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Simple Q&A D&D 3.5 (by RAW) XXI
(This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)
Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.
This thread will serve as a catch-all for simple, discreet questions that can be answered quickly according to the RAW (Rules As Written). This thread is for all simple RAW questions about D&D 3.5. If your question is not about the RAW for 3.5, please look in the appropriate threads in the appropriate forums.
The Procedure:
Do:
Label your questions with bold Q#s.
Label your answers with the bold Q# that you are responding to and/or quote the question.
Be sure that your answer is correct before you post it; if you are the least bit uncertain, just let it pass and get the next one.
Try to give your answers in as clear and straightforward terms as possible.
Feel free to quote or link to relevant rules in the SRD, Errata, or FAQ that supports your answer. (You may want to give your answer and then modify it to add support – otherwise someone else may answer while you’re assembling yours.)
Specify if your question is for a system other than D&D (the default for this thread).
Don’t:
Ask Homebrew rules questions here.
Ask trick questions or attempt to “stump the panel,” so to speak.
Answer a question that’s already been answered.
Offer contradictions, clarifications, exceptions, or extensions of prior answers unless, in your opinion, the answer give is plainly and completely wrong.
Post to debate the answers given.
Post to carry on other conversations whether tangentially related or wholly unrelated.
Dispute Resolution Procedure:
If you dispute someone’s answer – meaning that they got it wrong in a critical fashion – post your answer and suggest that the original questioner start a thread to discuss it further if they want it hashed out.
If someone disputes your answer, don’t respond. Just wait to see if the original questioner starts a new thread to discuss it.
If your question leads to a disputed answer, start a new thread if you’d like it discussed further.
Here are some sample questions. “Bad” questions just mean they should be asked in their own thread where you can get many answers and opinions. “Good” questions just mean that these are the types of questions that are amenable to a quick straightforward answer (probably).
Sample “Bad” Questions:
How do I play D&D? (Great question, but not for this thread.)
What is a good 10 level TWF build? (Far too broad and requires much opinion)
What +2 LA race should I take for my sorcerer build? (Again, an opinion question)
Which is better GURPS or D&D?
Sample “Good” Questions:
Q.1. Are there any Large +0 LA races?
Q.2. As a sorcerer/rogue, do I get to add sneak attack damage to my attack spells?
Q.3. What effect would Dispel Magic have on a golem or similar construct?
Q.4. Is there a feat that allows me to get a familiar?
{The first several versions of this thread seemed to run pretty efficiently, but if you have any comments about how this thread could be improved please PM me.}
Please start over with the numbering. Thanks.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1
By RAW, if you make a minor image of wailing ghosts, when does interaction occur and when does the save need to be rolled? Is it as soon as the wailing is heard? If so, what about a major image of a marching army. The audio would be heard, thus need to save?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1
There is no strict RAW definition for 'interaction' with illusions - it is up to the DM. Skip Williams, one of the designers, has posted a number of articles on Illusions in Rules of the Game. The section governing interaction is here.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 001
There is no interaction involved in simply seeing or hearing illusions; that's dictated by the nature of the reactive skill checks.
Quote:
Originally Posted by Spot
Action: Varies. Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action. Trying to spot something you failed to see previously is a move action.
Quote:
Originally Posted by Listen
Action: Varies. Every time you have a chance to hear something in a reactive manner (such as when someone makes a noise or you move into a new area), you can make a Listen check without using an action. Trying to hear something you failed to hear previously is a move action.
Quote:
Saving Throws and Illusions (Disbelief)
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A saving throw would be required if a character tried to interact with the illusion (either physically, or by attempting to engage it verbally), or if they took the time to study it carefully (used move action Spot and/or Listen checks to notice anything they missed in their reactive checks). Reactive checks take no action and thus occur when the sights or sounds initially occur (usually someone else's turn: in this case, that of the spellcaster casting the illusion). Studying carefully is done on the character's turn.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 2
Are there any outsiders that represent guardians/spirits/forces of nature or animals that have druid casting or SLAs of Druid-esque spells?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Is it possible to change a creature's type by using wish/miracle? For example I am an human wizard 20 and I want to be an outsider (or anything else). Can I cast wish and ask to become an outsider?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 003 Maybe.
