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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Autoattacking doesn't touch the C, but directly reduces the downtime.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Kairaven
does it? I build max CDR and have never gotten burnout to go beyond its own cooldown, always had a second gap between one to the next.
W definitely lasts longer than 6 seconds. Even when clearing my jungle camps, I know it has a <12 second cooldown (marginal CDR from masteries) from its activation, but it only turned off when the cooldown counter on W was <6. If it only lasted six seconds, I'd see it go down at ~6, but it didn't... usually around 3 or 4 or so once I got a little CDR. With full CDR I was running around with it on for the entirety of a teamfight, which is especially terrifying when you're leaving a trail with it using your ultimate.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Shyvana itemization...Wriggle's-Wit's-Mallet-Atma's? (Can you say "Xin Zhao build"?)
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
Shyvana itemization...Wriggle's-Wit's-Mallet-Atma's? (Can you say "Xin Zhao build"?)
Troll carries like me who don't pay attention and build pure tank. :smallsigh: God, I felt like a boob when I found out the opposing AMUMU had more health than the person I was focusing.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Morph Bark
Shyvana is <3
Haven't played her that much yet, but kicked behind with her for certain. I build Doran's Shield -> Boots -> Gunblade -> Guinsoo's -> other stuff, what say you?
Bought her entire pack since I spent 50 bucks on RP yesterday anyway so I could get the most out of it and buy Suprise Party Fiddlesticks, because lulz and as a gift to myself for passing my driving exam.
It was fun telling folks I had over 9000 RP.
Lol.
I just utterly destroyed a game starting Dorans, then going Berserkers, Malady, Bloodthirster, Nashor's, Frozen Mallet and finally Youmuus. The Dorans was the only thing stopping me dying in the first five levels-she feels so squishy!
Also, i prefer Malady to Wits End. Not sure why... offence>defence?
Quote:
Originally Posted by
ZeltArruin
Auto attack more, I guess. I played a game last night just for funzies, it lasted longer than the cd after a while.
Seconded. It is definitely possible.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Lix, it's true that you're doing a lot of sustained magic damage, which Malady boosts. But with Shyvana's relatively low inherent defenses, I can't imagine building straight damage on her for the first 6k gold or so.
Quote:
Originally Posted by
tribble
Troll carries like me who don't pay attention and build pure tank. :smallsigh: God, I felt like a boob when I found out the opposing AMUMU had more health than the person I was focusing.
I'm confused. See my confused face. :smallconfused::smallconfused::smallconfused:
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
I ended up going with your build on Masteries, Dog (for JungleKarth). What item build? I'm being cautious, obviously, as I don't have full runes or masteries yet.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Qwertystop
I ended up going with your build on Masteries, Dog (for JungleKarth). What item build? I'm being cautious, obviously, as I don't have full runes or masteries yet.
Standard Karth. RoA or Deathcap rush depending on your blue buff donation and desired survivability. Sorc Shoes.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
Standard Karth. RoA or Deathcap rush depending on your blue buff donation and desired survivability. Sorc Shoes.
I actually like picking up a Revolver right off, then going into the Hat. I don't really see much reason to be giving away your Blue, you're freaking Karthus.
Oh, and you start Cloth + 5 potions, though you can sell the armour if you need the extra cash for a Revolver.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Eldariel
I recall you can do 0/9/21 w. MPen/Armor/AP-Lvl/AP jungle on Karthus just fine.
While yes, you can, if ANYTHING messes with your jungle. A minion reset, any counter jungling, you're screwed. A strong pull can relieve some of this, but you still have to ask whether the optimal mage set is worth the loss of jungling strength.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Makensha
While yes, you can, if ANYTHING messes with your jungle. A minion reset, any counter jungling, you're screwed. A strong pull can relieve some of this, but you still have to ask whether the optimal mage set is worth the loss of jungling strength.
Another perhaps more solid option is 0/21/9 Mastery setup. Amusingly enough, this actually gives you more AP through Ardor eventually (though not all that much early on) and makes you a tad stronger in the jungle. Loses out on the CDR and the summoner spell cooldowns but given you'll only have one summoner relevant for combat, the latter isn't that big a deal, and CDR has never really been a key stat on Karthus. Food for thought.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Eldariel
Another perhaps more solid option is 0/21/9 Mastery setup. Amusingly enough, this actually gives you more AP through Ardor eventually (though not all that much early on) and makes you a tad stronger in the jungle. Loses out on the CDR and the summoner spell cooldowns but given you'll only have one summoner relevant for combat, the latter isn't that big a deal, and CDR has never really been a key stat on Karthus. Food for thought.
The 1/19/10 setup I recommended gets the most important parts of this, plus buff duration and smite spec for better jungling speed (not having to wait at red is a big deal). It's a little less survivable, and would probably be more prone to invasion, but you'll get a faster clear and a better transition.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
Lix, it's true that you're doing a lot of sustained magic damage, which Malady boosts. But with Shyvana's relatively low inherent defenses, I can't imagine building straight damage on her for the first 6k gold or so.
