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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
So, yeah, patch preview.
Graves... whatever. I can tell I am the only one who does not find him broken, and I will stand by this. Although his passive falling off faster may not be a bad idea, as it will at least make it less apparent in lane, the only phase I even remotely see need to tone him down.
I also think he's relatively balanced as is. His kit is really strong, that said, he has a really short range for his safety compared to Ezreal, Caitlyn and Kog'Maw. Kog doesn't have any escapes but also shoots you from halfway across the map. Cait is Caitlyn and Ez has the Arcane Shift to keep him safe. Can't use Graves's dash as an escape if you want full damage output a lot of the time.
Quote:
Originally Posted by
Daverin
Wukong bugfixes and buffs. Won't say no to that.
I reckon we're going to see a Wukong flavour of the month. Other than a couple of bugs, he was actually pretty dang strong before.
Quote:
Originally Posted by
Daverin
Olaf... please tell me there is more. Because, as it stands, this is barely qualifying as a buff. Losing duration sucks, and the cleanse effect? Funny thing, with Olaf, its not hard to prep it and go to town before anything starts, thus making it a needless addition. They said major brick-crapping worthy levels of buff, so I can only assume they mentioned this specifically because it is mechanically different.
Cleanse adds much more effective duration. Let's say you're Taric and Olaf is running at your carry. Do you stun him and risk having him cleanse it with his ult and waste the cooldown, stun someone else or save it? Whatever you choose, Olaf won't be stunned, and there are actually incentives for you to NOT use your cooldowns on him while at the same time you REALLY REALLY want to. So it'll only really be those with super spammable or AoE CC that end up actually wanting to CC Olaf.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Dogmantra
Cleanse adds much more effective duration. Let's say you're Taric and Olaf is running at your carry. Do you stun him and risk having him cleanse it with his ult and waste the cooldown, stun someone else or save it? Whatever you choose, Olaf won't be stunned, and there are actually incentives for you to NOT use your cooldowns on him while at the same time you REALLY REALLY want to. So it'll only really be those with super spammable or AoE CC that end up actually wanting to CC Olaf.
It only really adds effective duration if it weren't for the fact that there is no reason to not pull it out as soon as the fight starts, since it also adds durability and lets him do that thing where he runs straight at the carry. Although maybe it will be useful to be more selective in when to do it. Still, if Morello's claim is to be maintained, then he better have more coming. Mostly along making his Q and his generaly mobility as good as it can be without changing any abilities.
And, to respond to Makensha, Graves has quite a few tricks, but the thing is, that actually does NOT mean he is broken. Nocturne didn't just have so much (which, btw, I argue Graves did not even meet the critical mass Noct, Irelia, and Jarvan had,) he had very powerful portions of it. Graves' Q, to be awesome, requires very dangerous play, and no, he will not survive diving in like a fool unless built like that, even with his passive at full stacks. His W, like Make it Rain, is good, but you will not be using it for damage, and that damage does not scale since he won't build AP (and also is magic damage, so no penetration there either.) His E, well, read dog above. It is a good move but it does require making a choice every once in a while. The AS steroid can be up 100% of the time, it is true. The dash can't. And his R? Now, I don't necessarily feel this way, but I've heard complaints about its damage.
The only things that he has special, to be blunt, are unusual bulk in lane for a carry, and the potency of his W as utility (but not broken.) In a teamfight, the team has 10 entire seconds to burst him down with their assassin. The reason they gave is BS because assassins are the prime candidates for pretending he has no passive. The ONLY time, repeat, ONLY, that it will be an issue, maybe, is in lane. Since that is the only thing they are really touching, I guess I can live with it. I just hope they don't go any further with it.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
It only really adds effective duration if it weren't for the fact that there is no reason to not pull it out as soon as the fight starts, since it also adds durability and lets him do that thing where he runs straight at the carry.
I agree that it would be like this if he were any sort of character, but he's a lifestealy tanky DPS like Warwick or Irelia and the only way to stop them is to CC them to death, not to damage them. That he doesn't want to use it for the DR until he can cleanse something shouldn't matter, if he can hit things he'll still live, and if he's not being CCed then he won't need his cleanse. Before? Sure there was no reason not to use it straight away. Now? Go ahead and save it for the first CC.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
Oh cool, I'm not alone in my thinking. Sadly, given it is Djinn, I still can't be sure if I'm crazy or not. :smalltongue:
Always agree with the Djinn. You'll be crazy not to agree with all his crazy schemes.:smalltongue:
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
The only things that he has special, to be blunt, are unusual bulk in lane for a carry...