Changing creature type is beyond the listed capabilities of Wish and thus subject to DM whim. From page 150 of Savage Species:
Quote:
Casting wish to become a new kind of creature, with full access to all extraordinary, spell-like, and supernatural abilities (see End Result, below), while retaining Intelligence, memory, and personality, falls under the “wishing for greater effects” rules in the spell description. While this is the quickest method of transformation and potentially the least expensive, it has substantial risks.
Miracle is a request to a deity, and as such is also subject to DM judgment. Unlike Wish, Miracle does not have a perverted outcome chance.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 4
If you fail a Use Magic Device check, does the scroll become useless/the wand lose a charge?
Q 5
Can you take 20 on a UMD roll?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 4
Not generally. If you roll a natural 1 on your UMD check and fail to activate the item, you cannot try to activate that item again for 24 hours. Failing to activate a wand does not cost you a charge.
A 5
No, because there are sometimes consequences if you fail (see above). As a side note, you normally cannot even Take 10 on Use Magic Device.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 4 Only if you fail the UMD check to activate the device by 10 or more
From the SRD:
Quote:
If you fail by 10 or more, you suffer a mishap. A mishap means that magical energy gets released but it doesn’t do what you wanted it to do. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. This mishap is in addition to the chance for a mishap that you normally run when you cast a spell from a scroll that you could not otherwise cast yourself.
Scroll mishaps can be avoided by a DC 5 wisdom check, on which a natural 1 always fails.
A 5 No.
Taking 20 can only be done when, among other things, the the skill being attempted carries no penalties for failure. In addition to the chance for mishap above, rolling a natural 1 means the character cannot attempt to use the device again for 24 hours.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 4 Addendum
The Failing by 10 or more mishap only applies to activating an item blindly (i.e. not knowing the command word). It does not apply to scrolls and wands.
The avoidable scroll mishap only happens if the user matches all requirements except caster level and fails the caster level check. If use UMD you never make a caster level check.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A003 - additional
The reincarnate spell specifically says that, if reincarnation resulted in a character becoming a form than his/her original, Wish can be used to reinstate the original form. This does not apply to the Q003 scenario as stated.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 6
Is there any way for a cleric to do ranged healing spells?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A6
Several - for example there's the Reach Spell metamagic feat - but that means you will need to make ranged touch spells to target your party at a distance.
There are the ranged healing spells - Insignia of Healing, Mass Cure X, Healing Spirit etc.
Technically a Warweaver who also knows healing magics can pump them through the weave.
If you want more ideas this is probably worth its own thread in the forum, the scope is a bit on the broad side to cover here.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 7
Is here a way for a sorcerer to quicken his spells? Can he use a metamagic rod of quicken?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 7
Yes, if you use the alternative spontaneous metamagic systems described on p.151 of Unearthed Arcana.
The rules for metamagic rods specify that a sorcerer must still take a full-round action when using one, so a quicken metamagic rod would be fairly useless to a sorcerer.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
q8
If a Universal Item gives use of a Power (such as a Skin of the Claw), what is the augmentation considered to be? None? PP=Manifester level (as a Psi-like ability)?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q9
On Warlocks and Spel-llike abilities (But also others)
A: Can a person use Spellcraft to know what a Warlock is casting is (or any other spell-like ablities)
B: Also "Spel-llike ablilities can be dispelled but not counted" Does this mean that if you "Ready" a Dispell magic to counter would it work?
Cheers
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A7 part 2 suggestion
There's a feat somewhere "Rapid Metamagic" that shortens their metamagic time I think - with that you might be able then to quicken. I do not have books to hand so cannot be certain.
