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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Fouredged Sword
If you want to have a supernatural creature in a nWoD game, feel free just to make something up. Give it a few strange powers and let it ride. It keeps your players on their toes. Had my players fight a chupacabra once. Great fun was had when it caught them unprepared in the woods during daylight because they thought they where hunting a vampire.
This is good. I'd personally start with a ghost-related plot to emphasize the investigative/stealth/horror aspect of the game to your group - rules for ghosts are included in the main book - but the book also has an Antagonists section with various enemies to use, and the very modular system (no levels or classes, just stats and XP) means you can squash together an enemy stat block very easily.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quick Changeling question: Can the Contract of Artifice be used to enhance Tokens ?
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Re: General WoD Discussion #2: Its time to Celebrate!
Provided that the Token is a thing which can be enhanced, I don't see why not. A knife that is also a Token, for instance, should be able to be enhanced with the Contract of Artifice.
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Re: General WoD Discussion #2: Its time to Celebrate!
Blood Sorcery is now out. I'm internally debating as to whether or not I want to buy it.
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Re: General WoD Discussion #2: Its time to Celebrate!
Do we have any more info about when Mummy's coming out? Everything I can find just says September, and it's the one thing I'm really excited for.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
ToySoldierCPlus
Do we have any more info about when Mummy's coming out? Everything I can find just says September, and it's the one thing I'm really excited for.
Still some time in September. Assuming this week is the final week of layout and we get very lucky on proofs. MAYYYYYBE last week of September but I wouldn't be surprised if it was 1st week of October. Nothing is set mind you so I'm not trying to make a panic. Only concrete info is that at the latest monday meeting blog post it was in layout and Colin was looking to maybe give out another spoiler goodie or two before the release.
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Re: General WoD Discussion #2: Its time to Celebrate!
So I just noticed that the thread subtitle is missing an apostrophe. Figured I'd point it out.:smalltongue:
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Re: General WoD Discussion #2: Its time to Celebrate!
This is an nWoD question; but has anyone else rolled up a Mage who didn't belong to an Order?
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
18th Avenger
This is an nWoD question; but has anyone else rolled up a Mage who didn't belong to an Order?
There were three in the last one I was in, myself included.
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Re: General WoD Discussion #2: Its time to Celebrate!
Speaking of mage, I was hoping to perhaps solicit input on the third arcanum for an acanthus character I was working on. See, he's something of a planner and strategist, who likes to use his fate and time mojo to figure out what's likely to come and plan accordingly, and also to nudge things in his favor. He also has a goal to find and collect as many grimoires and owner-less soulstones as he can, eventually being able to make a mage's library for the grimoires.
I was thinking either Prime or Mind for his third arcanum, with the former leading to some Prime focused legacy, and the latter leading to that chessmaster like one with mind.
Which one would be a better pick for his third arcanum?
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Re: General WoD Discussion #2: Its time to Celebrate!
From what I understand, Mind tends to be the most powerful arcanum at all levels, though thematically I prefer Prime. Mind also fits your concept better overall, especially with that chessmaster legacy you're eying.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Xallace
There were three in the last one I was in, myself included.
What was that like? What did you run?
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
18th Avenger
What was that like? What did you run?
I didn't feel like being an apostate detracted from the game any. None of the three of us were inherently on anyone's nerves by virtue of Order politics (like how our Arrows and Guardians tolerated each other, at best), but it didn't give us any sort of leg up in social interactions either. We also needed driving personal motivations to go on adventures, since there weren't any higher-ups telling us what to do or organizational goals to take advantage of.
I had a Mind-focused Mastigos / Bearer of the Eternal Voice, an ex-soldier having a crisis of faith while trying to escape his past yada yada. He was there at personal request of the cabal's patron, but ended up sticking around because of a burgeoning relationship with the party Time mage. There was a Fate-focused Acanthus, a Texan gambler who was loudly opinionated (to the point of party conflict), but probably one of the more compassionate mages we had. I felt like she was driven mostly by care for the cabal. The last was a Spirit-focused Thyrsus who actually acted something like a Guardian, but was mostly an uncomfortable stereotype, so I don't think I can really go into him.
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Re: General WoD Discussion #2: It's time to Celebrate!
Yeah, sorry about the typo.
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Re: General WoD Discussion #2: Its time to Celebrate!
The Strix Chronicles book is shaping up to be quite the game-changer for Vampire. There were extensive playtests of the new Physical Disciplines, we got an idea for the new four-dot Majesty power and now the White Wolf development blog contains the preliminary version for the new rules for innate vampiric sense and new Auspex powers.