That's not quite right. The thing he has going for him is psychotic burst... and then AD sustain. And then more burst. I've taken 1400 damage in one second flat (Q-R), and the bugger wasn't even fed*. He proceeded to shoot me up for the last few hundred.
*(He was doing decently and the game had gone on for a bit. I even had a good 100-ish armour.)
I really don't mind his passive at all, even as it was.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Kinslayer
That's not quite right. The thing he has going for him is psychotic burst... and then AD sustain. And then more burst. I've taken 1400 damage in one second flat (Q-R), and the bugger wasn't even fed*. He proceeded to shoot me up for the last few hundred.
*(He was doing decently and the game had gone on for a bit. I even had a good 100-ish armour.)
I really don't mind his passive at all, even as it was.
For that level of damage it had to be in the face. Who were you, and what time in game was it?
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
FIIIIINALLY Bronze. Hooray!:smallbiggrin: And an epic game it was, too. I deserved that win. I had to:
-Not die in lane to a Garen with a full flat AD page (for real, that hurts bad.)
-Farm Q while under constant harass from said Garen and a very aggressive jungle Irelia
-deal with a sub-par bot lane and mid lane
-Convince a raging Rammus to not quit
-guide a team through some key objective taking (take this tower now while all five are top, take dragon while they're defending mid, etc.)
-Be a voice of reason and command in a team of ragers and defeatists
-Ward everything myself
-steal dragon
-steal baron (Woo, Nasus Q!):smallcool:
-BD two inhibs
-ward-port into a baron fight after ordering an initation (twice)
-1v4 Irelia, Blitz, Morgana, and Garen until my team realized the fight was winnable and went back in, and
-Wither the 15/0/7 Caitlyn every time I saw her to stop her from gibbing the criminally underleveled Leona and our too-agressive Brand.:smallsigh:
HOOOOOO.
Welp, time to start working my way up to silver. Fingers crooooossed.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
For that level of damage it had to be in the face. Who were you, and what time in game was it?
Nocturne, and about 35-40 minutes in. And of course it was in the face, I defiantly deny the fact that Melee get the short end of practically every stick in League. (Practically, not entirely. I know that melee champions are entirely viable, and strong members of most team compositions.)
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Dogmantra
I also think he's relatively balanced as is. His kit is really strong, that said, he has a really short range for his safety compared to Ezreal, Caitlyn and Kog'Maw. Kog doesn't have any escapes but also shoots you from halfway across the map. Cait is Caitlyn and Ez has the Arcane Shift to keep him safe. Can't use Graves's dash as an escape if you want full damage output a lot of the time.
Other carries have that range because they can't contribute to the initial burst in a teamfight, and they're likely to get bursted down due to the low immediate threat of their zone and their low eHP. Even MF doesn't have threat, because her burst is channeled. Graves isn't like that.
Plus, while his skill ranges are relatively short (700-750) compared to the poke skills of AD carries, that's relatively long range for AOE burst. And his AA range is average for a carry.
I do mean burst, by the way. His base burst is comparable to Talon's, at range, with comparable AOE. Sure, the scaling isn't as good, and the CDs are longer, but he has a Tristana-level AS steroid so scaling isn't really a weakness in his overall balance.
Look, he has Vayne's ability to go out of control and start killing everyone. Except AOE. I'm banning him and you should too, even if you think that there's some abstract player skill level at which he's not OP.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
And, to respond to Makensha, Graves has quite a few tricks, but the thing is, that actually does NOT mean he is broken. Nocturne didn't just have so much (which, btw, I argue Graves did not even meet the critical mass Noct, Irelia, and Jarvan had,) he had very powerful portions of it.
Yes, he isn't as powerful as Noct etc. when they were released. That's why he is getting minor nerfs instead of having his base damage halved.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
*sigh*
I've been LoL deprived for the past couple weeks. Ever since the Graves patch I drop after select lock-in, before load screen and get the "Failed to Connect" yadda yadda may be your firewall error. LoLClient.exe is already on my firewall exceptions (Or "Play League of Legends" is. Probably doesn't matter since it didn't work when the firewall was off neither.)
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
I'm still not seeing what makes Graves so good compared to Caitlyn or even Ez. I don't think he's bad, I think he's pretty much where he should be (I think every character should be a Lee Sin), he's nicely designed and can be shut down because he has some weaknesses built in. The only time I stopped to think "hey this guy might be OP" I looked at my farm and saw I had 100 more than anyone else in the game.
