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MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The next one of these appears!
Previous threads:
MtG - You Make the Card II: Wrath of Karn
MtG - You Make the Card III: Wrath of the Khans
MTG - You Make the Card IV: Threadwalkers
MtG - You Make the Card V: Untapped Potential
MTG - You Make The Card IV: Posts You Control Gain Hexproof
MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spark
The purpose of this thread is to make custom cards for Magic, the Gathering. If you haven't heard of that, it probably won't appeal to you!
Each week, the current judge will post a challenge. You then need to make your very own magic card to fit that challenge. At the end of the week, the judge will select a winner, who becomes the judge for the next week.
Entries can be made at any time before the judging is posted.
In the event that a judge does not immediately post results on judging day, please allow them a 3-day grace period to post their results. If there are still no results 4 days after the judging day, anyone can announce a winner other than themselves.
Each entry must have at least a text representation of their card, in the following format:
Name Mana Cost
Type - Subtypes Rarity
Card text
Power/Toughness
Mana/tap symbols:
W - White mana
U - Blue mana
B - Black mana
R - Red mana
G - Green mana
C - Colourless mana (the new ◊ symbol)
1, 2, 3, etc. - Amounts of generic mana
T - The tap symbol
Q - The untap symbol
(W/R) or {W/R} - Hybrid mana
(W/P) or {W/P} - Phyrexian mana
Rarity symbols:
C - Common
U - Uncommon
R - Rare
M or MR - Mythic Rare
Un - Unglued
For example:
Saint Ayilen, the Lunarblade 2WW
Legendary Creature - Human Knight M
Lifelink
When Saint Ayilen, the Lunarblade dies, put a legendary 4/4 white Spirit Knight creature token with flying and first strike named Saint Ayilen, the Lunarblade onto the battlefield.
4/4
You may also post an image representation of your card if you wish, but make sure you also post the text version, in case of issues with hosting or image clarity.
Finally, I would strongly suggest reading the following articles. They are written with novice designers in mind, but even veteran designers will likely learn something from them (or at least be reminded of something they forgot).
Design 101
Design 102
Design 103
Design 104
New contest is...
NOT DECIDED YET. Dr Guns For Hands won the last contest so he'll decide.
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Re: MTG - You Make The Card VIII: No One Thought Of A Funny Title For This One
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Re: MTG - You Make The Card VIII: No One Thought Of A Funny Title For This One
MTG - You Make The Card VIII: Escape - Exile 7 "MTG - You Make The Card" topics to create this thread
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Re: MTG - You Make The Card VIII: No One Thought Of A Funny Title For This One
Quote:
Originally Posted by
Tom the Mime
MTG - You Make The Card VIII: Escape - Exile 7 "MTG - You Make The Card" topics to create this thread
Extremely doesn't fit. Like, length wise.
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MTG - You Make The Card VIII: Akroma, Angel of Insanity
MTG - You Make The Card VIII: Akroma, Angel of Insanity
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Re: MTG - You Make The Card VIII: No One Thought Of A Funny Title For This One
Quote:
Originally Posted by
LaZodiac
Extremely doesn't fit. Like, length wise.
What's the limit? Does this fit?
MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
It feels like it should when compared with the previous one.
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Re: MTG - You Make The Card VIII: No One Thought Of A Funny Title For This One
Quote:
Originally Posted by
Tom the Mime
What's the limit? Does this fit?
MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
It feels like it should when compared with the previous one.
That just barely fits!
Also someone ding Guns for hands.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Oh! Alright!
This week, make a card flavored around some kind of entertainment. Like a circus or game or something.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
A New Campaign 3WW
Art: A demon, a goblin, a wizard, and Fblthp sit around a table with a map and several miniatures on it. One of them is rolling a d20. A homarid also sits at the table, behind a DM screen.
Enchantment (R) (Silver)
As an additional cost to cast A New Campaign, exile target creature you control. When A New Campaign leaves the battlefield, return the exiled creature to the battlefield under your control.
When A New Campaign enters the battlefield, exile up to four target creatures until A New Campaign leaves the battlefield.
At the beginning of your upkeep, roll a d20. If you roll a 1, sacrifice A New Campaign.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Online Social Entertainment
Subordination BB
{image: various creatures lined up and dancing}
Enchantment R
1: ~'s controller creates X Treasure tokens, where X is equal to the power of target creature they control. That creature can't attack you this combat. Only opponents may activate this ability.
2, Sacrifice ~: Draw a card for each three Treasures you control.
"Ten-thousand gold!! Appreciate the sub! Welcome to the family, Leeroy the 7th, and welcome to The Realm!"
-The Queen of Lightning
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I remember doing a go fish one a while back so let's try another non-trading card game.
May I? 1UB
Enchantment U
When ~ enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, you may sacrifice ~. If you do, exile that card unless that opponent has you draw two cards. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Tweaked again to have a discard effect so it can trigger itself if you want, although separate targeted discard still helps improve it.