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Re: General WoD Discussion #2: Its time to Celebrate!
So, I'm reading through various bits of Changeling, and a question has occurred to me. When a group of changelings are sharing a Hollow, how do they pay for the merit? If each wants to contribute 2 dots, does it cost each of them 6 XP for the two dots, or does it cost more depending on how they split the dots up? Also, if one of them wants to add a third dot to the shared merit, do they pay an additional 6 XP, or would it cost them 14 XP, as that would be the 7th dot? And if I missed where it clarified this in the core book, please tell me. I looked over the merit, but all I could find was the explanation of cost for a single changeling, where the total dots between aspects are added for determining the cost of another dot.
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Re: General WoD Discussion #2: Its time to Celebrate!
Also on the subject of changeling, how would one best describe the seemings to people unfamiliar with them in a concise, summarized manner?
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Re: General WoD Discussion #2: Its time to Celebrate!
Seemings? Easy:
Beasts: People who were taken and changed into beasts of various kinds.
Darklings: People who were taken and infused with aspects of darkness and the night. Things like forbidden knowledge, dealing with the dead, surviving in tight, dark, claustrophobic tunnels, draining people of their life force, and impersonating others.
Elementals: People who were taken and infused with various elements. Where the beasts spent time as some kind of animal, these ones spent time as ice sculptures, snow drifts, river currents, breezes, living flames, living rocks, and the occasional tree.
Fairest: Of Them All. That's really all they are. Humans infused with aspects of some form of beauty, be it art, physical perfection, the majesty of mythical creatures like dragons, dancing or similar things.
Ogres: They'll grind your bones to make their bread. Or just smash you into pulp. They're big, they're ugly, they're occasionally cannibalistic.
Wizened: Think tinkering gnomes and dwarves. Twisted little things that were forced to craft, tinker, experiment, and heal.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
masterjoda99
Also on the subject of changeling, how would one best describe the seemings to people unfamiliar with them in a concise, summarized manner?
A seeming is the role you were forced to play in Faerie. Playing the role warped you. They fall into 6 basic categories. Those used for brutish physical work, the "ogres". Those used for menial or complicated work, the "wizened". Those who worked with or were turned into animals and hybrids known as "beasts". Those turned into natural phenomena or the servants of those phenomena, the "elementals". Those who were treated as a treasure or bauble, known as "fairest". Those who were used in labours where light was a stranger, the "darklings".
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Re: General WoD Discussion #2: Its time to Celebrate!
Mummy has been pushed back to October.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
ToySoldierCPlus
So, I'm reading through various bits of Changeling, and a question has occurred to me. When a group of changelings are sharing a Hollow, how do they pay for the merit? If each wants to contribute 2 dots, does it cost each of them 6 XP for the two dots, or does it cost more depending on how they split the dots up?
You pay for the dots you bought. So if 4 people put in 1 dot, it is 2 XP each and the Hollow is a 4-dot Merit. If one decides to later put in a second, that player will pay another 4 XP (since this is their second dot in that Merit). However, everyone would have access to a 5-dot Hollow.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Kesnit
You pay for the dots you bought. So if 4 people put in 1 dot, it is 2 XP each and the Hollow is a 4-dot Merit. If one decides to later put in a second, that player will pay another 4 XP (since this is their second dot in that Merit). However, everyone would have access to a 5-dot Hollow.
Cool, that's what I figured. Otherwise it wouldn't be worthwhile.
And Mummy's been delayed til October? Man, I've been looking for to that since it was announced.
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Re: General WoD Discussion #2: Its time to Celebrate!
So...I am once again looking for help deciding on one of several character concepts. The ST in question is running a Changeling: the Lost game and says she wants to explore the things that separate the Lost from the humans they protect. I was aiming to focus on the madness and compulsions so exemplary of fae of all varieties, and had several ideas:
Silent Sally spent sixty years guarding the library of a rakshasa-like Keeper that she knew only as The Tiger, fed only on the scraps of life and living that she could steal from intruders. She remembers decades that stretched through the endless, dusty silence until that silence became a part of her, though she still doesn't know how it is that she emerged from those years of neglect and death younger than when she left. She still hungers for shards of life; when she hasn't fed, her lithe frame is pale and her hair and eyes are dark, but when she's full up on stolen life she becomes tanned, vibrant, and alive. Addiction beckons.
