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Medieval Werewolf II - Now With 50% Less Seers
Medieval Werewolf II:
King Myral's Vision
Narrators: Penguinator and Ur-Quan
This game is more akin to Witchhunt than most WW games. If games which give you little information are not to your liking, this is not the game for you.
Make sure to read all the rules carefully.
Rules:
Spoiler
Show
THIS IS A NO PM GAME! If you are caught sending PMs or sharing your personal QT, you will be executed post-haste. This includes quoting any QTs.
Each player will have their own personal QT, to send in night actions and ask questions.
Note that the idea is that QTs will be shared at the end of the game. If you don't wish for your QT to be shared, just let us know.
No making your own QTs and inviting people over. (Someone asked)
Roles are not revealed on death.
This is a blind wolf game.
Each player will have night actions/abilities. As such, if you are not using them, you may be replaced.
A high level of participation/discussion is required! If you aren't posting, you may be replaced.
It is forbidden to edit posts, whether in the thread, or in a QT.
Day phase ends when a majority (> 50% remaining players) is reached. If no majority is reached by the end of the day or if the majority was for a no-lynch, the executioner player, if alive, may choose a target for the lynch. That player'll be lynched at the *start of night. There will be time for certain roles to act between each phase.
*start of night counts as day
It is forbidden for players to post in-thread during the night phase.
Day lasts 72 hours maximum, night lasts 48 hours.
Game ends when one side wipes out the other or when that becomes inevitable.
If there is no kill at night, the reason will not be revealed. In other words, you won't know if the Assailant hit a bane or hit a wolf. The intended target is also not mentioned. All that will be posted is: "No one died tonight."
Backstory:
Sir Myral, now King Myral, has ruled the land with an iron fist for ten years. His rule is not as appreciated as that of the previous king, but his enforcers keep the peasantry at bay. A small group of rebels, led by a mysterious Rogue, have begun to incite the peasants to stand up to the King. The King must keep the rebels at bay, keeping his place on the throne. Rumor has it that the rebels are even inside the castle...
Roles:
Spoiler
Show
I will not be giving you a full list of roles, to keep with the lack of information in the game. Nothing that would prevent you from winning is withheld.
The King and His Men: (Town)
The Corrupt King: King Myral has an alignment Scry each night. If the King dies, the Marauder will gain the King's alignment scry within the next three days. (Randomised, to make it harder to tell who the King was.)
The Marauder: The Assailant quickly became the King's right-hand man, learning to mark his targets for death. Can "mark" a target each night. A mark disappears after two days. If a "marked" player is killed, the Marauder learns their role. If the Corrupt King dies, the Marauder gains the King's alignment scry within the next three days. (Randomised, to make it harder to tell who the King was.)
The Silent: Bodyguard to the Corrupt King, and formerly known as The Vindictive, he can protect one player each night. Cannot protect the same target twice in a row. Can protect himself. (Like a Baner)
The Warden, The Keeper, The Tactician, and The Guardsman: Masons, they know each other. One of them, however, is actually The Chancellor.
The Necromancer: (Grave-Maker) The first thing the King did was to hire a necromancer to determine which knights he had killed when he fought the former King. Learns the role of the player who died each day.
The Hangman: (Executioner) If there is no lynch majority reached within 72 hours, or the majority votes for no-lynch, The Hangman, if alive, selects a target to be lynched.
The Rebels: (Wolves)
The Rogue: A mysterious man who appeared out of nowhere to oppose King Myral, he has a strange charisma. Cannot be scried as evil. If both the Marauder and the Corrupt King die, he will gain an alignment scry within the next three days. (Randomised, to make it harder to tell who the King/Marauder was/were.)
The Rogue also controls the Rebels' Night Kill. If he hits a rebel, they are instead directed to a QT for the Rogue's known rebels. If The Rogue is killed, the kill passes to another rebel.
The Chancellor: High Chancellor Cerebel, forced to work for King Myral against his will, has helped keep the rebels up-to-date on information inside the castle. Has the trust of the other masons. Also has the role of Warden/Tactician/Guardsman/Keeper. As wolves are blind, he's not as broken as he may sound at first. Scries as Warden/Tactician/Guardsman/Keeper.
The Spirit: An odd spirit which protects The Rogue, it takes the shape of a wisp of light which can sneak into the castle undetected. Has a role scry each night. If he finds a fellow rebel, they will be invited to a QT for the Spirit's known wolves. Scries The Chancellor and The Rogue accurately.