Spoiler: Old version
Show
May I? (U/B)
Enchantment U
Whenever an opponent discards a card, you may sacrifice ~. If you do, exile that card unless that opponent has you draw two cards. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Edit: Significantly reduced the mana cost and draws on consideration given the discard requirement is strongly conditional, optional for your opponent and a slowing factor. The old version activating T4 earliest feels like it'd be too hit and miss given that even if you have targeted discard, this card is pretty dead of they don't have anything to discard worth stealing.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Knife Show R
[An entertainer is juggling knives]
Enchantment U
At the beginning of your upkeep you may have Knife Show deal one damage to any target and put a blade counter on Knife Show.
At the beginning of your end step Knife Show deals damage to you equal to the number of blade counters on it.
R: Remove a blade counter from Knife Show.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Tag 2WW
Enchantment - U
Flash
Creatures being targeted have “T: Exile target creature.”
At the end of turn, sacrifice Tag.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Rock and Roll Angel 2RWB
Creature- Demon Angel Bard U
Flying, Vigilance
Unleash(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos by day, Boros by night.
3/3
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Speed Dating 2RG
Instant R
Each player reveals cards from the top of their library until they reveal a creature card. If those creatures share a creature type each player may place those cards onto the battlefield under their owner’s control. If creatures revealed this way do not each share a creature type between them, Speed Dating deals damage to each player equal to the total of the mana costs of each card revealed this way. Each player shuffles their library.
It’s a jungle out there
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
mythmonster2
A New Campaign 3WW
Art: A demon, a goblin, a wizard, and Fblthp sit around a table with a map and several miniatures on it. One of them is rolling a d20. A homarid also sits at the table, behind a DM screen.
Enchantment (R) (Silver)
As an additional cost to cast A New Campaign, exile target creature you control. When A New Campaign leaves the battlefield, return the exiled creature to the battlefield under your control.
When A New Campaign enters the battlefield, exile up to four target creatures until A New Campaign leaves the battlefield.
At the beginning of your upkeep, roll a d20. If you roll a 1, sacrifice A New Campaign.
Ugh, Fblthp would be SUCH a rules lawyer.
Quote:
Originally Posted by
Laughing Dog
Rock and Roll Angel 2RWB
Creature- Demon Angel Bard U
Flying, Vigilance
Unleash(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos by day, Boros by night.
3/3
Just so you know, Bard isn't actually a creature type because Wizards hates all goodness in the world.
Enlisted Musician 1RR
[A soldier sits, plucking a harp, his sword and shield on the ground next to him. Across the battlefield, you can see soldiers under a different banner standing still and not paying attention to the battle. One of them is visibly weeping.]
Creature - Human Soldier R
X, T, Exert ~: Up to X target creatures can't block this turn. You may spend only R to pay for X.
2/2
"Though I had never intended to go to war, I was pleasantly surprised to find that the skills I used to survive on the streets were just as good at keeping me alive in the battle. Nobody ever wants to kill me bad enough to stop the music."
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Okay, let's try this
Moving Pictures 1U
Tribal Instant - Illusion C
[A bunch of different creatures in dim light, looking slightly up with wide eyes, some of them with an open mouth]
Tap X creatures, where X is the number of illusions you control.
"Did someone bring popcorn?"
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
It's been a week, Dr.Gunsforhands.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: mythmonster2 recruiting 4 players for a Ravnica 5e game
Show
Quote:
Originally Posted by
mythmonster2
A New Campaign 3WW
Art: A demon, a goblin, a wizard, and Fblthp sit around a table with a map and several miniatures on it. One of them is rolling a d20. A homarid also sits at the table, behind a DM screen.
Enchantment (R) (Silver)
As an additional cost to cast A New Campaign, exile target creature you control. When A New Campaign leaves the battlefield, return the exiled creature to the battlefield under your control.
When A New Campaign enters the battlefield, exile up to four target creatures until A New Campaign leaves the battlefield.
At the beginning of your upkeep, roll a d20. If you roll a 1, sacrifice A New Campaign.
Even understanding how clunky it is, I understand what's happening well enough to know why it's set up that way, and the silver-border context actually really helps; it turns, "we need to make sure you have a creature to sacrifice before ETB," into, "well, that one's the DM, so it has to do some setup first!"
Spoiler: ben-zayb with the 104-month resub
Show
Quote:
Originally Posted by
ben-zayb
Subordination BB
{image: various creatures lined up and dancing}
Enchantment R
1: ~'s controller creates X Treasure tokens, where X is equal to the power of target creature they control. That creature can't attack you this combat. Only opponents may activate this ability.
2, Sacrifice ~: Draw a card for each three Treasures you control.
"Ten-thousand gold!! Appreciate the sub! Welcome to the family, Leeroy the 7th, and welcome to The Realm!"
-The Queen of Lightning
Flavorfully, this somehow feels like a perfect Hearthstone card despite having exactly zero things to do with Hearthstone mechanics. Maybe it's the Leeroy reference? I'm pretty sure that the first ability does effectively nothing, even in multiplayer; the phrase, "bold to assume you could attack me in the first place," comes to mind. In the right deck, it might secretly be good enough with just the second ability, but you'd probably want to rework the group-hug aspect to make it more interesting.