Well, she feels FAR less squishy when she gets her ult-that armor/MR boost seems to pretty much do it.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
So i recently got Totaly-not-Blitzcrank, and was wondering how to play him AD
I know landing Q's is the most important part, but I need advice on what to build.
Thank you in advance!
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
EternalMelon
So i recently got Totaly-not-Blitzcrank, and was wondering how to play him AD
I know landing Q's is the most important part, but I need advice on what to build.
Thank you in advance!
Trinity Force > Infinity Edge > Phantom Dancer is a fantastic AD core.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
EternalMelon
So i recently got Totaly-not-Blitzcrank, and was wondering how to play him AD
I know landing Q's is the most important part, but I need advice on what to build.
Thank you in advance!
Much as I hate to ever recommend this item, Manamune works great on Blitz, especially with Sheen. Unless something has changed that I'm not aware of, Manamune has a pseudo-glitch that causes the bonus damage from mana to apply to your Base AD, not your Bonus AD, meaning that you'll get three times the damage output from it with Sheen when you use Power Fist instead of two times. Plus, it gives you some much needed survivability.
ASPD is low priority because Overdrive is such a powerful buff, so until you get your core up (presumably Tear -> Sheen -> Manamune -> Triforce -> Infinity Edge), you can avoid attack speed items, save for the Zeal in Triforce.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Dogmantra
Trinity Force > Infinity Edge > Phantom Dancer is a fantastic AD core.
Twasw waht i though! Well... with some tanky stuff in between (all my champions are belong to Tanks)
Quote:
Originally Posted by
Darth Mario
Much as I hate to ever recommend this item, Manamune works great on Blitz, especially with Sheen. Unless something has changed that I'm not aware of, Manamune has a pseudo-glitch that causes the bonus damage from mana to apply to your Base AD, not your Bonus AD, meaning that you'll get three times the damage output from it with Sheen when you use Power Fist instead of two times. Plus, it gives you some much needed survivability.
ASPD is low priority because Overdrive is such a powerful buff, so until you get your core up (presumably Tear -> Sheen -> Manamune -> Triforce -> Infinity Edge), you can avoid attack speed items, save for the Zeal in Triforce.
I was thinking of Manamune because of synergy with Tri/Bveil/FH combo, in addition to providing early mana retention. I might just build one now/if they're glitched.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Draft Mode is best mode, except for that people mess up compositions when I ask for things. We had Akali going mid, Jax going top, and Nocturne jungling. Not an optimal setup because we didn't have any hard AP, but 2 hybrids that lean AP is workable. I say "Alright, we could use a support and tank and maybe some ranged AD." Our 5th pick instalocks Pantheon. "Alright." I say. "We don't have any range bot, so we're going to need sustain. We also need a tank, so I'll go Alistar and get CV." Time ends and I get Alistar.
Pantheon tells me that tanks are overrated. He then proceeds to demand top, sending Jax down against me. Admittedly, Pantheon does well top, but Jax is useless against a Sona/Rammus bot lane. They had jungle Sion and we (mostly me) were warding, they had Ashe mid against Akali, their Rammus and Sona were not last hitting well and our Pantheon was beating their Yorick well.
Jax tried to kill Sona, gets stunned and then taunted while I try to save him in vain with all my spells. He dies four times. Nocturne fails a few ganks and then never uses his ultimate to gank, meaning that he gets caught by a ward every time. I try to coordinate "Hey guys, Sion and Sona are at Dragon, let's go", but no one follows. We end up losing because their Rammus has over 4K HP, 200 Resists before W, and taunts our only major source of damage (Pantheon) while we get wrecked by all their CC.
I can't help but feel like this could have been avoided if either A) Pantheon had picked someone like Vayne or Caitlyn who could beat Rammus easily in the early game, or B) let me pick Vayne and picked a tank/support instead, or C) Let Jax take the toplane and come bot with me, where at least we would have done better.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
EternalMelon
I was thinking of Manamune because of synergy with Tri/Bveil/FH combo, in addition to providing early mana retention. I might just build one now/if they're glitched.
I wouldn't necessarily recommend it on a Tanky DPS build. Philo Stone works fine for mana retention if you aren't missing all your pulls, and provides more benefit with the gp5 since you'll most likely be duo laning with a carry. My recommended Tanky DPS build (which is what I usually use these days, my AD build is purely from Theorycraft and debating with Dog) is Regen Pendant/Pot to start, Philo/Boots/HoG/Boots 2/Sheen, then Triforce/Banshee's/Frozen Heart in whatever order you need them in.
Then again, I'm a gp5 addict. I've recently taking to getting THREE gp5 items on Amumu, who farms the jungle just fine and has no problem with gold. So take that particular advice with a grain of salt, I guess.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
Lix, it's true that you're doing a lot of sustained magic damage, which Malady boosts. But with Shyvana's relatively low inherent defenses, I can't imagine building straight damage on her for the first 6k gold or so.
I'm confused. See my confused face. :smallconfused::smallconfused::smallconfused:
Okay, well, I was playing tryndamere, because hey, I like to keep an open mind. Turns out yeah, I find him only slightly more entertaining than galio, which is to say I'd still rather watch a fishtank. like, an actual glass box with fish in it. Anyway, their shyvana went full tank, warmogs, FoN, some kind of armor, the works. Their Amumu, by virtue of being amumu and not having much base HP, as well as having less recipies by virtue of not being fed, actually was squishier than she was. Building Aegis didn't help him much either as far as defence goes.