Player List:
Spoiler
Show
{table=head]#|Player|Killed?|Role
01|Grue Bait|Budgie Attack|Traveler
02|Zar Peter|Busted|Telescope
03|Ramsus|Tree Cut Down|Sniper
04|Super dark33|Shown the Light|Darkness
05|Bunny of Faith|Struck Down|Paladin
06|Internet Flea|Fell off Eiffel Tower|Parasite
07|Istari|Judged Guilty|Judge
08|Gnomish Wanderer|Fortune Faltered|Gypsy
09|TBFProgrammer|Boredom|From the Future
10|usourselves&we|Drowned|The Butcher, The Baker, The Candlestick Maker
11|The Grimmace|Do You Want to Know How I Got These Scars?|Masque
12|Vesth|Not the First Day?|Better than Last Time
13|PirateMonk|Out of Puns|Swashbuckler
14|RuneboundShade|Twice|Traitor
15|Venetian Mask|Anvil|Dramatist
16|Bookboy|Fizzled Out|Wizard
17|calar|Enlightened|Bored
18|bladescape|No Medic Available|Medicine Man
19|Elemental|Bookshelf Fell on Him|Librarian
20|Xanmyral|Dethroned|Corrupt King
21|Tom the Mime|Locked in a Box|Silencer
22|billtodamax|Executed|Prisoner
23|Matthias2207|Tricked|Mercenary
24|Sir Ebonwolf|Skinned|Obvious Wolf
25|flabort|Phylactery Destroyed|Lich
26|C'Nor|Old Age|Sage
27|Gray Mage|Called Away|Priest
28|Supagoof|Suffered for his Art|Minstrel
29|The Crash Man|Crashed and Burned|Boss
30|chaos_redefined|Redefined|chaos
[/table]
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Re: Medieval Werewolf II - Now With 50% Less Seers
I think I'll join this one.
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Re: Medieval Werewolf II - Now With 50% Less Seers
As said before, I'm in as telescope
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Re: Medieval Werewolf II - Now With 50% Less Seers
Well, I'm in. Wonder if I'll even make it past day 3.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Co-narrator arriving to duty! o/
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Re: Medieval Werewolf II - Now With 50% Less Seers
Im INtending to win this one.
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Re: Medieval Werewolf II - Now With 50% Less Seers
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'm in.
So does the Marauder keep his Mark ability when the King dies, or is it replaced by the alignment scry?
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Internet Flea
I'm in.
So does the Marauder keep his Mark ability when the King dies, or is it replaced by the alignment scry?
The Marauder keeps his abilities even if he acquires new ones. The same works for the wolf team, as they'll keep their previous ability if the NKer dies and they get the ability.
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Re: Medieval Werewolf II - Now With 50% Less Seers
In for this.
I'm curious how much you learned from the Inanimate, you seemed to be experimenting with fun roles there.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Ur-Quan
The Marauder keeps his abilities even if he acquires new ones. The same works for the wolf team, as they'll keep their previous ability if the NKer dies and they get the ability.
Follow-up, can he use them both on the same night?
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Internet Flea
Follow-up, can he use them both on the same night?
Yes. Same goes for The Rogue.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll join, this seems interesting. In.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll join, and probably be narrator killed for editing posts...
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Re: Medieval Werewolf II - Now With 50% Less Seers
So in.
Yeah for town being despicably evil!!!
Now, what level of affably evil should this/these character(s) be. . .
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Re: Medieval Werewolf II - Now With 50% Less Seers
In like a tin of cookies.
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Re: Medieval Werewolf II - Now With 50% Less Seers
In like a tin cutter to get my hands on those cookies!
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll try this.
Quote:
Originally Posted by
Penguinator
Masons, they know each other.
But they can't talk to each other privately?
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
PirateMonk
I'll try this.
But they can't talk to each other privately?
As per usual, they're allowed a private QT, a mini-forum if you want, to discuss stuff. I'm saddened to say that the masons weren't quite active in the last 2 games, maybe this one changes things?
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Re: Medieval Werewolf II - Now With 50% Less Seers
In, hopefully I won't be killed by my own team this time. :smallbiggrin:
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Re: Medieval Werewolf II - Now With 50% Less Seers
Well if we end up as'a'mason, we will definitely try to externalize any relevant internal conversations we have and put them in the QT, if the other masons end up not talking that is.
we think our problem with talking in a just us and the narrator(s) QT is that we already can talk to each other/know what we think so only questions and power usage gets put in the QT unless we are actively trying to show the narrator(s) what we are collectively thinking, and that is kind of tiring.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Hmmm, haven't played werewolf for about a year now. I'm in.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Ur-Quan
I'm saddened to say that the masons weren't quite active in the last 2 games, maybe this one changes things?
All of the masons being traitors in Inanimate, we were all trying to mess things up without the other masons catching on. That didn't leave any room for someone to take a strong lead.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
TBFProgrammer
All of the masons being traitors in Inanimate, we were all trying to mess things up without the other masons catching on.
Except I would have suggested all my stuff anyway :smalltongue:.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Actually, the masons said quite a bit in their personal QTs in Inanimate. But then, infiltrators have more of an incentive to keep things hidden.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll go ahead and say IN.