Spoiler: Tom the Mime may and in fact I insist he do
Show
Quote:
Originally Posted by
Tom the Mime
May I? 1UB
Enchantment U
When ~ enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, you may sacrifice ~. If you do, exile that card unless that opponent has you draw two cards. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Weird card is weird. It's one of those things you have to read like three times to understand what you're supposed to do with it, which isn't necessarily bad! You can cash it in for one card right away, making this a quick discard-draw 2-for-1, or you can hold out until you can make your opponent discard something they don't want you to have and hope to get a third card out of the deal. Is that worth it? Probably not? It leaves me with the feeling that it's there just for the sake of being interesting, rather than for really rewarding a discard strategy.
Spoiler: Quiddle has strapped me to a rotating wheel and is now putting on a blindfold
Show
Quote:
Originally Posted by
Quiddle
Knife Show R
[An entertainer is juggling knives]
Enchantment U
At the beginning of your upkeep you may have Knife Show deal one damage to any target and put a blade counter on Knife Show.
At the beginning of your end step Knife Show deals damage to you equal to the number of blade counters on it.
R: Remove a blade counter from Knife Show.
Honestly, when I think of the phrase, "knife show," the first things that comes to mind are those kitchen cutlery demonstrations where they cut tomatoes and stuff. Maybe all the knife counters are coming from the audience, then; they keep getting more and more restless as they have to sit through the ads. :smalltongue:
I can see how it's good in the Spectacle deck. At first I misread it as only hitting players, and even then I thought it might have its uses in constructed. 'Any target,' more justifies paying life and mana, but makes me a little nervous for the limited environment it ends up in. It could also be good for that, though! Maybe there aren't a ton of good targets for it, or maybe there
are a ton of targets and this is necessary to help keep them in check.
Spoiler: Necroticplague is it
Show
Quote:
Originally Posted by
Necroticplague
Tag 2WW
Enchantment - U
Flash
Creatures being targeted have “T: Exile target creature.”
At the end of turn, sacrifice Tag.
First reaction: "Huh????"
I actually don't know whether the game has a mechanism in place to make this work. A creature knows when it becomes the target of something, so this could certainly have worked as some kind of triggered effect, but can a creature really sense that something is in, like, a static state of targeting it? Is that a real thing?
Also, my understanding of Tag is that, upon declaring someone, "It," one abdicates the title and may once again count oneself among the non-It players. This version seems to be of a variant where one is exiled in the end either way. :smalltongue:
Spoiler: Laughing Dog's got a style that's the talk of the town
Show
Quote:
Originally Posted by
Laughing Dog
Rock and Roll Angel 2RWB
Creature- Demon Angel Bard U
Flying, Vigilance
Unleash(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos by day, Boros by night.
3/3
I think this would go just below Birdo on my trans representation tier list.
Spoiler: mystic1110 only dates other rabbit/wraith gestalts
Show
Quote:
Originally Posted by
mystic1110
Speed Dating 2RG
Instant R
Each player reveals cards from the top of their library until they reveal a creature card. If those creatures share a creature type each player may place those cards onto the battlefield under their owner’s control. If creatures revealed this way do not each share a creature type between them, Speed Dating deals damage to each player equal to the total of the mana costs of each card revealed this way. Each player shuffles their library.
It’s a jungle out there
This feels like a commander or two-headed giant card, but would those games require that all four revealed cards share a type? And that they otherwise just explode everyone for four creatures' costs worth of damage?
...
I guess that's what we get for speed dating during a pandemic.
Spoiler: Personification can take or leave it if they please
Show
Quote:
Originally Posted by
Personification
Enlisted Musician 1RR
[A soldier sits, plucking a harp, his sword and shield on the ground next to him. Across the battlefield, you can see soldiers under a different banner standing still and not paying attention to the battle. One of them is visibly weeping.]
Creature - Human Soldier R
X, T, Exert ~: Up to X target creatures can't block this turn. You may spend only R to pay for X.
2/2
"Though I had never intended to go to war, I was pleasantly surprised to find that the skills I used to survive on the streets were just as good at keeping me alive in the battle. Nobody ever wants to kill me bad enough to stop the music."
A must-kill creature in a board stall, certainly. I guess it's a rare mostly for the use of Xes, since it's not fast enough for constructed. The Exert kind of unnecessarily limits which sets it can go in; I doubt most people will use this expecting the game to last another turn.
Spoiler: Kapow brought the popcorn
Show
Quote:
Originally Posted by
Kapow
Moving Pictures 1U
Tribal Instant - Illusion C
[A bunch of different creatures in dim light, looking slightly up with wide eyes, some of them with an open mouth]
Tap X creatures, where X is the number of illusions you control.
"Did someone bring popcorn?"
I'm kind of interested in this idea of an illusions theme, but this doesn't do that much to support it. Wouldn't you be happier making some illusion creatures to be the moving pictures?
I think the result might be a tie??? Judging this round was really fun in general, actually.
Spoiler
Show
It's between mythmonster2 and Quiddle this time. They have kind of opposite relative merits in my mind... hmm...