The Corpsegrinder known as Marcus Vain doesn't think there's anything wrong with him. Okay, so he has more than one escape tunnel out of his basement apartment. And alright, one of those tunnels (more than one, actually, if you can puzzle out the maze of digging and traps and dead-ends) ends in the local graveyard and he keeps a hatchet around so he can get some Original Recipe whenever he wants it, but he's an okay guy. It's not like he's some Gristlegrinder, right? The only thing he can't figure out is why it is that he keeps waking up in lonely places with a mouth full of ash, covered in blood - or who these pale-faced bastards are that keep following him at night.
Amelia Express doesn't know what she is. No, really - she has no idea. Her memories of Arcadia aren't fragments, they're a gigantic blank spot (except, of course, when she dreams - dreams she cannot remember but dreads with soul-shredding terror). She appears as a woman made all of dots, like some pointillist painting - except when she's line art, or a mass of text, or watercolor, or any of a dozen other printed or painted or drawn forms. Sometimes she thinks she's Fairest - and there's no arguing that she is pretty as a picture, poetic as a song, as enrapturing as a maestro performance when she wants to be - but sometimes she thinks she's an Elemental, or a Wizened. She spends her time literally talking to books (no one, even Amelia, is sure how she learned that Communion contract) and trying to piece together the muddled-up shards of a life she isn't entirely certain is her own. Not all of her memories match, you see.
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Re: General WoD Discussion #2: Its time to Celebrate!
Another question about changeling, specifically hedgespinning: when hedgespinning weapons, do they start with the stats of the mundane equivalent of that weapon, with the hedgespinning adding on to that, or does it just start with a +1 equipment bonus and nothing else before spending dots?
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
ToySoldierCPlus
Cool, that's what I figured. Otherwise it wouldn't be worthwhile.
And Mummy's been delayed til October? Man, I've been looking for to that since it was announced.
Hopefully not too long as Colin was cool and dropped this on the blog recently.
Quote:
...And apologies for the relative dip in communication of late, but hey, at least it means we’re all plugging away, still trying to make our schedule projections, still trying to make sure quality never suffers. I’m not an official source for such things, but I think the Kickstarter is closing in on a finished form, and the Mummy core set isn’t far behind. We’ll miss September for full release on these things, but not by much, it looks like.
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Re: General WoD Discussion #2: Its time to Celebrate!
The Forum's back online so there's no need to hesitate in posting more.
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Re: General WoD Discussion #2: Its time to Celebrate!
(hesitates) :smalltongue:
About how synched-up are nMage and nWerewolf's rules for Spirits?
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Re: General WoD Discussion #2: Its time to Celebrate!
In theory completely, but I have not read all of the mages books. You run into some book creep, but the nWoD books made a much greater effort to be consistent than the old system. Not a good idea to mix werewolves and mages in the same party though, as a spirit/life mage makes a better werewolf than a werewolf, and can generate enough essence to make the real werewolves salivate.
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Re: General WoD Discussion #2: Its time to Celebrate!
They're compatible enough that you could take spirits from one and drop them in the other without issue. You really need Book of Spirits to flesh them out for either venue, though.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
The Glyphstone
They're compatible enough that you could take spirits from one and drop them in the other without issue. You really need Book of Spirits to flesh them out for either venue, though.
They're pretty fleshed out for Werewolf, getting probably a good fifth of the core book with lots of time in most of the Werewolf supplements. In Mage, you get 2 or so pages about the spirits in core, which necessarily leaves a pretty basic picture and basically need to look elsewhere to really understand them.
Systemically they're identical, although the Mage core just lays out the barebones of their mechanical capabilities.
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Re: General WoD Discussion #2: Its time to Celebrate!
So I've been playing (or reading, or viewing, or whatever the verb is for a visual novel) Fate/Stay Night, and have realized that
a) almost all of the things Caster does could be duplicated by a pre-archmastery Mage, albeit one with mastery of four or five Arcana.
b) the setting of FSN integrates pretty well with the World of Darkness.
Naturally I ended up thinking about how to run a Holy Grail War in the WoD. Servant summoning would use the rules from Summoners with some modifications to allow other supernaturals to summon. Servants would be equivalent to rank 4 or 5 spirits, significantly more powerful than average characters but not completely overpowered. After all,Spoiler
Show
Rin manages to blow Berserker's head off once, nulls Caster's magic and nearly beats her to death, and a buffed-up Kuzuki nearly kills Saber barehanded.
Current ideas for the Servant line-up:
Archer: ???