Question from a noob/person spacing out completely: What does QT stand for?
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Bookboy
I'll go ahead and say IN.
Question from a noob/person spacing out completely: What does QT stand for?
Quicktopic. It's like a thread in a forum, but only the narrators and the player who uses it have access to it.
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Re: Medieval Werewolf II - Now With 50% Less Seers
In, hopefully to alleviate my WW game withdrawal symptoms.
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Re: Medieval Werewolf II - Now With 50% Less Seers
The Poisoner, Returns. >:D
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll join. Possibly as a librarian who is widely considered to be highly annoying for knowing everything.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll join in. [Insert Evil Smirk Here]
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
calar
In, hopefully to alleviate my WW game withdrawal symptoms.
Urge to lynch... rising...
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll join. Must resist urge to edit out typos in my posts.
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Re: Medieval Werewolf II - Now With 50% Less Seers
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Re: Medieval Werewolf II - Now With 50% Less Seers
Didn't I join this one already? Strange...
I'm in.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'm in but I don't understand what a QT is... could someone enlighten me on this detail.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
Sir Ebonwolf
I'm in but I don't understand what a QT is... could someone enlighten me on this detail.
Don't worry, you'll be sent a link to yours by Penguinator when the game starts.
They're relatively self-explanatory once you've seen them.
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Re: Medieval Werewolf II - Now With 50% Less Seers
New faces make me happy. :smallsmile:
A Quicktopic is basically a thread that only one player and the narrators can see.
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Re: Medieval Werewolf II - Now With 50% Less Seers
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Re: Medieval Werewolf II - Now With 50% Less Seers
Penguinator did/is doing a favor for me.
So this is a way to help pay it back.
I'm in.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll join too, though I think I'll leave my listing up to you, at least for now.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Is there still room for me?
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Re: Medieval Werewolf II - Now With 50% Less Seers
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Re: Medieval Werewolf II - Now With 50% Less Seers
Blindness/No PMs and No Editing of posts, so one can in fact draw conclusions upon another's post?
Oh yeah. I'm in.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Is there still room? I'd be so game for this, even if I suck at it!
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Re: Medieval Werewolf II - Now With 50% Less Seers
If there's still room, I'd like to join.
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Re: Medieval Werewolf II - Now With 50% Less Seers
YAY! That was the last spot. Quick, start the game Pengi!
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by
chaos_redefined
If there's still room, I'd like to join.
Yay, you made it! :smallbiggrin:
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Re: Medieval Werewolf II - Now With 50% Less Seers
Ah, vunderbar.
I'll start the game as soon as I'm home.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Vunderbar indeed,
Let's get this wretched game of scum and backstabbery underway.
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Re: Medieval Werewolf II - Now With 50% Less Seers
All QTs have been sent. I will post the opening narration once all players have posted in their QTs.
(If you didn't receive your QT, just shoot me a PM)
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For the elders....
Quote:
Originally Posted by
Venetian Mask
Vunderbar indeed,
Let's get this wretched game of scum and backstabbery underway.
Word. Perhaps they need some inspiration?
[Music = Gonna Make You Sweat by C&C Music Factory]
Everybody post now!
Everybody post now
Let's start the gaming
Let's start the gaming
Everybody post now
Everybody post now
Yeah yeah yeah
Everybody post now
Yeah yeah yeah
Everybody
Here is the Goof back with the mace
The game is live in effect and I don't waste time
Start to post with a dope rhyme jump to the rhythm
Jump jump to the rhythm jump
And I'm here to combine games and lyrics
To make you shake your dice let me entice
Come on be nice boot motherboards don't wait make the words
It's the truth and I'm Sup a goof
Trying to lay a spoof to move your hands to the keyboards
So you what's up hands on the keys come on say yeah
Everybody over here everybody over there
The mob is live enough as I pursure this groove
Party people in the house move
Left to right (groove) post day or night
Come on let's post (post post) baby
Let the del-alt take control (control control)
Let the Goof;s groove move you
Post (post post) post
Let the music take your soul (soul soul)
Let the Goof's groove move you
Everybody post now
Da da da da da da da da da da da da
Da da da da da da da da
Da da da da da da da da da da da da
Da da da da da da da da da da da da
(Ooh)
Da da da da da da da da da da da da
Da da da da da da da da
Da da da da da da da da da da da da
Da da da da da da da da da da da da
(Move) everybody post now
Everybody post now
Pause take a breath and go for yours apple command
Now hit the thread floor it's gonna make you post till you bleed
Is that dope enough indeed I paid the price to parody the right
I'm more precise to the point I'm nice
Let the Goofy make it so your move the hands and post
So move your mind is free and behold
Post till you can't post till you can't post no more
Get in QT and say "Hello"
Then come back and upside down easy now
Let me see your words read and heard
Read them all night
The forum is my life
Everybody post now
Everybody post now
Everybody post now
Everybody
Come on let's post (post post) baby
Let the del-alt take control (control control)
Let the Goof;s groove move you
Post (post post) post
Let the music take your soul (soul soul)
Let the Goof's groove move you
Everybody post now
Da da da da da da da da da da
Da da da da da da da da da da
Da da
Da da da da
Da da da da
Da da da da dee dadada da da da daaaaaaah. [/Music]
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Re: Medieval Werewolf II - Now With 50% Less Seers
Shame on me. I forgot to post in my QT.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Opening Narration:
Enter Koreg Castle. A clever King sits on a stolen throne, confident that it will remain his until his death, whenever that may be. A man stands motionless behind the Corrupt King, ever vigilant. He never speaks, but his eyes show his intentions. A small chair sits next to the throne, looking almost half as regal. In it sits the High Chancellor, watching out the window, thinking of a quieter time. A messenger is allowed to enter past two guards wielding halberds, and kneels before the king.