Spoiler: okay I picked a winner after all
Show
Quiddle's knife show!
I'm willing to admit that I decided this by scrolling back through the last thread and seeing who hasn't won most recently.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks Dr.Gunsforhands! I thought that this was a very fun and creative prompt :).
Alright for this next week I would like cards that tell a tragic story.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Dr.Gunsforhands
Spoiler: Kapow brought the popcorn
Show
I'm kind of interested in this idea of an illusions theme, but this doesn't do that much to support it. Wouldn't you be happier making some illusion creatures to be the moving pictures?
Thanks for judging.
I decided against a creature, to keep the flavor more "cinema-like"
Tragic, is hard...
Well, here goes...
Incurable Cancer 2B
Enchantment - Saga U
[A human lying in bed - obviously sick - surrounded by family]
(As this Saga enters and after your draw step add a lore counter. Sacrifice after IV)
I - Put a -1/-1 counter on target creature
II & III- Put a -1/-1 counter on target creature with a -1/-1 counter on it.
IV - Destroy target creature with a -1/-1 counter on it.
"Because there is no glory in illness. There is no meaning to it. There is no honor in dying of." - John Green
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Star-crossed lovers 2R
Enchantment - Saga U
I: Put a lover counter on target creature you control and target creature you don't control. Gain control of these creatures and they gain haste until the end of the turn.
II-III: Sacrifice a creature with a lover counter
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Familial Chimera WB
Creature - Human Chimera Horror R
As an additional cost to cast Familial Chimera exile a human from your graveyard and exile a human you control from the battlefield.
Familial Chimera has protection from creatures with first strike if any of the creatures exiled by it have first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
5/5
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Vengeful Rage R
Enchantment- Aura (C)
Enchant creature
When Vengeful Rage enters the battlefield, if a creature died this turn, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and must attack each turn if able.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Coute que Coute 2BB
[Two figures falling off a tall roof-one looking terrified, and the other incoherent with anger with their hands at the first's throat.]
Enchantment U
Discard two cards: Choose an opponent. They discard a card.
Pay 2 life: Choose an opponent. They lose a life
Sacrifice two permanents that share a type: Choose a permanent an opponent controls that shares a type with the sacrificed permanents. Put it into their graveyard.
"Doesn't matter what happens to me, long as they get what's coming."
-Yarrick Dell, Amalgamation of Vengeance
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Llewellyn, the Forsaken 2UU
Legendary Creature - Human Child R
At the beginning of each opponent's upkeep, they create a 0/1 colorless Human Child creature token with cumulative upkeep—Mill 1.
U: Gain control of target Child token for as long as it has three or less age counters on it.
Child creatures you control get +1/+1 and have flying.
1/2
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Dark Teacher's Tragedy 2BB
(A shadowed chamber with an imperious-looking scholarly figure on a throne... with a knife sticking through him from a rising half-dead figure above.)
Enchantment - Aura (R)
Enchant Creature you Control
Return target creature card from your graveyard to the battlefield tapped. Sacrifice enchanted creature at the end of your turn.
Ironic... he could save others from death, but not himself.
- Unnamed Apprentice
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Scorpion's Betrayal - 1B
A big green turtle looks over their shoulder to check on their little friend as they ferry it across the river.
Instant - C
Destroy target creature. Its controller creates a tapped 1/1 black Scorpion creature token with deathtouch.
"I thought the story was that the scorpion dies, too?"
"Sure; it dies when its owner loses the game."
"What if they win anyway, though?"
"Then the story gets more interesting."
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
+5 Vorpal Bunny
Dark Teacher's Tragedy 2BB
(A shadowed chamber with an imperious-looking scholarly figure on a throne... with a knife sticking through him from a rising half-dead figure above.)
Enchantment - Aura (R)
Enchant Creature
Return target creature card from your graveyard to the battlefield tapped. Sacrifice enchanted creature at the end of your turn.
Ironic... he could save others from death, but not himself.
- Unnamed Apprentice
You probably want to change that from "Enchant Creature" to "Enchant Creature you control". As written, you could enchant an opponent's creature and it would cause some weird rule shenanigans to happen. (You cannot sacrifice someone else's permanents.)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Laughing Dog
You probably want to change that from "Enchant Creature" to "Enchant Creature you control". As written, you could enchant an opponent's creature and it would cause some weird rule shenanigans to happen. (You cannot sacrifice someone else's permanents.)
That would go against the spirit of the card, yes. Appreciated and changed.
Quote:
Originally Posted by
mystic1110
Familial Chimera WB
Creature - Human Chimera Horror R
As an additional cost to cast Familial Chimera exile a human from your graveyard and exile a human you control from the battlefield.
Familial Chimera has protection from creatures with first strike if any of the creatures exiled by it have first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
5/5
Also, I totally get that reference. Without spoiling the show, man I still hate his guts.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Doomed Lovers 1WB
Enchantment R
When ~ enters the battlefiled put lover counters on 2 creatures. Creatures with lover counters get +1/+1.