A9
A: Yes, but the DC will be harder than for a spell, probably DM's call for how much - may just get what spellthe SLA is the equivalent of but not the full details.
B: If you ready a Dispel Magic to oppose a warlock's spell like ability then you make a dispel check to see if you dispel it as it takes effect. The DM may rule that instantaneous ones still get to take effect (though I would not).
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 9B correction
Instantaneous effects cannot be dispelled. The magic is already gone.
Also, you cannot Ready an action to dispel because your action preemts the enemy's casting. That's what counterspelling is all about. What you CAN do is wait until after a spell or spell-like ability with a duration is used and then dispel it.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q10
I was wondering - how many feats or class features let you substitute one ability score for another? I heard there are few of them, but what exactly are their names? What are their prequisities? In which books I can find them?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A10: see the "X Stat to Y bonus" thread for details.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 8The skin of the claw does not grant the use of a power, it grants a specific benefit as per the item description. It cannot be augmented.
The Skin of the Claw, although it grants an ability similar to the claws of the beast power, does not specify that you are granted a use (or uses) of the power. The item has the exact effect specified. Even if an item specifically grants the use of a power (for example, a power completion item like a dorje), it usually cannot be augmented, unless the item explicitly permits you do to so or you have a feat that allows you to do so (usually by expending additional charges) (although I do not think such feats exist for powers, only spells).
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
mattie_p
A 8The skin of the claw does not grant the use of a power, it grants a specific benefit as per the item description. It cannot be augmented.
The Skin of the Claw, although it grants an ability similar to the claws of the beast power, does not specify that you are granted a use (or uses) of the power. The item has the exact effect specified. Even if an item specifically grants the use of a power (for example, a power completion item like a dorje), it usually cannot be augmented, unless the item explicitly permits you do to so or you have a feat that allows you to do so (usually by expending additional charges) (although I do not think such feats exist for powers, only spells).
I think you misunderstood the question. I asked if Universal Items with a CL higher than needed to manifest a power (like Boots of Stomping), have that power augmented alreddy like a dorjes ("However, dorjes can be created at a higher manifester level than required to manifest the power. In this case, the dorje that holds an augmentable power is augmented, to the limit of the manifester level and the power’s augmentation maximums"), not if they can be augmented by a users PP ("A dorje’s wielder cannot augment the power contained within the dorje").
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
KillianHawkeye
A 9B correction
Instantaneous effects cannot be dispelled. The magic is already gone.
Also, you cannot Ready an action to dispel because your action preemts the enemy's casting. That's what counterspelling is all about. What you CAN do is wait until after a spell or spell-like ability with a duration is used and then dispel it.
so you can not dispell an eldrich blast or a spell-like ability that has an instant effect?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 11
Does the Blindsense ability allow you to detect incorporeal creatures? The description of incorporability mentions lack of smell, sound and a physical body, while Blindsense suggests the use of scent or echolocation. I´m stumped.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 011 Usually no.
Blindsense lets a creature detect something it cannot see. Incorporeal creatures generally have no manifestations except visual. However, an incorporeal creature manifesting on the Material Plane can decide to create sounds, and in that case blindsense will work as specified.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 9 Clarifications
Lets start with the counter spell section of the SRD for handyness, then I'll get on the answers.
Quote:
Counterspells
It is possible to cast any spell as a counterspell. By doing so, you are using the spell’s energy to disrupt the casting of the same spell by another character. Counterspelling works even if one spell is divine and the other arcane.
How Counterspells Work
To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing the ready action. In doing so, you elect to wait to complete your action until your opponent tries to cast a spell. (You may still move your speed, since ready is a standard action.)
If the target of your counterspell tries to cast a spell, make a Spellcraft check (DC 15 + the spell’s level). This check is a free action. If the check succeeds, you correctly identify the opponent’s spell and can attempt to counter it. If the check fails, you can’t do either of these things.
