the next while I'll probably be able to post at home so that should improve my involvement.
So, what are we doing?
- I'm all for lynching Vesth
- Can see this as potentially risky
- All for the mason idea or the scrying
- Could be risky because everything we say is watched by the wolves
I'm sorry about the confusion I might have caused and the post spamming yesterday but I was very worried about dieing and also very busy and distracted.
Last night I found the notes that I had kept and found that I had already known Elemental was hangman... Oops.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Bookboy
Ruenbound, I think I figured out your fox ability. Effects targeting you hit your target.
This would explain why Ebonwolf's scry (targeted at you) revealed to him that Gnomish (your target) is good.
That would explain it I guess
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Re: Medieval Werewolf II - Now With 50% Less Seers
Ill throw out there that although the mason plan would work, it means exposing two masons when its fairly obvious who the guilt party is.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Thats roughly what I meant by risky...
Ok, I don't know if I ended up canceling my last vote for Vesth but I'll vote him anyway.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Updating list
Grue Bait: Imprisoned, some kind of self-sacrificing protector role (bodyguard?)
Zar Peter: sends in no action but knows the King is dead (Grave Keeper, most likely)
Ramsus: Some kind of Neutral role
Super Dark33: No info
Bunny of Faith: No info (little posting)
Internet Flea: said he was an Endgame role, likely King from two sources
Istari: Semi-random powers towards whoever he targets? Targeted Tom the Mime N2 and noticed Tom the Mime didn't post D3
Gnomish Wanderer: Strongly hinted that she was too silent and could protect people, she protected herself D1 and Elemental D2 (just now)
TBF: claimed a neutral scry role
usourselves&we: Claims he'll get information about his role later on in the game???
The Grimmace: Scry Role, says Internet Flea was King
Vesth: Claims Marauder and claims lack of King scry, highly suspect
PirateMonk: Informational Role being Town
RuneboundShade: Druid (witch role, has scry, unknown, and hiding (redirects abilities targeted at him))
Venetian Mask: no info (not much posting)
Bookboy: The Heretic (50% chance to boost the power of a target each night)
calar: no info (little posting)
bladescape: King's Crusader, hasn't said what it does
Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman
Xanmyral: no info (little posting)
Tom the Mime: info role of some sort
billtodamax: no info (little posting)
Matthias 2207: no info (little posting)
Sir Ebonwolf: claims Marauder with King scry, highly suspect
flabort: no info (little posting)
C'Nor: Witch Role, has had a kill, a void, and an unknown
Gray Mage: no info (little posting)
Supagoof: no info (any posting?)
The Crash Man: redirects abilities, unverified
chaos_redefined: (I remember we had something, but I forget what)
Unclaimed roles: Rogue, Spirit, Masons, Necromancer
I count 9 people with no info. We have suspicions on the Necro, and Rogue is still at large (to our knowledge, so is Spirit). So that leaves 9 people and 6 known roles (assume Zar as Necro and the 4 listed Masons). This means 3 hidden roles among them or 3 normal wolves (assuming no lies)
Speaking of Masons, can the narrators tell us if each mason was actually assigned one of the ones in the OP, and one of those was also given the Chancellor (4 masons), or were they all simply told "you are a mason" and one of them is the Chancellor (5 masons)
I'm going to vote for Vesth, mostly because Ebonwolf's story makes more sense when you consider Runebound's fox ability (begin tangent: I also find it really funny that he targeted Gnomish with the fox ability. End tangent.)
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Re: Medieval Werewolf II - Now With 50% Less Seers
I know my case is bad, since I have little proof, and Ebonwolf - somehow -seems to have information.
But I'll make one more point. Why would I counter claim Ebonwolf unless I was really the Marauder? I would have a better chance of surviving if I pretend to be another role. Or even better, stay under the radar. It's simple. I counter claim because I am, because I'm trying to show the town who the fake is. If you're going to lynch me just because I'm trying to help, I have nothing to say. :smallfrown:
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Bookboy
Tom the Mime: info role of some sort
I didn't claim an info role. I already claimed my power as a self-sac lynch redirect for town. My info on Rune merely came from him naming my role correctly when the role name wasn't in my original claim.