When a creature with a lover counter leaves the battlefield sacrifice ~, the controler of each creature with a lovers counter sacrifices it.
Their love makes them stronger, it also spells their doom.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Saga of the Champion 1WW
Enchantment - Saga R
[I] Put a hero counter on target creature you control. It gets +1/+1, trample, vigilance, and lifelink.
[II] Exile target enchantment or creature an opponent controls.
[III] Sacrifice all permanents you control with hero counters.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
+5 Vorpal Bunny
Also, I totally get that reference. Without spoiling the show, man I still hate his guts.
Glad you got it :smallsmile: and yeah - **** that guy :smallfurious:
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Vicious Backstabbing 3UUB
Sorcery R
Destroy target creature. Gain control of target creature controlled by the same player.
"I never really liked you, anyway."
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
TurboGhast
Vicious Backstabbing 3UUB
Sorcery R
Destroy target creature. Gain control of target creature controlled by the same player.
"I never really liked you, anyway."
Just so you know, you can't cast this with fewer than two targets. That might be intentional, though.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Necroticplague
Coute que Coute 2BB
[Two figures falling off a tall roof-one looking terrified, and the other incoherent with anger with their hands at the first's throat.]
Enchantment U
Discard two cards: Choose an opponent. They discard a card.
Pay 2 life: Choose an opponent. They lose a life
Sacrifice two permanents that share a type: Choose a card an opponent controls that shares a type with the sacrificed permanents. Send it to their graveyard.
"Doesn't matter what happens to me, long as they get what's coming."
-Yarrick Dell, Amalgamation of Vengeance
The wordings for these abilities are very unusual. I assume for the most part this is intentionally avoiding the use of the word "target" for some reason (getting around hexproof and protection, etc.). "Send it to the graveyard," though, isn't really a thing. Is it destroyed? Does its controller sacrifice it? It should also say "choose a permanent an opponent controls" since that's what cards are called on the battlefield.
Quote:
Originally Posted by
+5 Vorpal Bunny
Dark Teacher's Tragedy 2BB
(A shadowed chamber with an imperious-looking scholarly figure on a throne... with a knife sticking through him from a rising half-dead figure above.)
Enchantment - Aura (R)
Enchant Creature you Control
Return target creature card from your graveyard to the battlefield tapped. Sacrifice enchanted creature at the end of your turn.
Ironic... he could save others from death, but not himself.
- Unnamed Apprentice
This is a permanent; it has to spell out when you do the ability. I assume it's supposed to be when it enters the battlefield.
Quote:
Originally Posted by somethingrandom
Doomed Lovers 1WB
Enchantment
When ~ enters the battlefiled choose 2 creatures. Those creatures each get +1/+1.
When either creature leaves the battlefield sacrifice ~, the other's controler sacrifices it.
Their love makes them stronger, it also spells their doom.
They get +1/+1, like, forever? Might I recommend using +1/+1 counters then? Or some other type of counter so as to designate the two destiny bonded creatures, then an ability giving them +1/+1? That could help with potential memory issues. Also, the card is missing a rarity.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Tragedy of Love 1R
Enchantment - Saga
I: Two target creatures each get +2/+0 and gain double strike for as long as you control Tragedy of Love.
II: Creatures you control attack this turn if able. Until end of turn, whenever a creature you control attacks, it deals 1 damage to each player.
III: Choose a creature you control. Sacrifice the rest.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Misothene
The wordings for these abilities are very unusual. I assume for the most part this is intentionally avoiding the use of the word "target" for some reason (getting around hexproof and protection, etc.). "Send it to the graveyard," though, isn't really a thing. Is it destroyed? Does its controller sacrifice it? It should also say "choose a permanent an opponent controls" since that's what cards are called on the battlefield.
1. You're correct in that the assumption for the incredibly wierd wording. If you're gonna have to 2-for-one yourself, it should definitely stick, so I tried to make typical defenses not work.
2. It's 'sent to the graveyard' to get around indestructible and effects like Tejuru Preserver. They do die (by definition), but they are not destroyed or sacrificed.
Thanks for pointing that one out, though. I now realize that more standard terminology would be to put it into the graveyard (al la corpse connoisseur Blightsteel, Haunt, and Gravestorm), instead of send it to the graveyard.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Misothene
The wordings for these abilities are very unusual. I assume for the most part this is intentionally avoiding the use of the word "target" for some reason (getting around hexproof and protection, etc.). "Send it to the graveyard," though, isn't really a thing. Is it destroyed? Does its controller sacrifice it? It should also say "choose a permanent an opponent controls" since that's what cards are called on the battlefield.
This is a permanent; it has to spell out when you do the ability. I assume it's supposed to be when it enters the battlefield.
They get +1/+1, like, forever? Might I recommend using +1/+1 counters then? Or some other type of counter so as to designate the two destiny bonded creatures, then an ability giving them +1/+1? That could help with potential memory issues. Also, the card is missing a rarity.
Good points edited.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Bold Aerobat 2W
Creature - Bird Soldier C
Flying
When Bold Aerobat attacks or blocks, transform it at the end of combat.