I can't ban the champions I think are most broken because no-one plays Blitzcrank or Galio. :(
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Makensha
The Graves problem is that he is 70% Caitlyn, 70% Tristana, and he also has Garen's W passive, a (REALLY) mini Nocturne ult combined with MF's Make It Rain, except instant damage instead of overtime.
Remember when Nocturne came out? He scaled almost as well with AA as Master Yi, but also had a bunch of base ability damage and scaling. And a fear. And built in healing. Same kind of problem.
Agreed. Graves is currently like Vayne was after her first nerf, in terms of power level. He just did too much on his release. He has good utility, great burst, relatively large bulk, and great scaling. He doesn't need to be completed trashed, but he is just a bit too good, I think.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Dogmantra
I'm still not seeing what makes Graves so good compared to Caitlyn or even Ez. I don't think he's bad, I think he's pretty much where he should be (I think every character should be a Lee Sin), he's nicely designed and can be shut down because he has some weaknesses built in. The only time I stopped to think "hey this guy might be OP" I looked at my farm and saw I had 100 more than anyone else in the game.
I can't ban the champions I think are most broken because no-one plays Blitzcrank or Galio. :(
Lee Sin doesn't have weak points, though. He's another do-everything champion, just not so good at everything he does that he trips people's OP meters--and even then he's a fairly common ban at all Elos, or was. He gets shield, super sustain, super mobility, moderate CC, good base values, good damage scaling; as a result, he's very hard to shut down and can easily become a wrecking ball. See also: Gangplank (though I like that Lee's more micro-intensive).
Graves has a similar problem, though not the same one. Graves specifically has a 'damage do-everything' kind of kit. He gets to be a ranged AD with burst damage that scales with AD (and does more if he wants to get into melee, but it's not necessary at all) and top-tier autoattack scaling. Because the base values on his burst are so good, he can focus on autoattack DPS and/or survivability without actually losing anything. I don't know how strong his early game is (I hear it's great but have yet to see counters tried seriously), but base values ensure a great midgame and autoattack steroid + AD scaling ensures a great endgame. I just don't see a game phase or situation where Graves isn't one of the best champs you can have, and one of the worst to face.
Oh, and he has the armor/MR passive too. I thought Riot was getting tired of 'here, have X amount of Y stat' passives. Something about them being boring and hard to balance.
Oh, and then you look at the slow and vision constriction of his W. So even utility isn't much of a weakness for him.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
(I hear it's great but have yet to see counters tried seriously),
Graves is Vayne without a stun, but with perhaps more front-loaded burst. Vayne beats him late game though, because of her.
Graves is also pretty much 100% a better version of Miss Fortune. In theory Miss Fortune still has her Heal Debuff, but graves ult is better, graves Q is better, and graves E is better. So what do?
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Laning against Graves is really a nightmare. Whereas I can dodge a Caitlyn's abilities, Graves just dashes in, Qs, and walks into a bush to avoid getting hit (and if he does, his armor/MR boost stops at least part of it), making him extremely difficult to beat in lane, even while turret hugging.
However, his after-laning phase game is, from what I can see, only pretty good.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
toasty
Graves is Vayne without a stun, but with perhaps more front-loaded burst. Vayne beats him late game though, because of her.
Graves is also pretty much 100% a better version of Miss Fortune. In theory Miss Fortune still has her Heal Debuff, but graves ult is better, graves Q is better, and graves E is better. So what do?
Meh, Graves and Vayne are actually opposites, despite the dash. Graves is now defining the aoe burst ad carry, while Vayne is still the queen of single target damage. And yeah, Graves is MF 2.0.
At this point, I've decided that his nerfs are acceptable, because his laning is very strong, and his faceshot is currently too much, which only exacerbates his laning and makes assassins think twice. This needs to be toned down, and it is. Everything else, though, really is not that bad. He actually does not have a broken utility, his steroid is not out of line of any other carries AND has to be used more tactically than almost any other carry's steroid, and no, his burst is NOT equivalent to Talon's unless perhaps he gets the faceshot off. He is strong, almost where he needs to be.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
Meh, Graves and Vayne are actually opposites, despite the dash. Graves is now defining the aoe burst ad carry, while Vayne is still the queen of single target damage. And yeah, Graves is MF 2.0.
