Originally Posted by
dspeyer
H935.1
When fiends carve up souls to build new fiends out of, sometimes little evil bits of souls will run around on their own.
Deception Psychomental
When not hiding inside an illusion, a deception psychomental looks like a freefloating cloud of yellow light.
{TABLE]Size/Type:|Medium Outsider (incorporeal)
Hit Dice:|4d8+4 (22 hp)
Initiative:|1
Speed:|fly 50ft(Perfect)
Armor Class:|14 (+1 dex, +3 deflection), touch 14, flat-footed 13
Base Attack/Grapple:|+4/--
Attack:|
Full Attack:|
Space/Reach:|5ft/5ft
Special Attacks:|Sanity Whip
Special Qualities:|Mage Hand, Minor Image
Saves:|Fort +5, Ref +5, Will +3
Abilities:| Str --, Dex 13, Con 12, Int 13, Wis 8, Cha 17
Skills:|Bluff +13, Diplomacy +14, Disguise +10 (+12 to act in character), Forgery +8, Gather Information +12, Intimidate +5, Knowledge (history) +8, Knowledge (local) +8, Sense Motive +6, Sleight of Hand +10
Feats:|ability focus (sanity whip), skill focus (bluff)
Environment:|any
Organization:|solitary
Challenge Rating:|3
Treasure:|none
Alignment:|always chaotic evil
Advancement:|by class level
Level Adjustment:|--
[/TABLE]
Sanity Whip: A deception psychomental attacks with pure confusion, dealing 1d4 wisdom damage. A dc 17 will save negates (cha based)
Spell like abilities: A deception psychomental can use Mage Hand and Minor Image as the spells at will. Saves are cha based.
Sadism Psychomental
A sadism psychomental looks like a cloud of black smoke, with blood-red swirls.
{TABLE]Size/Type:|Medium Outsider (incorporeal)
Hit Dice:|4d8+8 (26 hp)
Initiative:|3
Speed:|fly 50ft(Perfect)
Armor Class:|16 (+3 dex, +4 deflection), touch 17, flat-footed 14
Base Attack/Grapple:|+4/--
Attack:|
Full Attack:|
Space/Reach:|5ft/5ft
Special Attacks:|Ego Whip, Inflict Pain
Special Qualities:|Detect Thoughts, Mage Hand
Saves:|Fort +6, Ref +7, Will +5
Abilities:| Str --, Dex 16, Con 14, Int 6, Wis 13, Cha 19
Skills:|Concentration +9, Diplomacy +6, Intimidate +11, Listen +8, Profession (torturer) +8, Sense Motive +8, Spot +8
Feats:|ability focus (ego whip), ability focus (inflict pain),
Environment:|any
Organization:|solitary
Challenge Rating:|4
Treasure:|none
Alignment:|always neutral evil
Advancement:|by class level
Level Adjustment:|--
[/TABLE]
Psi-like Abilities: A sadism elemental uses Ego Whip and Inflict Pain at will. The save dc is 18 (charisma based with +2 from ability focus).
Spell-like Abilities: A sadism elemental uses Detect Thoughts and Mage Hand at will. The save dc is charisma based.
Cunning Psychomental
A cunning psychomental looks like a complex ever-changing geometrical diagram, drawn in glowing blue lines.
{TABLE]Size/Type:|Small Outsider (incorporeal)
Hit Dice:|4d8+8 (26 hp)
Initiative:|3
Speed:|fly 50ft(Perfect)
Armor Class:|18 (+1 size,+3 dex, +4 deflection), touch 18, flat-footed 15
Base Attack/Grapple:|+4/--
Attack:|
Full Attack:|
Space/Reach:|5ft/5ft
Special Attacks:|Psionics
Special Qualities:|Mage Hand, Prestidigitation
Saves:|Fort +6, Ref +7, Will +5
Abilities:| Str --, Dex 16, Con 15, Int 19, Wis 13, Cha 8
Skills:|Autohypnosis +13, Concentration +9, Diplomacy +1, Hide +14, Knowledge (arcana) +11, Knowledge (nature) +11, Knowledge (psionics) +11, Knowledge (religion) +11, Knowledge (the planes) +11, Listen +8, Psicraft +13, Search +11, Sense Motive +8, Spellcraft +6, Spot +8, Survival +1 (+3 following tracks) (+3 on other planes) (+3 above-ground nature), Use Psionic Device -1 (+1 power stones)
Feats:|Expanded Knowledge(astral construct), Psionic Endowment
Environment:|any
Organization:|solitary
Challenge Rating:|5
Treasure:|none
Alignment:|usually neutral
Advancement:|by class level
Level Adjustment:|--
[/TABLE]
Psionics: A cunning psychomental manifests as a 4th level psion(telepath). Typical powers known: Astral Construct, Control Flames, Energy Ray, Grease, Mind Thrust, Missive, Cloud Mind, Read Thoughts, Suggestion, Tongues
Spell-like Abilities: A cunning psychomental can use Mage Hand and Prestidigitation at will.
Rage Psychomental
Unlike other psychmentals, a rage psychomental has a physical form, roughly humanoid in shape but made of crystal. The crystals are similar to psicrystals, but always red with the appearance of flames inside.
{TABLE]Size/Type:|Large Outsider
Hit Dice:|6d8+30 (57 hp)
Initiative:|2
Speed:|40 ft (8 squares), climb 20ft
Armor Class:|15 (-1 size,+2 dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple:|+6/+16
Attack:|crystal +11 melee (1d8+6 plus 1d6 fire)
Full Attack:|2 crystals +11 melee (1d8+6 plus 1d6 fire)
Space/Reach:|10ft/5ft
Special Attacks:|
Special Qualities:|Rage, Always Angry, DR 10/sonic
Saves:|Fort +10, Ref +7, Will +6
Abilities:| Str 22, Dex 14, Con 20, Int 7, Wis 9, Cha 13
Skills:|Climb +23, Intimidate +10, Jump +15, Listen +8, Spot +8, Swim +15, Tumble +4
Feats:|Power Attack, Improved Bull Rush, Shock Trouper
Environment:|any
Organization:|solitary
Challenge Rating:|5
Treasure:|none
Alignment:|usually chaotic evil
Advancement:|by class level
Level Adjustment:|--
[/TABLE]
Rage(sla): A rage psychomental can cast rage, as the spell, at will. The save dc is 13 and is cha based.
Always Angry: A rage psychomental is immune to effects that create anger (including its own rage sla) as they are redundant.
Skills
A Rage Psychomental has a +8 racial bonus on Climb checks. It can take 10 on climb checks even when rushed or threatened.
Saves
A Rage Psychomental has a +2 racial bonus to will saves.