3/3
///
Crippled Instructor
Creature - Bird Advisor
Creatures you control with Flying get +1/+0.
Crippled Instructor can't attack unless it has Flying.
2/3
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
judging will be up later today
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Kapow's Terminal Disease
Show
Incurable Cancer 2B
Enchantment - Saga U
[A human lying in bed - obviously sick - surrounded by family]
(As this Saga enters and after your draw step add a lore counter. Sacrifice after IV)
I - Put a -1/-1 counter on target creature
II & III- Put a -1/-1 counter on target creature with a -1/-1 counter on it.
IV - Destroy target creature with a -1/-1 counter on it.
"Because there is no glory in illness. There is no meaning to it. There is no honor in dying of." - John Green
I feel like thematically cancer feels like a more modern disease. The restriction on parts 2&3 I think make this saga a little weak for 3 mana. This card does a good job of having a single creature wither away and the mechanics nicely tell the story.
Spoiler: Tom's In Fair Verona
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Star-crossed lovers 2R
Enchantment - Saga U
I: Put a lover counter on target creature you control and target creature you don't control. Gain control of these creatures and they gain haste until the end of the turn.
II-III: Sacrifice a creature with a lover counter
This is a very interesting act of treason, my only gripe is that I think this card would be a little hard to decipher for someone show doesn't know R&J.
Spoiler: Mystic's Monster
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Familial Chimera WB
Creature - Human Chimera Horror R
As an additional cost to cast Familial Chimera exile a human from your graveyard and exile a human you control from the battlefield.
Familial Chimera has protection from creatures with first strike if any of the creatures exiled by it have first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
5/5
While the card is while black - and well costed - I feel like the flavor of this card is more UB. This is a creative take on a chimera monster, I like the perversion of white keywords matter. I'm not sure if this is supposed to be a fma reference though.
Spoiler: Mythmonster's Big Mad
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Vengeful Rage R
Enchantment- Aura (C)
Enchant creature
When Vengeful Rage enters the battlefield, if a creature died this turn, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and must attack each turn if able.
I like this card a lot, I think it is a really interesting common and its sweet that it can be played in a bunch of different ways. However seeking vengeance doesn't feel super tragic to me, I wish we could see more of the enchanted creature's emotional pain somehow. Cool card!
Spoiler: Necroticplauge's Both go down together
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Coute que Coute 2BB
[Two figures falling off a tall roof-one looking terrified, and the other incoherent with anger with their hands at the first's throat.]
Enchantment U
Discard two cards: Choose an opponent. They discard a card.
Pay 2 life: Choose an opponent. They lose a life
Sacrifice two permanents that share a type: Choose a permanent an opponent controls that shares a type with the sacrificed permanents. Put it into their graveyard.
"Doesn't matter what happens to me, long as they get what's coming."
-Yarrick Dell, Amalgamation of Vengeance
This is an interesting effect that makes me want to try to build some kind of engine. I think it is an interesting choice to have the choose X instead of target X. Also I think the last ability should just say destroy.
Spoiler: benzayb's Exile
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Llewellyn, the Forsaken 2UU
Legendary Creature - Human Child R
At the beginning of each opponent's upkeep, they create a 0/1 colorless Human Child creature token with cumulative upkeep—Mill 1.
U: Gain control of target Child token for as long as it has three or less age counters on it.
Child creatures you control get +1/+1 and have flying.
1/2
Llewellyn sounds like an elvish name to me. This card is really cool. I love how you play with age counters but worry that this might be a too powerful self mill engine. Being a 2/3 flyer for 4 + activation makes it fair though.
Spoiler: +5 vorpal's Dew it
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Dark Teacher's Tragedy 2BB
(A shadowed chamber with an imperious-looking scholarly figure on a throne... with a knife sticking through him from a rising half-dead figure above.)
Enchantment - Aura (R)
Enchant Creature you Control
Return target creature card from your graveyard to the battlefield tapped. Sacrifice enchanted creature at the end of your turn.
Ironic... he could save others from death, but not himself.
- Unnamed Apprentice
Probably should say When ~ enters the battlefield return yada yada. I miss read the effect the first several times but the way this works is cool. I think that this could probably cost 3 mana safely. Neat card!
Spoiler: Dr Guns's Scorpion
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Scorpion's Betrayal - 1B
A big green turtle looks over their shoulder to check on their little friend as they ferry it across the river.
Instant - C
Destroy target creature. Its controller creates a tapped 1/1 black Scorpion creature token with deathtouch.
"I thought the story was that the scorpion dies, too?"
"Sure; it dies when its owner loses the game."
"What if they win anyway, though?"
"Then the story gets more interesting."
This is an okay kill spell, its fun how you play with the story of the turtle and scorp :). I think that with this effect though it could cost B.
Spoiler: somethingrandom's lovers
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Doomed Lovers 1WB
Enchantment R
When ~ enters the battlefiled put lover counters on 2 creatures. Creatures with lover counters get +1/+1.
When a creature with a lover counter leaves the battlefield sacrifice ~, the controller of each creature with a lovers counter sacrifices it.