Assassin: Hassan-i-Sabbah as an Ascending One (Hunter)
Berserker: The Beast of Gevaudan (Werewolf) or Frankenstein's monster (Promethean)
Caster: generic mage of Atlantis
Lancer: Dracula or Longinus (Vampire)
Rider: Orpheus or Inanna (Sin-Eater)
Saber: Saint George (gender-flipped, of course) (Hunter)
Any suggestions or comments?
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Re: General WoD Discussion #2: Its time to Celebrate!
I think Archer would work well as an Obrimos Adamantine Arrow. His schtick is creating stuff from nothing, right?
Edit: Wait, you mean OC Servants. Well I have no clue either, then.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Mephisto
So I've been playing (or reading, or viewing, or whatever the verb is for a visual novel) Fate/Stay Night, and have realized that
a) almost all of the things Caster does could be duplicated by a pre-archmastery Mage, albeit one with mastery of four or five Arcana.
b) the setting of FSN integrates pretty well with the World of Darkness.
Naturally I ended up thinking about how to run a Holy Grail War in the WoD. Servant summoning would use the rules from
Summoners with some modifications to allow other supernaturals to summon. Servants would be equivalent to rank 4 or 5 spirits, significantly more powerful than average characters but not completely overpowered. After all,
Spoiler
Show
Rin manages to blow Berserker's head off once, nulls Caster's magic and nearly beats her to death, and a buffed-up Kuzuki nearly kills Saber barehanded.
Current ideas for the Servant line-up:
Archer: ???
Assassin: Hassan-i-Sabbah as an Ascending One (Hunter)
Berserker: The Beast of Gevaudan (Werewolf) or Frankenstein's monster (Promethean)
Caster: generic mage of Atlantis
Lancer: Dracula or Longinus (Vampire)
Rider: Orpheus or Inanna (Sin-Eater)
Saber: Saint George (gender-flipped, of course) (Hunter)
Any suggestions or comments?
I'm rather new to the WoD mythos (my first character hasn't even become any sort of supernatural yet), and don't know all that much about Fate/Stay Night, but Archer is defined by reliance upon weapons, right? Preferably long-ranged (though I know that the original Archer focuses on swords, he can at least throw them...)? I'd like to suggest the legendary Marine sniper Carlos Norman Hathcock II, having been recruited after Vietnam to serve in Task Force: VALKYRIE, and thus, even in the afterlife toting some pretty impressive armaments. Hunter, naturally.
(I'd suggest Simo Häyhä, but his date of birth would indicate that there probably wouldn't be as much high tech to draw upon with him.)
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Re: General WoD Discussion #2: Its time to Celebrate!
Hello everyone.
I got pretty much every single NWoD splatbook- Werewolf, Mage, Changeling, Promethean, Hunter and Geist.
so I'm thinking, I might as well round it out and get Vampire.
but here is where the classic problem comes in:
Masquerade or Requiem? I've searched the net, but I haven't found anything that gives me a clear answer as to which would be better for me.
as you can tell, I'm a newer player so…yeah, which would be better for me, a newer player to get? Masquerade or Requiem?
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Re: General WoD Discussion #2: Its time to Celebrate!
Well, since it seems that you're of very much an nWoD bent, I would say Requiem, as that is the nWoD version of Vampire.
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Re: General WoD Discussion #2: Its time to Celebrate!
Waaaaiiit a minute.
I just saw the Vampire Translation Toolkit Bundle. not only is it cheaper than Requiem, it has Requiem AND Masquerade AND the translation guide in it!
screw choosing, I'm gonna get both books for less than half the price! with a savings of six bucks if I had just gotten Requiem-
Edit: wait no, it lied. Reqiuem it is.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Lord Raziere
Hello everyone.
I got pretty much every single NWoD splatbook- Werewolf, Mage, Changeling, Promethean, Hunter and Geist.
so I'm thinking, I might as well round it out and get Vampire.
but here is where the classic problem comes in:
Masquerade or Requiem? I've searched the net, but I haven't found anything that gives me a clear answer as to which would be better for me.
as you can tell, I'm a newer player so…yeah, which would be better for me, a newer player to get? Masquerade or Requiem?
Definitely Requiem. The Translation Guide helped clean up (some) of Masquerade's mechanics, but the fluff and setting and powers are still sloppier than a potato launcher loaded with Jell-O.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Yuki Akuma
I think Archer would work well as an Obrimos Adamantine Arrow. His schtick is creating stuff from nothing, right?
