http://www.ffcompendium.com/chara/10-yuna2.jpg
NAME- Yuna
CLASS-
Summoner
RACE-
Half-Al Bhed
ALIGNMENT- Lawful Good
LEVEL- 1st
SIZE- Medium
AGE- 17 years old
GENDER- female
HEIGHT- 53
WEIGHT- 115 lbs
EYES- heterochromatic (1 blue/1 green)
HAIR- brunette
LANGUAGES
Al Bhed
Common
Guado
ABILITIES
Strength 8 (-1)
Dexterity 10 (+0)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 13 (+1)
HIT POINTS- 5 HP
MAGIC POINTS- 37MP
ARMOR CLASS- 10 (+0 ring); touch 10; flat-footed 10
SPEED- 30
INITIATIVE- +0
BASE ATTACK BONUS
Melee -1 = +0 (Base) -1 (Str)
Ranged +0 = +0 (Base) +0 (Dex)
CARRYING CAPACITY
Light Load 0-26 lbs.
Medium Load 27-53 lbs.
Heavy Load 54-80 lbs.
Lift Over Head 80 lbs.
Lift Off Ground 160 lbs.
Push or Drag 400 lbs.
SAVING THROWS
Fortitude +1 = +0 (Base) +1 (Con)
Reflex +0 = +0 (Base) +0 (Dex)
Will +4 = +2 (Base) +2 (Wis)
SKILLS (*=cross-class)
Appraise (Int, +2=2+0)
Balance (Dex, +0=0+0)*
Bluff (Cha, +1=1+0)*
Climb (Str, -1=-1+0)*
Concentration (Con, +4=1+3)
Craft (Int, +2=2+0)
Decipher Script (Int, +2=2+0)
Diplomacy (Cha, +5=1+4)
Disable Device (Int, +2=2+0)*
Disguise (Cha, +1=1+0) (+9 to masquerade as a Hume)*
Escape Artist (Dex, +0=0+0)*
Forgery (Int, +2=2+0)*
Gather Information (Cha, +1=1+0)
Handle Animal (Cha, +1=1+0)
Heal (Wis, 8=2+4+2)
Hide (Dex, +0=0+0)*
Intimidate (Cha, +1=1+0)*
Jump (Str, -1=-1+0)*
Knowledge (Religion) (Int, +6=2+4)
Knowledge (The Planes) (Int, +2=2+0)
Listen (Wis, +2=2+0)*
Move Silently (Dex, +0=0+0)*
Open Locks (Dex, +0=0+0)*
Perform (Cha, +5=1+4)
Profession (Wis, +5=2+3)
Ride (Dex, +0=0+0)*
Search (Int, +2=2+0)*
Sense Motive (Wis, +2=2+0)*
Sleight of Hand (Dex, +0=0+0)*
Spellcraft (Int, +6=2+4)
Spot (Wis, +2=2+0)*
Survival (Wis, +2=2+0)*
Swim (Str, -1=-1+0)*
Tumble (Dex, +0=0+0)*
Use Magical Device (Cha, +5=1+2+2)
Use Rope (Dex, +0=0+0)*
FEATS
Toughness [General]
WEAPONS
quarterstaff (1d6/1d6, 20/ื2, 4lbs, large size, two-handed, bludgeoning)
ARMOR
ring (+0AC, 0lbs)
EQUIPMENT
7gp (0 lbs)
Backpack (2gp, 2 lbs)
Bedroll (1sp, 5 lbs)
Flint & Steel Kit (1gp, 0 lbs)
Lantern, Hooded (7gp, 2 lbs)
Oil, Flask (1sp, 1 lb)
Rations, Trail (ื3, 1ฝgp, 3 lbs)
Rope, Hemp, 50 (1gp, 10 lbs)
Sack (1sp, ฝ lb)
Waterskin (filled, 1gp, 3 lbs)
ENCUMBERANCE- 30ฝ lbs (medium load)
AEONS- Valefor (Hume Aeon 5/Winged Fayth 5)
CLASS FEATURES
Weapon & Armor Proficiency: Yuna is proficient with all simple weapons; Yuna is not proficient with any type of armor or shield; armor of any type interferes with a summoners gestures, which can cause her class features to fail (treat all spell-like class features as spells with somatic components for the purposes of spell failure rates); the only armor that a summoner can safely use are protective rings
Summon (Sp): once per day, Yuna can call upon an Outsider with the [Aeon] subtype (see Aeons, below) to battle her enemies for her; the Aeon is instantly transported from the transdimensional pocket in which it normally resides to the nearest clear space within 30 of her (if no such space exists, the summoning fails); she can (usually) command Aeons that she has summoned, but she must remain within 30 of the Aeon at all times, & she must spend a standard action each round to maintain control of the Aeon (this does not provoke attacks of opportunity); an Aeon will remain on the battlefield until either the encounter ends, Yuna dismissed it, she fails to maintain control, or it is reduced to 0HP; Yuna can only summon Aeons that she has unlocked & that have at least 1HP; a summoned Aeon gets a fair share of the XP for encounters in which it participates; summoning is a full-round action that provokes attacks of opportunity; while her Aeon battles in her stead, all opponents must make a Will save (DC10 + ฝ your class level + your Wisdom modifier) to target her for an attack; this ability does not consume any MP to use
Grand Summon (Sp): You can summon 1 creature, either via a summon monster spell, a summon natures ally spell, or a summoning spell-like ability, & the summoned creature will have the following enhancements: +4 to all ability scores (hence a +2 to all ability-based bonuses), & a +4 natural armor bonus. These enhancements last for as long as the creature is summoned. If the summoned creature has a Limit Break of its own, it gains a 100 OPs (on top of their current OP pool, up to 200 OPs maximum) instead of receiving any of the above enhancements; this ability costs 100 OP to use