To change the subject to characters I actually enjoy, Karthus is hillarious. I get so many random kills with my ultimate. I ult to put the nail in one guy's coffin, he dies before I can finish it, and I wind up dusting someone else across the map that I hadn't even been paying attention to. I got like almost all my kills in my last game in sets of two.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
I would never recommend Manamune on Blitz, but you guys already know that.
I also forgot to say the big thing which is Doran's Ring start! You wouldn't think it, but it gives a TON more effective health than a Sapphire Crystal start, so if you don't wanna get boots, grab the Doran's Ring.
Oh, also I'd say hitting pulls is the least important part of Blitzcrank. The most important part is chaining your CC properly.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
I thought they fixed that. Is it still in?
No, it's not, cf.
this thread (also showcasing why SweetRein totes deserves the red tag).
Quote:
Originally Posted by
Darth Mario
Unless something has changed that I'm not aware of, Manamune has a pseudo-glitch...
Unfortunately, Mario...
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Math_Mage
Shyvana itemization...Wriggle's-Wit's-Mallet-Atma's? (Can you say "Xin Zhao build"?)
Sounds fair. She plays a little differently from Xin Zhao mainly due to less CC though. Might be a problem for me too since I've only played XZ once...
Quote:
Originally Posted by
Lix Lorn
Lol.
I just utterly destroyed a game starting Dorans, then going Berserkers, Malady, Bloodthirster, Nashor's, Frozen Mallet and finally Youmuus. The Dorans was the only thing stopping me dying in the first five levels-she feels so squishy!
Also, i prefer Malady to Wits End. Not sure why... offence>defence?
She does feel squishy! I mean, I'm used to playing squishies (Morgana and Janna, prior to that Teemo and Fiddle), but in melee? That's like hell. Buildwise you really need to consider how you want to play her. The way you build her it seems to me like you only will charge into melee after firing up her E (Flame Breath) from a distance. For me, her ult and E have a way too long cooldown and too low ratios to really build much on her AP other than maybe Guinsoo's or Gunblade.
Other than that, yeah, I'm much more of a fan of the offensive than of the defensive, though perhaps I need to change that for tanky DPS champs, since my best friend tends to play those and prefers to build defensively so he can just charge in and whack 'em. :smalltongue:
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Kinslayer
Unfortunately, Mario...
Curses, I have been misinformed then.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
I just want to know how the glitch came to be in the first place. When did it first become noticed?
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
I just came to the realization that on Urgot, Manamune is the biggest damage item you can buy on Dominion. If you go tanky DPS with Frozen Heart and Veil, your Manamune will be surpassing non-IE items in damage in the midgame and ends up at 90 AD endgame. /me misses Bloodthirsters (and old Gunblade!)...
Tho the Tanky DPS build on Urgot actually works sorta better with Dominion itemization. Manamune + Mercs > Brutalizer > Glacial/Negatron > Odyn's/FH into Entropy gets you decent damage and the 2.8k / 175/135 defensive "Can't vaporize me." setup with a shield. And since it's Dominion, hard DPS carry isn't really necessary anyways and the tanky DPS will work more than fine.
Ranged AD caster itemization is so bad though. Every item has wasted abilities or stats, The Brutalizer (only pure built item with only useful stats) lacks a good upgrade, no good Spellvamp item for them anymore (I think AD-base abilities should work off Lifesteal for it to work out), the whole thing practically doesn't exist. At least Youmuu's does something on melee AD casters.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Quote:
Originally Posted by
Morph Bark
She does feel squishy! I mean, I'm used to playing squishies (Morgana and Janna, prior to that Teemo and Fiddle), but in melee? That's like hell. Buildwise you really need to consider how you want to play her. The way you build her it seems to me like you only will charge into melee after firing up her E (Flame Breath) from a distance. For me, her ult and E have a way too long cooldown and too low ratios to really build much on her AP other than maybe Guinsoo's or Gunblade.
It's hard early game. It's hard and nobody understands.
...then you hit 6 and kill everyone, or so I found. (shrugs)
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Shyvana actually has health comparable to Alistar, which is basically top tier for base health gains.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
so I tried out AP Shyvana in a test custom game and it is surprisingly bursty. although a bit squishy through out. I would like it if someone else test it out and see how it works.
I went Nashor's tooth + ionian boots for CDR and ASP, followed up with a lich bane and then rylai for HP and slow, I built a gunblade to boost AD a bit and vamp and life steal (although I did consider Ancients), and I build a GA to cover the defensive bases, (although I begin to wonder if I should fit hat in somewhere)
max e first and then q, leaving w last, combo is land e, chase with w and quick q. landing e is very important. as all the damage is dependent on that.
I am not sure if it's all that viable in a normal game, as it would be hard to land that q after an e without exposing yourself to reprisal.
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Re: League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
Nashor's Tooth is fun on Taric, once you have all the other goodies you need.