At this point, I've decided that his nerfs are acceptable, because his laning is very strong, and his faceshot is currently too much, which only exacerbates his laning and makes assassins think twice. This needs to be toned down, and it is. Everything else, though, really is not that bad. He actually does not have a broken utility, his steroid is not out of line of any other carries AND has to be used more tactically than almost any other carry's steroid, and no, his burst is NOT equivalent to Talon's unless perhaps he gets the faceshot off. He is strong, almost where he needs to be.
Talon's base burst: ~1200 after damage amplification
Graves' base burst: 1000
Give Graves the inevitable 180 AD from IE and BT, that's 1500 burst. No, not Talon-level (~2200), but squishy-melting nonetheless.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
So I played two games tonight.
First game we win the lane phase due to a fiddle that buys 3 oracles in 15 minutes. We get 2 dragons, I think.
We then decided to run around and get caught by blitzcrank (I died a lot, but it was mostly after someone got caught). Its pretty hard to fight 4v5. Its hard to prevent blitz grabs when no one ever groups.
Second game I'm irelia top against Tiger Udyr. Tiger udyr is really good, btw. But I was slightly outfarming him and I wasn't dying in lane. I do mess up and die eventually, but meh, I'm still doing okay. He won't kill me again. Middle and Bottom seem to be ahead.
At 16 minutes (pretty early, I feel like) suddenly three people show up top and dive me. I can't do enough damage, I die and they almost take my tower. I'm annoyed because Soraka shouldn't be top at 16 minutes unless someone in another lane failed pretty hard. Whatever.
We keep fighting and trying to win, but then I realize something. Every fight our skarner is ulting Morgana into our team. I realize this is pretty much full retard mode. We get aced and they baron. Both our top and our bottom have huge waves on them. What do we do? We shove middle, and then fall back as the enemy, who has baron, advance. What does Skarner do? He walks up to the enemy amumu and he ULTS AMUMU. At this point I'm not sure if he's bad or if he's trolling. No, we do not come back from this.
So I learned two things today.
First of all, I'm still at the elo where people are very vulnerable to blitz grabs. Especially when the enemy is just constantly buying Oracles no matter what. When I'm sona and waaay to squishy in teamfights (I think their Ez can kill me in about 3 seconds) I'm not buying oracles when we are dying left and right.
Second of all, Irelia does not do well if she has to start teamfighting at the 18 minute mark. ESPECIALLY if you start double gold/10. Irelia really likes waiting till like the 22 mark to fight.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
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I can't ban the champions I think are most broken because no-one plays Blitzcrank or Galio. :(
Funny enough, whenever picking up new champions have pushed me to far down into elo hell, i get Galio to pull me up again :smallsmile:
Its just something about his early game harrash i think, if you are not prepared for it, then it will shut an entire lane down, while leaving you quite well farmed.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Dogmantra
I'm still not seeing what makes Graves so good compared to Caitlyn or even Ez. I don't think he's bad, I think he's pretty much where he should be (I think every character should be a Lee Sin), he's nicely designed and can be shut down because he has some weaknesses built in. The only time I stopped to think "hey this guy might be OP" I looked at my farm and saw I had 100 more than anyone else in the game.
My problem with graves is that you HAVE to face him off with another ranged AD or he will just crap all over you. One of my games I was singed (and my lane mate was also melee) and at levels 1-5 a single pellet of his Q would do over 200 damage (yes 200 damage, I checked).
I could not close with him or he would just dash away.
He would not chase me since we were pushed all the way to our tower.
Any ganks we tried would end up failing due to his passive and natural tankyness (and 3 dorans blades).
So what I heard was that graves was originally going to have a shorter range but better base stats, but they increase his range at the last second.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
Graves has a similar problem, though not the same one. Graves specifically has a 'damage do-everything' kind of kit.
But you have to choose what you want out of it. Do you want the escape or the attack speed boost? Do you want to slow the person you're attacking or block someone else off from saving them? Hit someone further away with your ult for more damage on them, or hit someone closer for more AoE damage? It's impossible to use his kit to maximum effect (just like Lee Sin actually, 'cause spacing two autoattacks to get the most out of his numbers leads to your stuff going off slower, and using the dash when it'll cause maximum damage [as a finisher] means half the time you didn't make use of the dash part)
Quote:
Originally Posted by
lord_khaine
Funny enough, whenever picking up new champions have pushed me to far down into elo hell, i get Galio to pull me up again :smallsmile:
Its just something about his early game harrash i think, if you are not prepared for it, then it will shut an entire lane down, while leaving you quite well farmed.