Edit: Wait, you mean OC Servants. Well I have no clue either, then.
Actually, the Phantasmal Weapon spell can't create items with their own magic properties. Unlimited Blade Works would have to be an Imperial spell.
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Re: General WoD Discussion #2: Its time to Celebrate!
So long story short, I got myself in over my head, by agreeing to ST a nWOD game. It seems like this system is a bit more complicated than expected. I can't seem to figure out which books are necessary. Right now, my group is deciding between Werewolf, Vampire, and Mage. Which of these is easiest for group play? Also, where can I buy these books? The WW website returns errors. What supplements are important to each main book? Help?
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Re: General WoD Discussion #2: Its time to Celebrate!
...if you're running NWoD, the first book you need is the New World of Darkness core book. If your group insists on playing a type of supernatural right off the bat rather than base mortals (recommended for a new group), then you need that type's core splatbook - Vampire the Requiem, Werewolf the Forsaken, or Mage The Awakening. Any other books are purely optional bonus content.
Of those three, I'd suggest Werewolf personally - that is, if you're not willing to play base mortals. It has the highest level of expected group-cooperation and is probably the lowest power level for the three, though spirits can be complicated and confusing.
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Re: General WoD Discussion #2: Its time to Celebrate!
So people have changed their minds, and we have narrowed the supernatural down to Changeling or Werewolf. As the ST, I'm interesting in telling a combat light story, with a big overarching plot. Thoughts?
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Re: General WoD Discussion #2: Its time to Celebrate!
As Glyphstone said, running simple mortals is by far your best bet as a new ST. But if your players are insisting on either Changeling or Werewolf, and you want a combat-light game, Changeling probably works better for that. Werewolves do lots of combat, and that's really all they're good at. You can do combat-light, sure, but combat is their main means of interacting with everyone around them.
That said, while Changeling lends itself better to combat-light games, it's noticeably more complex then Werewolf. So be warned: before you go into the game, you really want to know how the game works. Read through the core books, both World of Darkness and Changeling: the Lost, first, and don't let players pull from other books for you first game.
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Re: General WoD Discussion #2: Its time to Celebrate!
So I found a Changeling scenario online, and if everyone agrees, we'll probably start with that. I do have some experience DMing for DnD, so I'll spend some time in the books, and see what I can see.
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Re: General WoD Discussion #2: Its time to Celebrate!
Okay, so I'm reading this scenario, and I've got a few questions.
Actually, I have a scenario myself.
Okay, so.
I have a PC with a 5 in Strength, and a 3 in Weaponry. His opponent has a 3 in Defense. The PC has a +1 weapon. So, the PC would roll 6 dice. (8+1)-3. 8's count as successes, and below eights are failed. If the PC so chose, they could expend one point of Willpower, to add three extra dice to the pool, for a total of 9. (8+1+3)-9). Any results of ten are rerolled further, adding to the success pool if they succeed. Rolling stops once no tens are rolled.
I'm fairly sure I have that right, but my question is this. If the PC is attacked that turn, can he further expend one will to increase his defense, or is he limited, similarly to Glamour?
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Re: General WoD Discussion #2: Its time to Celebrate!
He's limited. Page 133 of the World of Darkness rulebook states that only 1 willpower point can be spent per turn, regardless of how it's used. So, if your hypothetical strongman spent willpower to attack his opponent, he cannot then spend more willpower to bolster his defense against an incoming attack.
The reason for this, from a narrative perspective, is that, by spending a willpower point, you are throwing all of your effort into that action. Once you have done that, you cannot then throw the same level of effort into other actions.
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Re: General WoD Discussion #2: Its time to Celebrate!
Would wooden bullets work ? I have a feeling that they'd be too fragile and would disintegrate in the barrel but that is just a guess really. Anybody have nay better knowledge
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
comicshorse
Would wooden bullets work ? I have a feeling that they'd be too fragile and would disintegrate in the barrel but that is just a guess really. Anybody have nay better knowledge
Wooden bullets can work, but as a lot of a bullet's power comes from it's weight, they wouldn't travel as far or hit as hard. Mind, this is from reading stories off of the Internet and other fantasy books.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
comicshorse
Would wooden bullets work ? I have a feeling that they'd be too fragile and would disintegrate in the barrel but that is just a guess really. Anybody have nay better knowledge
Wooden bullets tend to shake themselves apart and/or burn up and in any event won't penetrate far. A wood-core bullet likewise won't work, and slivers in a hollow-point are right out. Now, you could always use a hand crossbow, and the Hunter book has stats for a zip-stake, but my favorite method of "surprise, stake!" has always been to powder up some wood in a blender and offer it mixed into a drink to a vampire (especially effective if you have any Mandrakes).