The King grinned slyly. “This better be good.”
“Sire… A man has come and sworn that he will take your head. He says that he has suffered through the tyranny long enough, and that anyone who wishes to join him is welcome.” He pauses, and adds nervously. “He has already killed the Black and Green Knights.”
“Well? You know what to do about it. Kill him.” He glances casually at a jeweled chalice in his left hand, then nods at a servant who stands near to fill it. “Any questions?”
“No, Sire.”
“Good. Now get out of here.”
The King watches, grimacing cruelly as the man leaves. “Cerebel.”
The Chancellor stirs. He had remained disinterested during the messenger’s speech, trying not to show his elation. “Sire?”
“I want you to quell this rebellion. Understood?”
“Yes, Sire.”
The Chancellor leaves, not stopping to bow at the King who has had him under his control for years.
The King watches, his expression changing to one of contempt. “Rauchsten.”
A man appears out of the shadows, undetectable only moments before. “Yes, Sire?”
“I want you to keep an eye on him.”
A dagger appeared from the Marauder’s sleeve. “Would you like me to mark him, Sire?”
“No. He doesn’t need to die, just yet.”
“Fair enough, Sire.” With that, Rauchsten was once again gone from sight.
The King glanced at the bodyguard behind him. “As for you, my silent friend. You know your duties.”
The man only glared intently at the King, nodding slowly.
The King nodded towards a servant, and whispered, “Tell 'Mr. Giggles' to sharpen his knives. We may require his services shortly.”
Spoiler
Show
Penguinator was killed. He was the Black Knight.
Ur-Quan was killed. He was the Green Knight.
Spoiler
Show
{table=head]#|Player|Killed?|Role
01|Grue Bait||
02|Zar Peter||
03|Ramsus||
04|Super dark33||
05|Bunny of Faith||
06|Internet Flea||
07|Istari||
08|Gnomish Wanderer||
09|TBFProgrammer||
10|usourselves&we||
11|The Grimmace||
12|Vesth||
13|PirateMonk||
14|RuneboundShade||
15|Venetian Mask||
16|Bookboy||
17|calar||
18|bladescape||
19|Elemental||
20|Xanmyral||
21|Tom the Mime||
22|billtodamax||
23|Matthias2207||
24|Sir Ebonwolf||
25|flabort||
26|C'Nor||
27|Gray Mage||
28|Supagoof||
29|The Crash Man||
30|chaos_redefined||
[/table]
Day 1 Begins.
It will end in approximately 72 hours, or when a single target has a majority of 15 votes.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quick, someone call in Sherlock Holmes! Or Miss Marple! Or Poirot!
Somebody!
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll start in with the pressure: Let's see if Ramsus has anything to say?
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Re: Medieval Werewolf II - Now With 50% Less Sneers
Hmmm, I don't want to say too little and appear evasive and I don't want to say too much and give the wolves too much information. I will say, I hope nobody on either side tries to kill me this early. I don't think it's to anyone's benefit.
Oh and there's totally a clue to my role/side in this post. *waves to &we*
I will point at chaos_redefined to find out what he's trying to redefine it as (which I view as a silly endeavor, like chaos would let you define it to begin with). :smalltongue:
Er, and of course for the pressuring.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I think I'll point my finger at Tom the Mime because Mimes creep me out. :smalleek:
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Re: Medieval Werewolf II - Now With 50% Less Seers
Matthias earned a point for the delay, but if he hadn't done it we may not have gotten Supagoof's post. So instead I'll vote Ramsus because I don't trust neutrals.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Sir Ebonwolf!!! . . . is likely safe, Ramsus said words to make him look possibly neutral, Internet Flea what is your beef? we are all neutral at the start of life.