I think it's also something to do with his absurd very nearly 75% DR while he's ulting (about 100 armour off Bulwark + 50% DR from the ult itself) meaning that regardless of how well you do, you tank as well as prenerf Cow without any items.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Galio has a lot going for him:
-High inherent tankiness.
-Can solo top or mid, and counters the typical AP-carry mid pretty hard.
-Useful in bizarre laneswap strategies or in low ELO, he can generally manage pretty well in a 1v2 lane.
-Given sufficiently high DR, has sustain from Bulwark. (I've seen lategame Galios tank turrets to heal. It was pretty funny.)
-Strongest ranged poke of any tank. (Maokai gets an honorable mention here.)
-Righteous Gust helps allies capitalize on an initiation.
-Has a mass AoE CC ultimate- not quite as good as Amumu's, but close- and with more damage attached to it as well.
On the downside:
-Ulti has a really, really frigging long cooldown.
-Putting Galio mid means you don't have your own AP carry mid. (Unless, of course, the enemy team is all AP, in which case Galio can stack so much MR that he nearly becomes an AP carry himself.) Jungle Fiddle is the obvious solution to this, particularly given the obvious synergy between their ultimates.
I've got a couple friends who play Galio and generally do very well. I recently bought him as my first tank to learn...any tips? (Besides the obvious 'get a full flat-MR runepage and troll AP mids in blind pick'.)
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Psyborg
I've got a couple friends who play Galio and generally do very well. I recently bought him as my first tank to learn...any tips? (Besides the obvious 'get a full flat-MR runepage and troll AP mids in blind pick'.)
Yeah, build him straight AP and still be a tank.
Galio is the new AP Cow.
You'll probably want a Chalice though regardless of if you build tank or AP because boy does he spam (and it gives AP obviously). My old tank build (before his ult got buffed recently) was either rushed BVeil after the Chalice, or Negatron > GA parts > Bveil > GA. Obviously varying depending on the enemy team. My AP build is Hat then Abyssal, then something like Rylai's or a GA. Something for bulk.
Randuin's Omen is amazing on him, since it stops Tenacity from ruining his ult if you pop it just before.
There's something I like to refer to as "masking". Basically, on at least the graphics settings I use, it's kinda hard to see a Smite if you fire it straight after the Gust. I see a lot of Galios go Smite > Gust rather than Gust > Smite and I feel like the latter combo is a lot stronger because of a) masking and b) Gust does less damage and no CC, so you can pop spellshields with it.
Remember to pop Bulwark on yourself when taking towers 'cause it gives you 45 AP at max rank.
There's very little reason to get boots that aren't Treads because of how efficient they are on Galio, though if you're not going to get them (i.e. all physical/no CC team), I'd pick up Sorc Shoes or Stompers.
I'm gonna assume you know about Flashnitiation
And finally: you very nearly always want to break your ult early (even if just by a fraction of a second). Reason 1: Tenacity. Reason 2: you can queue up an order so that you have something happen STRAIGHT after your ult breaks (most commonly you want to be GustSmiting for free bonus damage on sitting targets, you can't miss) rather than seeing it break and having to react.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
I have personaly found Magic penetration, Mp5 and scaling MR runes to work fine on him.
Still, his cooldowns are quite annoying, any good suggestions for a CDR item on him?
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Daverin
his steroid is not out of line of any other carries AND has to be used more tactically than almost any other carry's steroid
I'm fairly sure Graves' steroid is the best in the game at the moment; I think the only higher attack speed buff is Tristana's and the problem with hers is the cooldown.
Honestly, he's overpowered but that's extraordinarily hard to argue with numbers. Riot has done a good job at differentiating the characters so you can't do ability by ability comparisons and say "That's out of line!" because the only thing that matters is the ENTIRE kit, base stats, ranges, everything. It's even harder when it's an ability like Buckshot or Smokescreen that has the potential to be ridiculous but most of the time is only good. Personally, I think Xerath is incredibly overpowered from his numbers but I will never express that opinion as having any sort of evidence because of the finicky nature of hitting his abilities and the fact that I have very little personal experience playing with or against him.
Also, I don't like Graves because he's like Morgana; supposedly, the counter to Morgana is pushbacks but they are all magic effects so her shield effectively counters her counter. Graves is a ranged AD carry so the counter to him should be assassins but Buckshot and Smokescreen are counters to assassins.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Shurelia's is a good tanky CDR item. The active, combined with his Gust, could make him a pretty funny sprinter.