To complete the action, you must then cast the correct spell. As a general rule, a spell can only counter itself. If you are able to cast the same spell and you have it prepared (if you prepare spells), you cast it, altering it slightly to create a counterspell effect. If the target is within range, both spells automatically negate each other with no other results.
Counterspelling Metamagic Spells
Metamagic feats are not taken into account when determining whether a spell can be countered
Specific Exceptions
Some spells specifically counter each other, especially when they have diametrically opposed effects.
Dispel Magic as a Counterspell
You can use dispel magic to counterspell another spellcaster, and you don’t need to identify the spell he or she is casting. However, dispel magic doesn’t always work as a counterspell.
You cannot "dispel" an instant effect, because there is nothing left to dispel, it already happened.
Dispel magic however can be used to counterspell when readied as an action, to interrupt spellcasting, even if you've failed to identify the spell. However unlike when using the correct (or correctly opposed) spell, a dispel magic counter spell attempt might fail.
This doesn't matter for the eldritch blast example however since you can not counterspell SLA's, or Su's.
SLA's are like spells in all other ways, so you could identify with a spellcraft check as normal. Su's are not, and would probably be some other kind of knowledge check, but here we stray into "ask your DM" territory.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q12
Can I enter the Ultimate Magus PrC from Complete Mage if I have taken Eidetic Spellcaster from Dragon Magazine?
Quote:
ENTRY REQUIREMENTS
Skills: Knowledge (arcana) 4 ranks, Spellcraft 8 ranks.
Feats: Any metamagic feat.
Spellcasting: Able to spontaneously cast 1st-level arcane
spells, able to prepare and cast 2nd-level arcane spells
from a spellbook.
In my mind the Eidetic still prepares spells the same way, just without the book itself.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q13
I remember hearing about a Rogue variant (either an ACF or an entirely altered class similar to the Unearthed Arcana variants, though not in that book) which gives up some amount of Sneak Attack to gain some fighter bonus feats and possibly a d8 or so hit die. Does anyone know where I can find such a class? UA gives the Fighter variant "Thug" which gets more skills than a normal fighter but still no Sneak Attack; I was looking for something one step closer to Rogue on the same continuum.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 12
The Eidetic Spellcaster variant (Dragon # 357, page 89) doesn't require you to give up the ability to prepare spells from a spellbook; it instead states that you do not need to put them into a spellbook. To meet that Ultimate Magus requirement you'd simply need a spellbook with 2nd level spells. (Interestingly enough, the variant doesn't strip you of your Wizard's starting spellbook, so all you'd need is the special inks.) This won't satisfy any spontaneous casting requirement, of course; you would need some other class abilities for that one.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q14 Does attacking from the invisibility caused by the Ninjas (from Complete Adventurer's) Ghost Step break that invisibility?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q15
In the Expanded Psionics Handbook, the Maenad's Energy Ray PLA says "the save DC is Charisma-based", but Energy Ray doesn't use a saving throw. Just a goof? Or is there some obscure reason why it would matter?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
willpell
Q13
I remember hearing about a Rogue variant (either an ACF or an entirely altered class similar to the Unearthed Arcana variants, though not in that book) which gives up some amount of Sneak Attack to gain some fighter bonus feats and possibly a d8 or so hit die. Does anyone know where I can find such a class? UA gives the Fighter variant "Thug" which gets more skills than a normal fighter but still no Sneak Attack; I was looking for something one step closer to Rogue on the same continuum.
A013
The Thug can be combined with the sneak attack fighter ACF also from unearthed arcana. You would get full sneak attack progression and no feats though.
Quote:
Originally Posted by srd
Fighter
Some fighters prefer stealth and cunning over martial skill. This variant can also be combined with the thug variant.
Gain
Sneak attack (as rogue).
Lose
Bonus feats.