Their love makes them stronger, it also spells their doom.
I like how this is done and there are probably a number of interesting ways to play this card. Good job.
Spoiler: Personification's Hero's Journey
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Saga of the Champion 1WW
Enchantment - Saga R
[I] Put a hero counter on target creature you control. It gets +1/+1, trample, vigilance, and lifelink.
[II] Exile target enchantment or creature an opponent controls.
[III] Sacrifice all permanents you control with hero counters.
This seems strong I think the effects are appropriate in white at this cost and I think tells a decent story.
Spoiler: Turboghast's Stabbings
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Vicious Backstabbing 3UUB
Sorcery R
Destroy target creature. Gain control of target creature controlled by the same player.
"I never really liked you, anyway."
I wonder if this could be an uncommon but this is a great 2 for 1.
Spoiler: LaZodiac's Heartbreaker
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Tragedy of Love 1R
Enchantment - Saga
I: Two target creatures each get +2/+0 and gain double strike for as long as you control Tragedy of Love.
II: Creatures you control attack this turn if able. Until end of turn, whenever a creature you control attacks, it deals 1 damage to each player.
III: Choose a creature you control. Sacrifice the rest.
+2/+0 and double strike is very strong on two creatures. I think this might be a little much, but at least it can only be played at sorcery speed.
Spoiler: Buckey's Fall Guys
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Bold Aerobat 2W
Creature - Bird Soldier C
Flying
When Bold Aerobat attacks or blocks, transform it at the end of combat.
3/3
///
Crippled Instructor
Creature - Bird Advisor
Creatures you control with Flying get +1/+0.
Crippled Instructor can't attack unless it has Flying.
2/3
This is a cool common for a transform set! I wonder if the injured side should be able to attack on the ground. I also like how the backside gains a lord effect. Nice card :)
Spoiler: Top 3
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Shout out to all the tragic love cards. I had some trouble picking through them since they started to blend together in my mind.
Bold Aerobat
Llewellyn, the Forsaken
Coute que Coute
Spoiler: Winner
Show
Llewellyn, the Forsaken I thought that using children with age counters was a really creative idea!
benzayb!
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Quiddle
Llewellyn sounds like an elvish name to me.
It's distinctly Welsh.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Wow, thanks! For the curious, the name is based on the Llewelyn Davies children.
This week, choose a trope and make a card based on it.
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This Post Will Ruin Your Life
*gasp* You linked us to the forbidden site! The bane of readers, the swallower of time! You monster! How could you!?
Actually, that gives me a very neat idea for a card.
Life-Breaking Binge XUBR
Sorcery - MR
(A large crystal ball with images that looks suspiciously like articles on different tropes in fiction dominates the picture, with 'Mad Scientist' on the left, 'Evil Overlord List' to the right, 'Archive Binge' on top and 'Go Mad From the Revelation' in the center. Over the crystal ball, a clearly disheveled, emaciated, and now screaming mage is seen frantically pawing through these images, motioning up to bring up another article from the bottom; the words 'Eld' and 'Ab' can be seen drifting up as his hands fray away from black fire, his body vanishes into blue mist and his mouth and eyes combust in red flame. A giant fanged mouth and pair of eyes in these colors can be seen behind him as the background fades to black...)
You may spend only blue, black and/or red mana to pay X. If X is 5 or greater, this spell can't be countered.
Target player exiles a card from their hand. If they can't, exile the top card of their library. Repeat this process X-1 times. Then, they exile the top X cards of their library. Life-Breaking Binge than deals X damage to them. This damage can't be prevented.
'Just one... more... artic-'
- Last words of Master Mage Kath'mor
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Death of a Thousand Cuts W
Enchantment-Aura C
Whenever combat damage would be dealt to enchanted creature, instead put that many scratch counters on it. Enchanted creature gets -0/-X, where X is the number of scratch counters on it.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Open Secret U
Enchantment R
Every player plays with the top card of their library revealed.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
No Time to Explain U
Instant U
Counter target spell. If that spell is countered this way, put that card on the top its owner’s library instead of into that player’s graveyard. That player may scry 3, then draw a card.
Scry 3.
I DON'T HAVE TIME TO GO OVER THIS AGAIN YOU IDIOT!!!
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Eye Beams 1RW
Enchantment - Aura U
Enchant Creature
Enchanted creature has Vigilance and "{T}: This creature deals 2 damage to target attacking or blocking creature."
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
mystic1110
No Time to Explain U
Instant C
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
I DON'T HAVE TIME TO GO OVER THIS AGAIN YOU IDIOT!!!
Is there a reason this isn't template as "Return target spell to its owner's hand"?
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Just copied the wording on remand. I guess it doesn't work on spells that can't be countered :/
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
El Dorado
Legendary Land R
[A golden city]
~ enters the battlefield tapped.
When ~ enters the battlefield, sacrifice
any number of creatures and put the same number of wealth counters on ~.
T: C
T, sacrifice a creature: Put a wealth counter on ~.
