Selena loves roof running (she's actually more familiar with the roofs than with the alleys in some areas of the city, and prefers to hang around areas with nice sturdy, non-slippery roofs.
She's going to spend 3 pp to give herself 15
temporary hp in case she does something stupid like fall on a fence, then take the fastest route to that roof. (Not doing the 5x running, just moving her full move action speed).
She'll try to minimize the mess and mental disturbance around her, as a good patron should (concentration DC15 to suppress casting material and olfactory displays)
Display suppression [roll0]
If she can run along or up a wall or make a short (6' jump) to get closer without running down to the street and running back up again she will do so. As long as she can find a flat spot 30' closer to the mystery to regain her balance, she should not need any climb rolls, but here's a bunch of rolls in case they are needed, feel free to roll any extra for me:
Initiative +0 [roll1]
Climb +3 [roll2]
Balance +2 [roll3]
Jump +1 [roll4]
Remember that she invested in boots of landing that allow her to always land on her feet, and subtract 20' from all fall damage, so she's not afraid to take a chance with that and her Vigor insurance.
Edit - gosh I hope there's not a gap of about 6 feet, because she surely would trip in the dark and plummet to her fairly cushy not-really-doom with that roll.
Edit 2 - On the other hand, woot for Nat20s on concentration and climbing.