Other than that you could be a Generic Warrior detailed here and select SA feats but that would probably require DM approval since:
Quote:
Originally Posted by SRD
If you use these generic classes, you shouldn't also use the standard character classes
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q16 - Expanded Psionics handbook again:
Quote:
Psi-Like Abilities and Feats
Creatures with access to psi-like abilities can use the feats Empower Spell-Like Ability and Quicken Spell-Like Ability (see pages 303 and 304 of the Monster Manual). These feats can be used only on psi-like abilities that do not have increased effects due to augmentation.
What exactly does the bolded sentence mean? Does it mean Empower SLA can't improve a PLA which could be augmented, or one which is? A level 1-3 Wilder has Energy Ray 1/day at a ML of 1, which deals 1 die of damage; once he reaches level 4 and has an ML of 2, his Energy Ray automatically augments itself as if he had spent 2 pp to manifest it. Does that mean he can never empower his Energy Ray PLA, or that he can only do so at levels 1-3?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Aeryr
A013
The Thug can be combined with the sneak attack fighter ACF also from unearthed arcana. You would get full sneak attack progression and no feats though.
A013 CORRECTED:
Willpell, the variant you are looking for is the Martial Rogue, which can be found here. It trades Sneak Attack at 1, 3, 5, ... 19 for Fighter bonus feats at 1, 2, 4, 6, ... 20. It does not gain a d8 Hit Dice, though, and it's an "all-or-nothing" affair; you don't and can't trade "some" Sneak Attack progression.
My question is actually related to Martial Rogue and is twofold, in an attempt to resolve an issue elsewhere in this section:
Q17.a:
Does a Sneak Attack Fighter 3/Swashbuckler 3, upon taking Daring Outlaw at level 6, gain:
A: +2d6 Sneak Attack (counting as a 3rd-level Sneak Attack Fighter and a 3rd-level Rogue equivalent separately);
B: +1d6 Sneak Attack (counting as a 6th-level Sneak Attack Fighter, as Sneak Attack Fighter 3 is effectively a third-level Rogue, because it gains Sneak Attack (as rogue), and adding the three levels of Swashbuckler together to count as a 6th-level Rogue); or
C: +0d6 Sneak Attack (because no Rogue levels are present, the Swashbuckler has nothing to stack with)?
I believe it's A:, but I'm only even asking to set up the following:
Q17.b:
Does a Sneak Attack Fighter 3/Swashbuckler 3/Feat Rogue 3 who takes Daring Outlaw as their 9th-level feat gain:
A: +3d6 Sneak Attack (counting as a 3rd-level Sneak Attack Fighter and a 6th-level Rogue separately);
B: +2d6 Sneak Attack (counting as a 3rd-level Sneak Attack Fighter and a 3rd-level Rogue equivalent separately, ignoring the Martial Rogue levels as Daring Outlaw does not stack Rogue levels, as Rogue does not grant Sneak Attack);
C: +1d6 Sneak Attack (counting as a 6th-level Sneak Attack Fighter, as Sneak Attack Fighter 3 is effectively a third-level Rogue, because it gains Sneak Attack (as rogue), and adding the three levels of Swashbuckler together to count as a 6th-level Rogue); or
D: +0d6 Sneak Attack (counting as a 3rd-level Sneak Attack Fighter only, because Martial Rogue removes Sneak Attack damage as a class feature of Rogue, and Swashbuckler stacks with Rogue levels for determining Sneak Attack Damage, of which there is none, and thus gains 3+null Rogue levels for determining nonexistent Sneak Attack damage); or
E: None of the above?
Can I please get a reason for each?
Mahalo!
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q18
Can you manifest Animal Affinity again while the duration of the first one is still running, as long as you pick a different Ability to boost (since boosts to the same Ability won't stack)?