T, remove X wealth counters from ~: Search your library for an artifact with CMC X (X can't be 0) and put it on the battlefield. Shuffle your library.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I just hit random trope a few times until I got one that caught my eye, and it happened to be... Squirrels in my Pants.
Squirrel Mobbing 1GW
Enchantment- Aura (U)
Enchant creature
Squirrel Mobbing enters the battlefield with three squirrel counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "T: Target opponent creates a 1/1 green Squirrel creature token. Remove a squirrel token from Squirrel Mobbing. Then, if it has no squirrel counters on it, sacrifice Squirrel Mobbing."
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Not Too Dead to Save the Day B
Instant-U
Cast only if it is not your turn. Put target creature card from a graveyard onto the battlefield under your control. Sacrifice it at the end of the turn.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Powered By A Forsaken Child
Heart of a Forsaken Child 2
Artifact R
2,T: Until end of turn, another target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
"It's powered by a FORSAKEN CHILD!?"
"Might be, kind of — I mean, I didn't use the whole thing!"
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
mythmonster2
I just hit random trope a few times until I got one that caught my eye, and it happened to be...
Squirrels in my Pants.
Yes, I did the same thing
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Blade on a Stick 2
Artifact Equipment U
When ~ enters the battlefield create a 1/1 Soldier token and equip ~ to it.
Equiped creature gets +1/+0 and has first strike
When equiped creature blocks it gets +2/0.
Equip token creature 1
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Based on Ornamental Weapon:
Ceremonial Blade 1
Artifact- Equipment U
Equipped creature gets +1/+0 and menace.
Whenever equipped creature deals combat damage to a creature, sacrifice Ceremonial Blade.
Equip 1
Quote:
Originally Posted by
+5 Vorpal Bunny
Life-Breaking Binge XUBR
Sorcery - MR
Spend only Blue, Black and Red mana to pay for X. If X is 5 or more, this spell cannot be countered.
Target player exiles X cards from their library, than exiles X cards from their hand, than takes X damage. Damage taken this way cannot be prevented. If their hand would be emptied this way, they exile additional cards from their library equal to the difference.
'Just one... more... artic-'
- Last words of Master Mage Kath'mor
You need to specify where in the library the cards are exiled from, and the last effect has to be worded in a very particular way for the rules to actually parse it. I think the proper templating for this card (cleaning up a few other things as well) would be:
"You may spend only blue, black and/or red mana to pay X. If X is 5 or greater, this spell can't be countered.
Target player exiles a card from their hand. If they can't, exile the top card of their library. Repeat this process X-1 times. Then, they exile the top X cards of their library. Life-Breaking Binge deals X damage to them. This damage can't be prevented."
Quote:
Originally Posted by
Kapow
El Dorado
Legendary Land R
[A golden city]
~ enters the battlefield tapped.
When ~ enters the battlefield, sacrifice
any number of creatures and put the same number of wealth counters on ~.
T, sacrifice a creature: Put a wealth counter on ~.
T, remove X wealth counters from ~: Search your library for an artifact with CMC X and put it on the battlefield without paying its mana cost. Shuffle your library.
You don't need the "without paying its mana cost" when you're just slamming things onto the battlefield; you only need that if the cards are actually being cast, which in this case they're not.
A couple other suggestions that aren't about whether the card works under the rules, so feel free to take or leave them:
1. Wizards hasn't printed a land with no mana ability in quite some time, because people tend to play them wrong, for example, they'll just count the number of lands they have to determine how big they can make an X spell, etc. and forget that one doesn't produce mana. It also makes it harder for opponents sitting across the table to figure out how much mana you have potentially available. That's why most nonbasics at least have "Tap: add C."
2. The last ability is extremely powerful in any environment with artifacts that have CMC 0. I suggest adding the rider "X can't be zero" so that players have to actually use some counters to use the card.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Misothene
You don't need the "without paying its mana cost" when you're just slamming things onto the battlefield; you only need that if the cards are actually being cast, which in this case they're not.
A couple other suggestions that aren't about whether the card works under the rules, so feel free to take or leave them:
1. Wizards hasn't printed a land with no mana ability in quite some time, because people tend to play them wrong, for example, they'll just count the number of lands they have to determine how big they can make an X spell, etc. and forget that one doesn't produce mana. It also makes it harder for opponents sitting across the table to figure out how much mana you have potentially available. That's why most nonbasics at least have "Tap: add C."
2. The last ability is extremely powerful in any environment with artifacts that have CMC 0. I suggest adding the rider "X can't be zero" so that players have to actually use some counters to use the card.
Thanks for proofreading ;)
1. I understand where you're coming from and it makes sense to me
I just wanted to nitpick, that there is at least one recent land without mana ability (e.g. Fabled Passage)
2. Good catch.
I will implement your advice (and hope that's okay to do so)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Kapow
Thanks for proofreading ;)
1. I understand where you're coming from and it makes sense to me
I just wanted to nitpick, that there is at least one recent land without mana ability (e.g. Fabled Passage)
2. Good catch.
I will implement your advice (and hope that's okay to do so)
Fetches are the exception, and are in a different category because they all grab lands that do tap for mana.