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Lord_Gareth
but my favorite method of "surprise, stake!" has always been to powder up some wood in a blender and offer it mixed into a drink to a vampire (especially effective if you have any Mandrakes).
How does that even work? The stake needs to go through the vampire's heart, not just be in their body.
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Re: General WoD Discussion #2: Its time to Celebrate!
nah, the real way, would be to powder up some wood and put in a steak for a vampire to eat.
and therefore kill the vampire with a wooden steak.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Lord_Gareth
Wooden bullets tend to shake themselves apart and/or burn up and in any event won't penetrate far. A wood-core bullet likewise won't work, and slivers in a hollow-point are right out. Now, you could always use a hand crossbow, and the Hunter book has stats for a zip-stake, but my favorite method of "surprise, stake!" has always been to powder up some wood in a blender and offer it mixed into a drink to a vampire (especially effective if you have any Mandrakes).
Yeah, I have no idea how this is supposed to do anything to the vampire.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Lord Raziere
nah, the real way, would be to powder up some wood and put in a steak for a vampire to eat.
and therefore kill the vampire with a wooden steak.
:elan: "See, I told you it would work! It's common knowledge that vampires are cipplingly vulnerable to puns."
:roy: "And here I thought I was the only one."
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Re: General WoD Discussion #2: Its time to Celebrate!
and now I've got an idea for a texan Hunter who got confused over the spelling of "stake" and has carved some wood into the shape of a steak so he tries to go around and slay vampires by shoving a wooden steak through their heart. :smallcool:
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
The Glyphstone
Yeah, I have no idea how this is supposed to do anything to the vampire.
Well, ideally you mix it in with actual Vitae (hence the Mandrake thing) before a setting in which the blush of life is expected (a rave party, Elysium, whatever). They gain a heartbeat and then the powdered wood lodges in their heart tissue.
Stealth staking. Your storyteller may or may not approve.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Lord_Gareth
Well, ideally you mix it in with actual Vitae (hence the Mandrake thing) before a setting in which the blush of life is expected (a rave party, Elysium, whatever). They gain a heartbeat and then the powdered wood lodges in their heart tissue.
Stealth staking. Your storyteller may or may not approve.
I don't think I've ever met a storyteller that would let that slide -not for the least because that's not a 'stealth staking' so much as an automatic instant kill, since the 'stake' can't be removed once it's in.
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Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
The Glyphstone
I don't think I've ever met a storyteller that would let that slide -not for the least because that's not a 'stealth staking' so much as an automatic instant kill, since the 'stake' can't be removed once it's in.
It worked great for me until I tried it on a closet Crone sorceress. When her ritual to destroy the stake went off she tracked me down and killed my character painfully.
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Re: General WoD Discussion #2: Its time to Celebrate!
Does it ever explain why staking a vampire puts them to sleep? I know the sunlight thing is explained as a mystical weakness rather than a physiological one; VALKYRIE's gadget to emit light and radiation that's almost identical to sunlight might make a vamp go into fear frenzy, but won't actually ash it. But the stake thing, I'm not sure about. Is there some symbolic reason why a sharp piece of wood to the chest is significant, or is it a biological thing that "plant cells + vampire heart tissue = bad"?
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Re: General WoD Discussion #2: Its time to Celebrate!
The winning answer is... No. The core book says that "Kindred offer a number of religious and occult theories for why wood has this power. Most Kindred simply accept it as a fact of life." It seems to be another case of, "Choose your own explanation that best fits your chronicle."
As for the powdered stake trick, I can think of another good reason it wouldn't work: the heart must be pierced by the stake. Tricking a vampire into drinking Vitae mixed with powdered wood and then invoking the Blush of Life wouldn't actually do anything unless your ST was being really generous.
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Re: General WoD Discussion #2: Its time to Celebrate!
Even assuming the Kindred could keep it down in the first place; after all, just because he orders a so-rare-it's-bloody T-bone doesn't mean he's going to be able to avoid the part where he brings it up.
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Re: General WoD Discussion #2: Its time to Celebrate!
Task Force: Valkyrie actually has access to wooden bullets. They're made of soft splinters around a mistletoe core. They deal a limited amount of lethal damage to vampires and called shots can stake them from a distance.