Q19 (asked on the previous thread, never answered AFAICT)
If an Ardent takes a power on one of his primary mantles which is also present on a secondary mantle's list, and later switches the priority of those two mantles, does the power count toward his number known for both lists or only the one that switched? For example, Animal Affinity is on both Natural World and Physical Power, so if I started as a Life/Natural World ardent, took Physical Power as my third mantle at level 2 (and learned a power from it), took Animal Affinity as a Natural World power at level 3 (it's not legal to learn it on Physical Power here, since that would give me more powers in a secondary mantle than in my primaries), and then much later on switched Physical Power to primary and Natural World to secondary, having learned the same number of powers from both except for having one more on Natural World, can I "switch" Animal Affinity to be under Physical Power? Or does it count on being both lists?
Q20
If a scroll or power stone contains multiple powers, do you multiply its market price? I feel silly even having to ask, but you would have thought that the RAW would have mentioned this, when table 7-10 in the EPH says that minor power stones have 1d3 powers, meaning that 2/3 of them have more than one power, and then table 7-11 makes no mention of a "per power" price.
Q21
When you set a higher-than-average Manifester Level for a power stone or other crafted power-storing item, does that cause the power to be augmented? Say I make a Stone of Energy Ray with an ML of 3; does it do 3d6 damage, or just 1d6 damage at a slightly greater range than if the ML had been left at 1?
Q22
For Energy powers and others that involve a choice, does the creator encode a specific version, the way potions of Energy Resistance have one specific energy type when you buy them, or does the user choose any output as if it were their own power? Is it possible to make more or less expensive versions where the answer is different? (Eg, you'd have one Power Stone of Cold Ray which is cheaper, and another Power Stone of Choose Your Own Energy Ray which costs more, though I'm not sure which one would be the 25-gp default mentioned in the book.)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 017.a
It's close to A., but actually none of those. What you get is +2d6 (from 3rd-level Sneak Attack Fighter) and +2d6 (from 3rd-level Rogue equivalent). However, that's not the same as just +2d6; instead, you roll both each time and add the better bonus to your damage.
A 017.b B.
If you've selected the Rogue variant which has Fighter bonus feats instead of sneak attack, that's the only Rogue you get.
Quote:
Multiclassing And Variant Classes
Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards).
Daring Outlaw will give you more of the sneak attack progression that that Rogue variant provides: nothing. You would gain the +2d6 of sneak attack variant Fighter 3, and nothing else.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q23
a) Are there any spells or powers that have a casting time of 1 move action?
b) Is there any way of making spells or powers have a casting time of 1 move action?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Curmudgeon
A 017.a
It's close to A., but actually none of those. What you get is +2d6 (from 3rd-level Sneak Attack Fighter) and +2d6 (from 3rd-level Rogue equivalent). However, that's not the same as just +2d6; instead, you roll both each time and add the better bonus to your damage.
A 017.b B.
If you've selected the Rogue variant which has Fighter bonus feats instead of sneak attack, that's the only Rogue you get. Daring Outlaw will give you more of the sneak attack progression that that Rogue variant provides: nothing. You would gain the +2d6 of sneak attack variant Fighter 3, and nothing else.
I may have been unclear in the options: I meant +xd6 relevant to what was already there (which was the Fighter's 2d6). That means A017.b sounds more like D to me, and... I don't know what to make of A017.a.
So if I have Sneak Attack Fighter 3/Swashbuckler 3, I get +2d6 Sneak Attack from each, but instead of rolling, say, (5+2 from Ftr) + (4+6 from Swash) = +17 damage, I'd roll (5+2 from Ftr) < (4+6 from Swash) = +10 damage?
Just wanted to make sure I'm reading this right.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
q24
Does the arrow of force from a Hank's Energy Bow benefit from an Arcane Archer's class abilities that relate to non-magical arrows? They are created by magic, but do not seem to be magic weapons.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Lonely Tylenol
So if I have Sneak Attack Fighter 3/Swashbuckler 3, I get +2d6 Sneak Attack from each, but instead of rolling, say, (5+2 from Ftr) + (4+6 from Swash) = +17 damage, I'd roll (5+2 from Ftr) < (4+6 from Swash) = +10 damage?