And if Bunny of Faith is being replacing, I'll go for Super Dark. Giving time for the most recent claims to try and prove themselves and, without the hangman, inactive people are a just a hindrance to getting a majority.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Tom, Superdark died a while ago.
Vesth, what do you think that odds of us actually getting a lynch today are? Remember, we don't have a Hangman, it requires a majority.
And you leave out a major part of these games: reverse psychology. If you are a wolf and the Rogue is in contact with you, it could be a ploy to kill off the Marauder and give the Rogue the scry.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Even if he's not in contact with the Rogue, it still might be a ploy. After all, it doesn't matter if the Rogue is alive or not, having a seer dead is a good thing for the wolves.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Vesth
I know my case is bad, since I have little proof, and Ebonwolf - somehow -seems to have information.
But I'll make one more point. Why would I counter claim Ebonwolf unless I was really the Marauder? I would have a better chance of surviving if I pretend to be another role. Or even better, stay under the radar. It's simple. I counter claim because I am, because I'm trying to show the town who the fake is. If you're going to lynch me just because I'm trying to help, I have nothing to say. :smallfrown:
Your lack of an obvious motive is the main reason I haven't pointed at you yet, but your refusal to answer my very simple question (who did you mark on Night 3?) is extremely suspicious.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Bookboy
Tom, Superdark died a while ago.
Vesth, what do you think that odds of us actually getting a lynch today are? Remember, we don't have a Hangman, it requires a majority.
And you leave out a major part of these games: reverse psychology. If you are a wolf and the Rogue is in contact with you, it could be a ploy to kill off the Marauder and give the Rogue the scry.
Oops. That would explain why he hasn't said anything. In that case, I'll point at Flabort for the same reasons. It probably won't get anywhere but still.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Tom, get some sleep, you just used a spoiler instead of a crossout :smalltongue:
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Re: Medieval Werewolf II - Now With 50% Less Seers
Superdark. Flabort
I'm not sleepy (it's around lunch time here), just not entirely with it right now. I should still stop though. Damn the inability to edit posts this game.
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Re: Medieval Werewolf II - Now With 50% Less Seers
For those that don't remember:
Quote:
Originally Posted by
Penguinator
The Necromancer: (Grave-Maker) The first thing the King did was to hire a necromancer to determine which knights he had killed when he fought the former King. Learns the role of the player who died each day.
And the fact that we were the Grave-maker the last game, we know that they only get the role info of people that are lynched, unless they were to be enhanced but that would be a lucky hit for Bookboy on night one. . .
So anyone claiming to have info about Flea is not the Necromancer,no matter how right they are.
Bb what's the list of people you targeted with the power? Thought you said it but can't find it, could just be blind.
Now on to the matter of our role, we were going to try to hide as a made up witch role (why our first hint was like 'Don't know what to do with these items derp') but with two already on the table we will spit it out.
One could say we are a distant relative of the Necromancer, we are the ever-neutral Grave-Keeper we are informed about those that die in the night.
Our list:
Internet Flea: The KIng
Super Dark: The Guardsman (mason)
chaos_redefined: Head Chef
As we said day four we were voided (and vote blocked) so we can not say anything about TBFProgrammer.
was there something else. . . was certain there was another thing we wanted to say, um was it that the using mason was a bad idea seeing as one is already dead. . . maybe it was that,can't remember anything that hasn't been written down this night.
Wait it was that Pengi said something like it was funny the we are reprising our past role (or something like it), and hinted that we are not the only ones that are doing so.
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Re: Medieval Werewolf II - Now With 50% Less Seers
My targets? Alright.