Frozen Heart is another popular tanky CDR item, but it's a bit more situational, and for use against AD-heavy teams, not quite playing to his strengths.
Randuin's is another good item all around, but 5% CDR is hardly anything...
Spirit Visage would actually work nicely, because it gives Mres, CDR, HP, and increases the potency of healing, which would work well with his Bulwark.
Soul Shroud could work too, if you're looking for an aura item.
I always forget about Spirit Visage and Soul Shroud, or get their names mixed up. Checking the wiki helps with this kind of stuff a lot.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
So, looking to broaden my game a bit.
I'm our group's go-to guy for AD carries and junglers of all types (except Fiddles.)
My best characters at the moment are Talon, Caitlyn, Graves, Tristana, and a list of junglers too long to contemplate.
I can tank or initiate from jungle with Nunu, Xin, Malph, and a few others, but I have no AP junglers, and my only real AP in lane I can play competently is Karma (although, nobody in my group has seen a better Karma. The fact that nobody plays her might help with that, but for some reason, despite the fact that I have trouble with every other AP character out there, I'm great at Karma.) For tank/support Alistar is my primary choice, but I can also 0CS support with Karma if I need to. I used to support with Janna, but I found her a bit too team-dependent to use in anything but a 5-man premade.
Who else/what other roles should I be working on?
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
I guess learn an AP carry? Annie is probably the easiest one to play, because her Q lets her last hit very easily and her stuns make her combos pretty scary. If you're really crazy you can even jungle with her. Karthus can also jungle with the right setup, but he's a bit vulnerable, and really does need a blue start, as well as cloth armor + potion start. With a strong leash, it can be done.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Dogmantra
Yeah, build him straight AP and still be a tank.
Galio is the new AP Cow.
You'll probably want a Chalice though regardless of if you build tank or AP because boy does he spam (and it gives AP obviously). My old tank build (before his ult got buffed recently) was either rushed BVeil after the Chalice, or Negatron > GA parts > Bveil > GA. Obviously varying depending on the enemy team. My AP build is Hat then Abyssal, then something like Rylai's or a GA. Something for bulk.
Randuin's Omen is amazing on him, since it stops Tenacity from ruining his ult if you pop it just before.
There's something I like to refer to as "masking". Basically, on at least the graphics settings I use, it's kinda hard to see a Smite if you fire it straight after the Gust. I see a lot of Galios go Smite > Gust rather than Gust > Smite and I feel like the latter combo is a lot stronger because of a) masking and b) Gust does less damage and no CC, so you can pop spellshields with it.
Remember to pop Bulwark on yourself when taking towers 'cause it gives you 45 AP at max rank.
There's very little reason to get boots that aren't Treads because of how efficient they are on Galio, though if you're not going to get them (i.e. all physical/no CC team), I'd pick up Sorc Shoes or Stompers.
I'm gonna assume you know about Flashnitiation
And finally: you very nearly always want to break your ult early (even if just by a fraction of a second). Reason 1: Tenacity. Reason 2: you can queue up an order so that you have something happen STRAIGHT after your ult breaks (most commonly you want to be GustSmiting for free bonus damage on sitting targets, you can't miss) rather than seeing it break and having to react.
While I'm sure this build is very good, I think the general idea that a lot of players have right now is to build him more tanky and just be immortal during teamfights. You do something like go Rod of Ages, Bveil, Frozen Heart.
One of the nice reasons for chosing this build is that you can now use bulwark on allies and not worry about dying yourself. An AP Galio might have problems justifying using Bulwark on, say, your carry, if he knows that the enemy will just instantly switch to Galio instead.
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Who else/what other roles should I be working on?
Top Solo as Chogath, Galio, Udyr or Singed. Those three are great when built 100% tank and can just basically walk into the enemy team and start fighting for initiation. Suppodely Skarner is also good in lane, but I've only jungled him (He's a good jungle btw).
@Xerath: I think both Dan Dinh and Chauster, probably Salce, all agree that Xerath is OP, even though the numbers say otherwise (I think someone on the NA General Discussion Boards compared the numbers of Xerath and other casters to Cass, and Cass was a LOT higher than Xerath). Xerath's problem is that he has really good poke. In all honesty, Poke/Heal is one of the hardest comps to go up against. A Xerath+Nidalee+Soraka+Caitlyn+Nocturne Team comp would be a nightmare to face (just about as bad as Gragas+Nidalee...)