Just wanted to make sure I'm reading this right.
Yes, you are.
A 024 No.
Quote:
Although unstrung, it fires arrows of pure magical force that deal 2d6 points of damage.
These are purely magical projectiles, so no effect specific to nonmagical arrows will apply.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 25 Are there any magic items besides staffs or wands that let you make minor images?I`m looking for something someone can wear.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 26: Other then using one of his breath effects, are there any ways for a Dragonfire Adept to gain different Damage types to his breath weapon?
Q 27: Is there any way to improve the Dragonfire Adepts base fire damage from his breath weapon in such a way that fire resistance and Immunity do not concern it?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 28
Can I maximize or empower dispel magic?
Q29
If I create a Mechanatrix character, from the fiend folio, must I have a racial hit die? It seems that I would by RAW as I understand them, but it seemed that way for tieflings and the aasimar, yet numerous supplements note them as playable with merely the level adjustment, without the racial hit die.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q30
Does any official source introduce Favored Enemy: Deathless?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 028
The answer depends on how your DM matches those feats to the rule specifications. A dispel check is a numerical computation with a final Boolean (true/false, yes/no, 1/0) result.
Quote:
Originally Posted by Dispel Magic
You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
If it's possible for the spell to be dispelled and your DM sees this formula with a random d20 variable as at maximum dispelling 1 spell and at minimum dispelling 0 spells then it qualifies.
Quote:
Maximize Spell [Metamagic]
Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.
The dispel check is a "variable, numeric effect of a spell". A 0/1 value resulting from that check is probably just a different type of variable effect than you're used to considering, given the prose expression of the Dispel Magic formula. In essence you're computing a variable numeric effect as a Boolean result.
Dispel Number = (1d20 + dispeller's CL) - (11 + target spell CL)
Boolean (Dispel Number >= 0)
If your DM doesn't see "true = 1 spell dispelled" and "false = 0 spells dispelled" as the result of the variable numeric computation, this isn't going to work. So ask your DM.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 31
Can you use a metamagic rod of Extend spell to double the duration of a persisted spell? Would the duration be 48 h (2*24h) or 24 (2*original duration->24h)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
Stannum (IV)
Q29
If I create a Mechanatrix character, from the fiend folio, must I have a racial hit die?
That topic is being heavily debated here.
Q32
Does someone who is subjected to a Detect {Alignment} effect, such as a Paladin's Detect Good, have any ability to tell it's happening? Would a Spellcraft roll apply, even if the source of the Detection isn't a spell?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 31 No.
Metamagic rods give you 3/day use of a metamagic feat, so this is just a question about the combination of Extend Spell and Persistent Spell.
Quote:
Originally Posted by Extend Spell
Benefit An extended spell lasts twice as long as normal.
Quote:
Originally Posted by Persistent Spell
Benefit: Spells with a fixed or personal range can have their duration increased to 24 hours.
Extend Spell sets the duration to 2x the normal duration: i.e., that specified in the spell's Duration field. Persistent Spell sets the duration to 24 hours. Whichever metamagic feat you apply last determines the duration.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 25
Well, scrolls, of course. But that's not what you're after.
Beyond that, I don't recall ever seeing one, but the normal item creation rules can be used to define a custom item, subject to your DM's approval.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A32 No
Spellcraft in particular does NOT work (my emphasis)
Quote:
Originally Posted by SRD - Spellcraft
Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.
Quote:
Originally Posted by SRD - Spell-like abilities
A spell-like ability has no verbal, somatic, or material component
Note that Detect {alignment} has rules for overwhelmingly strong auras resulting in a 1round stun effect, although that only starts at higher levels. This can be used as an "indicator" for the evil cleric in disguise (TM)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 33
If an arcane caster (Level <26) transforms into a creature with 11 or more HD and the Evil Outsider type, does he get an overwhelming evil aura? What if his alignment is not evil.