Night 1: Bunny of Faith (random choice by die roll)
Night 2: Grue Bait (he had the most believable claim so far, and I was curious how a boosted bodyguard would work)
Night 3: Gnomish Wanderer (I believe my power on her role is quite good, but it apparently failed)
Night 4: voided
Night 5: I think I'll target Gnomish again. With the conclusions I've drawn and wormed out of Pengi, if it works it is extremely valuable to the Town.
Remember, my ability, from the outset, has a 50% chance of failing and doing nothing.
And I will now update the list.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Bookboy
Speaking of Masons, can the narrators tell us if each mason was actually assigned one of the ones in the OP, and one of those was also given the Chancellor (4 masons), or were they all simply told "you are a mason" and one of them is the Chancellor (5 masons)
Uh... There are four of them? Exactly what it says, right there.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
usourselves&we
One could say we are a distant relative of the Necromancer, we are the ever-neutral Grave-Keeper we are informed about those that die in the night.
Our list:
Internet Flea: The KIng
Super Dark: The Guardsman (mason)
chaos_redefined: Head Chef
As we said day four we were voided (and vote blocked) so we can not say anything about TBFProgrammer.
This goes with my saying I have the kings aliment scry, I've been saying the king is dead for some time now...
If Vesth is the Marauder then he is lying about not getting the scry and the Marauder wouldn't do that if he where trying to prove himself.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Updating list
Spoiler
Show
Grue Bait: Imprisoned, some kind of self-sacrificing protector role (bodyguard?)
Zar Peter: sends in no action but knows the King is dead (Necormancer, most likely)
Ramsus: Some kind of Neutral role
Super Dark33: Guardsman [Mason] (determined by Grave-Keeper)
Bunny of Faith: No info (being replaced)
Internet Flea: King (determined by Grave-Keeper)
Istari: Semi-random powers towards whoever he targets? Targeted Tom the Mime N2 and noticed Tom the Mime didn't post D3
Gnomish Wanderer: Strongly hinted that she was too silent and could protect people, she protected herself D1 and Elemental D2 (just now)
TBF: claimed a neutral scry role
usourselves&we: Grave-Keeper (gets role for night kills)
The Grimmace: Scry Role, says Internet Flea was King
Vesth: Claims Marauder and claims lack of King scry, highly suspect
PirateMonk: Informational Role being Town
RuneboundShade: Druid (witch role, has scry, void, and hiding (redirects abilities targeted at him))
Venetian Mask: no info (not much posting)
Bookboy: The Heretic (50% chance to boost the power of a target each night)
calar: no info (little posting)
bladescape: King's Crusader, hasn't said what it does
Elemental: claimed to be a late-stage scrier, current general opinion is that he was Hangman
Xanmyral: no info (little posting)
Tom the Mime: lynch version of bodyguard
billtodamax: no info (little posting)
Matthias 2207: no info (little posting)
Sir Ebonwolf: claims Marauder with King scry, highly suspect
flabort: no info (little posting)
C'Nor: Witch Role, has had a kill, a void, and an unknown
Gray Mage: no info (little posting)
Supagoof: no info (inactive)
The Crash Man: redirects abilities, unverified
chaos_redefined: Head Chef (powers unknown)
Unclaimed roles: Rogue, Spirit, Masons (x3)
We are now at 5 opening post roles unclaimed, with 8 people lacking claims. 2 of these (Bunny of Faith and Supagoof) are being replaced for inactivity, according to our beloved narrators.
I think, given that there have been killings, we can safely assume neither of them is the Rogue. Medieval I vets, about how many wolves, in addition to the Rogue, the Chancellor, and the Spirit are there likely to be based on the previous game?
Thank you, Pengi. The confusion point was more on if the chancellor was a fifth mason or one of the original 4. I haven't played many WW games, so I got confused.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Current situation as I see it: either Vesth is a wolf and a liar, or all of he wolves have found each other and are claiming an intricate combination of roles resulting in one of the most convincing cons I've seen. I personally feel it's the first, but I'm acknowledging the possibility of the second.