A 14
Neither the class feature nor the condition specify that an attack cancels invisibility. So the ninja remains invisible. An Invisibility potion or spell has this restriction, unless it is greater invisibility.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Quote:
Originally Posted by
MrLemon
A32 No
Spellcraft in particular does NOT work (my emphasis)
Note that Detect {alignment} has rules for overwhelmingly strong auras resulting in a 1round stun effect, although that only starts at higher levels. This can be used as an "indicator" for the evil cleric in disguise (TM)
Okay, spellcraft is a "no". So what chance does the recipient of the Detect have to know that the guy staring at him might be learning something more than the obvious? It might be more like the equivalent of using Psicraft to identify a power, but I'm guessing that says "you have to perceive the display", and neither SLAs nor PLAs have that. But surely they must have some kind of "tell"? (And for the record, I am the DM and am trying to figure out whether to inform the player of what an NPC is doing, so "ask the DM" is not a terribly useful answer here. If I knew I'd already have told me. :smallbiggrin)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 034
What's the most number of natural attacks a Totemist can get from a race with no level adjustment and soulmelds and chakra binds on a full attack (excluding LA buyoff, gear and spells and whatnot)? There are probably a bunch of ties.
For example, a level 12 Warforged with the feats Jaws of Death, Second Slam and Double Chakra with Girallon Arms and Lamia Belt on the totem chakra would give one bite, two slams, four claws (upper body), two claws (lower body) for nine attacks.
However, something like Girallon Arms and Sphinx Claws shouldn't stack.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 033 Yes.
If the spellcaster's transformation picks up the Evil subtype, they will detect as Evil regardless of their alignment.
Quote:
Evil Subtype
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is.
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 35
Character's are described as either right- or lefthanded. Is there any penalty for using the non-dominant hand?
Q 36
Can clothing be enchanted like armor? What other options are there for someone who does not want to wear armor to increase his armor bonus through items?
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 035 No.
D&D 3.0 had handedness as a significant trait, with Ambidexterity as a feat to overcome that and treat hands equally. D&D 3.5 has removed those. Instead, your main hand is whichever hand you choose to use as such for the round, and your off hand is the other one. As the LOOKS header (Player's Handbook, page 110) should indicate, handedness is purely a matter of appearance.
Quote:
Your character can be right- or left-handed.
A 036 Some.
Magic Item Compendium lists common magical effects that can be added to items on pages 233-234. Items in Arms and Body slots can have armor enhancements added to them. (Bracers of Armor and Robe of the Archmagi are examples of existing items with armor enhancements in Arms and Body slots, respectively.) If the character wears a robe (a Body slot garment) they can get it enhanced with an armor bonus. After the item has at least a +1 numerical bonus other armor enhancements can be added. Note that there is no non-magical armor bonus from an ordinary garment.
Other garments (shirts, hats, gloves, boots, & c.) not in the Body slot can only be given armor enhancement if created as a custom item subject to individual DM approval. The DM would have to determine the price and other crafting requirements (or they could simply say no: only Arms and Body slot items can have armor bonuses).
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q37
Does anyone know of a spell (I forget the name) that makes evil creatures that may have glamours (like a succubus) take on the true for of there alignment. It's accompanied by a picture of a succubus, running away, with her feet turning cloven. Thanks. :D
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 35 Follow-Up
So you could take two spiked gauntlets or one weapon in each hand and attack with one in one round and with the other in the next round and incur no penalties for either attacks? That does not sound like left-or right-handed, it sounds like ambidextrous
Q 36 Follow-Up
Is there any reason for a character without armor proficiency who does not want to suffer Arcane Spell Failure to buy either bracers of armor +3 (9000 gp, + 3 AC) or more if he can get a +X twilight mithral chain shirt (5100 gp, +5 AC)?
All I can think of is weight (probably negligible) and availability of mithral.